Flex :: Redirect Mouse/keyboard Input?

Oct 9, 2009

Is there some other simple method to redirect mouse/keyboard input from one object to an object behind it. I have used mouseEnabled = false where the object in front is only a UIComponent and it works. However mouseEnabled,mouseChildren=false is not working for an SWFLoader.

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Flash :: Flex - Click Event - Objects On Stage To Be Listen To Mouse And Keyboard Input

Oct 19, 2010

If I plan to implement 100 objects on stage to be listen to mouse and keyboard input, is using "function" call responsive enough? How good does eventlistner work?

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ActionScript 3.0 :: Keyboard And Mouse Input Does Not Trigger The Appropriate Functions?

May 25, 2011

After about a week of arduous debugging and restructuring I've finally got my game engine to compile and run without any errors or wierd output. However, my control code, which I've moved almost untouched into it's own class, is failing to function due to events not triggering. It can be found at the bottom of this post, but I had to delete the contents of a few functions to make it fit in the char limit. The functions that are empty, aren't like that in the actual code, they didn't seem relevant to the problem.The important part to note in it is my block of addEventListener lines, flanked on either side by a trace message. Both of those traces fire successfully, so that would seem to indicate that the event listeners are being added fine.

The problem is that no events fire. At all. None of them. Keyboard and mouse input does not trigger the appropriate functions, I've tried traces just inside each of them, and they are never triggered.ctually, one event does fire correctly. The one that runs every frame. That goes perfectly, but the others do not.Is there any obvious flaw in my code that could cause it? Other than this, the entire application runs perfectly, without a single compile error and nothing in the output box except my traces.

Code:
package {
import flash.events.*;

[code].....

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ActionScript 3.0 :: Keyboard Input Won't Work Until Mouse Button Is Pressed?

Feb 3, 2011

I can't figure out, the Keyboard Input won't work until Mouse Button is pressed. Here's the code to the class I'm having trouble with. If anyone can see what's causing the trouble that would be great.

package
{
// Import necessary classes from the flash libraries
import flash.display.Sprite;

[Code]....

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Flex :: Keyboard - Flex Air Receive Input When Unfocused?

May 12, 2011

I am trying to find out how to continue to receive keyboard input to my app when the app is not focused. For example, if I dock my app to the system tray, is there a way to continue to receive keyboard input to be fed to the app?

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Flex :: Replace User's Keyboard Input With Another String In Adobe AIR + Application?

Feb 1, 2010

One of our application is implemented in flex and adobe air. We want to have the user press combination of keys, say 'ABC', and have the keyboard return a different character, 'FOG', to whatever app is in focus. This should work even if app has no focus.

Will it possible in Adobe Air/Flex? If yes, provide me some examples?

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Flex :: Get Mouse And Keyboard Events, Masked By PopUpManager

Jul 29, 2011

I am implementing an application timeout feature (flex4). What I am finding is that mouse and keyboard events, which I have listened to with :

FlexGlobals.topLevelApplication.addEventListener(MouseEvent.MOUSE_MOVE, resetLastActivity);
FlexGlobals.topLevelApplication.addEventListener(KeyboardEvent.KEY_DOWN, resetLastActivity);

are being masked by the existence of any popup windows. The code is in a component, in the constructor. The component is added to the main application in the block.

How can I get these system generated events to not get stopped by PopUpManager display objects?

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Flash :: Make Flex Only Consume Mouse Scroll And Keyboard Events?

Feb 5, 2011

This one's been irking me for a while. When I'm using the mouse scroll wheel to scroll up and down in a webpage, and a flash movie comes into the path of the cursor, the scroll wheel stops working. Also, when a flash movie has focus, you can't use browser shortcuts like Ctrl + L or Ctrl + R.

I'm writing a flex application now and I'd like to find a solution, so that at least my users aren't plagued by this inconsistency of the user interface behavior.

I should think there would be a way to tell flash to propagate such events as the mouse scroll wheel and keyboard input back up to the browser unless they occur in an element for which they are useful, like in a flex textarea. I can't find any solutions out there though, nor even anyone talking about it.

Specifically, how can I make it so that:

When the user is scrolling with the mouse, the browser scrolls unless the mouse is over a flex container with scrollbar, or another component that wants to scroll.When the user presses a button or combination of buttons on the keyboard, it will be propagated to the browser unless there is an active keyboard listener, or the cursor is in a text field, etc.

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Flex :: "Globals.topLevelApplication.addEventListener" Can't Catch Keyboard Input On PopUp?

Mar 2, 2011

Suppose I have an application and a global event listener in it. Should the key events, who are fired in the PopUp, be caught by that listener? Or maybe popups are not placed in that hierarchy?Here's simplified test-code for you to understand what I'm talking about:

<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="init()">
<mx:Script><![CDATA[
private function init():void {

[code].....

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Flex :: SpriteVisualElement Can't Take Mouse Input

Feb 3, 2012

I'm trying to use one great example of using SpriteVisualElement for item renderers from here:

The issue i have is it's impossible to detect the mouse click event when click points to the area of the renderer which doesn't have any child components. For example: if I click on the textfield, then it works and i see the mouse even dispatched. If I click on an empty spot on the renderer then no mouse event is dispatched. I've tried mouseEnabled=true (which is true by default any way) with no luck. I see from the Flex doc:

the click event is inherited from InteractiveObject. So maybe this has something to do with the focus (see the tread at the and of the page). Looking for an explanation why InteractiveObject behaves that way.

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ActionScript 2.0 :: Auto-Redirect Timer With Mouse Interrupt?

Jan 28, 2009

Does someone know a script to redirect to a different swf from another one after a certain amount of time without action?

The setting is: overview.swf links 1.swf until 13.swf via LoadMovieNum(link, 0). After 5 minutes without click (the applications runs on a touch screen). I'd like to redirect to 1.swf from whereever the user went inthe meantime. It's no big deal putting a script into each of the files.

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ActionScript 3.0 :: Redirect To Html Page On Mouse Click

Jun 17, 2010

I have created a map using flash and I converted each region from the map into a symbol.Also I implemented on flash level the up, over and down "events" for each region in part.After that, I try to implement the event for "hit" (I guess that it is similar with onClick event).The thing what I want to happen is to redirect me at specific page of that region.How can I implement the click method on a part of whole image?

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Android :: Flex Mobile Project: Numeric Keyboard - Not A Full Keyboard

Jul 26, 2011

How do? Edit the field with numeric keypad, not a full keyboard my code: <s:TextInput text="{TransactionObject.cartao}" id="item" restrict="0123456789" /> app for Android and playbook

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Input Box Using US Keyboard Settings?

Oct 24, 2005

I'm using a UK keyboard (where the " and @ signs are switched) and firefox to access my flash movie and when I press the @ sign on the keyboard, it will input a " sign.

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IDE :: Keyboard Input For Game

Jan 8, 2009

i have created a game that uses keyboard input,the code below doesnt seem to work when i use keyboard letter such as 'a' or 'k' yet will work if i try '1'when i am in flash and press the letter keys they are still accessing the flash program and not the swf as i can see different things in flash being highlighted behind the swf.so what i think i need is a way to make it so that the keyboard letters are activated in the swf any help?[code]

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Button Selection Via Keyboard Input?

Mar 28, 2009

I am new to Flash and this forum, so please excuse what will hopefully be a simple question.I am using Flash to build an interactive video kiosk for a museum that will be playing on a MacMini. it possible to create buttons or "scripts" that can be controlled with keystrokes? For example when you press "K" an embedded video will start playing. Or if you press "D", you could go back to the main menu? I am trying to make it so you can interact with flash via push-buttons, as opposed to moving a cursor over virtual buttons. Is this possible? would normally do this in DVD Studio Pro, but the sheer number of videos will not work in a single DVD project, so Flash is the only option I can think of. As a DVD it works great because I can use the arrow keys to navigate, and the enter key to choose a selection.

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ActionScript 3.0 :: Keyboard Input Pause?

Jan 20, 2009

I want the user to be able to press and hold the arrow keysto move an object around the stage. When the button is pressed, theobject moves once, pauses for a second, and then continues moving.How do I get rid of this pause?Here's part of the code I used:

stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{

[code]......

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ActionScript 3.0 :: Stand Alone App From CS5 And Keyboard Input?

Feb 18, 2011

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Now i am working on another game that will be published as a standalone app. It will need to be full screen and have an entry form at the end for high scores. It does not seem to allow the keyboard to enter text in an input box. Is this true?
 
Note, this is not an swf played through a browser, but an actual .exe generated from Flash CS5. If this is true, is there a workaround. I need if full screen with keyboard input.

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Actionscript 3 :: Get Fullscreen And Keyboard Input?

Mar 9, 2010

Since flash doesn't allow keyboard input while in fullscreen mode I'm wondering if there is a workaround to that?

I have a flash that is going to run fullscreen in a browser and needs different kinds of keyboard input. I have read something about AIR, but I don't fully understand it and would like another way if thats even possible.

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ActionScript 3.0 :: Fullscreen With Keyboard Input?

May 4, 2008

Says this is only possible in AIR in the livedocs - anyone know if there is a workaround for Flash? Using Javascript perhaps?

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ActionScript 3.0 :: Cannot Capture Keyboard Input

Jun 6, 2010

I cannot get it to use my KeyboardEvent listener. I did find another post very similar however the fixes didn't work for me, or I am implementing them wrong. My code is as follows:

[Code]...

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ActionScript 3.0 :: Keyboard Listener & Input Box?

Oct 11, 2011

I want to monitor each charachter in a text box when a user inputs, eg. there name. If they type John, I want an image to dislplay J . o . h. n under the text box. I cannot seem to figure out how to monitor each letter individually. I could only get it working if i use seperate input boxes, so a input box for j, o, h & n as an example.Could someone point me in the right direrection. Here is the code Im trying to use at the moment.

Code:
////////////////111111////////////////////
firstname.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed);

[code].....

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Actionscript 3.0 :: Keyboard Input In Fullscreen?

Apr 20, 2009

I discovered when a swf is fullscreen all keyboard entry is disabled for security reasons. Anyone know of a workaround so my clients can use the "gotoScreen" function?

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IDE :: Flash On Screen Keyboard Input?

Apr 6, 2009

I wanted to know how can I make my on screen keyboard type in to a text box. I want my keyboard which I have designed , when a letter is clicked I want it to display the letter in the text box. Note this is not a full keyboad its only the letter. Image attached of the keyboard and text box.

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ActionScript 3.0 :: Keyboard Input Not Working?

Nov 20, 2010

can't figure out why the keyboard input isn't working. I got this warning, but I always get that warning and it always works. The warning says:Warning: 1090: Migration issue: The onKeyDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'keyDown', callback_handler).

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ActionScript 3.0 :: Way To Disable Keyboard Input?

Aug 1, 2011

there's any way to disabling keyboard input? i am working in a kiosk and i need to enable or disable the inputs from keyboard in some points of the application.

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ActionScript 3.0 :: Stage Does Not Receive Keyboard Input

Jan 5, 2009

I'm going true the AS Programming 3 manual and the [URL] example doesn't work. The authoring environment gets the focus. You can tel because you see the toolbar changing the selected tool as
you type the corresponding letter.

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ActionScript 3.0 :: Keyboard Input In Fullscreen Mode?

Oct 18, 2010

I know that adobe has blocked the keyboard input in fullscreen mode. But, is there any other way to implement that.

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ActionScript 3.0 :: Class To Control Keyboard Input For An Mc?

Aug 1, 2011

I have some AS2 code for responding to keyboard input - it was great because it added friction, thrust, gravity etc... ie: it made the movements very real and added playability which is key in engaging players. On passing it into classes for OOP I don't seem to have got it right. maybe somebody knows a nice tutorial for the same.It was Emanuel Feronato's tut in AS2

RocketMainDocClass
package import flash.display.MovieClip; import flash.events.*;  import flash.ui.Keyboard; public class RocketMainDocClass extends MovieClip{

[code].....

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Flash - Capturing Keyboard Input For Sprite?

Jun 2, 2011

I an trying to capture keyboard and mouse events for square area on my UI, represented by Sprite. The mouse capture works, the keyboard capture doesn't work at all:

[code]...

I never see reportKeyDown executed, even though Sprite object has a focus.

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