ActionScript 3.0 :: Keyboard Input Pause?

Jan 20, 2009

I want the user to be able to press and hold the arrow keysto move an object around the stage. When the button is pressed, theobject moves once, pauses for a second, and then continues moving.How do I get rid of this pause?Here's part of the code I used:

stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{

[code]......

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I have in a previous project published a game as a standalone app and run it full screen. It would allow users to put their info in for high scores.
 
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Since flash doesn't allow keyboard input while in fullscreen mode I'm wondering if there is a workaround to that?

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[Code]...

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Code:
////////////////111111////////////////////
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[code].....

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can't figure out why the keyboard input isn't working. I got this warning, but I always get that warning and it always works. The warning says:Warning: 1090: Migration issue: The onKeyDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'keyDown', callback_handler).

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RocketMainDocClass
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[code].....

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[code]...

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found only one thing that seemed to be on the lines of what I am having issues with:

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HTML Code:
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[Code].....

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I basically am creating a video where the intro video plays through then the user is prompted with 3 choices to select which video will play next I am using keyboard input to make the selection. I have the keyboard input capturing working, pretty basic, but I am having trouble getting it to switch to say scene 2 (where I have another video)

[Code]...

And I get a compiler error stating "Scene 1, Layer 'content', Frame 1, Line 11 1120: Access of undefined property event. No other errors come up

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