ActionScript 2.0 :: Return Function Once LoadClip Is Complete?
May 25, 2007
here's my code:
Code:
function loadPic(whichPic):Void {
var i:Number = 0;
var pic:String;[code].....
What I want to do, is force the function to ONLY return once the file has finished loading. How can I do this??
View 3 Replies
Similar Posts:
Jul 18, 2010
I am attempting to build a generic XMLLoader class with a static LOAD method, with the intent to use it as follows...
private var _data:XML = XMLLoader.LOAD("path/to/xml_file.xml");
Then I could use it in any client and go-to-town with e4x.
The general problem I am having is with the URLLoader's COMPLETE event, which necessarily calls a different function to set the XML data.This is preventing me from being able to return the XML from the LOAD method, since the data is being set outside that function. Obviously I need to wait for the COMPLETE event in order to make sure the data is available.
I though, perhaps, I could create and return a _waitForData function, which recursively calls itself until the _data is set, then returns the data. But it seems redundant (since Event.COMPLETE is doing that anyway), and the way I tried it generates a stack overflow error.[code]...
View 2 Replies
Dec 13, 2007
Some images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
View 1 Replies
Jun 23, 2009
I have two functions in an ActionScript class, they are:
private function loaderCompleteHandler(event:Event):void
{
_loader = Loader(event.target.loader);
selectedBitmap = Bitmap(_loader.content);
[Code].....
Is it possible to send the selectedBitmap variable back to the byteArrayToBitmap function after the event completed?
View 1 Replies
Feb 11, 2010
How do you return data from a custom class, and only when something in the custom class has completed something. For example, let's say I have this code in the custom class[code]...
This, of course, doesn't work. I need the whatever.getLoadedObject() method to wait until the loading has finished inside the custom class then do whatever with the image loaded.
View 2 Replies
Mar 12, 2010
I want it to return a MovieClip but only after a Loader has triggered its COMPLETE Event.
like so;
Code:
static public function loadBitmap(URL:String):MovieClip {
// create MC
// create Loader
[Code].....
but it isn't fool proof because the MC is returned before the Loader finishes loading.
View 2 Replies
May 21, 2007
I'm having a fun little bug with the loadClip function of the MovieClipLoader class. I've passed it a valid MovieClip and a valid filename (verified by traces) and it still returns false. It never calls the listener object I created with a onLoadStart or onLoadError event.
Code:
import mx.events.EventDispatcher;
import mx.utils.Delegate;
class MultiSWFManager_MiniLoader {
public var dispatchEvent:Function;
public var addEventListener:Function;
public var removeEventListener:Function;
[Code] ......
It never calls onLoadStart (I figured it might be a scope issue, so I placed the function inline. Otherwise, I created private functions for each event.)
View 5 Replies
Jun 16, 2008
I'm coding an XML photo gallery that displays thumbnails on the stage. But only 9 of these thumbnails can be viewed at a time. So I created a multidimensional array that groups my XML image nodes in groups of 9. The array is loading flawlessly but my thumbnail display function is having a few issues. First, only one image is being displayed instead of all images in the array. And I tried tracing the array in the output panel and it lists all the image files just fine. So I don't understand why the loadClip function is not rendering the images on stage. And secondly my grid repositioning function is not arranging the images as I would like it to (3x3 matrix).
Code:
====AS 2.0=====
function thumbDisplay(arrayN) {
var nodeConversion:Number = 0;[code]....
View 2 Replies
Oct 28, 2006
I'm making a XML photogallery. Im using a MovieClipLoader to load multiple images on the screen at the same time. I've assigned variable path to hold image
[Code]....
View 6 Replies
Apr 8, 2011
I'd like to signal a function to run when another function completes.I am filling a scrollPane with some dynamic content and want it to resize once the content has filled in some dynamic text boxes.I'd like to signal a resize function once the function that fills in the scrollPane completes.I tried something like this but it does not seem I can add this sort of listener to a funciton.
scrollPanePopulate.addEventListener(Event.COMPLETE, scrollPaneResize);
I might be missing something obvious or just be headed down the wrong path.
View 5 Replies
Aug 4, 2009
I'm having some troubles with the use of interface and inheritance in AS3. I've done lots of OOP in the past and what I'm trying to do seems obvious to me, but doesn't work in AS3. The question is : Is it possible to override a function that return an Object of class A, and make it return an Object of Class B which extends A ? It seems not to be possible, since I'm getting a signature error in Flash, when compiling. For example, the following set of class do not compile (the code in function definition doesn't matter):
[Code].....
View 3 Replies
Aug 4, 2010
I'm using an AMF service that was built by someone else. Basically what happens is that some info is passed to the AMF service and it returns true or false.I want to be able to pass in various info to the a function that calls the AMF service(submitTracking) and then get the true or false value returned in onResultSubmit to be passed back to submitTracking.
var screen:String;
var buttonnumber:String;
function submitTracking(screen:String, buttonnumber:String) {
[code]....
View 3 Replies
Dec 7, 2010
Im wondering if i can just call a function when another function complete's.
ex:
function adware(e:MouseEvent): void {
exit.visible = true;
TweenLite.to(powerButton, 1, {x:-300});
[code]....
View 3 Replies
Sep 22, 2009
i wanted to use an event listener to call a function when another function as been completed. this is the code i tried: import caurina.transitions.*;
createBox.addEventListener(Event.COMPLETE, createBox2);
function createBox(){
var boxMc:box = new box();
boxMc.width = stage.stageWidth;
boxMc.height = 200;
[Code]...
View 3 Replies
Sep 12, 2006
Is there a way to add a listener or something to a function so when it's finished it will run another function?
I need to run a function in a class, and when it's completed run a function on the main timeline or elsewhere.
View 1 Replies
Mar 18, 2011
My problem is that getTourData(); kicks in too early and I dont want to use a timer 'cus I dont know how long removeAllMyChildren is going to take since it may be large sometimes. Give me a se, which way to go
AS3
Code:
// years down
[code].....
View 2 Replies
May 21, 2009
I am creating an intro where a sequence of tweens and transitons are triggered. The problem is that I can't figure out how to get an event to happen when a transition is complete. How can I get "headTitleTm" to trigger the "sigIn" function once it is done?
Code:
function headTitleTransition(event:TweenEvent):void{[code]............
View 4 Replies
Jan 20, 2012
i couldnt attach my demo, its basically two buttons on stage, that play two seperate sound files, they can be turned on and off by a simple boolean.All songs are short sound files (going to be 10 second loops)What i want to know is, is there anyway to not start either of the sounds until the other one has finished its loop, so they are synchronised, so if i start one button off, and then put button 2 on midway through, it actually waits until buttons 1 sound is back at the start of its loop cycle until it starts to play it.If this is possible then i am excited as i am going to make a small little project [code]i have started working my way through the tutorials and already understand so much more about the basic concepts of AS3,
View 4 Replies
Feb 6, 2011
I am running a loop to pull thumbs into a containing movieclip from an xml list. What I want to do is have the thumb's parent movieclip fade in after they are done loading, but I can't figure out how to reference the parent once it's loaded.My code(which currently doesn't work the way I want it):
var vsThumb:articleBox;
var currentarticleX:Number = 0;
var articleLinkURL:String;
[code].....
View 2 Replies
Feb 21, 2011
So, I'm trying to load resources, add them to a dictionary, and have a drawing method search through that dictionary and draw based on certain predicates. I have a function that iterates through an Vector of Strings, calling on an instance of Loader to load them instantiated as a URLRequest.
private function loadImages(urls:Vector.<String>):void
{
var loader:Loader = new Loader();
[Code].....
So the issue is: Only the first images in my Vector are drawing. Upon further inspection, I found that the completeHandler was only being called once (I put a trace in the complete handler to check). However, the Loader is invoking load everytime the loop iterates. I tried instantiating separate loaders for each resource, just to see if it would work, but I had no luck with that. Do I need to make separate loaders and event handlers? Or am I just not using Loader correctly?
View 1 Replies
Sep 14, 2007
im trying to make an event listener for a when a tween completes, and im not having any luck, any advise
my script
function startmove(event:KeyboardEvent) {
switch (event.keyCode) {
case 17 :
if ((blasts>0) && (blown)) {
[code]....
how can i make it call the removebomb function after the tween is completed?
View 4 Replies
Mar 3, 2010
I am trying to create an event listener to check that a function has completed before the next action is run. In simple terms I have a module that is opened and closed via two functions... module_open() and module_close().Each function has tween elements that must complete before the next element is processed... i.e the next function, etc.This is the code I have ( have attempted to create an event listener but I seem doing something wrong. I am not even sure that it is possible to create an event listener that checks for a function finishing before calling the next function.
Code:
function onAbout(event:Event):void {
module_close()
module_close.addEventListener(Event.COMPLETE, onClose_Complete);
[code]....
View 7 Replies
Jan 20, 2012
I have created a class named XMLclass and inside that class there is a function named returnFillColor.The function looks like this:
Code:
public function returnFillColor(XMLchild:uint):String{
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
[code]....
When i call this function from my main class, it returns nothing because the XML wasn't done loading. I've double-checked this by adding addEventListener(Event.COMPLETE) outside the function.Is there any way to return data from the xml-file with just one function?(like adding event.Complete to the returnFillColor-function)
View 5 Replies
Oct 4, 2006
I am trying to run some code after the XMLConnector triggerfunction is completely done loading all of the xml data into theflash file and the bindings are updated. Is there an event or somekind of way to pause and run the code after all the radiobuttonsand checkboxes are updated with the xml boolean values?
View 1 Replies
Aug 3, 2010
i am trying to return an XML object, but having issues. The object is only created via an Event.complete function. I need to return the XML created from my loadXML function via my grabXMLfromFile function.
Code:
function grabXMLFromFile(attrPathToXML:String):XML {
var fileUrl:String = attrPathToXML;
var myUrlRequest:URLRequest = new URLRequest(fileUrl);
[Code].....
View 3 Replies
Aug 19, 2009
i'm loading in multiple images using the same loader using a for loop. what i'm trying to figure out is how can i tell when the first 4 images are loaded. is there away to attach and index to each loader and then get it from the event in the on complete function? below is the code i'm using:
[Code]...
View 1 Replies
Mar 29, 2010
Anyway, I have a function that goes through an XML file, looking for a specific value. If it finds it, it should return the node that contains that value. However, I'm having trouble with the whole return part of it.My code is:
Code:
thisExpando.onRelease = function() {
trace("is this me? " + this._name);
[code].....
View 2 Replies
Aug 21, 2010
I am trying to have the function toggleClick return powerData. I need to store powerData in a variable and have it passed to another function to do calculations.
Inside the function toggleClick, I am assigning powerData to houseArray[e.currentTarget.name.toLowerCase()];
var powerData:int = houseArray[e.currentTarget.name.toLowerCase()];
I tried just to write return powerData--but it breaks the program.
// function toggleClick
function toggleClick(e:MouseEvent) {
// Store "Power" Values of House Objects in Array
[code].....
View 1 Replies
Nov 19, 2009
I'm communicating to these movie clips with another program via binary sockets.For the first set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will jump to the frame corresponding with that number. for ex:if the incoming data from the socket is (mc7+3), then movieclip 7 will jump to frame 3.
For the second set of movie clips: when it recieves its instance name, and a second number (InstanceName+#) from the socket, the named movie clip will move location across the screen, by the y coordinate moving to the # given by the socket...thats a little confusing. for ex: if the incoming data from the socket is (mc4+500), then movieclip 4 will move so that it's y coordinate is at 500.[code]...
View 2 Replies
Jul 21, 2010
After reading about classes, package, namespace and classpath till not able to understand what is the best way to write classes....
Here I am facing problem with this error can you tell me what mistake I am doing here.[code]...
View 7 Replies