ActionScript 3.0 :: Keypress To Advance To Next Frame?

Nov 11, 2009

I need to create a simple presentation that displays a bunch of photos.I want to be able to hit the space bar to advance to next picture.I am able to stop the playhead at the picture, but i want to advance to next labelled frame by hitting the space bar. 

View 2 Replies


Similar Posts:


ActionScript 1/2 :: Keypress To Advance Time Line?

Mar 26, 2012

I'm using this action for specific keys to simply advance the time line -
 
on(keyPress "<Space>"){
play();
}
 
what if I want to use all the keys of the keyboard to control this action ? Is the group selector to use ? Like  "all keyboard" "all keys"?
 
I have got AS3 code to do it -
 
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler);
function fl_KeyboardDownHandler(event:KeyboardEvent):void { 
gotoAndPlay(currentFrame+1);
}  
 
But wanted it for AS2 ?

View 3 Replies

Media Server :: Advance Frame-by-frame On A Streaming Video?

Oct 26, 2010

i've recently installed Wowza media server 2 locally, currently only for testing purposes.everything works fine, except of accurate seeking functionality - or in other words advancing frame-by-frame .when i use VLC to play my video file i have no problems advancing frame-by-frame. however, when i use the 'seek()' function to move the playhead a fraction of a second, its seems to move only to the next key frame (meaning that only once every few mouse clicks the playhead advances dramatically).

View 1 Replies

Actionscript 3 :: Flash - MC Enter Frame And Advance To Next Frame Of Root

Dec 14, 2011

I have a series of MCs in my root timeline. On each frame in the root, I am simply running 'stop();' to allow the MC within the frame to play through all the way. Once the timeline within the MC reaches the last frame, I have the following AS to go back to the root and play the next frame (each frame is labelled):

[Code]....

View 1 Replies

Professional :: Make A Film Advance Frame By Frame

Oct 24, 2011

I have about 2 minutes of real life footage.
 
I need to put this in a "flash container" and make it advance frame by frame every time the UP key is pressed.
 
The faster the UP key is pressed, the faster the film should advance.

Accelleration and decelleration should seem "natural" (not bumpy and sudden).

View 4 Replies

ActionScript 3.0 :: Press Tab Key To Advance To Next Frame?

Sep 23, 2011

I have some buttons on the frame. I also have an event listener that is waiting for the user to press the Tab key to advance to the next frame. Is there any way, using ActionScript 3, to have the Flash player not recognize the buttons, because when I'm testing it, using the Tab key, it goes through the progression moving from one button to another, and then finally it advances to the next frame where I want it to go directly to the next frame and bypass the buttons. The simplest way is not to have the buttons, but I need them.

View 3 Replies

ActionScript 1/2 :: Advance To A New Frame After Animation Completes?

Apr 24, 2009

I have a button on frame 1 that, when pressed advances to frame 2. On frame 2, there is an animated symbol that starts playing right as you get to the frame. I want this to play once, and then advane to frame 3, but I can't seem to figure out how to do it? Please help, all it does now is loop continuously on frame 2, and I can't figure out how to advance to frame 3.

View 3 Replies

ActionScript 2.0 :: Goto And Play 1 Next / Advance Frame?

Feb 6, 2009

I have a small flv embedded in the timeline of my movie clip (instance name = bg)

now what I want to happen is when I hit my button (instance name = b1)I want the bg movie clip to goto and play the from the next frame on the timeline.[code]...

View 2 Replies

AS3 :: IDE - Animated Preloader: Advance 1 Frame Every 10% Loaded?

Sep 4, 2009

I am needing to create a preloader that advances a 10 frame animation every 10% loaded. So there will be a percentage indicator (dynamic text) and a short animation as the load bar (10 frames). The animation is of tape winding into a tape measure, and when it's fully inside the loading is complete and timeline moves onto next frame. I have been able to do this with AS2, using a combination of (stop) and (play) commands whenever the next 10% was loaded.

[Code]...

View 1 Replies

ActionScript 3.0 :: Click And Drag To Control Frame Advance?

Jun 16, 2011

I have a layer that contains a movie clip, instance name wwr_mc, which has nineteen frames. I have figured out how to script a roll-over function to continously move from one frame to another by rolling over the prev, or next buttons, using this code:

wwr_mc.gotoAndStop(10);
var t:Timer=new Timer(250,0);var dir:int;
t.addEventListener(TimerEvent.TIMER,onNextFrame);[code]...............

This type of navigation, while functional, is not really codusive to what I'm trying to accomplish. I would like to be able to click and drag the mouse and have the frames advance forward or backward depending on the direction of the mouse movement.I tried using the MOUSE_Move event with very limited success.

View 5 Replies

ActionScript 3.0 :: Advance Timeline Using Arrow Keys And Frame Labels

Jul 17, 2009

I have been tasked with creating a "PowerPoint-style" presentation using Flash CS4 and I am just learning AS3. I would just use a PPT to Flash conversion utility but they want more elaborate text and image effects and better embedded video handling. Also, it seems like using the Flash Slide presentation option in Flash CS4 limits the kind of effects I can do. How to navigate the presentation sequentially (back and forth) using the arrow keys to jump to the next or previous frame label.

Here's the code I have in the first frame of timeline:
ActionScript Code:
// Key Listener
stage.addEventListener(KeyboardEvent.KEY_DOWN, changeSection);
function changeSection(event:KeyboardEvent):void {
switch (event.keyCode) {
[Code] .....

View 0 Replies

ActionScript 2.0 :: Attempting To Advance A Movie By Time Not By Frame Rate?

Sep 3, 2004

I'm attempting to advance a movie by time not by frame rate so, on frame 34 I have

Code:
function playNext() {
gotoAndPlay("scene1");
clearInterval(timerInterval);
}
timerInterval = setInterval(playNext, 5000);

with a scene1 label at frame 45, but the movie does not stop at 34, it continues to frame 45 plays to 55, where their is a
Code:

stop()
action. At frame 55 it loops back to 45, playing once again to 55 then stops.

What Am I missing?

View 3 Replies

ActionScript 3.0 :: Go To Next Frame On Keypress?

Aug 5, 2009

I'm working on the timeline and have movieclips on each frame. Each movieclip should play completely before moving to next frame. Once the movieclip is completed playing, I'd like to set up a keyboard event that allows for movie to go to next frame onKeyUp.This is the code I have but it's not working ... I'm getting jumbled results. I know this should be simple enough, but oh well.

stop();
import flash.events.KeyboardEvent;
var keyListener = new Object();

[code].....

View 3 Replies

ActionScript 3.0 :: Basic Buttons - Advance User To Correct Frame Labels And Stop

Sep 13, 2010

I have a flash site that has a presentation page it has a menu of two buttons (1) to take you to a slide show and (2) that takes you to the gallery. These are the only two buttons that seem to work in control test movie, I get no errors. The only button that is connected is the slideshow button (I haven't done the gallery yet). This button takes you to frame two. Where I have the main website. It has its own menu that spans across the entire website which is 25 frames.

Each frame represents a new page. I have mini menus at frames 3, 5, and ten. That are supposed to just advance the user to correct frame labels and stop. The only buttons that work are the ones in the first frames. The rollovers appear to work on all the pages when I advance the movie using the [ . ] key but I get no trace statement which means that it is not being acknowledged, all my buttons are named properly I believe so here is the code as well, all is in frame one:

stop();
//handle events for buttons...
Gallery.addEventListener(MouseEvent.CLICK, clickSection);
Home.addEventListener(MouseEvent.CLICK, clickSection);
Location.addEventListener(MouseEvent.CLICK, clickSection);
Guest.addEventListener(MouseEvent.CLICK, clickSection);
Lodging.addEventListener(MouseEvent.CLICK, clickSection);
[Code] .....

View 10 Replies

ActionScript 2.0 :: Go To Next Frame - Using KeyRelease Instead Of KeyPress

Jun 29, 2010

I'm trying to do something like this, but keyRelease doesn't exist I think.
on (keyRelease "<Right>") {
nextFrame();
}
I just want it to go to the next frame on the time line when the right key is released.

View 1 Replies

ActionScript 1/2 :: Button 'Down' Frame On KeyPress?

Apr 9, 2011

I'm making a Flash piano for a school project and I've got everything working perfectly except for the keystrokes.The piano keys are button symbols.When I click on the C button on the virtual piano, it plays a C note and presses down the button.When I press the "a" key on my keyboard, it plays a C note but doesn't press down the button.How can I get it to look like the mouse clicked it when I press "a"? This is what I have on the key right now (and bare with the simple coding; my teacher doesn't do anything harder than what's below):[code]

View 5 Replies

ActionScript 1/2 :: Keypress To Trigger Down Frame Of A Button?

Oct 24, 2011

I am attempting to create an interactive piano. Right now, I have my keys layed out and each key is a button. On the down frame of that button is where the sound plays. What I want to do now is to allow the user to press a button and when they do so, the down frame of that button will trigger, thus playing the sound.

View 1 Replies

ActionScript 2.0 :: Using LoadMovie In Advance?

Aug 18, 2009

I'm making a game where every level is a separate swf. The problem is, when each level starts, it doesn't load entirely before displaying on the screen, and gives me unpredictable results. I also don't want load waits between each level.Is there some way to do all my loadMovie's at the start, loading them into some place where they wont actually be on the stage, and then calling them out one by one as you play each level of the game?

View 3 Replies

How To Get Playhead Advance 5 Or 10 Frames

Dec 8, 2011

I'm wanting to advance the playhead 5 or 10 frames and then stop after each time you hit a button on the stage.

View 3 Replies

ActionScript 1/2 :: Advance To Next Keyframe By Clicking Right

Jul 17, 2009

I'm a beginner in flash. I'm trying to make a script let me advance to the next keyframe by clicking right.I'm making a game. I tried
if( Key.isDown(Key.RIGHT) )
gotoAndPlay (11)
But it doesn't work. Also, should I put the script on an object or the entire keyframe?

View 3 Replies

ActionScript 2.0 :: Advance Timeline With Variable?

Feb 23, 2009

Why won't the following work? I have an arrow button that when clicked moves the movie forward 5 frames. The movies does not advance when the button is clicked. The trace only displays "NaN".

on (release) {
var curFrame = _root.theMovieClip.currentframe;
_root.gotoAndStop(curFrame += 5);
trace(curFrame);
}

View 1 Replies

ActionScript 3.0 :: Advance Timeline When Mc Ends

Oct 4, 2009

I have a mc with a button to start the animation. User will press the button, mc will play once. Now, how do I advance the main timeline once that mc ends? Right now everything is on frame 1 in the main timeline... frame 2 is where I want the menu etc to appear. I am using flash cs3 and as3.

View 9 Replies

Flex :: Css File For Advance Data Grid?

May 15, 2010

any one send me the css file to have good look n feel for advance datagrid.

View 2 Replies

ActionScript 2.0 :: Button To Advance Image Slideshow?

Feb 10, 2009

I'm still elaborating on my image slideshow.

I'm attaching what I have.

What I want is for the two black boxes to serve as forward and backward buttons.

I tried myself, but couldn't seem to get it to work.

View 9 Replies

ActionScript 2.0 :: Preloader Fails To Advance Scene

Nov 18, 2009

I have my game on Scene 1, and my preloader on a separate frame. The preloader loads, but it doesn't advance to the game when it's complete. Where to look for my error?

Code:
class preloader extends MovieClip {
var amount;
function onEnterFrame() {
amount = ((this.getBytesLoaded() / this.getBytesTotal()) * 100);
this._xscale = amount;
if (amount == 100) {
_root.gotoAndPlay("Scene 1");
}}}

View 5 Replies

ActionScript 3.0 :: Slide Show - Can't Use XML Or Buttons To Advance

Jun 4, 2010

I am looking to create a flash based image slide show, but have some restrictions. Can't use XML to store the images, b/c this is going into powerpoint, and the client uses an older version which doesn't support external files. Also, this won't be advanced by a button, click, but will need to be timed between transitions. There is voice-over, music involved so the transitions times may not all be the same. I did a Google search, but every example involved XML and/or button controls.

View 3 Replies

ActionScript 2.0 :: Advance Mask Type Thing

Sep 28, 2006

We create training material for nuses and working on a mask that will shadow everything but what is seen in a highlighting box. Basically I created a movieClip with a box border and no fill.I then move that onto the stage on the timeline when I need it to come on screen during the movie.I move the box and size it.The box is assigned a var myPos (just so it knows it's name by an array). At frame 1 I have this function set up:

Code:
for(var i:Number = 0;i<myFaderArray.length;i++){
myFaderArray[i].removeMovieClip()
myHighlighterArray[i]._alpha = 0 [code]....

View 4 Replies

IDE :: Advance Aimation In Time With Bytes Loaded?

Sep 9, 2009

URL...Basically, you press button to enter and the tape measure will roll in time with the amount of data/frames loaded. So if 50% of data/frames loaded, the animation would be halfway completed. Upon completion, it zooms in on tape measure and I have animations from there to get to the main site.This was successfully done in Actionscript 2.0, but I need it to work in Actionscript 3.0.

View 3 Replies

ActionScript 2.0 :: Advance Keyframe With Scripted Timer

Jun 4, 2010

Create a scripted movie with seven keyframes and seven thumbnails below main image, each thumbnail being a jumpto button.I've set the file up with each frame displaying a different image, but with all images in thumbnail size as buttons below the displayed image.I would like to have it move to the next keyframe after a 10 second time lapse and take the viewer to the next frame, which would display the new image.[code]However, when I click on one of the thumbnails to skip the 10 second wait and move directly to the specified frame it doesn't reset the 10 second count, which results in the timer getting all out of whack.This is the actionscript on each of my thumbnails at the bottom of the slide show..[code]Can somebody please help me by either helping me code the thumbnail buttons to reset the timer when entering the new keyframe or by editing my actionscript and have it advance a different way? I have tried everything... AS2 and AS3.... At the point of pulling my hair out. Ideally, I'd like to have the script on each new keyframe so I can set different time intervals for each keyframe.

View 1 Replies

ActionScript 2.0 :: Load External Files In Advance?

Jul 12, 2011

i was wondering if their was a way to load external files in advance and to integrate these in the loading progress of the flash file (in the beginning ... you know, with a load bar)i used and changed the photogallery of kirupa, and in the code i integrated a piece that positions every image depending of its size.i put it in the tag where "if" says that the file has loaded completely and the fade in may start.... wel, it works, but some times it doesn't position well. just like the image ain't loaded well. when you go to the next image and then go back it works.if you want to see it, here's the url

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved