ActionScript 2.0 :: [CS3] Loader Code: Load A Portion Of The Swf Instead Of BytesTotal?
Aug 14, 2008
I've gone through the two loader tuts on this site ([URL]) and they are great. But they both use the 'getBytesTotal' function. Is it possible to tell the loader to only load a portion of the swf, like 50% of total bytes - or upto scene 5? I've got a 5 min long interactive 'demo' and I don't want the viewer to have to sit and watch the loader while it loads all 5 min of content.
View 2 Replies
Similar Posts:
Nov 23, 2011
I made a simple animation for a preloader and when the animation is finished a boolean is set to true.At the same time an external swf is being loaded and also sets a boolean to true.If both booleans are true the externally loaded swf is displayed.
The loading works, the booleans work, everything works just fine except the animation when loader.load(content) is initiated. When I comment this line the animation works and offcourse nothing is loaded. When this line uncommented the animation won't work (visibly) but the swf gets loaded and displayed...
View 11 Replies
Feb 13, 2010
The problem is not playing part of an mp3, I know that can be done. But I'd like to cut down on bandwidth by loading a specified two-minute portion of each mp3. These files can be up to 20mb, and since users will play many of these songs (and probably move on after a minute or two of listening), it would be very inefficient to load the whole mp3. Can this be done or is there another method you can suggest? Possibly a server side script that slices and/or lowers the mp3's bitrate?
View 2 Replies
Mar 8, 2004
I am loading an external .swf that has a quicktime movie emedded in it. is it possible to only preload a small portion (say a quarter) of the file and then load the rest while it is playing? [code]...
View 1 Replies
Sep 13, 2010
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
View 4 Replies
Oct 20, 2010
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
View 2 Replies
Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
View 7 Replies
Feb 20, 2012
I have figured out how to use loader to bring external .swf files into my project, but I have lots of buttons bringing lots of different swf files in and I want to have a home button that will kill them all no matter what order they have been loaded in. Here is my code so far.... returns errors (but it still works) and will cause trouble as I get more .swf's loading. I would really like to keep track of the last loader loaded and be able to move forward and backward through the order and also kill them all at once?
sub
var Gstar1:Boolean = false;
var Gload1:Boolean = false;
var gs_ProLoader:ProLoader;
var gl_ProLoader:ProLoader;
[Code] .....
View 5 Replies
Sep 19, 2011
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
View 1 Replies
Aug 26, 2009
I do hope this is not too dumb a question I need to preload a couple of RSS feeds. With the following code, if I test with Feed 1 I get the bytesTotal correctly, but if I test with Feed 2 I get 0.
[Code]...
View 3 Replies
Nov 22, 2011
I'm developing a flash file that that will be uploaded to dozens of websites which I have no control over. I found out that one of them seems to be gzipping the swf, which is causing loaderInfo.bytesTotal to be zero. This screws up the loading animation. I tried a workaround of just testing if bytesTotal is zero, if so simply proceed. That doesn't work because, as expected, not all the necessary data has loaded yet. Alternatively I can put a timed delay of whatever the expected load time is, and hope that it covers all the bases.
Does anyone have any other suggestions? Ideally there's an alternative way to define bytesTotal, but I haven't found one. FYI this is somewhat related to this question: Why loaderInfo.bytesTotal is Zero But I can't do the htaccess suggestion because I don't have control over the other websites, some of which may be on windows servers anyway.
View 2 Replies
Jul 10, 2009
I am confuse about this two method bytes Loaded and bytes Total. I want to see pratical example with trace method. Is there body know how to use this two method .
View 1 Replies
May 4, 2010
I'm creating a custom preloader for a Flex app and have noticed the following behavior: when loading, the progress bar goes to 100%, then down then back up, and so on until the app is finished loading.When I put a trace in the dowloadprogress listener, I see that while the app is loading, both bytesLoaded and bytesTotal increase, but not necessarily at the same time.[code]Why does bytesTotal change during load?
View 2 Replies
Jan 31, 2012
i built an preloader class that load any content using Loaders objects created dinamically with a "for" loop and save each Loader inside an array. In this way, i have one LoaderInfo object by each Loader object created. I created a variable whose hold the sum of all bytesLoaded properties values for each Loader object, in other worlds, this variable holds the total of bytes which will be loaded.Here's the code:
ActionScript Code:
var loadURLs:Array = new Array("url01","url02","url03",...);
var loaders:Array = new Array();[code].........
View 9 Replies
May 18, 2007
Code:
var loader_mcl:MovieClipLoader = new MovieClipLoader();
var listener:Object = new Object();
[code].....
View 1 Replies
Mar 26, 2010
I have a flex 3 app that uses netstream and a video object to stream .mp4 movies. I want to use the bytesLoaded and bytesTotal properties of the netstream to display the buffering information. I would also like to get any information about the number of frames that are dropped if possible.
When I've tested on .flv I'm able to get the information without a problem, but it doesn't seem to work on .mp4.
Is it possible to get this information streaming .mp4? Is there some configuration that I'm missing to make things work the same for .mp4 as .flv?
View 1 Replies
Aug 15, 2008
I've got a very annoying problem and I've not got a clue why it is happening. I've created my own FLV player in actionscript 3.0 and I want to create a Progress Bar for my player. I've done all the code for it but it doesn't work properly as the bytesTotal number is 4294967295 instead of the actual size of the FLV until the bytesLoaded gets to the size of the FLV and then bytesTotal suddenly equals the FLV size. [code]As you can see once my 17MB FLV file has loaded the bytesTotal suddenly changes from 4096MB to the actual 17MB size.So how comes the bytesTotal is not picking up the size of the FLV?
View 3 Replies
Nov 22, 2010
i get the following out put very stange
HTML Code:
progressHandler loaded:837 total: 0
[ProgressEvent type="socketData" bubbles=false cancelable=false eventPhase=2
[code].....
View 2 Replies
Jun 12, 2009
I have created a custom progress event in a purpose to pass a handy parameter to event handler:
[Code]....
You see - I am unable to get progress status from my CustomProgressEvent !
View 3 Replies
Oct 30, 2009
I want to stop ProgressEvent.Progress and two seconds to determine whether the Internet connection is dialup. Is there a way to stop ProgressEvent.Progress when bytesLoaded < bytesTotal? Right now, the event continues until the entire *.jpg file is loaded and/or creates a fatal error closing Flash. Here's the code I'm using:
[Code]...
View 4 Replies
Jun 26, 2008
i dont know if its me but have things got alot more complicated? i have made 4 .swf's that all work fine individually. i have 4 scenes that each .swf is to load into and play in turn when the main movie loads in.before the loadmovie code was:
stop();
unloadMovieNum(2);
loadMovieNum("fcbp01.swf", 2);
now however i have been advised to use:
var request:URLRequest = new URLRequest("achange.swf");
var loader:Loader = new Loader();
loader.load(request);
addChild(loader);
this does not work and i get the error code: 1151: A conflict exists with definition loader in namespace internal.var loader:Loader = new Loader();.
View 3 Replies
Dec 16, 2009
I have a movie clip that has a UI Loader component on one layer, its autoload value set to false.I would like this UI Loader component to load when the movieclip is in a certain position.Heres my current code im using: [code]....
View 2 Replies
Nov 17, 2009
I get a ActionScript class for loading the content:
public class LoaderContainer extends Sprite {
public function LoaderExample() {
loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler);
addChild(loader);
[Code]...
View 1 Replies
Nov 2, 2009
I am trying to load a jpg into a loader so I go into the properties then change the content path to input a URL. It works fine on the stage but when I put it inside a button it doesn't work....
View 2 Replies
Jun 3, 2010
Just using a simple loader to load in another swf. I have added a rectangle to my original swf, and converted it to a mc. This is going to be used as a holder. The code is
var swfLoader:Loader = new Loader();
this.addChild(swfLoader);
var bgURL:URLRequest = new URLRequest("newBaby.swf");
swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete);
swfLoader.load(bgURL);
[Code]...
Where "this" relates to the movie clip holder object it is currently in. My question is why the top left corner of the loaded swf is always placed in the center of the holder, and not at the top left corner of the holder? Is this a default action or something?
View 3 Replies
Apr 3, 2009
I have a AS2 loader (buil in AS2 that is) that automatically loads external swf's.And I have a sfw build in AS3.Is it possible for my loader to still load this swf file?In order for the loader to work I have to add "_root.nextswf();" at the end of every swf file.However I know that in AS3 the alnguage is different. IF it is possible to load an AS3 swf into a AS2 loader then: is there any code to replace this one?
View 3 Replies
Jan 22, 2010
in XML gallery , how we can load all images first so that rest of the slide show runs smoothly For example: I have placed 10 images in XML , when slideshow starts , all the effects not appears, because it waste time in loading each image on its turn I want to load all images first , then want to start the slideshow how i load all images at the start?
View 1 Replies
Mar 23, 2011
I'm a french student (first year) in a graphic school and I make a project in Flash.I simply need to make few 'infinite' (never ending) Swf's suceed. In the timeline (which is used as a frame controller) I call the Swf's successively. Here is the code and the screenshot of the timeline:
Code:
var imageLoaded:Boolean = false;
// Create a new Loader to load the swf files
var myLoader:Loader=new Loader();
[code]....
BUT, because there is a but, I can't make them interlink. I tried to make a new layer and place some code into it, but it stops the previous one. It seems that there is a piece of code to write to enable this option.
View 3 Replies
May 21, 2009
I'm using a function that have a loader the loads an image and put it on stage.When i try to call the function again with a different image, i can only see the first image,From what i remember that image is there but i need to remove that last one that i added to the stage but i cant remember how to do it.Note that in order to load the images i use addChildAt(object, 0) because i need the image to be in the back of the stack.
View 2 Replies
Aug 31, 2009
I am creating a website that has four different pages with two different pages that load pictures into a loader. Right now, everything is loading fine, but when I go to the frames (i.e. other pages of the website) where the loader doesn't exist, and then I go BACK to one of the previous pages, the loader doesn't display anything when I press the buttons. The dynamic text box doesn't load either. I am using two different arrays to load it. Also, I had to put the Actions on the second frame of the whole scene for some reason. Is there some rule about having buttons on one frame load things into a loader that is on another frame?[code]...
View 1 Replies