I am currently working on a flash ad for a local bank. One of the frames of the animation requires that the disclaimer text be displayed. I am attempting to create a tab within the ad that if clicked will allow a small window to slide up (roughly half the height of the medium rectangle), display the disclaimer and then close. This would occur while the main animation is still progressint. The problem is I'm not sure how to go about it.
I've seen this technique in an Insurance ad on one of the major ad networks but have not been able to determine how to do it.
I am using Flash CS4. I am marginally proficient in AS3.
A Custom Class can be initiated from an FLA or from another Custom Class. Is there a way to find at run-time, where is the current class initiated from?We can't use parent class before it has been added with addChild(thisClass), neither we can use root class to identify its originator. I believe, there should be a way to find it.
I'm really not great with the math. I'm pretty close with the formula but my movement is still wonky and doesn't stop where it should. (Top and bottom of the stage, rather than scrolling into infinity). For example, I need it to work like the menu at this link: [URL].
Code: import com.greensock.*; import com.greensock.easing.*; stage.addEventListener(MouseEvent.MOUSE_MOVE, Move); function Move(event:Event){ var distance:Number = mouseY - (stage.stageHeight)/2; var percentage:Number = distance / stage.stageHeight; var targetY:Number = -(content.height * percentage) + content.y; TweenMax.to(content, 5 , { y: Math.round(targetY), ease:Expo.easeOut } ); }
Test of my code is here: [URL]. My fla is also posted as an attachment.
I made a simple animation for a preloader and when the animation is finished a boolean is set to true.At the same time an external swf is being loaded and also sets a boolean to true.If both booleans are true the externally loaded swf is displayed.
The loading works, the booleans work, everything works just fine except the animation when loader.load(content) is initiated. When I comment this line the animation works and offcourse nothing is loaded. When this line uncommented the animation won't work (visibly) but the swf gets loaded and displayed...
I have Flex call a C# dll which starts a long batch process (10 minutes). This process is actually a PERL program which periodically outputs progress messages. I want to be able to stream these messages back to a text area in Flex.
I unserstand security restrictions about working with clipboard. The user must do an action then clipboard may be written.
But what if on mouseclick i have to load some text from server using URLRequest and copy obtained data to clipboard?
Like this:
protected function clickHandler(e:MouseEvent):void { this.fileReference = new FileReference(); this.fileReference.addEventListener(Event.SELECT, this.fileSelectHandler);
I'm creating a screen saver where day1_mc will play on the first day the screen saver is initiated , then day2_mc will play at 12:00am on the 2nd day, then day3_mc will play on the start of the next day at 12:00 am and so forth until the 5 day cycle is up, it will loop back to day1_mc.
I have used a trick which has worked fine so far in our company's project.here how it works:
NOTE:
If you want to use AS1, ignore my soloution and just use isDown("18") with combination of othjer keys.
if you want to use AS2, you can not use isDown("18") in AS2.
if you want to use AS3 read the following:
1) Trap Alt keys using .isDown("18") in a SWF published as ActionScript 1.0;
3) In a SWF (AS 1.0) defined your keys like (All the letters you need, ex: A,B,...) with combination with Alt
4) Create a SWF published as Action Script 3.0.
5) Create an instance of the Local Connection Class available in SWF(AS 3.0)
6) Create an instance of the Local Connection Class available in SWF (AS1.0)
7) Talk between AS1 and AS3 using the local connection
NOTE: In order for your key combination to happen only once but not continusly, you need to do a trick like the following: THIS IS Action Script 1.0 SWF
stop();
var lastKey = 0; var keyListener = new Object(); var sending_lc = new LocalConnection(); var resetFromAS3 = new LocalConnection();[code].........
I need to create a flash file with video but at specific frames/times in the video I need an image to appear next to the video. This is the result of a research conference where the speakers were filmed as they talked through their presentation. The flash file needs to show this video alongside the slides from the speakers powerpoint presentation.
I already have the video converted using the media encoder and the slides from powerpoint converted to jpegs.I just need to know how I select a time/frame in the video and presumable generate some actionscript code to load an image at that playback time in the flash file.
A rather clunky version of what I am trying to di can be found at: http:[url]....
Attached is a fla and it requires one xml file to load but the same has been missing. The name o the xml is playlist.xml. how the xml file to be write so that the player easily load the data from xml and will display
I am currently putting together a simple game where people have to pass my tests to join a club. At the end I would like them to be given a unique name. I imagine this could be done if I make 3 lists of 50 words, and right a piece of code that randomly selects one word from each list to create a unique combination almost every time. I am using actionscript 2 because I am fairly novice and this is about as complicated as my code is going to be, but is this to bigger job for action script 2?
I would like to build a website in flash and use 3D models that I have made in Rhinoceros 4.0. Is it possible somehow to import Rhino 3D models into flash?
I was using the class from Michael there nice class btw I was wondering is it possible to use the ALT key in flash for trigger events? I tried using the class from Michael but didnt work for me or maybe I was doing something wrong. When I tried when this class it open the menu on top of the flash player or html page.
Im in the very start of trying to make a little game. he problem is when you hold down the up arrow(speed) + left arrow(left turn) + space bar(brake). But the same combination, just changing the left turn with a right turn(right arrow), that works. he code is boat badly written and partly in Norwegian, sorry, but here it is:
The objective is when user clicks on any combination of 2 buttons you would then gotoAndPlay a new page based onthe two specific buttons you have selected? Ideally user would be able to intermix the button combinations. Code below only works for two specific buttons, but doesn't allow to intermix button clicks.
I understand that this class allow the script to detect when keys are pressed in combination.
But what is exactly the implementation when a key is used both in single and combination states. Let's say that you've the "q" key used alone and "shift-q"...how would one proceed to achieve this detection?
The objective is when user clicks on any combination of 2 buttons you would then gotoAndPlay a new page based onthe two specific buttons you have selected? Ideally user would be able to intermix the button combinations.
I've attached a simple diagram that visually explains objective of actionscript.
Code below only works for two specific buttons, but doesn't allow to intermix button clicks.
Within a specific canvas, I would like a user to be able to press a combination of keys which will trigger an event.(a bit like a cheat in an old megadrive game). Not sure where to start though. Anyone know if it is possible and if so could you give me a clue with how to start?
capturing any of the keyboard combinations below in the Flash Player. I am building this as a stand alone .swf file, so there won't be any conflicts with a internet browser, though my concern is reserved operating system shortcut keys.
I am running an if statement to determing whether the data entered by a user is a number or a combination of letters and/or numbers. How could I determine whether the data is just numbers? Like:
PHP Code:
if (textbox == notanumber) { do something }
I have tried using NaN and "undefined" without much success.
I have a variable in the _root called section.Now I want to call hemmaAnimation(); within a the global function (see below).So I set the section variable to hemma & tried these:
I've created a fly in of 40 boxes which will form a block of 800x500 with a picture in it. On my site [URL] I've actually done the background image with 40 actual 100x100 pictures cut out of the original image. Then (on these forums) I learned how to cut up an image using bitmapData. To have dynamic backgrounds I would like to figure out how to combine these two.
Code: //Import of greensock TweenLite import com.greensock.*; import com.greensock.easing.*;
When the user clicks the circle I want the user to be able to drag and drop a new instance ie circle1.This whole process needs to be repeatable.......ie next time user clicks the original circle ie circle the code must know the last instance number ie circle1 exists and when the user clicks circle that circle2 is created dragged and dropped.....so on and so on.
This is easy you may say - duplicatemovie and startdrag etc........the problem is that when the user clicks on the original circle the mouse focus is on the original circle and not the new instance just created ie circle1 which then needs to be dragged and dropped.Just to complicate things the user needs to be able to delete a circle at any time by using the keyboard 'del' key.
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?