ActionScript 3.0 :: ProgressEvent Is Fired When The Movie Is Completely Downloaded?
Jun 26, 2009
i am working on a preloader, that could be used as drag a drop component.... the basic idea is to make a preloader that could be place in any movie and it shows it loading progress...here is the code
Code:
this.parent.loaderInfo.addEventListener(Event.COMPLETE, downloadComplete);
this.parent.loaderInfo.addEventListener(ProgressEvent.PROGRESS, downloadProgress);[code]....
the problem i am facing is the ProgressEvent is fired when the movie is completely downloaded......... how can i make it work
View 3 Replies
Similar Posts:
Nov 6, 2009
is it possible to get Sound length before the mp3 file is downloaded completely?
View 7 Replies
Nov 6, 2009
Is it possible to get Sound length before the mp3 file is downloaded completely?
View 1 Replies
Jul 5, 2009
I am designing a website for my brother [URL]and have place a movie he created on the first page of the site. It is a Flash movie, and I do not have the original document. I would like to set it up so it loads completely, then starts playing on it's own once it has completely loaded. (Right now it loads a bit, then plays, then loads a bit more, then plays a bit more, etc).
View 1 Replies
Mar 30, 2009
I am designing a website for my brother (URL...), and have place a movie he created on the first page of the site. It is a Flash movie, and I do not have the original document. I would like to set it up so it loads completely, then starts playing on it's own once it has completely loaded. (Right now it loads a bit, then plays, then loads a bit more, then plays a bit more, etc).Does anyone know how I can do this? (or what i need to tell my brother to do to the original) so that the whole thing will load, then start playing automatically?
View 4 Replies
Oct 4, 2003
i want to load a completely scripted movie into a container clip but when i test it none of the script is executed... when i load a movie that is just a tween it works... what should i do to make the script work??? i have a feeling it has something to do with _root it the loaded movie.
View 6 Replies
Jan 11, 2010
I'm creating a small drag & drop activity, and I want to be able to check and see if the dragged movie clip is completely within the bounds of another movie clip (or at least in the bounds of a certain x/y zone on the main stage. I can't use dropTest because it returns true if any tiny bit of the movie clip overlaps with the dropTest movie clip.
I also thought of something that just checks the x/y coordinates of the dragged movie clip, but I'd need this to reflect a range of values rather than one coordinate. For instance, I'd want to return true if the movie clip's x is between 50-60 AND the y is between 50-60. I'm attaching a small graphic to illustrate in case my explanation isn't clear enough [URL]
View 3 Replies
Apr 24, 2010
I have an swf with several movie clips set up to work as navigation buttons (using _up, _over and _down frame labels). The same navigation swf is used by several different HTML pages and navigates between them.
I want to pass the swf a variable with FlashVars in the object/embed script that will disable the movie clip button for the page the user is currently on.
In AS3 myClip.enabled = false; only removes the rollover behavior of the clip, but does not prevent the clip from receiving mouse events.
How can I disable the clip completely so that it does not respond to events?
View 2 Replies
Nov 8, 2010
I have been getting errors when i try and make a call or get data from something on the main stage (like a volume slider) from an external class.
I have flash gallery with an mp3 component. The MP3 component features a volume slider movie clip that i manually put on the stage.
When i try and reference this from a file that is not the main as3 file it comes back as not being defined unless i set a small timer to kind of put my external class to sleep, then reference the slider.
Is there a way to fire off an event when all the components on the main stage are fully loaded?
View 1 Replies
Oct 4, 2003
I want to load a completely scripted movie into a container clip but when I test it none of the script is executed. When I load a movie that is just a tween it works. What should I do to make the script work??? i have a feeling it has something to do with _root it the loaded movie.
View 6 Replies
Oct 11, 2006
Is it possible to create a completely dynamic menu by creating empty movie clips and loading external images into them? I'm experimenting with this, but it seems there is no way to create rollover/release functions for these dynamically created MC's.
View 6 Replies
Jun 9, 2003
Basically my code at the beginning of the movie queries the server for the file names of jpeg files that are to be loaded into sequential frames. The reason is that the user can enter file names into a database and the application plays them back without the user having to do any flash programming. Currently, my code is using a preloader in each frame along with some additional code to center the picture etc.
This is fine *but* I need all of the jpegs to load before the movie starts, not when the play head gets to each frame. I can't have any delay from one frame to the next. Delay in the beginning of the movie is ok. Can anyone help me with a method to dynamically load these jpegs completely before the movie starts playing?...once loaded they must be available for any frame to call immediately.
View 5 Replies
Oct 6, 2009
I need to automatically unload a movieclip when the movie within the movieclip plays completely.
View 9 Replies
Nov 17, 2010
After scratching my head for months about a ProgressEvent issue I decided to post my problem.I've been searching the web for a long time about my problem and all I could find was people with similar problems..But none of them had a solution.I've created a SWF file to upload files to the web server.The even triggers the progressEvent.PROGRESS to let a javascript function know when the progress has changed.When it's done uploading it triggers Event.COMPLETE.When I test my code at first it doesn't seem to work.The progress is event 2 or 3 times and then claims it's finished (While the Event.COMPLETE isn't fired yet).When the file is actually uploaded flash triggers Event.COMPLETE accordingly.o Event.COMPLETE is correct.. but ProgressEvent.PROGRESS is not.At least, thats what I thought, when I tested it on another pc (With windows XP 64bit) it worked (Magically?) tried it on a Mac and it, again, worked...why it behaves like this?
Below is my code as it is right now.
package
{
import flash.display.MovieClip;
[code].....
View 14 Replies
Sep 4, 2008
I am trying to get a loading screen to work. I am using a EventEnterFrame to check how much is loaded but I continue to have problems. I use the code in the first frame on the timeline, with extra movieclips running on that timeline with their own scripts. Can seem to get the loader to display. Considering using a ProgressEvent.
Here's the loader code.
stop();
//trigger the check on every frame
addEventListener(Event.ENTER_FRAME, checkProgress);
//find total number of bytes in the file
var totalBytes:uint = this.root.loaderInfo.bytesTotal;
[Code] .....
View 1 Replies
Apr 1, 2010
i made simple of my project to show the problem the code
[Code]...
View 8 Replies
Sep 20, 2010
Its possible read the data that is loading from the server (p.e.: a big .xml file) while the load of the file isn't complete? I have this:
[Code]....
View 2 Replies
Jan 2, 2011
How can I get Loader class from Progress event.
function loadMovies () {
var ldr:Loader=new Loader()
ldr.load(new URLRequest("test.swf"))
ldr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,getper)
addChild(ldr)}
function getper (event) {
var info:LoaderInfo=LoaderInfo(event.target)
trace(info.loader)
}loadMovies()
View 4 Replies
Sep 9, 2010
I've added a ProgressEvent listener to an instance of FileReference. At different times in the code I call both upload() and load(). How can I isolate the progression event of only the upload method?
View 1 Replies
Aug 3, 2010
My project works as intended, but after making a minor change a short while ago, something unbelievable happened. As far as I know, I only changed a button images, but now my preloaded does not load the swf beyond frame 1.
[Code]...
View 2 Replies
Jan 7, 2009
I have an app that loads large imagery and swf assets on demand, presenting a movieclip that displays load status based on a ProgressEvent listener. When run locally and off of my own server everything looks as it should and I get accurate bytesLoaded and bytesTotal figures producing the correct load % displayed. However, when published to my client's server, the load status starts at 100% and doesn't ever change. The even stranger thing is that in Firefox it says 100% Loaded but in Safari it says Infinity% Loaded. Are there web server settings or differences I should consider here?
View 2 Replies
Sep 3, 2008
Is there any way that i can read the data from the progressEvent. that is even before the event is complete on an Http communication.
View 5 Replies
Jan 4, 2011
I'm not sure if the problem is as straight forward as the title describes, but it seems to be the only explaination. I'm loading a video at the begining of an application, but I don't want the skip Intro button to appear until the video "READY" event is fired. This works perfectly on the 32bit flash player but won't work on the 64bit flash player. It's not a streaming issue because I tested in both the local environment and via a server. I know the 64 bit player is in beta still, so there will be issues like this. I'm just wondering if anyone has found a work around. Here is my code if it.
[CODE]....
View 1 Replies
Jan 7, 2010
Can I add a ProgressEvent listener to the stage? I don't see it in any of the auto-complete options when I am typing in Flex. What do people normally do to get a progress readout of the entire main runner's loading progress? I try the following, which is where I would expect to see the ProgressEvent options pop up:
stage.addEventListener(
View 2 Replies
Sep 26, 2011
[Code]...
I want to add preloader for every image in the xml. Now I am getting for last image only. (consider if xml length is 5, it will trace image4 only)
View 5 Replies
Jan 2, 2011
How can I access Loader class from Progress event.
[Code]...
View 1 Replies
Feb 25, 2012
The purpose of the code below is to keep a video from playing until it's completely loaded. The first time the page loads everything works perfectly. The problem is that until the browser is closed and reopened, it won't play again. It other words if I hit the browsers refresh button, it won't play.
I believe this is because the video is then already loaded in temp storage, and because of that, on subsequent attempts the ProgressEvent EventListener does nothing, and never goes to the Function ProgressHandler.
//---------------------------------------------------------------------------
import fl.video.*;
import flash.display.*;
import flash.events.Event;
[code]....
View 5 Replies
May 29, 2009
why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?
Code: Select allvar thumbLoader:Loader;
createThumbnails();
function createThumbnails():void
[code].....
View 1 Replies
May 28, 2009
why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?
[Code]...
i am using the ProgressEvent listener just so i can get the bytesTotal.. after getting the bytesTotal, i need to remove the ProgressEvent Listener because i only need the defineBytesCount function to run once..
View 7 Replies
Jul 10, 2009
I got to make a preloading class to be used all along the project, i need to be able to make some behaviours depending on the user internet connection.i have to load all sort of data and display progress percentage for ; SWFs, JPGs, GIFs, PNGs and Text, XML, Binary..i got problemes while tracing the progress of loading XML requests becaus I have to load XML using URLLoader and other data with Loader:
Code:
if (dispatcher is URLLoader)
{[code].....
as you can see, in xml ther's no progress. is there any work around? or is this a flash related bug?I used Loader to load XML files but got problemes with Event.COMPLETE not firing.
View 6 Replies