ActionScript 3.0 :: When Loader.load Is Initiated The Rest Of The Code Does Nothing
Nov 23, 2011
I made a simple animation for a preloader and when the animation is finished a boolean is set to true.At the same time an external swf is being loaded and also sets a boolean to true.If both booleans are true the externally loaded swf is displayed.
The loading works, the booleans work, everything works just fine except the animation when loader.load(content) is initiated. When I comment this line the animation works and offcourse nothing is loaded. When this line uncommented the animation won't work (visibly) but the swf gets loaded and displayed...
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sub
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Just using a simple loader to load in another swf. I have added a rectangle to my original swf, and converted it to a mc. This is going to be used as a holder. The code is
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[Code]...
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in XML gallery , how we can load all images first so that rest of the slide show runs smoothly For example: I have placed 10 images in XML , when slideshow starts , all the effects not appears, because it waste time in loading each image on its turn I want to load all images first , then want to start the slideshow how i load all images at the start?
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Code:
var imageLoaded:Boolean = false;
// Create a new Loader to load the swf files
var myLoader:Loader=new Loader();
[code]....
BUT, because there is a but, I can't make them interlink. I tried to make a new layer and place some code into it, but it stops the previous one. It seems that there is a piece of code to write to enable this option.
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