ActionScript 3.0 :: Call Function Scripted On Tween Complete?
Sep 14, 2007
im trying to make an event listener for a when a tween completes, and im not having any luck, any advise
my script
function startmove(event:KeyboardEvent) {
switch (event.keyCode) {
case 17 :
if ((blasts>0) && (blown)) {
[code]....
how can i make it call the removebomb function after the tween is completed?
View 4 Replies
Similar Posts:
Dec 7, 2010
Im wondering if i can just call a function when another function complete's.
ex:
function adware(e:MouseEvent): void {
exit.visible = true;
TweenLite.to(powerButton, 1, {x:-300});
[code]....
View 3 Replies
Sep 21, 2005
how do i add an ease to this code:
Code:
new mx.transitions.Tween(logo_mc, "_y", mx.transitions.easing.Regular.easeOut, 500, 306, 2, true);
the 500 and 306 are for the y-pos. and the 2 is the speed.
View 3 Replies
Dec 6, 2006
first frame of my movie i have a stop frame with a simple clip which i tween (tween class) in that same frame. just a white line that comes in and slides down the stage. i'm not preloading this movie itself because it only contains that initial tween and some light actionscript.My tween ends, triggers .onMotionFinished and I load a 1000px x 620px jpeg into a 2nd movie clip and advance to the next frame in the main timeline where I have a 3rd movie clip with a basic preloader bar movie clip inside it.on that 2nd frame i assign an .onEnterFrame function to that 3rd clip like this:
Code:
stop();
preloadClip.onEnterFrame=function(){
bytes_loaded = Math.round(this._parent.picHolder.getBytesLoaded());
bytes_total = Math.round(this._parent.picHolder.getBytesTotal());
[code]....
i usually use .onEnterFrame in this manner to preload stuff into clips with no problems.. for some reason, now my loadBar inside the preload clip gets moved over to the left end of the stage and doesn't appear to register any change in the ._width if i test movie and simulate download.
View 1 Replies
Dec 15, 2004
I've done a very simple tween of 25 lines of text, with one line fading in when the other fades out.The original was a bit different with 3 lines being displayed at the same time, but I needed to make a different version with one line visible only.BUT this new version is giving me weird artifacts on top of the text, like there's some irregular kind of mask on top of each layer.I'm really puzzled....I made it again, starting again from the original, but the same thing happened!!
View 2 Replies
Dec 16, 2008
I am having problems with the scripted Tween as the motion does not always complete and therefore does not let the rest of the script execute. Why these Tweens are not completing? I have a few of them throughout my program and they are all doing the same. I have to "Test Movie" several times before I get lucky and they complete and then the program runs fine. I have them all set to under 1.5 seconds as I read somewhere that there this might happen after this time. I am using IE 8 I'm not sure if that has anything to do with it.
View 3 Replies
Apr 18, 2009
I have the below code changing the y and height properties an mc instance (l_mc). What I am having trouble doing is detecting when the tweened y property is finished, then starting a y property tween of a diff. object (r_mc). I seem to get a big delay (even when I remove the height tween). Is there any way to detect when the tweened y (or any prop.) property has finished, without a delay, and start another animation?
var twMover1:Tween;
var twMover2:Tween;
lt_btn.addEventListener(MouseEvent.ROLL_OVER, expanding);
lt_btn.addEventListener(MouseEvent.ROLL_OUT, condensing);
rt_btn.addEventListener(MouseEvent.CLICK, leftClick);
function expanding(e:MouseEvent):void {
[Code] .....
View 6 Replies
Oct 4, 2010
I have a tween called fadin_Tween_1 and would like to create an eventListener for for COMPLET.
View 1 Replies
Apr 24, 2008
In AS 2 is there an on complete handler for tweens?For example I'm using something like
Code:
new Tween(_root.mainClip.galleryFace, "_x", Strong.easeOut, _root.mainClip.galleryFace._x, -imgPosition[p], 1.75, true);
[code]......
View 6 Replies
May 12, 2009
Code:
function _tween(_mc:MovieClip, _to:int, _x:int){
var _twx1:Tween = new Tween(_mc, "y", Regular.easeOut ,(_to-80),_to,0.4, true);
[code].....
View 1 Replies
Feb 5, 2009
I don't seem to get the dispatch event working when i use atween. I tried before an dispatch Event andthat worked great. My working example:For example i have a class called LoadImageAnd inside this class i have:
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,
completeHandler);
private function completeHandler(event:Event):void {
[code]......
View 3 Replies
May 8, 2009
In my scene I have 4 movie clips. Each clip has a stop(); in the first frame, then an actionscripted tween in the second frame. I also have 4 buttons in my scene which trigger the movie clip tween to play from the 2nd frame.
Anyway this all works fine, the buttons trigger the tweens. What I want to happen now is when all 4 of the tweened movieclips have finished playing, the next swf will load. (this is part of a multi-swf animation, each swf will be hosted online)
View 2 Replies
Nov 16, 2009
I written a class, loading XML. How can I call the XML class when Event COMPLETE, because now it trace me NULL.
View 8 Replies
Jun 5, 2011
how can i let a move clip complete his motion tween movement after dragging and dropping it
i am using this code and there is a motion tween applies to the movie clip r_mc
[Code]...
View 4 Replies
Apr 8, 2011
I'd like to signal a function to run when another function completes.I am filling a scrollPane with some dynamic content and want it to resize once the content has filled in some dynamic text boxes.I'd like to signal a resize function once the function that fills in the scrollPane completes.I tried something like this but it does not seem I can add this sort of listener to a funciton.
scrollPanePopulate.addEventListener(Event.COMPLETE, scrollPaneResize);
I might be missing something obvious or just be headed down the wrong path.
View 5 Replies
Feb 18, 2009
What I want to happen is, user clicks button, button slides across screen, when the slide is finished frame 2 is displayed. I am getting an Output of:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at howTo_fla::MainTimeline/howTo_fla::frame1()
and my code looks like:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
View 3 Replies
Jan 20, 2010
I'm creating a image gallery and I have this code when I click on image
html4strict Code:
imageBox[curCell._name]._visible = false;
imageBox[mc._name].fadeIn();
What I want to setup is imageBox[curCell._name] to move out to left while fading out.
And imageBox[mc._name] moving right of the screen to center while fading in...
get a tween function to left and a tween function to center from right?
View 1 Replies
Jun 22, 2009
I'm trying to use ExternalInterface.Call to call a JavaScript function to launch a lightbox window. So far I have this:
AS3:
flash.external.ExternalInterface.call("launchLB", "" + aUrl + "");
JavaScript:
function launchLB(url) {
alert(url);
[Code]....
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
View 1 Replies
Jan 7, 2008
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
Code:
onClipEvent (enterFrame) {
fadeOut();
}
View 3 Replies
Sep 25, 2009
why this is not working.I have an application with a new class I just created. The class loads, but will not call it's own internal function.
package com.parkerandkent.components.classic.photogallery {
import caurina.transitions.Tweener;
import flash.display.MovieClip;[code]....
"Test 2" will not fire here.And I get this error message:
CallTag.as , Line 10 1180: Call to a possibly undefined method init.
View 4 Replies
Nov 4, 2010
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
AS:
ExternalInterface.call("function(){return window.someVar}", null);
JS:
var someVar = "Test";
This does not work and I suspect it is because the ExternalInterface.call() does not like the anonymous function.
View 2 Replies
Feb 10, 2011
I have a function defined in JavaScript like so:
function fadeBack() {
alert("fadeBack called");
};
I call that function from my Flash file like so:
import flash.external.*;
flash.external.ExternalInterface.call("fadeBack");
This works in both Safari and Chrome, but for some reason Firefox won't ever call the function. Still, I can't figure this out. How can I fix it?
View 2 Replies
Feb 3, 2009
Does anyone know if there is a way to call a dispatchEvent call from inside of a static function?
View 2 Replies
Oct 13, 2002
have a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.
View 1 Replies
Sep 22, 2009
i wanted to use an event listener to call a function when another function as been completed. this is the code i tried: import caurina.transitions.*;
createBox.addEventListener(Event.COMPLETE, createBox2);
function createBox(){
var boxMc:box = new box();
boxMc.width = stage.stageWidth;
boxMc.height = 200;
[Code]...
View 3 Replies
Sep 12, 2006
Is there a way to add a listener or something to a function so when it's finished it will run another function?
I need to run a function in a class, and when it's completed run a function on the main timeline or elsewhere.
View 1 Replies
Mar 18, 2011
My problem is that getTourData(); kicks in too early and I dont want to use a timer 'cus I dont know how long removeAllMyChildren is going to take since it may be large sometimes. Give me a se, which way to go
AS3
Code:
// years down
[code].....
View 2 Replies
May 21, 2009
I am creating an intro where a sequence of tweens and transitons are triggered. The problem is that I can't figure out how to get an event to happen when a transition is complete. How can I get "headTitleTm" to trigger the "sigIn" function once it is done?
Code:
function headTitleTransition(event:TweenEvent):void{[code]............
View 4 Replies
May 25, 2007
here's my code:
Code:
function loadPic(whichPic):Void {
var i:Number = 0;
var pic:String;[code].....
What I want to do, is force the function to ONLY return once the file has finished loading. How can I do this??
View 3 Replies
Jan 20, 2012
i couldnt attach my demo, its basically two buttons on stage, that play two seperate sound files, they can be turned on and off by a simple boolean.All songs are short sound files (going to be 10 second loops)What i want to know is, is there anyway to not start either of the sounds until the other one has finished its loop, so they are synchronised, so if i start one button off, and then put button 2 on midway through, it actually waits until buttons 1 sound is back at the start of its loop cycle until it starts to play it.If this is possible then i am excited as i am going to make a small little project [code]i have started working my way through the tutorials and already understand so much more about the basic concepts of AS3,
View 4 Replies