ActionScript 3.0 :: ProgressEvent Works On 32bit But Not 64bit
Jan 4, 2011
I'm not sure if the problem is as straight forward as the title describes, but it seems to be the only explaination. I'm loading a video at the begining of an application, but I don't want the skip Intro button to appear until the video "READY" event is fired. This works perfectly on the 32bit flash player but won't work on the 64bit flash player. It's not a streaming issue because I tested in both the local environment and via a server. I know the 64 bit player is in beta still, so there will be issues like this. I'm just wondering if anyone has found a work around. Here is my code if it.
We are in the process of building a 64bit version of our software, but we use Flash player's OCX control to host Flash in our windows. This OCX file is a 32bit build, do you know if it's possible to host this 32bit version of Flash within our 64bit application?
I have Windows 7 64-bit running on a Dell Studio 1558 with Internet Explorer 9 32-bit. Adobe FlashPlayer 10.3.181.14 is installed. All was fine (i.e., videos played well; e-cards displayed well) up until a few days ago. Now, videos won't play (the screen remains black) and e-greeting cards won't open. I have re-installed FlashPlayer several times. Shockwave Flash Object is enabled.
I installed Flash CS5 as a Trial and when I tried to launch it the error message appears on the screen:
Visual C++ Runtime Library Runtime Error This application has requested Runtime to terminated it in a unusual way. Please contact the applications support team for more information.
I already tried to re-install Vista again and even tried to install flash in XP with the same unsucess result.
Are there any workarounds to get the Flex compiler to work with a 64bit JRE? If I use an MXMLC task in an Ant buildfile in Eclipse it works fine but if I try to use MXMLC from the command line (or try the Run... command from FDT in Eclipse) it fails, telling me ...
HTTPService will not load any page or service that uses a GoDaddy SSL To reproduce:use URLLoader to load (or any website that uses godaddy ssl certificates)from a swf or air app on Windows7 64bitFaultEvent StreamError 2032GoDaddy SSL Certificates work on32bit and 64bit OSXand 32bit windows7 and windows XP
I am really new at this forum thing and am quite an amateur when it comes to computers, I am taking some classes, so please be patient with my ignorance when it comes to computers You Tube, Ehow, or any kids web sights(for my kids),ie:PBS; continuously freezes. I just recently bought a Samsung RV511. When I first started using it adobe worked just fine but only for about a month and now I don't remember changing anything. The only advice I have gotten was that I should back up and restore my computer. I have not done this because I am not sure exactly what it will affect. I have backed up my computer to a external hard drive but that is as far as I have gotten.
After scratching my head for months about a ProgressEvent issue I decided to post my problem.I've been searching the web for a long time about my problem and all I could find was people with similar problems..But none of them had a solution.I've created a SWF file to upload files to the web server.The even triggers the progressEvent.PROGRESS to let a javascript function know when the progress has changed.When it's done uploading it triggers Event.COMPLETE.When I test my code at first it doesn't seem to work.The progress is event 2 or 3 times and then claims it's finished (While the Event.COMPLETE isn't fired yet).When the file is actually uploaded flash triggers Event.COMPLETE accordingly.o Event.COMPLETE is correct.. but ProgressEvent.PROGRESS is not.At least, thats what I thought, when I tested it on another pc (With windows XP 64bit) it worked (Magically?) tried it on a Mac and it, again, worked...why it behaves like this? Below is my code as it is right now.
I am trying to get a loading screen to work. I am using a EventEnterFrame to check how much is loaded but I continue to have problems. I use the code in the first frame on the timeline, with extra movieclips running on that timeline with their own scripts. Can seem to get the loader to display. Considering using a ProgressEvent.
Here's the loader code. stop(); //trigger the check on every frame addEventListener(Event.ENTER_FRAME, checkProgress); //find total number of bytes in the file var totalBytes:uint = this.root.loaderInfo.bytesTotal; [Code] .....
How can I get Loader class from Progress event. function loadMovies () { var ldr:Loader=new Loader() ldr.load(new URLRequest("test.swf")) ldr.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,getper) addChild(ldr)} function getper (event) { var info:LoaderInfo=LoaderInfo(event.target) trace(info.loader) }loadMovies()
I've added a ProgressEvent listener to an instance of FileReference. At different times in the code I call both upload() and load(). How can I isolate the progression event of only the upload method?
My project works as intended, but after making a minor change a short while ago, something unbelievable happened. As far as I know, I only changed a button images, but now my preloaded does not load the swf beyond frame 1.
I have an app that loads large imagery and swf assets on demand, presenting a movieclip that displays load status based on a ProgressEvent listener. When run locally and off of my own server everything looks as it should and I get accurate bytesLoaded and bytesTotal figures producing the correct load % displayed. However, when published to my client's server, the load status starts at 100% and doesn't ever change. The even stranger thing is that in Firefox it says 100% Loaded but in Safari it says Infinity% Loaded. Are there web server settings or differences I should consider here?
Can I add a ProgressEvent listener to the stage? I don't see it in any of the auto-complete options when I am typing in Flex. What do people normally do to get a progress readout of the entire main runner's loading progress? I try the following, which is where I would expect to see the ProgressEvent options pop up: stage.addEventListener(
The purpose of the code below is to keep a video from playing until it's completely loaded. The first time the page loads everything works perfectly. The problem is that until the browser is closed and reopened, it won't play again. It other words if I hit the browsers refresh button, it won't play.
I believe this is because the video is then already loaded in temp storage, and because of that, on subsequent attempts the ProgressEvent EventListener does nothing, and never goes to the Function ProgressHandler.
why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?
Code: Select allvar thumbLoader:Loader; createThumbnails(); function createThumbnails():void
why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?
[Code]...
i am using the ProgressEvent listener just so i can get the bytesTotal.. after getting the bytesTotal, i need to remove the ProgressEvent Listener because i only need the defineBytesCount function to run once..
I got to make a preloading class to be used all along the project, i need to be able to make some behaviours depending on the user internet connection.i have to load all sort of data and display progress percentage for ; SWFs, JPGs, GIFs, PNGs and Text, XML, Binary..i got problemes while tracing the progress of loading XML requests becaus I have to load XML using URLLoader and other data with Loader:
Code: if (dispatcher is URLLoader) {[code].....
as you can see, in xml ther's no progress. is there any work around? or is this a flash related bug?I used Loader to load XML files but got problemes with Event.COMPLETE not firing.
I'm writing a simple image preloader and attempting to use ProgressEvent.PROGRESS on my Loader to update a simple graphic bar. All pretty standard fare so far, so I'll show you the code:
The problem is that the "loadingProgress" function gets called twice by the aforementioned listener and so adds the ENTER_FRAME listener twice. Then, only one is removed so if I trace the value of "percentLoaded" it never stops. Is it standard that the PROGRESS event calls it's given function twice? If so, I obviously need to rethink the updating of the loader graphic.