ActionScript 3.0 :: Class To Control Keyboard Input For An Mc?
Aug 1, 2011
I have some AS2 code for responding to keyboard input - it was great because it added friction, thrust, gravity etc... ie: it made the movements very real and added playability which is key in engaging players. On passing it into classes for OOP I don't seem to have got it right. maybe somebody knows a nice tutorial for the same.It was Emanuel Feronato's tut in AS2
RocketMainDocClass
package import flash.display.MovieClip; import flash.events.*; import flash.ui.Keyboard; public class RocketMainDocClass extends MovieClip{
[code].....
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Nov 7, 2009
I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.
[Code]...
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May 18, 2010
I am creating a text input control on top of the native TextField class. I am trying to make the input text field itself behave in such a way that hitting Enter when focused and typing, instead of adding a line feed, produces a kind of "submit" event from my control, clearing the "submitted" text input. The described above works quite well. My problem is that I currently rob the users of my control the simple line-feeding ability - instead of a line-feed, a "submit" event is dispatched.
Obviously my control is designed for sending text rapidly, but it is also multiline so I want people to also be able to insert newlines. Think of this as a chat text input control. What I thought about is, somehow capture Shift+Enter and make it behave as Enter usually does. This has proven to be absolutely impossible, and I know a thing or two about Flash Player.
Part of the problem is, Shift+Enter by default does not itself produce a newline (even though pretty much everything else that types in any OS, does) and I cannot patch the event - f.e. by setting 'shiftKey' property to false at capture phase so that the event moves on as if Enter was pressed instead. How to do this, sort of replicating a TextField entirely down to a caret and all?
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Mar 19, 2012
I have the following Application tag code in my widget:
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
xmlns:local="*"
width="100%" height="100%" minWidth="200" minHeight="200" layout="absolute"
creationComplete="init()"
defaultButton="{Send_btn}">
[Code]...
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Oct 24, 2005
I'm using a UK keyboard (where the " and @ signs are switched) and firefox to access my flash movie and when I press the @ sign on the keyboard, it will input a " sign.
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Jan 8, 2009
i have created a game that uses keyboard input,the code below doesnt seem to work when i use keyboard letter such as 'a' or 'k' yet will work if i try '1'when i am in flash and press the letter keys they are still accessing the flash program and not the swf as i can see different things in flash being highlighted behind the swf.so what i think i need is a way to make it so that the keyboard letters are activated in the swf any help?[code]
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Jul 12, 2010
is the following scripts correct to stop animation by pressing "Space Bar" if the animation is playing. And to play the animation again if the animation is paused. Is there any additional criteria need to be added to make it more solid.
keyListener = new Object();var isStopped : Boolean = false;keyListener.onKeyDown = [code]....
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Mar 28, 2009
I am new to Flash and this forum, so please excuse what will hopefully be a simple question.I am using Flash to build an interactive video kiosk for a museum that will be playing on a MacMini. it possible to create buttons or "scripts" that can be controlled with keystrokes? For example when you press "K" an embedded video will start playing. Or if you press "D", you could go back to the main menu? I am trying to make it so you can interact with flash via push-buttons, as opposed to moving a cursor over virtual buttons. Is this possible? would normally do this in DVD Studio Pro, but the sheer number of videos will not work in a single DVD project, so Flash is the only option I can think of. As a DVD it works great because I can use the arrow keys to navigate, and the enter key to choose a selection.
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Jan 20, 2009
I want the user to be able to press and hold the arrow keysto move an object around the stage. When the button is pressed, theobject moves once, pauses for a second, and then continues moving.How do I get rid of this pause?Here's part of the code I used:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{
[code]......
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Feb 18, 2011
I have in a previous project published a game as a standalone app and run it full screen. It would allow users to put their info in for high scores.
Now i am working on another game that will be published as a standalone app. It will need to be full screen and have an entry form at the end for high scores. It does not seem to allow the keyboard to enter text in an input box. Is this true?
Note, this is not an swf played through a browser, but an actual .exe generated from Flash CS5. If this is true, is there a workaround. I need if full screen with keyboard input.
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Mar 9, 2010
Since flash doesn't allow keyboard input while in fullscreen mode I'm wondering if there is a workaround to that?
I have a flash that is going to run fullscreen in a browser and needs different kinds of keyboard input. I have read something about AIR, but I don't fully understand it and would like another way if thats even possible.
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May 4, 2008
Says this is only possible in AIR in the livedocs - anyone know if there is a workaround for Flash? Using Javascript perhaps?
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Jun 6, 2010
I cannot get it to use my KeyboardEvent listener. I did find another post very similar however the fixes didn't work for me, or I am implementing them wrong. My code is as follows:
[Code]...
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Oct 11, 2011
I want to monitor each charachter in a text box when a user inputs, eg. there name. If they type John, I want an image to dislplay J . o . h. n under the text box. I cannot seem to figure out how to monitor each letter individually. I could only get it working if i use seperate input boxes, so a input box for j, o, h & n as an example.Could someone point me in the right direrection. Here is the code Im trying to use at the moment.
Code:
////////////////111111////////////////////
firstname.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed);
[code].....
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Apr 20, 2009
I discovered when a swf is fullscreen all keyboard entry is disabled for security reasons. Anyone know of a workaround so my clients can use the "gotoScreen" function?
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Apr 6, 2009
I wanted to know how can I make my on screen keyboard type in to a text box. I want my keyboard which I have designed , when a letter is clicked I want it to display the letter in the text box. Note this is not a full keyboad its only the letter. Image attached of the keyboard and text box.
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Nov 20, 2010
can't figure out why the keyboard input isn't working. I got this warning, but I always get that warning and it always works. The warning says:Warning: 1090: Migration issue: The onKeyDown event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'keyDown', callback_handler).
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Aug 1, 2011
there's any way to disabling keyboard input? i am working in a kiosk and i need to enable or disable the inputs from keyboard in some points of the application.
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Dec 22, 2008
I am creating a game where the user can control the character either by left or right keyboard buttons or by clicking on a left of right movielcip buttons. Currently, I can control the character using the keyboard but I cannot figure out how to add the MC button control. Here is my current code attached to the character_mc:
onClipEvent (enterFrame) {
if (_root.background_mc._x<=-3620) {
_root.background_mc._x = -3620;
[Code].....
Can I add another listener for either movieclip button (left_btn_mc, right_btn_mc) to the above code, or do I need to add the code to the each movieclip button?
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Sep 4, 2010
What im trying to do is create 8 button in flash using as2 to control certain keys on the keyboard. When i click a button ive created in flash i want it to trigger a key eg. "a"
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Dec 2, 2010
Working on my first complex game, and I'm not sure how to best approach this problem. I've got a submarine whose motion is controlled by the four arrow keys and which launches torpedoes via the space bar. After the sub shoots, I want the torpedo to be steerable with two other keys (probably Z for left and X for right), and at the same time, have arrow keys continue to control the ship.
First question, is this possible? I'm assuming I'll have to switch focus back and forth via code.
Second, what the best approach to setting this up? Attach listeners to the stage or to each object? If I chose the former, could i avoid focus issues by detecting which key was pressed and then manipulating the appropriate object?
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Jul 12, 2005
I'm trying to create an input field where a user types a word and if correct, the movie progresses to the next frame (I just can't don't know how). More importantly, I wondered if there was a way to substitute clicking on a button with hitting a key on the keyboard? So instead of using a "submit" button to check the field's value... the user can just hit the "enter" or "return" button and the "if" and "gotoandplay" actions will occur.
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May 27, 2009
OK, so im trying to make a seemingly simple as3 project where I instantiate a movieclip from the library, and then move it using keyboard controls. I got it working fine using ye olde as2 method (all the code on the timeline of the .fla), but i cant get it to work using the as3 .as file method (if that's the right description).
[Code]...
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Jan 5, 2009
I'm going true the AS Programming 3 manual and the [URL] example doesn't work. The authoring environment gets the focus. You can tel because you see the toolbar changing the selected tool as
you type the corresponding letter.
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Oct 18, 2010
I know that adobe has blocked the keyboard input in fullscreen mode. But, is there any other way to implement that.
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Oct 9, 2009
Is there some other simple method to redirect mouse/keyboard input from one object to an object behind it. I have used mouseEnabled = false where the object in front is only a UIComponent and it works. However mouseEnabled,mouseChildren=false is not working for an SWFLoader.
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Jun 2, 2011
I an trying to capture keyboard and mouse events for square area on my UI, represented by Sprite. The mouse capture works, the keyboard capture doesn't work at all:
[code]...
I never see reportKeyDown executed, even though Sprite object has a focus.
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Sep 22, 2009
found only one thing that seemed to be on the lines of what I am having issues with:
stage.focus = this;
My problem: The the flash app I am working on, some of the controls are done with the keyboard. At certain points, you need to click on an on screen button to continue. When I do this, it seems the focus is lost from where it was, and I can no long use keyboard actions (such as the spacebar KeyboardEvent that works prior to clicking the mouse)
I will admit that I am a newcomer to Flash (only played with it for about a month now), and I don't know much about the focus stuff. Basically, I want to know how to set the focus back to where it was after the buttons are clicked.
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Sep 30, 2009
I know i've seen something about this before many times on the web, but i just cant seem to find it right now when i need it.[code]...
What is the code that will make it so there is no pause and it continuously spams the hello from the second the key is pressed until it is up?
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Mar 3, 2010
i'm facing a weird problem with the following flex application (something very simple, couldn't be more):
HTML Code:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:TextInput/>
[Code].....
I tried these browsers on Mac: Safari, Firefox, Omniweb, Opera. And it works like a charm for them. The bug is only on Google Chrome Mac.
I also tried on Windows with IE6, IE7, Firefox, Opera, Google Chrome. No bug either for them on Windows.
I've read on the Internet other people on Linux have the same bug sometimes (again, it's just for a couple of browsers and never all the browsers on their platform). I hope I don't have to tell my users to trick with their OS configuration. It's our job to make our apps to fit the visitor, not theirs!
A special configuration to do (compatibility mode with older Flash version 8, 9, something like that?)...
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