ActionScript 3.0 :: Capturing Keyboard Input For Specific Key Combination's?
Jun 15, 2010
capturing any of the keyboard combinations below in the Flash Player. I am building this as a stand alone .swf file, so there won't be any conflicts with a internet browser, though my concern is reserved operating system shortcut keys.
F3
Press
Alt + X
Alt + X + .
[code]....
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Jun 2, 2011
I an trying to capture keyboard and mouse events for square area on my UI, represented by Sprite. The mouse capture works, the keyboard capture doesn't work at all:
[code]...
I never see reportKeyDown executed, even though Sprite object has a focus.
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Feb 4, 2009
Im in the very start of trying to make a little game. he problem is when you hold down the up arrow(speed) + left arrow(left turn) + space bar(brake). But the same combination, just changing the left turn with a right turn(right arrow), that works. he code is boat badly written and partly in Norwegian, sorry, but here it is:
Code:
package {
import flash.display.*;
[code].....
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Nov 23, 2011
I am looking for a solution in Flex where I can capture a combination of keyboard inputs such as: [CTRL] + A + B
That is, pressing the CTRL key and the user presses two keys (instead of the usual one).
I can capture the event when somebody keys: [CTRL] + A with the following code:
if (event.ctrlKey && event.keyCode == 65)
How would I capture an additional key so that the event is captured when somebody presses CTRL, A and B?
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Aug 19, 2009
I came across this annoying bug in Linux.
consider this code as timeline code:
ActionScript Code:
import flash.utils.getTimer;
import flash.events.KeyboardEvent;
[Code]...
(haven't tested in Mac, I deleted my mac vm as it wasn't accurate)
What is going on is that just after a KEY_DOWN event, a KEY_UP event fires, even though you didn't release the key.
Now as for where this bug is located, I'm not sure. It could be with how flash integrates into the already present keyboard interface of the OS, or it could be the OS's keyboard interface itself.
But see either way, it's something I can't control. I can't change flash player, nor can I change the keyboard interface of the OS (well I can, but what about other users with Linux?).
So what I need is a way around this. To side step this key up event when the key up didn't actually occur. Because this is causing some majour issues with my KeyboardController class.
[edit]
furthermore it makes me wonder what might be going on in Solaris.
I think I'll reinstate my vm's of Solaris and Mac OSX and see.
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Jun 16, 2011
Is it Possible To Capture KeyBoard Or mouse events When Clicked on desktop or anywhere outside the application screen using AIR or JAVA
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Jan 30, 2009
I'm trying to capture keyboard events with the following code. I'm testing in an external popup flash player in FlashDevelop and it ain't tracing anything. I reckon it might be something to do with keyboard shortcuts in the flash player.
But I can't find where to disable them?
ActionScript Code:
package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;
[Code]....
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Apr 3, 2012
This question was posted in response to the following article:[URL]
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Jan 23, 2011
I'm sure it's easy to do, but I just cannot figure it out. I've created a timer but want to let the user set default values to start at so they don't have to modify the start time each time the program starts.I was able to create a text box but it is un-editable in the actual program. It displays '00' nicely but it's useless. I haven't even gotten to the point where the data is pulled and stored.
ActionScript Code:
var timerHrs1:TextField = new TextField();
timerHrs1.type = TextFieldType.INPUT;
[code]......
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Nov 14, 2008
I've written a function that restricts user input to just numbers (0-9,.) and stores the input in the associative array, userInput[]. It works but seems inefficient looping through the entire input text string to scrub out invalid characters. Anyone have suggestions for a more efficient approach? Note that a working solution must correctly process mouse or cursor key movements/edits within the input box.
Also, you can see I'm using the KeyboardEvent.KEY_UP event to trigger the processing. The docs seem to indicate TextEvent.TEXT_INPUT is really the proper event for this purpose. I started with TextEvent.TEXT_INPUT but found the event is triggered before the last key pressed is actually added to the instance. The result is that the function was always one characterbehind. Is there an easy way to get the current text in the input box, including the last key pressed, when processing TextEvent.TEXT_INPUT?
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Oct 24, 2005
I'm using a UK keyboard (where the " and @ signs are switched) and firefox to access my flash movie and when I press the @ sign on the keyboard, it will input a " sign.
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Jan 8, 2009
i have created a game that uses keyboard input,the code below doesnt seem to work when i use keyboard letter such as 'a' or 'k' yet will work if i try '1'when i am in flash and press the letter keys they are still accessing the flash program and not the swf as i can see different things in flash being highlighted behind the swf.so what i think i need is a way to make it so that the keyboard letters are activated in the swf any help?[code]
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Sep 25, 2009
I have an odd one;If I run my app in FF, then @ is given by Shift+2 (as per US keyboard layout).If I run my app in IE, then @ is given by Shift+' (as per UK keyboard layout).My keyboard is set to UK layout.
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Nov 26, 2003
Me and some friends here at school (hyper island) has got an assignment to make a flashgame.Now we have some problems. We want to assign a button on the keyboard to a specific player. Something like this "Player 1 choose your button" and so on.
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Mar 28, 2009
I am new to Flash and this forum, so please excuse what will hopefully be a simple question.I am using Flash to build an interactive video kiosk for a museum that will be playing on a MacMini. it possible to create buttons or "scripts" that can be controlled with keystrokes? For example when you press "K" an embedded video will start playing. Or if you press "D", you could go back to the main menu? I am trying to make it so you can interact with flash via push-buttons, as opposed to moving a cursor over virtual buttons. Is this possible? would normally do this in DVD Studio Pro, but the sheer number of videos will not work in a single DVD project, so Flash is the only option I can think of. As a DVD it works great because I can use the arrow keys to navigate, and the enter key to choose a selection.
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Jan 20, 2009
I want the user to be able to press and hold the arrow keysto move an object around the stage. When the button is pressed, theobject moves once, pauses for a second, and then continues moving.How do I get rid of this pause?Here's part of the code I used:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{
[code]......
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Feb 18, 2011
I have in a previous project published a game as a standalone app and run it full screen. It would allow users to put their info in for high scores.
Now i am working on another game that will be published as a standalone app. It will need to be full screen and have an entry form at the end for high scores. It does not seem to allow the keyboard to enter text in an input box. Is this true?
Note, this is not an swf played through a browser, but an actual .exe generated from Flash CS5. If this is true, is there a workaround. I need if full screen with keyboard input.
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Mar 9, 2010
Since flash doesn't allow keyboard input while in fullscreen mode I'm wondering if there is a workaround to that?
I have a flash that is going to run fullscreen in a browser and needs different kinds of keyboard input. I have read something about AIR, but I don't fully understand it and would like another way if thats even possible.
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May 4, 2008
Says this is only possible in AIR in the livedocs - anyone know if there is a workaround for Flash? Using Javascript perhaps?
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Jun 6, 2010
I cannot get it to use my KeyboardEvent listener. I did find another post very similar however the fixes didn't work for me, or I am implementing them wrong. My code is as follows:
[Code]...
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Oct 11, 2011
I want to monitor each charachter in a text box when a user inputs, eg. there name. If they type John, I want an image to dislplay J . o . h. n under the text box. I cannot seem to figure out how to monitor each letter individually. I could only get it working if i use seperate input boxes, so a input box for j, o, h & n as an example.Could someone point me in the right direrection. Here is the code Im trying to use at the moment.
Code:
////////////////111111////////////////////
firstname.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed);
[code].....
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Apr 20, 2009
I discovered when a swf is fullscreen all keyboard entry is disabled for security reasons. Anyone know of a workaround so my clients can use the "gotoScreen" function?
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Apr 6, 2009
I wanted to know how can I make my on screen keyboard type in to a text box. I want my keyboard which I have designed , when a letter is clicked I want it to display the letter in the text box. Note this is not a full keyboad its only the letter. Image attached of the keyboard and text box.
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Nov 20, 2010
can't figure out why the keyboard input isn't working. I got this warning, but I always get that warning and it always works. The warning says:Warning: 1090: Migration issue: The onKeyDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'keyDown', callback_handler).
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Aug 1, 2011
there's any way to disabling keyboard input? i am working in a kiosk and i need to enable or disable the inputs from keyboard in some points of the application.
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Jan 5, 2009
I'm going true the AS Programming 3 manual and the [URL] example doesn't work. The authoring environment gets the focus. You can tel because you see the toolbar changing the selected tool as
you type the corresponding letter.
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Oct 18, 2010
I know that adobe has blocked the keyboard input in fullscreen mode. But, is there any other way to implement that.
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Aug 1, 2011
I have some AS2 code for responding to keyboard input - it was great because it added friction, thrust, gravity etc... ie: it made the movements very real and added playability which is key in engaging players. On passing it into classes for OOP I don't seem to have got it right. maybe somebody knows a nice tutorial for the same.It was Emanuel Feronato's tut in AS2
RocketMainDocClass
package import flash.display.MovieClip; import flash.events.*; import flash.ui.Keyboard; public class RocketMainDocClass extends MovieClip{
[code].....
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Oct 9, 2009
Is there some other simple method to redirect mouse/keyboard input from one object to an object behind it. I have used mouseEnabled = false where the object in front is only a UIComponent and it works. However mouseEnabled,mouseChildren=false is not working for an SWFLoader.
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Sep 22, 2009
found only one thing that seemed to be on the lines of what I am having issues with:
stage.focus = this;
My problem: The the flash app I am working on, some of the controls are done with the keyboard. At certain points, you need to click on an on screen button to continue. When I do this, it seems the focus is lost from where it was, and I can no long use keyboard actions (such as the spacebar KeyboardEvent that works prior to clicking the mouse)
I will admit that I am a newcomer to Flash (only played with it for about a month now), and I don't know much about the focus stuff. Basically, I want to know how to set the focus back to where it was after the buttons are clicked.
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