ActionScript 3.0 :: Get Smoother Steps In Checking The ProgressEvent When Loading The Image To The Loader?
May 1, 2011
I'm trying to get smoother steps in checking the ProgressEvent when loading the image to the Loader.At this moment my eventrogressEvent checks the progress aprox twice within a second. Is there any way to make it check constantly (or more often), so the progres bar "grows" smoothly instead of "jumping"?
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Aug 7, 2009
Is there a way to check whether a loader object is in the process of loading something? I need to create an if statement that checks if the loader has an open connection. So far, what I thought of is:
ActionScript Code:
if(loaderInstanceName.contentLoaderInfo.bytesLoaded > 0)
{
// do something
}
Here, I'm just assuming that if bytesLoaded is greater than 0, than it's probably loading something. But I don't think it will revert back to 0 after the loader finishes loading an external resource. So after that, bytesLoaded will always be greater than 0 even though it isn't in the process of loading anything. Is there any other property that I can use which says whether the loader object has an open connection?
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Aug 12, 2009
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
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Sep 4, 2008
I am trying to get a loading screen to work. I am using a EventEnterFrame to check how much is loaded but I continue to have problems. I use the code in the first frame on the timeline, with extra movieclips running on that timeline with their own scripts. Can seem to get the loader to display. Considering using a ProgressEvent.
Here's the loader code.
stop();
//trigger the check on every frame
addEventListener(Event.ENTER_FRAME, checkProgress);
//find total number of bytes in the file
var totalBytes:uint = this.root.loaderInfo.bytesTotal;
[Code] .....
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Jan 2, 2011
How can I get Loader class from Progress event.
function loadMovies () {
var ldr:Loader=new Loader()
ldr.load(new URLRequest("test.swf"))
ldr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,getper)
addChild(ldr)}
function getper (event) {
var info:LoaderInfo=LoaderInfo(event.target)
trace(info.loader)
}loadMovies()
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Jul 8, 2010
I wrote the following code to check memory when loading a big image (~20Mb). Every time I do mouse click, the application eats up memory, so something doesn't get deleted or cleaned with GC but I can't figure out what exactly.
imageLoader.as
PHP Code:
package {
import flash.display.Loader;
import flash.net.URLRequest;
public class imageLoader {
var fname:String
[Code] .....
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Jan 2, 2011
How can I access Loader class from Progress event.
[Code]...
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Jul 10, 2009
I got to make a preloading class to be used all along the project, i need to be able to make some behaviours depending on the user internet connection.i have to load all sort of data and display progress percentage for ; SWFs, JPGs, GIFs, PNGs and Text, XML, Binary..i got problemes while tracing the progress of loading XML requests becaus I have to load XML using URLLoader and other data with Loader:
Code:
if (dispatcher is URLLoader)
{[code].....
as you can see, in xml ther's no progress. is there any work around? or is this a flash related bug?I used Loader to load XML files but got problemes with Event.COMPLETE not firing.
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Mar 22, 2011
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
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Feb 23, 2010
I need to create a gallery to load images and display them. This part is fine:
/**
* @variable image_name to store the name of the selected item
*/
private function showimage(evt:Event):void
[Code].....
where imgMain is the id the image component.
But, I need a small twist. A transition image i.e. loading image should be displayed while the the image is being loaded.
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Sep 18, 2011
I have a problem where the images look a little pixelated because they have been scaled down alot, just need a way to make everything appear smoother.
I need the game I'm making to look high quality and also work at different resolutions so when I made all the graphics I made them massive and same for the stage size in flash.
The stage size is 2000*1500 and it's being scaled down to 800*600 which is an exact ratio, I didn't expect to see pixelization when scaling the images DOWN, that's why I made them so large.
If there's no options for smoothing things out, then does anyone know the best option for swapping images at run-time? This way I can have pre-made images for all the most popular resolutions.
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Apr 22, 2011
I've tried adding this loader as a child of several different sprites but it only ends up in one of the sprites (must be removing from the other sprites display list automatically).How can I duplicate that image in the loader into multiple sprites?e.g. (note don't worry about making sure the icon is loaded, pretend I wanted to Event.COMPLETE before adding to
var icon:Loader = new Loader();
icon.load(new URLRequest('image.png'));
var iconA:Sprite = new Sprite();
[code]....
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Jan 17, 2010
I'm trying to load images using the loader class but it doesn't seem to ever trigger the complete event (in this case anyway). The images are only 16x16px images from the local machine, so it should take no time at all to load. I use the totalImages variable as a counter; as an image is loaded, it subtracts 1 from it. Once it is 0, all images are loaded. I can create an instance and it goes as far as tracing "Begin loading images", but that's it. No errors in the console either.
PHP Code:
package lib{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.geom.Rectangle;
import flash.net.URLRequest;
import flash.events.Event;
public class Frame extends Bitmap{
[Code] .....
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Nov 13, 2011
i like to ask about one thing If i create Loader and load external image by URLRequest , ill have result :
loader.content is Bitmap loader.content.bitmapData is BitmapData But if I use Loader.loadBytes(ImageBytes) , result is different even if ImageBytes is loader.contentLoaderInfo.bytes :
bytesLoader.content is MovieClip
bytesLoader.content.getChildAt(0) is BitmapData
bytesLoader.content.getChildAt(0).bitmapData is BitmapData
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Jul 26, 2010
i am loading all thumbs and images in a container on a single frame using action script..but the size of the swf becomes 1.2 mb so i want to add a loader to it...the loader i am trying to add counts the frames but my file has just one frame so the loader doesnot show up..
here is the script of my gallery..and the timeline has just one frame...
import mx.transitions.Tween;import mx.transitions.easing.*;
this.createEmptyMovieClip("container",1);var imagesNumber:Number = 18;var scrolling:Boolean = true;
for (i=1; i<=imagesNumber; i++) {container.attachMovie("thumb"+i,"thumb"+i+"_mc",i);myThumb_mc = container["thumb"+i+"_mc"];if (i==1){ myThumb_mc._x = (0.0)*myThumb_mc._width;
[Code].....
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Jan 21, 2010
I am developing a Image uploader using Flash 10. I am using Filereference object to browse images and Loader to show the image:
Sample code:
var tempFileRef:FileReference = FileReference(ev.target);
var oLoader:Loader = new Loader();
oLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoad);
oLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
oLoader.loadBytes(tempFileRef.data);
It works fine with .jpg and .gif files but when I browse .bmp or .tiff file, I am getting the error:
Error #2124: Loaded file is an unknown type.
Is there a way to load and display browsed .bmp images from desktop?
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Sep 26, 2011
[Code]...
I want to add preloader for every image in the xml. Now I am getting for last image only. (consider if xml length is 5, it will trace image4 only)
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Aug 24, 2009
I'm writing a simple image preloader and attempting to use ProgressEvent.PROGRESS on my Loader to update a simple graphic bar. All pretty standard fare so far, so I'll show you the code:
Code:
package {
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
The problem is that the "loadingProgress" function gets called twice by the aforementioned listener and so adds the ENTER_FRAME listener twice. Then, only one is removed so if I trace the value of "percentLoaded" it never stops. Is it standard that the PROGRESS event calls it's given function twice? If so, I obviously need to rethink the updating of the loader graphic.
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Dec 12, 2009
I'm trying to clone / duplicate an object loaded in at runtime via the
--
ldr = new Loader();
var mRequest:URLRequest = new URLRequest(targetFile);
--
technique. The problem I think I'm having, is in understanding what exactly the loader returns and how it can be used. after loading an image and tracing the result after the loader completes like this ...
trace(ldr.content); // - traces [object Bitmap]
I have a fuction I built that returns an arrar of clones / duplicates of a passed bitmap ...
[Code]...
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Mar 11, 2010
I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
[code]....
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Jun 26, 2007
Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.
However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
[code].....
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Jun 11, 2009
in AS3 to check if a file exists before loading it. There was not very much about so I wrote these classes to do it. There are two classes, the FileLoaderUtils and the UtilEvent. the FileLoaderUtils has the function doesFileExist(url:String) and when called the class uses the URLStream class to attempt to load the file. If the file exists a UtilEvent.FILE_EXISTS event is dispatched. If the URL is incorrect or the file doesn not exist a UtilEvent.FILE_NOT_FOUND event is dispatched.
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Apr 1, 2010
I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.
So, is there any way to prevent this? When people allow users to load images in their Flash apps, do they somehow guard against loading of SWF? Or is this really absolutely no big deal?
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Oct 26, 2011
How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.
AS:
//call function that starts loading my image
callButtons();
function callButtons():void {
[code]....
the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent
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Apr 30, 2010
I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.
[Code]...
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May 30, 2011
In flex, what we do, we normally upload the image from flex end and upload it to the serveri want to know, can we do some details checking, like i want to find out the imageesolution(on the client side) before it is uploaded to the server,There are going to be two profits, first the client doesn't need to wait for long to image get uploaded, and in case if finding the image resolution is on the server end, so it willtake time, even the image to be uploaded is not of expected resolutionsecond, the user interaction & interface with the flex application will be improved,
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Dec 1, 2009
I found a script to make the animation follow the mouse movement and it needed to stay in fixed boundaries. I have 3 different mc 1 behind the other and moving at a different pace to give a illusion of perspective. But here are my issues;1-It works but when I open a new window in the browser the mc(s) are disappearing. 2-And I would really need to ease or smooth the animation a little. I would like the mc(s) to continue to move and stop slowly after I already stopped moving the mouse. how to script both or even 1 of these ? Here's the code I am using now;
function loopX(e:Event):void
{
var xDist:Number = mouseX - 24000
[code].....
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Mar 6, 2010
I've looked through a couple threads here about reflecting images... but I don't quite understand it. I will include a link to my project thus far: Final Project First of all, ignore the music/mp3 items at the bottom of the stage. Those aren't wired up yet. When you click on a bike image on the right, the reflection image should appear under the image... but it's not quite working out that way, and I've tried a few things. Here's the segment of AS3 code that is giving me trouble:
[Code]....
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Mar 5, 2007
Im changing the quality of a loaded clip with this._quality = "low" to make the animation run smoother, but it affects the parent clip as well, which I don't want it to do.
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Jul 5, 2009
I've got a tween which is called using an ENTER_FRAME event listener, as I need the movieclip to constantly tween until it's selected. However, the tween isn't very smooth, it's very jumpy and I'm guessing this has got something to do with the ENTER_FRAME event being constantly called. Is there a better way of creating a smoother tween?
Here's my code...
ActionScript Code:this.addEventListener(Event.ENTER_FRAME, ballFloat);private function ballFloat(event:Event):void { var myTweenX:Tween = new Tween(this, "x", Regular.easeOut, this.x, randomXBoundary, 10, true); TweenX = myTweenX; }// end of ballFloat function
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