ActionScript 3.0 :: Why Doesn't The Keyboard Combination Work
Feb 4, 2009
Im in the very start of trying to make a little game. he problem is when you hold down the up arrow(speed) + left arrow(left turn) + space bar(brake). But the same combination, just changing the left turn with a right turn(right arrow), that works. he code is boat badly written and partly in Norwegian, sorry, but here it is:
Is there a reason why a keyboard event listener would not work if the flash is embedded in an HTML? The rest of my game is running fine in the background, but I can't launch the movieClip "nextCar." My code is below, if that makes any difference...
function goNow (event:KeyboardEvent): void { thisOtherKey = event.keyCode; if (thisOtherKey == 32) { nextCar.gotoAndPlay(2); parkingQue.play(); tries++; }}stage.addEventListener(KeyboardEvent.KEY_DOWN, goNow);
capturing any of the keyboard combinations below in the Flash Player. I am building this as a stand alone .swf file, so there won't be any conflicts with a internet browser, though my concern is reserved operating system shortcut keys.
Atm im putting a a game i build into my main flash app.Everything works fine except the keyboard listener.unny.AFTER a mouse click on the 'loaded' swf the keys 'arrow UP' + 'arrow DOWN' start working.I created already a script that loads the listeners IF they are not loaded yet, but i think thats not the problem. Same situation.After clicking on the movie it starts to work, but apparently the listeners are already applied. All other listeners work besides the keyboard listeners.Stand alone(the game swf running by its own) the game works perfectly!btw the game is importing a main document class.
Code: this.addEventListener(KeyboardEvent.KEY_DOWN var keybListenerLoadedUp:Boolean = false;
When using a notebook and I have remarked that I cannot enter numerical character with shift + a letter to enter number.Is this a bug in flash ? How to circumvent this ?
I decided to try to use setInterval for myanimation, which is just a mouse trail.However, I'm trying to get teh mouse trail to be a dynamic mask.In my previous swf this was achieved by using a holder mc with the animation inside and then using this as the mask. But this time I just canpt seem to hit on the right way to get it to work. The code I am using for the mouse trail is:
Code: var i:Number = 0; var myInt:Number; var t:MovieClip;[code].....
in the function, but now the trail doesn't resize and the mask still doesn't work.
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts? I'm not getting any error messages.
I'm compiling a Flash project to an iPhone IPA file from the command line. I have an editable TLFTextField on the stage, but whatever I do, the softKeyboard on iOS won't pop up. Trying to set "needsSoftKeyboard" on the TLFTextField gives me an error when testing the movie via Flash: "property not found". The movie does load correctly on iOS, but still no keyboard pops up. It also doesn't matter if I put "pan" in the application descriptor file or not.
Basically I just want a keyboard to pop up to fill in text in an input field. What am I missing?
I have a Game swf that uses keyboard Listeners. They workjust fine when the swf's played directly. HOWEVER, after the Game'sbeen loaded into a parent Preloader swf - which is playing from anhtml - , the keyboard Listeners don't function at all.In the Keyboard Listeners do I have to reference the parent?
Just using the script below to output the key that is pressed in the output but I get the "Cannot access a property or method of a null object reference." warning on the addEventListener line, which I assume is because of the "stage" var. How do I correct that?
I decided to pick up a copy of O'reilly Actionscript 3 Cookbook today, and I have been going through. One of the first examples it has for keyboard events is:[code]But for some reason it will not work. According to the book stage.focus = this; is all you need for keyboard events to work, am i doing something wrong?
I want to differentiate the LEFT SHIFT key on the keyboard from the RIGHT SHIFT key. The code below will do that on my PC Laptop but not on my Macbook Pro. Someone knows a workaround or the reason why?
Marek PS: the sample code below is not from me. PPS: when I trace event.keyLocation I always get 0 no matter which SHIFT key I press.
My Flex application is heavily keyboard-oriented. It uses 100% of the browser window and I'd like the user to be able to start using it immediately - as soon as it loads. However, it seems that the application is only first "activated" (i.e. the activate event fires) when the mouse clicks somewhere inside it, which is very inconvenient for my keyboard-heavy app.
Can I force an activation of my app at some point during/after it loads? I hope I don't have to display some silly "click inside to activate" overlay every time the page loads..
In certain browsers ([cough] Chrome [/cough]) the focus is lost whenever the user switches away from the browser (or even touches the address bar) and is not regained when switching back. So the solution has to take in consideration not just the first focus when the page loads but also "re-focusing".
I've decided that while playing a guitar via mouse click may sound cool I think it'd be better to wire the notes up via keyboard. And I have hit a snag that I don't understand.
This is gonna be one howling cool app. I've recorded the pentatonic scale in a regular bluesy amp effect, and I've got a shredding metal-like amp effect recorded ready to go, as well.
I need to trap keyboard events. My code works OK in test mode (ctrl + enter), but not when I run the swf or projector directly on the desktop. My project is going on CD, not in a browser, and the only thing on the stage is an instance of the FLVplayback component. And while I'm at it....does anyone know the code to simulate clicking the windows Restore button? That's what the keypress is for. My client doesn't want the video running in real full-screen; they want their users to click the Maximize button, so they'll see the title bar, then press Esc to restore the window, again.
Im trying to make a game at the moment, with a little character who runs around the screen. To do this i have keyboard event listeners on the character.I have an inventory which opens when you click a button, and has number of things to click on.My problem is that when i close the inventory, by clicking the close button, my keyboard event listeners no longer work on my character.
Keyboard events also dont work on the stage at this point, and i cant understand what i need to do.Its as if nothing has focus anymore for keyboard events. Mouse clicks still work fine.
I can't figure out, the Keyboard Input won't work until Mouse Button is pressed. Here's the code to the class I'm having trouble with. If anyone can see what's causing the trouble that would be great.
package { // Import necessary classes from the flash libraries import flash.display.Sprite;
I've been trying to figure out how to use Keyboard events, so I tried out an example I saw online, but I ran into a problem. It's supposed to tell me whenever a key is pressed, and it works for keys such as ctrl and shift, but not for letter keys. For example,when testing in Flash ("test movie"), if I press "v", the Flash player doesn't react, but the Flash editor switches to the selection tool (keyboard shortcut "v"). How do I fix this? Here's the code I used:
function reportKeyDown(event:KeyboardEvent):void { trace("Key Pressed") ;[code].........
I have a swf that is pretty complicated, you can interact with the page and go to different keyframes and it stops and/or starts depending on buttons, but I want to put it in a fla or something so I can put other swfs next to it and build it up and put several of them together as one.
I don't care about making it too complicated, I just want one interactive swf to go to the next compiled swf when that movie ends, but when I try importing it or loading it it just runs straight through without stopping or paying any attention to the scripting.
I am trying to more between frames using the data returned from a node n_EventID in an xml, when the node returns "1408" I want to move to frame 1 but if it returns anything else I want to move to frame 2. The part where the code moves to frame 2 seems to work perfectly but I can't seem to move to frame 1 when "1408" is returned.
xmlResultFinish = new XML(); xmlResultFinish.ignoreWhite = true xmlResultFinish.onLoad = loadXmlResultFinish;
I'm having a problem, where random IE's are not able to display my .swf file. All the IE's are IE8 with the latest flash pluggins and all security's are set at Medium, however some IE's get just a grey box and other's get the full flash file. What's going on? It works fine in Safari and Firefox of course, but why so much difficulty with AS3 Flash9 in IE? here is a link to the site, and it's the big image changer at the bottom of the front page.
But my proublem is that I have a flash presentation.The defalt for moving the slide screens back and forth are left and right arrows.It works fine when tested or even the .swf fileBut then the left and right buttons don't respond when I go to fullscreen.
Is it common for AS3 apps to not work in IE? Is there a way to make them work? I have a movie clip in my library linked to a custom class Main and I have nothing on stage. Just one frame. Everything is built inside that movie clip. I add that movie clip to stage through a document class and everything works perfectly in Firefox and Chrome but when I open it in IE, it's just a blank page.
i followed the instructions oh how to make a centered pop up window here :i'm using a mac..nd it works in Safari... but when i try to use explore to open it, the pop up window doesn't come up...why is that.......? did i do something wrong?here is my website:and please click on 'message' to see for yourself.