ActionScript 2.0 :: Duplicating Clip And Scripted Movement?
Aug 18, 2004
I'm making a banner ad for work and have a part where I want to basically rain our logo for like 15 frames or so. I've started doing this manually but as you can imagine, it's a bit tedious and time consuming. I looked at Kirupa's tutorials on snow and continual motion but I'm wondering how I would go about scripting it so it does the following within mc_logorain (which is sitting on the root) on enter:
1. duplicates mc_logo many times, randomizing size.
2. Rains for a set amount of time or frames and unloads.
I think I understand the logic of what's supposed to happen, just not sure of the syntax. Would there be two loops? One for the duplicate/random size and one to say basically "while i < 100, keep duplicating and raining"?
I'm making a banner ad for work and have a part where I want to basically rain our logo for like 15 frames or so. I've started doing this manually but as you can imagine, it's a bit tedious and time consuming. I looked at Kirupa's tutorials on snow and continual motion but I'm wondering how I would go about scripting it so it does the following within mc_logorain (which is sitting on the root) on enter:
1. duplicates mc_logo many times, randomizing size. 2. Rains for a set amount of time or frames and unloads.
I think I understand the logic of what's supposed to happen, just not sure of the syntax. Would there be two loops? One for the duplicate/random size and one to say basically "while i < 100, keep duplicating and raining"?
so i have a MC called "pala" and a button called "nappi" .. i have the following script in the first frame of the movie and everything works how it should, but how do i get the "pala" stop moving when it reaches the property -307 ?[code]
How would you go about coding something like the waves in the header on this page? [URL] I'm hoping to write something that will look a bit like eels swimming upstream but wasn't quite sure where to start
I started working actionscript 2 yesterday for a uni project. I was wondering if I can target a movie clip on a different frame from the scripted button. For instance would:
I want to load a completely scripted movie into a container clip but when I test it none of the script is executed. When I load a movie that is just a tween it works. What should I do to make the script work??? i have a feeling it has something to do with _root it the loaded movie.
I need a matrix that has 4 rows and 7 columns with a movie clip that automatically reproduces every second. Ive looked all over the forums but theres nothing related to movie clips in it. [code]...
I am writing an interactive 'bingo' game which creates a bingo card with 20 boxes. In AS2 I used duplicateMovieClip and 'push'ed the duplicate into an array. I could them access each movie clip when clicked (to turn a cross on or off on the movie clip). My original movie clip is called symbol_box_mc and the array I want to push it into is called symbol_box I've a load of other queries about this project but one step at a time! I've defined the array earlier with... var symbol_box:Array = new Array();
I'm looking for a way to duplicate a movie clip outside the stage in a random position. it doesnt have to be duplicated in that position, i can do onClipEvent(load) but i just need to know how to put a movie clip in a random position OUTSIDE the stage,
I'm wondering if there is a way to duplicate a mc so that when you drag & drop a ball, for example, there can be 50 balls stacked underneath, each with its own capabilities to be dragged individually? Obviously the goal is to be able to do this without applying the start/stop drag action to each ball.
CS3 Flash - Complete newbie to Flash and I'm trying to change an existing flash piece.It consists of 4 different text statements that appear on a Black background - the first appears and stays on-screen for 10 secs, then it starts to blur and fade away in about a sec, and then the next statement appears, etc, etc., and the whole lot loops.The 4 statements appear as Video Clips (Symbols?) in the library.I need to add a new statement, which means there will be 5 statements. I duplicated one of the library items and renamed it, which seems to have worked fine... but I cannot then work out how I insert that video clip into the Timeline and still have the same visual effects and timing as the existing ones? I can insert a blank frame, but then I can only drop the new video clip text onto that one frame.I've tried copying and pasting a whole set of frames, and then go in and change the text. Which I thought had worked, but then discovered that it also changed the original frames.... now understand that's because they are just instances and any change will affect the master Video Clip!
So can anyone advise if I can insert my newly added and renamed video clip into the timeframe and create the same effect as the others?Please keep any advice as idiot-proof as possible as this is my first venture into Flash... not finding it as intuitive as I hoped, spent 6hrs to date just trying trial and error without any real success.
I have created an application that lets the user dynamically edit the content of an online greeting. I want the application to be able to duplicate the edited greeting 4 times, so the printed page will contain 4 exact duplicates.
I tried using duplicateMovieClip, but it would not duplicate the dynamic content edited on runtime.
I was able to use attachBitmap and "capture" the screen content, only to find out the resolution of the duplicates was far from being acceptable (I guess because screen resolution is only 72 dpi, and I need it to print nicely).
I have a menu that loads external images as buttons and once its built I need to create multiple instances of it next to one another. Senoculars duplicateMovieClip class wont duplicate graphic information, which my menu has, so can anyone suggest an alernative method to creating this using the same instance of the set of loaded images?
i want to have a copy of it and add new features to it. rather than re coding the whole thing again but when i duplicate the movie clip and make the changers the original is effected as well.
I have created an application that lets the user dynamically edit the content of an online greeting. I want the application to be able to duplicate the edited greeting 4 times, so the printed page will contain 4 exact duplicates.
I tried using duplicateMovieClip, but it would not duplicate the dynamic content edited on runtime.
I was able to use attachBitmap and "capture" the screen content, only to find out the resolution of the duplicates was far from being acceptable (I guess because screen resolution is only 72 dpi, and I need it to print nicely).
I got a flash file which reads xml data and based on total data I need to duplicate movie clips and show them horizontally. Till now i have read the data and displayed it but dont have idea how to display them horizontally.
Code: i = 0; level = 100;[code]....
I have done this till now, it duplicates the movie clip but when i want it to change its x coordinate it shows error
**Error** Symbol=mc_contentHolder, layer=Action, frame=1, Line 20: There is no property with the name 'x'. newClip.x = 328;
I'm trying to keep a fresh copy of my loaded swf's in the loader.content while I use a copied version in my main swf. What I'm trying to do is make a slide show using a master swf to load many other slide swfs. The first time through each swf plays just fine but the second time through there can be problems with eventListeners, etc so I want to trash each slide when I'm done with it and get a fresh copy when the user wants to see it again. I've done this utilizing the cache in the browser but I'd rather use the method below.
I saw this code from: [URL] that allows you to copy movie clips so I should be able to do that with this method but I'm clueless how other then cutting and pasting code and praying that it works.
Security.allowDomain("*"); var myMovie:Sprite; var l:Loader = new Loader();
I have a movie clip "origblock" inside another movie clip "blocks". I'd like to duplicate origblock so that the new block is inside clip "blocks". however, when I do it, it shows up in _root. I've embedded my duplicate code below (take note that it references a variable "j", which is the variable of a for loop that this code is inside):
What I'm trying to do is something of a jumping character in a platform game. My problem is that no matter where I place the character, it's jumping to a certain height on the stage, rather than to a height relative to the movie clip's original position. As if I'm telling it to jump to a global y coordinate, when what I really want it to do is move it "n amount" in the y direction. Here's what I have so far, this is the code I placed on the movie clip itself.
I want to create another button on the main menu of my flash site. I want to take one of the existing buttons (which are set as movie clips) and modify it to show a different menu name and page link. BUT when I go into my library and "duplicate" my movie clip, change the instance name, drag it to the stage and attempt to modify it, the original changes as well. I need to keep the original the same and create a new one with the same code, frames, etc but with different static text. I keep going in circles
[URL]I want to replicate the movement of it-only the initial part where user moves his mouse and the whole screen moves. I need this part to replicate.
All i need is to add is mouse movement so when you scroll up down left right the movie clip moves about 50pixels in each direction..any tutorial script I have found does not add a width and height restriction making me drag the movie off the screen.
I'm neither a beginner nor a pro in AS. Would u pls help me in this issue-this is very imp and urgent.
[URL].. This is a cool site. I want to replicate the movement of it-only the initial part where user moves his mouse and the whole screen moves. I need this part to replicate.
I'd like to add a movement easing script to a movie clip that rotates toward the mouse constantly. Here's the script on a controller movie clip (I know that's old-fashioned):
Code: //variables are angle, x, y, and r //x and y are the mouse's relative coordinates (legs) //angle is the rotation of the gun (hypotenuse angle)
[Code]....
I'd like that line <<_parent.turret._rotation = (this.angle*-1);>> to instead smooth the movement (That is, go half the distance each frame) . . . but upon adding the traditional code (which can also be found somewhere on kirupa), when I cross the mouse from, say 359 degrees to 1 degree, the accursed thing spins the opposite direction. I understand why this happens, but have no thoughts as to how to fix it. It has baffled me for some time.
I'll attach the .fla in case the above is too cryptic, but keep in mind that there are some other features since added, like firing bullets and such. Ignore the actions concerning these; the only important code is on an empty mC called script. It's inside the motoGun mC, at 0x0.
I just followed this tutorial and I did get how it all worked.. and i got my movie clip flying arround the stage. Then when i tried to apply it to a little project i'm working on, i couldn't get it working. I have a movie clip called mc_main and when i click a button I want it to move - using easing - to a new position on the stage. In the first frame of my timeline i have put this AS:
I'm making movement of movie clip via creating new Tween in Action Script 3, Flash CS4 and it happens, when I mouse over button in another movie clip. The problem is that movement sometimes work perfectly, but sometimes it gets stuck in middle of movement and continues only if I mouse over again. Here is the code of function of first frame in main scene:
I guys i am trying to make Movie clip movement to infinite loop to x axis.It should move like left to right on loop, without any jurk.i used this code. this is working fine to move left, but i am not getting how should i make it move on looop.