ActionScript 2.0 :: Advance Keyframe With Scripted Timer
Jun 4, 2010
Create a scripted movie with seven keyframes and seven thumbnails below main image, each thumbnail being a jumpto button.I've set the file up with each frame displaying a different image, but with all images in thumbnail size as buttons below the displayed image.I would like to have it move to the next keyframe after a 10 second time lapse and take the viewer to the next frame, which would display the new image.[code]However, when I click on one of the thumbnails to skip the 10 second wait and move directly to the specified frame it doesn't reset the 10 second count, which results in the timer getting all out of whack.This is the actionscript on each of my thumbnails at the bottom of the slide show..[code]Can somebody please help me by either helping me code the thumbnail buttons to reset the timer when entering the new keyframe or by editing my actionscript and have it advance a different way? I have tried everything... AS2 and AS3.... At the point of pulling my hair out. Ideally, I'd like to have the script on each new keyframe so I can set different time intervals for each keyframe.
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Jul 17, 2009
I'm a beginner in flash. I'm trying to make a script let me advance to the next keyframe by clicking right.I'm making a game. I tried
if( Key.isDown(Key.RIGHT) )
gotoAndPlay (11)
But it doesn't work. Also, should I put the script on an object or the entire keyframe?
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Nov 16, 2005
I need a timer script to place on a keyframe that count 5 seconds then goto next frame.
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Feb 12, 2010
Timer works too but it only count down from 100 till 0 in a fast way. But what I want to do is make a code: if / else function on the timer that is linked to movieclips. Just need a hint in the right direction. I was just working on that The timer is on a keyframe "Actions" on the timeline in the fla file.
[Code]....
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Mar 15, 2012
I have a simple flash that has 2 layers 2 images. one image is on the first frame and the other image is on the second keyframe. Actionscript starts on 1st keyframe. What I have it doing is loading frame one stop() reads the actionscript checks the date if the date is met it goes and stops on frame 2 and plays other image:
Everytime the flash refreshes it plays frame one then jumps to frame 2 if the date is met. How do I avoid playing frame one if the date is met what it's doing is playing the first image before the date change and a split second after it plays frame 2. (you see a hiccup)
i need the flash to "preload, check the actionscript before it loads if the date is met automataclly go to frame 2 avoiding frame one all together.
actionscript used on frame one:
stop();
var year:Number = 2012;
var month:Number = 3;
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[Code].....
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Mar 29, 2006
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Mar 20, 2007
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Mar 16, 2005
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Jul 12, 2011
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.
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May 17, 2010
Code:
mc1.addEventListener(MouseEvent.CLICK,Click);
mc1.buttonMode = true;
function Click(e:Event):void{
trace("btn clicked");
}
mc2.gotoAndStop(5); If i have an mc(mc2)that is scripted and is overlapping or on top of a btn(mc1) i have on stage, the portion of the btn that is covered by the mc on top cannot be detected by any event listener.It is "blocked" by the mc on top.
But mc2 doesnt have a MouseEvent added to it, so it is not a btn which is y i dont get it as i'm transiting frm AS2 to AS3. How shuld i script for the above scenario so that the area "overlapped" can still receive the MouseEvent added to it?
Pls do not tell me to shift the mc forward....there r cases in web development where u happen to have translucent graphics or a movieclip wif image sequences playing in front of a set of btns.
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Mar 19, 2004
I have a client who is IN LOVE with this site: http:[url]...I was just getting ready to start tweening and wondered if there's a way to script masks to do the same thing easily...NOT on mouse drag, but on the click of the button. I found a nice tutorial which will make a similar thing happen when you drag the mouse. But when I tried to target x and y the whole thing fell apart.
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May 7, 2004
Basically, I wanted to center (_x only) an MC on the stage:
PHP Code:
mcloader._x(Stage.width/2)-(((mcloader.ball0._width*DENOMINATION)+BALLGAP*(DENOMINATION-1))/2);
[code].....
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I'd like to find out if Javascript can be used instead of Action Script to run a Flash-based casino style online slot machine.This would involve random number generators, arrays, varialbles, etc. I'm a designer, not a heavy duty scripter, and I'm trying to find out about this for a client.
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Mar 29, 2006
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Apr 8, 2008
What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop.
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Jan 26, 2004
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Aug 9, 2010
Ive created a project that creates random movies clips with text in them, everything works fine except that movie clips will overlap each other due to the random nature of the project.I've looked everywhere tips on hitTest methods but I cant seem to get it right, the major problem is that the clips have similiar names, if I try a hit test the movie clip will just detect itself and not look for the other clips.
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Oct 4, 2003
i want to load a completely scripted movie into a container clip but when i test it none of the script is executed... when i load a movie that is just a tween it works... what should i do to make the script work??? i have a feeling it has something to do with _root it the loaded movie.
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Aug 18, 2004
I'm making a banner ad for work and have a part where I want to basically rain our logo for like 15 frames or so. I've started doing this manually but as you can imagine, it's a bit tedious and time consuming. I looked at Kirupa's tutorials on snow and continual motion but I'm wondering how I would go about scripting it so it does the following within mc_logorain (which is sitting on the root) on enter:
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Sep 21, 2005
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Code:
new mx.transitions.Tween(logo_mc, "_y", mx.transitions.easing.Regular.easeOut, 500, 306, 2, true);
the 500 and 306 are for the y-pos. and the 2 is the speed.
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Jun 5, 2006
I've coded a background using a duplicate movie method on a small jpg file.
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Here is the code:
Code:
tileBG = function () {
tile_width = 15;
tile_height = 15;
[Code]....
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Sep 22, 2006
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Code:
stop();
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[code]....
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Code:
//---------------Buttons intro---------------\
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[code]....
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function startmove(event:KeyboardEvent) {
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[code]....
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