ActionScript 3.0 :: Socket <- ProgressEvent Getting NoOutput For BytesTotal?

Nov 22, 2010

i get the following out put very stange

HTML Code:
progressHandler loaded:837 total: 0
[ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2

[code].....

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ActionScript 3.0 :: Custom ProgressEvent Does Not Report BytesLoaded And BytesTotal

Jun 12, 2009

I have created a custom  progress event in a purpose to pass a handy parameter to event handler:

[Code]....

You see - I am unable to get progress status from my CustomProgressEvent !

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ActionScript 3.0 :: Stop ProgressEvent.Progress When BytesLoaded < BytesTotal?

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I want to stop ProgressEvent.Progress and two seconds to determine whether the Internet connection is dialup.  Is there a way to stop ProgressEvent.Progress when bytesLoaded < bytesTotal?  Right now, the event continues until the entire *.jpg file is loaded and/or creates a fatal error closing Flash.  Here's the code I'm using:

[Code]...

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When I send number (int)52 s.Send(BitConverter.GetBytes((int)872415232));, flash show me trace(socket.readInt()); 872415232 If i send 872415232, flash show 52.Why? And how it fix?

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[Code]...

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Flash :: Why LoaderInfo.bytesTotal Is Zero

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I'm developing a flash file that that will be uploaded to dozens of websites which I have no control over. I found out that one of them seems to be gzipping the swf, which is causing loaderInfo.bytesTotal to be zero. This screws up the loading animation. I tried a workaround of just testing if bytesTotal is zero, if so simply proceed. That doesn't work because, as expected, not all the necessary data has loaded yet. Alternatively I can put a timed delay of whatever the expected load time is, and hope that it covers all the bases.

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I am confuse about this two method bytes Loaded and bytes Total. I want to see pratical example with trace method. Is there body know how to use this two method .

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I'm creating a custom preloader for a Flex app and have noticed the following behavior: when loading, the progress bar goes to 100%, then down then back up, and so on until the app is finished loading.When I put a trace in the dowloadprogress listener, I see that while the app is loading, both bytesLoaded and bytesTotal increase, but not necessarily at the same time.[code]Why does bytesTotal change during load?

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ActionScript 3.0 :: BytesLoaded & BytesTotal Properties?

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i built an preloader class that load any content using Loaders objects created dinamically with a "for" loop and save each Loader inside an array. In this way, i have one LoaderInfo object by each Loader object created. I created a variable whose hold the sum of all bytesLoaded properties values for each Loader object, in other worlds, this variable holds the total of bytes which will be loaded.Here's the code:

ActionScript Code:
var loadURLs:Array = new Array("url01","url02","url03",...);
var loaders:Array = new Array();[code].........

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ActionScript 2.0 :: MovieClipLoader: BytesTotal Wrong?

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Code:
var loader_mcl:MovieClipLoader = new MovieClipLoader();
var listener:Object = new Object();

[code].....

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Actionscript 3 :: Get Netstream BytesLoaded And BytesTotal From Streaming .mp4?

Mar 26, 2010

I have a flex 3 app that uses netstream and a video object to stream .mp4 movies. I want to use the bytesLoaded and bytesTotal properties of the netstream to display the buffering information. I would also like to get any information about the number of frames that are dropped if possible.

When I've tested on .flv I'm able to get the information without a problem, but it doesn't seem to work on .mp4.

Is it possible to get this information streaming .mp4? Is there some configuration that I'm missing to make things work the same for .mp4 as .flv?

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Actionscript 3.0 :: BytesTotal In FLV Player Reading 4294967295

Aug 15, 2008

I've got a very annoying problem and I've not got a clue why it is happening. I've created my own FLV player in actionscript 3.0 and I want to create a Progress Bar for my player. I've done all the code for it but it doesn't work properly as the bytesTotal number is 4294967295 instead of the actual size of the FLV until the bytesLoaded gets to the size of the FLV and then bytesTotal suddenly equals the FLV size. [code]As you can see once my 17MB FLV file has loaded the bytesTotal suddenly changes from 4096MB to the actual 17MB size.So how comes the bytesTotal is not picking up the size of the FLV?

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ActionScript 2.0 :: [CS3] Loader Code: Load A Portion Of The Swf Instead Of BytesTotal?

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I've gone through the two loader tuts on this site ([URL]) and they are great. But they both use the 'getBytesTotal' function. Is it possible to tell the loader to only load a portion of the swf, like 50% of total bytes - or upto scene 5? I've got a 5 min long interactive 'demo' and I don't want the viewer to have to sit and watch the loader while it loads all 5 min of content.

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Flex :: Actionscript 3 - Flex Socket And Erlang Socket Communication

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I'm creating a client-server game. My client is a flex based game, and my server is erlang server. At the beginning, when I test directly my flex client in flash player, I can establish a connection easily to my erlang server through socket connection. And both can exchange data with no problem. The problem rise when I deploy my flex app at Apache http server, and running it using a browser by calling [URL] my flex socket sends message requesting for a crossdomain policy to my erlang server. So I create an xml message that represent a crossdomain policy, and send it back to my flex app as a response for that request.

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ActionScript 3.0 :: FileReference ProgressEvent?

Nov 17, 2010

After scratching my head for months about a ProgressEvent issue I decided to post my problem.I've been searching the web for a long time about my problem and all I could find was people with similar problems..But none of them had a solution.I've created a SWF file to upload files to the web server.The even triggers the progressEvent.PROGRESS to let a javascript function know when the progress has changed.When it's done uploading it triggers Event.COMPLETE.When I test my code at first it doesn't seem to work.The progress is event 2 or 3 times and then claims it's finished (While the Event.COMPLETE isn't fired yet).When the file is actually uploaded flash triggers Event.COMPLETE accordingly.o Event.COMPLETE is correct.. but ProgressEvent.PROGRESS is not.At least, thats what I thought, when I tested it on another pc (With windows XP 64bit) it worked (Magically?) tried it on a Mac and it, again, worked...why it behaves like this?
Below is my code as it is right now.
 
package
{
import flash.display.MovieClip;

[code].....

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ActionScript 3.0 :: Loader Not Display - ProgressEvent?

Sep 4, 2008

I am trying to get a loading screen to work. I am using a EventEnterFrame to check how much is loaded but I continue to have problems. I use the code in the first frame on the timeline, with extra movieclips running on that timeline with their own scripts. Can seem to get the loader to display. Considering using a ProgressEvent.

Here's the loader code.
stop();
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[Code] .....

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ActionScript 3.0 :: ProgressEvent.PROGRESS In Different Laptob?

Apr 1, 2010

i made simple of my project to show the problem the code

[Code]...

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ActionScript 3.0 :: Read Data On A ProgressEvent

Sep 20, 2010

Its possible read the data that is loading from the server (p.e.: a big .xml file) while the load of the file isn't complete? I have this:

[Code]....

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ActionScript 3.0 :: How To Get Loader Class From ProgressEvent

Jan 2, 2011

How can I get Loader class from Progress event.
function loadMovies () {
var ldr:Loader=new Loader()
ldr.load(new URLRequest("test.swf"))
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addChild(ldr)}
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var info:LoaderInfo=LoaderInfo(event.target)
trace(info.loader)
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Flex :: How To Isolate ProgressEvent Source

Sep 9, 2010

I've added a ProgressEvent listener to an instance of FileReference. At different times in the code I call both upload() and load(). How can I isolate the progression event of only the upload method?

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My project works as intended, but after making a minor change a short while ago, something unbelievable happened. As far as I know, I only changed a button images, but now my preloaded does not load the swf beyond frame 1.

[Code]...

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ActionScript 3.0 :: ProgressEvent Reporting Incorrect Properties?

Jan 7, 2009

I have an app that loads large imagery and swf assets on demand, presenting a movieclip that displays load status based on a ProgressEvent listener. When run locally and off of my own server everything looks as it should and I get accurate bytesLoaded and bytesTotal figures producing the correct load % displayed. However, when published to my client's server, the load status starts at 100% and doesn't ever change. The even stranger thing is that in Firefox it says 100% Loaded but in Safari it says Infinity% Loaded. Are there web server settings or differences I should consider here?

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ActionScript 3.0 :: Read Data From ProgressEvent Http?

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Is there any way that i can read the data from the progressEvent. that is even before the event is complete on an Http communication.

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ActionScript 3.0 :: ProgressEvent Works On 32bit But Not 64bit

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I'm not sure if the problem is as straight forward as the title describes, but it seems to be the only explaination. I'm loading a video at the begining of an application, but I don't want the skip Intro button to appear until the video "READY" event is fired. This works perfectly on the 32bit flash player but won't work on the 64bit flash player. It's not a streaming issue because I tested in both the local environment and via a server. I know the 64 bit player is in beta still, so there will be issues like this. I'm just wondering if anyone has found a work around. Here is my code if it.

[CODE]....

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Flex :: AS3 - Main Stage Listener For ProgressEvent?

Jan 7, 2010

Can I add a ProgressEvent listener to the stage? I don't see it in any of the auto-complete options when I am typing in Flex. What do people normally do to get a progress readout of the entire main runner's loading progress? I try the following, which is where I would expect to see the ProgressEvent options pop up:
stage.addEventListener(

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Actionscript 3 :: ProgressEvent Listener - Add Preloader For Every Image In The Xml

Sep 26, 2011

[Code]...

I want to add preloader for every image in the xml. Now I am getting for last image only. (consider if xml length is 5, it will trace image4 only)

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ActionScript 3.0 :: Access Loader Class From ProgressEvent?

Jan 2, 2011

How can I access Loader class from Progress event.

[Code]...

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ActionScript 3.0 :: ProgressEvent EventListener Won't Run If Video Already Loaded?

Feb 25, 2012

The purpose of the code below is to keep a video from playing until it's completely loaded. The first time the page loads everything works perfectly. The problem is that until the browser is closed and reopened, it won't play again. It other words if I hit the browsers refresh button, it won't play.

I believe this is because the video is then already loaded in temp storage, and because of that, on subsequent attempts the ProgressEvent EventListener does nothing, and never goes to the Function ProgressHandler.

//---------------------------------------------------------------------------
import fl.video.*;
import flash.display.*;
import flash.events.Event;

[code]....

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Actionscript 3.0 :: Error When Trying To Remove ProgressEvent Listener?

May 29, 2009

why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?

Code: Select allvar thumbLoader:Loader;
createThumbnails();
function createThumbnails():void

[code].....

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ActionScript 3.0 :: Error When Trying To Remove ProgressEvent Listener

May 28, 2009

why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?

[Code]...

i am using the ProgressEvent listener just so i can get the bytesTotal.. after getting the bytesTotal, i need to remove the ProgressEvent Listener because i only need the defineBytesCount function to run once..

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