ActionScript 3.0 :: How To Get Loader Class From ProgressEvent
Jan 2, 2011
How can I get Loader class from Progress event.
function loadMovies () {
var ldr:Loader=new Loader()
ldr.load(new URLRequest("test.swf"))
ldr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,getper)
addChild(ldr)}
function getper (event) {
var info:LoaderInfo=LoaderInfo(event.target)
trace(info.loader)
}loadMovies()
View 4 Replies
Similar Posts:
Jan 2, 2011
How can I access Loader class from Progress event.
[Code]...
View 1 Replies
Sep 4, 2008
I am trying to get a loading screen to work. I am using a EventEnterFrame to check how much is loaded but I continue to have problems. I use the code in the first frame on the timeline, with extra movieclips running on that timeline with their own scripts. Can seem to get the loader to display. Considering using a ProgressEvent.
Here's the loader code.
stop();
//trigger the check on every frame
addEventListener(Event.ENTER_FRAME, checkProgress);
//find total number of bytes in the file
var totalBytes:uint = this.root.loaderInfo.bytesTotal;
[Code] .....
View 1 Replies
Jul 10, 2009
I got to make a preloading class to be used all along the project, i need to be able to make some behaviours depending on the user internet connection.i have to load all sort of data and display progress percentage for ; SWFs, JPGs, GIFs, PNGs and Text, XML, Binary..i got problemes while tracing the progress of loading XML requests becaus I have to load XML using URLLoader and other data with Loader:
Code:
if (dispatcher is URLLoader)
{[code].....
as you can see, in xml ther's no progress. is there any work around? or is this a flash related bug?I used Loader to load XML files but got problemes with Event.COMPLETE not firing.
View 6 Replies
May 1, 2011
I'm trying to get smoother steps in checking the ProgressEvent when loading the image to the Loader.At this moment my eventrogressEvent checks the progress aprox twice within a second. Is there any way to make it check constantly (or more often), so the progres bar "grows" smoothly instead of "jumping"?
View 9 Replies
May 25, 2010
I have an XML file which has info about projects for my portfolio, there are 7 of them at the moment. I'm trying to have a preloader animation show up in place of every portfolio image before it's shown on stage. The problem is that there are 14 of those preloaders being instantiated rather than 7!! How could that be possible? Check out my code:
ActionScript Code:
package {
//import com.prodoubled.XMLLoader;
import flash.display.Loader;
[code]...
View 1 Replies
Nov 1, 2009
in AS3, I have an external class ImageLoader, that loads an image upon request. In that class, I have an event handlers:
[Code]...
I am trying to send the download progress updates back to the main Document Class and display it on screen, so I am trying to dispatch the event "PROGRESS_INFO" and then get the information from the passed Event Object, like so: Document Class
[Code]...
This however, is proving futile... any ideas on how I can get the progress info out of the IMageLoader class? note: I know I can add bytesLoaded & bytesTotal to a public variable, but then I won't get the benefit of seeing the bytesLoaded property update in the ProgressEvent class.
View 1 Replies
Oct 20, 2010
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
View 2 Replies
Oct 12, 2010
I am using the Loader class to load 3 external swfs: sharedTopics.swf (does not have a document class) fonts.swf (document class is FontManager) main.swf (document class is Main) The same loader is used to load all 3 assets.
[Code]...
View 2 Replies
Mar 24, 2010
I have created a drop menu, with a nice little transparency. I have also set up the buttons to link to other SWF files and load them into a loader on the page. My problem is that the loader sits above the drop menus, so when you go to click on the menus they drop down behind the loader and you can't see them. Is there away of sending the loader to the back of the flash work? Maybe using a sprite, not that I have had much experience with sprites.
var my_loader:Loader = new Loader();
my_loader.x = 10;
my_loader.y = 40;
[code]....
View 3 Replies
Jan 9, 2011
I wanted to design a [relatively] all purpose class to load images and SWF's with a preloader MC and error handler. I made this BUT, when I load the MC I cannot control it. i.e. I load an SWF containing an animated GIF, but I cannot say mc.gotoAndStop();
[Code]...
View 1 Replies
Sep 14, 2009
my application needs to load an swf into something that looks and acts like a video player. so you can scrub through the parts that are loaded and see the progress of the load. im not using any pre-fab video components, but to make it work i need to know which frames are loaded and i need to be able to skip to them.
1) to know how many frames are loaded (not bytes!) and
2) to be able to skip to a loaded frame before the movie finishes loading.
it seems to me that using the Loader class you can do neither. sure, you can check progress with bytesloaded (not useful to me) but you cant do ANYTHING to the swf, programmatically, until it is fully loaded! am i wrong about this?
[Code]...
if you look at the comments in the code above you see my problem. if i cant see which frames are loaded or skip to them before the movie is finished loading, the user has to wait until the movie is done loading before they can start no navigate and i can't show them a meaningful loading progress bar like they have on video players (bytes doesnt tell me how much "time" is loaded)
am i the only one who thinks its crazy that in flash, which is all about showing content quickly while it loads, you cant do anything with the swf until its complete? am i missing something or is this a real limitation?
View 7 Replies
Aug 3, 2006
I am making an application where I load a picture from the web at a rate of once per second. When I load a new picture I unload the old one the problem is that the old pictures are never completely erased from memory and the application keeps on consuming more and more memory until I'm guessing it eats all the memory in the cache (I haven't run it for that long yet :))
here is the code: what this does is load a picture when you click the screen, then unloads it when you click the picture. do it a few times and notice that the numbers (which show System.totalMemory) only go up but never go down to their original amount...
Code:
var url:String = "http://www.memorycity.com/shop/MBB/images/GIGABYTE_memory.jpg";
stage.addEventListener(MouseEvent.CLICK,onclick)
var txt:TextField = new TextField()
[code]....
View 1 Replies
Apr 25, 2009
I have a flash rotating banner script that I purchased, and wish to incorporate into my homepage. Instead of creating a page with HTML and adding the banner code as a separate object on the page, I wish to load it as an external swf into a movieclip on my stage. This is what the banner looks like:
[URL]
I have a page that I'm redesigning, it's located at:
[URL]
I have a movieclip named load_banner. Inside the movieclip in its own frame, I put in the following code:
Code:
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
[Code]....
However when I test it, the images load off to the right hand side of the screen, not centered in the movie clip like I want...
View 11 Replies
Jan 17, 2010
I'm trying to load images using the loader class but it doesn't seem to ever trigger the complete event (in this case anyway). The images are only 16x16px images from the local machine, so it should take no time at all to load. I use the totalImages variable as a counter; as an image is loaded, it subtracts 1 from it. Once it is 0, all images are loaded. I can create an instance and it goes as far as tracing "Begin loading images", but that's it. No errors in the console either.
PHP Code:
package lib{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.geom.Rectangle;
import flash.net.URLRequest;
import flash.events.Event;
public class Frame extends Bitmap{
[Code] .....
View 2 Replies
Feb 2, 2010
I'm working with Loader class in as3 and there comes some really strange problem. I have two swf files, one loading the other. In the first one, I have codes like this:
var loader:Loader=new Loader();
var context:LoaderContext=new LoaderContext();
context.applicationDomain=ApplicationDomain.curren tDomain;
var req:URLRequest=new URLRequest("Untitled-1.swf");
loader.load(req);
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE,onCPL);
function onCPL(e):void{
trace("finish");
addChild(e.currentTarget.content);
}
And the second one, with the name "Untitled-1.swf", doesn't seem to work in the first one. I find out that as long as there are ANY codes in the second swf file, the first one will repeat tracing "finish" endlessly.
View 1 Replies
Feb 11, 2011
I have a loader which loads on a MouseEvent.Click. It uses this for multiple swfs
Actionscript Code:
myLoader.load(new URLRequest(event.target.name + ".swf"));
How can I add a custom preloader to this?
View 5 Replies
May 27, 2009
I have a "master" SWF file into which I load content (other SWFs) via the Loader Class (with code below).
var contentLoader:Loader = new Loader();this.contentContainer.addChild(contentLoader);I load the content (these other SWFs) into a MovieClip container on the stage called "contentContainer". The "contentContainer" is much smaller than the "master" SWFs stage and also much smaller than the original size of the SWFs that the Loader is loading in. Also, and this is very important, the "contentContainer" itself is sized -- not scaled -- (see code) and placed on the stage depending on how large the stage is scaled (I am trying to make one of those "liquid stage" flash sites that fills the browser window with flash content regardless of window size).//this resides in a function that is called whenever the stage RESIZE Event is fired
[Code]...
View 3 Replies
Jan 1, 2011
I was Load test.swf file threw Loader class. How to get Loader class from ProgressEvent, IOErrorEvent .
[Code]....
View 5 Replies
Jun 16, 2011
I'm trying to load an image in a movieclip using using the following:
Load_image_btn.addEventListener(MouseEvent.CLICK,Load_image);
function Load_image(event:MouseEvent):void{ var my_loader:Loader = new Loader(); my_loader.load(new URLRequest("C:UsersAmandaDesktoppicture1")); addChild(my_loader);}
[code].....
View 26 Replies
Apr 15, 2010
im loading a child swf into my parent swf and I want to pass some parameters to the child swf.
Here is my code:
var req:URLRequest = new URLRequest( "test.swf" );
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener( Event.COMPLETE, loadComplete );
loader.load(req);
[Code]....
View 1 Replies
May 16, 2011
I have to implement a menu with icons using actionscript only. I create a data provider from XML and set
menu = Menu.createMenu(null, dataArray, true);
menu.iconFunction = iconFunction;
Till here everything is fine and my menu is presented, but only with labels.
I create iconFunction as following:
private function iconFunction(item:Object):Class
{
var st:Loader = new Loader();
st.load(new URLRequest(item.icon));
return ?;
}
how do I return my loader object as Class?
View 2 Replies
Jul 27, 2009
I created a button class with a method that will allow me to control an external SWF. However, the loader for the SWF is created on my main timeline. Is it possible to access the loader object from within my button class?No matter what I try I either get an error that the variable is not defined (rightfully so because I haven't defined it in the class, it's defined on the main timeline) or that the object is null (when I declare the loader from within the class, which I know is wrong as well)
View 4 Replies
Nov 10, 2009
I'm trying to use a custom class to create a mosaic type of gallery, and load jpegs in which some may have different dimensions. I'm using the Loader Class and I can get the content width value of the jpegs I'm loading, but I'm having trouble adding that value to the property of the (custom) object. Here is the Class:
package {
import flash.display.*;
import flash.events.*;
[code].....
View 0 Replies
Nov 30, 2009
Basically, i have created a Loader class fileLoader.as into which i pass URL of the image to load from my main class and on load complete i dispatch an event from fileLoader.as class which i listen to and respond in my main application class by displaying it on the stage.All this works fine.If i go and click next button 10x, then 10 images will be loaded and displayed. However, my question now is, if i click back button to image 9, it starts loading the image again.So my question is how can i save or reference images that i have loaded already so that i can just call on them within the main application when needed and not start loading again? Can i load these images in an object or an array or just their reference?
View 0 Replies
Aug 24, 2010
I've been trying to create a simple loader class that loads an image file onto the stage.
Writing the code to perform the task is simple via the main timeline:
Code:
var picloader:Loader
picloader = new Loader()
picloader.load(new URLRequest("photo/1.jpg"))
[Code]....
How should I write the class such that it performs this function? Ideally I would like to specify the file I want to load eg. loadimage("photo/1.jpg") when I run the method.
View 3 Replies
Oct 14, 2010
I'm trying to resize a .jpg file that I'm loading in the loader class, and I can't get it to work. Here's the code I'm working with. (Note: I had to cut the URL to the jpg out because the forum blocks me from posting URLs with images!)
ActionScript Code:
getURL = new URLRequest("*URL to a jpg goes here*");
// Load slide image from URL
[code].....
View 2 Replies
Jun 28, 2011
I am finding my way with AS3 but am having difficulty with a gallery project I am trying to put together based on the sample slideshow available on this site.
The problem relates to reading the thumb and image paths in the xml file. The error that is coming back is:
Loading error on ImageLoader 'loader1' (assets/thumbs/): Error #2035: URL Not Found. URL: file:///C|/Documents%20and%20Settings/Alistair.HOME/Desktop/AB%20gallery%20proj/assets/thumbs/
[Code].....
View 1 Replies
Feb 4, 2008
I'm having trouble getting my preloader working using the Loader class, here's the code so far...
[Code]...
View 5 Replies
Sep 21, 2009
I'm running into a problem loading an external swf. Check it out here: [URL]
If it's working right, the top and bottom red areas should end up looking exactly the same.
I have "init.swf" loading "cc_home.swf" into a container. When successful, it should fade up (that animation is in "init.swf") and then load the white text (cc_home.swf). What you're seeing on that page is init.swf on top, and cc_home.swf down below.
When I test init.swf directly from Flash, it works fine. In the browser, though, it doesn't load the movie.
Here's the code I'm using in "init.swf" to load cc_home.swf (which I got from Kirupa):
var mycontainer:MovieClip;
var myloader:Loader = new Loader();
var urlrequest:URLRequest = new URLRequest("cc_home.swf")
myloader.load(urlrequest);
[Code]....
View 1 Replies