ActionScript 2.0 :: LaodMovie() W/ The Movie Being Completely Scripted?
Oct 4, 2003
i want to load a completely scripted movie into a container clip but when i test it none of the script is executed... when i load a movie that is just a tween it works... what should i do to make the script work??? i have a feeling it has something to do with _root it the loaded movie.
View 6 Replies
Similar Posts:
Oct 4, 2003
I want to load a completely scripted movie into a container clip but when I test it none of the script is executed. When I load a movie that is just a tween it works. What should I do to make the script work??? i have a feeling it has something to do with _root it the loaded movie.
View 6 Replies
Aug 9, 2010
Ive created a project that creates random movies clips with text in them, everything works fine except that movie clips will overlap each other due to the random nature of the project.I've looked everywhere tips on hitTest methods but I cant seem to get it right, the major problem is that the clips have similiar names, if I try a hit test the movie clip will just detect itself and not look for the other clips.
View 3 Replies
Mar 16, 2007
Is there anything similar to the _lockroot attribute that would allow one to freeze the relative paths used by an embedded swf? In other words, if I have this type of directory structure,
[Code]...
View 4 Replies
Sep 14, 2009
I'm new to Flash and AS3, but with the help of many examples I have managed to created a scripted movie using some time lapse photography. I load the images from an XML file and use an event listener to add each image as a child of a movie clip. As the number of children grew, it caused the frame rate to slow, so I figured out that I could remove them after they were viewed and just keep looping through the array.
This works great on the local machine and when served up from the web server behind the firewall. However, if I try to access the file from outside the firewall, it loads the first image or two very slowly (if at all) then hangs. I've performed a net stat from the server and noticed that it is opening an inordinate number of connections to the remote client on various client ports (from 6 to 60+).
[Code]...
View 1 Replies
Dec 22, 2007
I started working actionscript 2 yesterday for a uni project. I was wondering if I can target a movie clip on a different frame from the scripted button. For instance would:
//
_root.my_mc._width
//
return defined if my_mc was on a different frame?
View 2 Replies
Jul 5, 2009
I am designing a website for my brother [URL]and have place a movie he created on the first page of the site. It is a Flash movie, and I do not have the original document. I would like to set it up so it loads completely, then starts playing on it's own once it has completely loaded. (Right now it loads a bit, then plays, then loads a bit more, then plays a bit more, etc).
View 1 Replies
Mar 30, 2009
I am designing a website for my brother (URL...), and have place a movie he created on the first page of the site. It is a Flash movie, and I do not have the original document. I would like to set it up so it loads completely, then starts playing on it's own once it has completely loaded. (Right now it loads a bit, then plays, then loads a bit more, then plays a bit more, etc).Does anyone know how I can do this? (or what i need to tell my brother to do to the original) so that the whole thing will load, then start playing automatically?
View 4 Replies
Jan 11, 2010
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
View 3 Replies
Apr 24, 2010
I have an swf with several movie clips set up to work as navigation buttons (using _up, _over and _down frame labels). The same navigation swf is used by several different HTML pages and navigates between them.
I want to pass the swf a variable with FlashVars in the object/embed script that will disable the movie clip button for the page the user is currently on.
In AS3 myClip.enabled = false; only removes the rollover behavior of the clip, but does not prevent the clip from receiving mouse events.
How can I disable the clip completely so that it does not respond to events?
View 2 Replies
Jun 26, 2009
i am working on a preloader, that could be used as drag a drop component.... the basic idea is to make a preloader that could be place in any movie and it shows it loading progress...here is the code
Code:
this.parent.loaderInfo.addEventListener(Event.COMPLETE, downloadComplete);
this.parent.loaderInfo.addEventListener(ProgressEvent.PROGRESS, downloadProgress);[code]....
the problem i am facing is the ProgressEvent is fired when the movie is completely downloaded......... how can i make it work
View 3 Replies
Nov 8, 2010
I have been getting errors when i try and make a call or get data from something on the main stage (like a volume slider) from an external class.
I have flash gallery with an mp3 component. The MP3 component features a volume slider movie clip that i manually put on the stage.
When i try and reference this from a file that is not the main as3 file it comes back as not being defined unless i set a small timer to kind of put my external class to sleep, then reference the slider.
Is there a way to fire off an event when all the components on the main stage are fully loaded?
View 1 Replies
Oct 11, 2006
Is it possible to create a completely dynamic menu by creating empty movie clips and loading external images into them? I'm experimenting with this, but it seems there is no way to create rollover/release functions for these dynamically created MC's.
View 6 Replies
Jun 9, 2003
Basically my code at the beginning of the movie queries the server for the file names of jpeg files that are to be loaded into sequential frames. The reason is that the user can enter file names into a database and the application plays them back without the user having to do any flash programming. Currently, my code is using a preloader in each frame along with some additional code to center the picture etc.
This is fine *but* I need all of the jpegs to load before the movie starts, not when the play head gets to each frame. I can't have any delay from one frame to the next. Delay in the beginning of the movie is ok. Can anyone help me with a method to dynamically load these jpegs completely before the movie starts playing?...once loaded they must be available for any frame to call immediately.
View 5 Replies
Oct 6, 2009
I need to automatically unload a movieclip when the movie within the movieclip plays completely.
View 9 Replies
May 17, 2010
Code:
mc1.addEventListener(MouseEvent.CLICK,Click);
mc1.buttonMode = true;
function Click(e:Event):void{
trace("btn clicked");
}
mc2.gotoAndStop(5); If i have an mc(mc2)that is scripted and is overlapping or on top of a btn(mc1) i have on stage, the portion of the btn that is covered by the mc on top cannot be detected by any event listener.It is "blocked" by the mc on top.
But mc2 doesnt have a MouseEvent added to it, so it is not a btn which is y i dont get it as i'm transiting frm AS2 to AS3. How shuld i script for the above scenario so that the area "overlapped" can still receive the MouseEvent added to it?
Pls do not tell me to shift the mc forward....there r cases in web development where u happen to have translucent graphics or a movieclip wif image sequences playing in front of a set of btns.
View 2 Replies
Mar 19, 2004
I have a client who is IN LOVE with this site: http:[url]...I was just getting ready to start tweening and wondered if there's a way to script masks to do the same thing easily...NOT on mouse drag, but on the click of the button. I found a nice tutorial which will make a similar thing happen when you drag the mouse. But when I tried to target x and y the whole thing fell apart.
View 3 Replies
May 7, 2004
Basically, I wanted to center (_x only) an MC on the stage:
PHP Code:
mcloader._x(Stage.width/2)-(((mcloader.ball0._width*DENOMINATION)+BALLGAP*(DENOMINATION-1))/2);
[code].....
View 1 Replies
Feb 15, 2005
I'd like to find out if Javascript can be used instead of Action Script to run a Flash-based casino style online slot machine.This would involve random number generators, arrays, varialbles, etc. I'm a designer, not a heavy duty scripter, and I'm trying to find out about this for a client.
View 2 Replies
Mar 29, 2006
so i have a MC called "pala" and a button called "nappi" .. i have the following script in the first frame of the movie and everything works how it should, but how do i get the "pala" stop moving when it reaches the property -307 ?[code]
View 5 Replies
Apr 8, 2008
What I have is actionscript which moves a movieclip from one point of the stage to another, using two buttons to trigger it - fwd_btn and rwd_btn. I also use a setInterval function, so that when you press one of the buttons, it pauses a second before moving. Unfortunately, if you press the fwd and rwd buttons in succession rapidly, the animation gets caught in a never-ending loop.
View 5 Replies
Jan 26, 2004
I have say 5 mc's. They are all different colors and currently at 0 alpha. I'd like them to fade into view (ie 100 alpha) this parts easy, and alas I've already done it. What I'm trying to do now is make them fade in sequence...so when mc1 is at 80% then mc2 starts fading in. When mc2 is at 80% then mc3 starts fading...so on and so forth. I remember seeing something similiar to this here in the forums using a for loop of some kind, but am unable to replicate the effect...
View 6 Replies
Aug 18, 2004
I'm making a banner ad for work and have a part where I want to basically rain our logo for like 15 frames or so. I've started doing this manually but as you can imagine, it's a bit tedious and time consuming. I looked at Kirupa's tutorials on snow and continual motion but I'm wondering how I would go about scripting it so it does the following within mc_logorain (which is sitting on the root) on enter:
1. duplicates mc_logo many times, randomizing size.
2. Rains for a set amount of time or frames and unloads.
I think I understand the logic of what's supposed to happen, just not sure of the syntax. Would there be two loops? One for the duplicate/random size and one to say basically "while i < 100, keep duplicating and raining"?
View 9 Replies
Sep 21, 2005
how do i add an ease to this code:
Code:
new mx.transitions.Tween(logo_mc, "_y", mx.transitions.easing.Regular.easeOut, 500, 306, 2, true);
the 500 and 306 are for the y-pos. and the 2 is the speed.
View 3 Replies
Jun 5, 2006
I've coded a background using a duplicate movie method on a small jpg file.
Problem is, with the code i have used, i cant make my background have the LOWEST depth so that everything else in my flash movie is ON TOP of it.
Here is the code:
Code:
tileBG = function () {
tile_width = 15;
tile_height = 15;
[Code]....
View 6 Replies
Sep 22, 2006
I don't want to use the standard "3 frame" preloader for my main movie. Is there a way to make a preloader for the main movieclip in a single frame without having to use an onEnterFrame?I've tried using MovieClipLoader, but that will only work for externally loaded clips and images, not for the main movie itself?
View 6 Replies
Dec 6, 2006
first frame of my movie i have a stop frame with a simple clip which i tween (tween class) in that same frame. just a white line that comes in and slides down the stage. i'm not preloading this movie itself because it only contains that initial tween and some light actionscript.My tween ends, triggers .onMotionFinished and I load a 1000px x 620px jpeg into a 2nd movie clip and advance to the next frame in the main timeline where I have a 3rd movie clip with a basic preloader bar movie clip inside it.on that 2nd frame i assign an .onEnterFrame function to that 3rd clip like this:
Code:
stop();
preloadClip.onEnterFrame=function(){
bytes_loaded = Math.round(this._parent.picHolder.getBytesLoaded());
bytes_total = Math.round(this._parent.picHolder.getBytesTotal());
[code]....
i usually use .onEnterFrame in this manner to preload stuff into clips with no problems.. for some reason, now my loadBar inside the preload clip gets moved over to the left end of the stage and doesn't appear to register any change in the ._width if i test movie and simulate download.
View 1 Replies
Jun 4, 2010
Create a scripted movie with seven keyframes and seven thumbnails below main image, each thumbnail being a jumpto button.I've set the file up with each frame displaying a different image, but with all images in thumbnail size as buttons below the displayed image.I would like to have it move to the next keyframe after a 10 second time lapse and take the viewer to the next frame, which would display the new image.[code]However, when I click on one of the thumbnails to skip the 10 second wait and move directly to the specified frame it doesn't reset the 10 second count, which results in the timer getting all out of whack.This is the actionscript on each of my thumbnails at the bottom of the slide show..[code]Can somebody please help me by either helping me code the thumbnail buttons to reset the timer when entering the new keyframe or by editing my actionscript and have it advance a different way? I have tried everything... AS2 and AS3.... At the point of pulling my hair out. Ideally, I'd like to have the script on each new keyframe so I can set different time intervals for each keyframe.
View 1 Replies
Feb 9, 2009
i am using MCloader to load my swf in my main swf and i keep running in the same issue around the site.using all the same button script and style in labels.... sometimes they work like they should and sometimes they just don't got to the over or out state?!
here's an exemple::
Code:
//---------------Buttons intro---------------\
btnintromc.onRollOver = function () {
btnintromc.gotoAndPlay("over");
[code]....
the "btnintromc" when clicked load the right swf in the mcloader on the main swf (so the onRelease work fine)but the animation just don't work, that's really bugging me because it's the same button and same script as in the main swf but for some reason it just wont work?
View 1 Replies
Jun 30, 2004
Does any1 know how to change a movieclip's colour value using AS? Thing is I need it to fade from 1 to another, not just flick like in all the tutorials I've found so far.
View 5 Replies