ActionScript 3.0 :: Keyboard Input Won't Work Until Mouse Button Is Pressed?
Feb 3, 2011
I can't figure out, the Keyboard Input won't work until Mouse Button is pressed. Here's the code to the class I'm having trouble with. If anyone can see what's causing the trouble that would be great.
package
{
// Import necessary classes from the flash libraries
import flash.display.Sprite;
[Code]....
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Jul 26, 2006
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
Code:
randommultiquiz.onPress = randommultiquizOnPress;
function randommultiquizOnPress() {
_root.attachMovie("connect", "newconnect", 200);
newconnect._x = 0;
[code]....
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May 11, 2011
how do I check for no keyboard pressed for 10secs?
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Oct 9, 2009
Is there some other simple method to redirect mouse/keyboard input from one object to an object behind it. I have used mouseEnabled = false where the object in front is only a UIComponent and it works. However mouseEnabled,mouseChildren=false is not working for an SWFLoader.
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Oct 24, 2011
i have a tlf text input in stage,i want dispatch ahndler for this object when enter key in press, but i can't do this
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.display.Sprite;
tlf.addEventListener(KeyboardEvent.KEY_DOWN,handler);
function handler(event:KeyboardEvent)
[Code]...
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May 25, 2011
After about a week of arduous debugging and restructuring I've finally got my game engine to compile and run without any errors or wierd output. However, my control code, which I've moved almost untouched into it's own class, is failing to function due to events not triggering. It can be found at the bottom of this post, but I had to delete the contents of a few functions to make it fit in the char limit. The functions that are empty, aren't like that in the actual code, they didn't seem relevant to the problem.The important part to note in it is my block of addEventListener lines, flanked on either side by a trace message. Both of those traces fire successfully, so that would seem to indicate that the event listeners are being added fine.
The problem is that no events fire. At all. None of them. Keyboard and mouse input does not trigger the appropriate functions, I've tried traces just inside each of them, and they are never triggered.ctually, one event does fire correctly. The one that runs every frame. That goes perfectly, but the others do not.Is there any obvious flaw in my code that could cause it? Other than this, the entire application runs perfectly, without a single compile error and nothing in the output box except my traces.
Code:
package {
import flash.events.*;
[code].....
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Oct 19, 2010
If I plan to implement 100 objects on stage to be listen to mouse and keyboard input, is using "function" call responsive enough? How good does eventlistner work?
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Mar 28, 2009
I am new to Flash and this forum, so please excuse what will hopefully be a simple question.I am using Flash to build an interactive video kiosk for a museum that will be playing on a MacMini. it possible to create buttons or "scripts" that can be controlled with keystrokes? For example when you press "K" an embedded video will start playing. Or if you press "D", you could go back to the main menu? I am trying to make it so you can interact with flash via push-buttons, as opposed to moving a cursor over virtual buttons. Is this possible? would normally do this in DVD Studio Pro, but the sheer number of videos will not work in a single DVD project, so Flash is the only option I can think of. As a DVD it works great because I can use the arrow keys to navigate, and the enter key to choose a selection.
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Nov 19, 2009
How can I make onRollOver work, when the left mouse button is clicked? When mouse button is released than rollOver work's, when I press and rollOver to some object it wont work.
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Mar 8, 2012
I'm listening for MOUSE_MOVE events.They are sent and received just fine unless the middle mouse button is held down. I don't get any more MOUSE_MOVE events until the middle button is released.Is this an issue with Flash, or something to do with my specific ouse/computer configuration (bluetooth Mighty Mouse on Lion)?Are there any known workarounds?Here is a sample project to demonstrate the problem.Left click and drag traces mouse move events, but middle click only shows middle mouse down and middle mouse up.
import flash.events.MouseEvent;
this.stage.addEventListener(MouseEvent.MIDDLE_MOUSE_DOWN, onMiddleMouseDown);
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
[code]....
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May 19, 2009
I'm using Flash CS3 (AS2.0) - how an I make the submit button in my movie work with the 'enter' on my keyboard?
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Jun 1, 2010
I created a button that has a movieclip in the rollover state. When you rollover the mouse, the movieclip will animate to appear as if the button will scale from a small to a large button even though it is the movieclip that is playing and not the button itself. But I also want to add a keyboard code to play the rollover instead of the mouse. I learned to write actionscript to play different scenes with the code below, but I'm not sure if I can play a button rollover with the same code.
stage.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed);
function key_pressed(event:KeyboardEvent):void {
if (event.charCode==49) {
gotoAndPlay(1,"scene");
}
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Nov 16, 2004
I have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
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Mar 1, 2011
I have a word; let's say it is "GAME". How can I check if I pressed the "G" on my keyboard?
I just can't seem to figger it out.
PS. If I want to show text on the screen, do I really have to make a new textField, or can I use something like 'echo' in PHP?
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Aug 15, 2004
I am creating a dancing game:URL...I need to disable the keyboard after each key is pressed, so if the user presses the UP key untill the character has finihsed doing the move no other key can be pressed.
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Aug 1, 2009
is it possible to do this in flash as3? when you press "A" on your keyboard , it will trace("ABC");
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Jan 6, 2011
I'm using a keyboard event to detect when a key is pressed. This is what it looks like:
Code:
private function keyPressed(event:KeyboardEvent)
{
switch(event.keyCode)
{
case Keyboard.CONTROL:
ctrlHandle=true;
[Code]...
It's worked up until now. I know that all the keys except the last one work because they carry out their function and the trace on DOWN works. However, for the last one, I've tried W and ALTERNATE (and got errors) and ESCAPE and TAB (both not doing anything, not even returning the trace).
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Jun 21, 2006
I want this code to move my map i.e map_mc when the keyboard keys are pressed. When I add it to the map_mc, I see no effect what do u think I am messing with.
Code:
on (keyPress "<Left>") {
currentX = this._x;
this._x = currentX - 2;
} on (keyPress "<Right>") {
currentX = this._x;
this._x = currentX + 2;
} on (keyPress "<Up>") {
currentY = this._y;
this._y = currentY - 2;
} on (keyPress "<Down>") {
currentY = this._y;
this._y = currentY + 2; }
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Feb 16, 2010
Im having a problem getting responsive keyboard movement. I have a key_up listener which fails to trigger when 3 keys are down. E.g. Imagine up and right keys are being pressed to move up + right. The user wants to change to moving up + left. The user presses the left key before lifting thg right key. I have a key_up listener to detect when a key is no longer being pressed. However in this scenario it fails to trigger when 3 keys are pressed. Even in this online example, there is the same problem, look how unresponsive it is when chaging from up right to up left really quickly. [URL]
[Code]...
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Dec 10, 2009
My flash piece is not responding when I mouse over it, unless I hold down the mouse button while I do it. It's as if the flash object is actively surrendering focus unless I hold down the mouse button or something.
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Jul 19, 2006
i was doing tutorial from the page [URL]
my problem is that I have in main timeline movie1, who have movie2 in side, and movie2 have movie3 inside it. in movie3 is buttons like in the tutorial. so i try to replace _root with _level2 but doesn't work on mouse button AS.
[Code]....
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Aug 23, 2009
I want to detect which keys are pressed while user input text into TextField.I tried something like
import flash.text.TextFormat;
import flash.text.TextField;
import flash.events.Event;[code].......
but this doesn't work.
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Feb 19, 2009
I got this code:
Code:
if(Key.isDown(Key.ENTER)&&_root.answer==_root.youranswer)
{
//game over code here
}
However the "youranswer" variable is represented by the value in an input textbox and when I push enter, it just blanks it out and it never matches.
If I change it from Key.ENTER to Key.SHIFT, it works.
But this game: [URL]
has it where it can detect Enter and do a check with an input text box. How does that work?
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Jul 18, 2006
I am trying to clear an input text field once reset is pressed.
I currently have
on (release) {
_root.textfield="";
}
on the reset button
and on the 1st frame of the reset button
function clearForm() {
textfield.text="";
}
Do I need both? I have tried 1 without the other and still no results.
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Oct 24, 2005
I'm using a UK keyboard (where the " and @ signs are switched) and firefox to access my flash movie and when I press the @ sign on the keyboard, it will input a " sign.
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Jan 8, 2009
i have created a game that uses keyboard input,the code below doesnt seem to work when i use keyboard letter such as 'a' or 'k' yet will work if i try '1'when i am in flash and press the letter keys they are still accessing the flash program and not the swf as i can see different things in flash being highlighted behind the swf.so what i think i need is a way to make it so that the keyboard letters are activated in the swf any help?[code]
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Jul 15, 2011
I am having a problem getting radio button data into php and I can not seem to find any answers. My project is simple I have a group of radio buttons, when one is selected and a submit button is pressed I want the data from the radio button to populate the subject line of an email and send it.I can make a form work with input fields but not with radio button data.
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Jan 20, 2009
I want the user to be able to press and hold the arrow keysto move an object around the stage. When the button is pressed, theobject moves once, pauses for a second, and then continues moving.How do I get rid of this pause?Here's part of the code I used:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{
[code]......
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Feb 18, 2011
I have in a previous project published a game as a standalone app and run it full screen. It would allow users to put their info in for high scores.
Now i am working on another game that will be published as a standalone app. It will need to be full screen and have an entry form at the end for high scores. It does not seem to allow the keyboard to enter text in an input box. Is this true?
Note, this is not an swf played through a browser, but an actual .exe generated from Flash CS5. If this is true, is there a workaround. I need if full screen with keyboard input.
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Mar 9, 2010
Since flash doesn't allow keyboard input while in fullscreen mode I'm wondering if there is a workaround to that?
I have a flash that is going to run fullscreen in a browser and needs different kinds of keyboard input. I have read something about AIR, but I don't fully understand it and would like another way if thats even possible.
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