ActionScript 2.0 :: RollOver When Mouse Button Pressed
Nov 19, 2009
How can I make onRollOver work, when the left mouse button is clicked? When mouse button is released than rollOver work's, when I press and rollOver to some object it wont work.
my interface consists of two graphical moviclips: A and B (B is a palette that contains several movieclips). it should work like this:
- click mc A to show mc B (initially hidden).
- while the mouse is still pressed, hover over the various mc:s of mc B. keep track of the mc:s i have hovered over in an array.
- when the mouse button is released, hide mc B.
so... i need to generate somekind of event (like onRollOver) while my mousebutton is pressed. however onRollOver is not fired when the mousebutton is pressed.
I want to trace a text if the mouse is pressed (MouseDown) and is it's on a movieclip (DragOver,RollOver)...can't manage to put all the 3 condition allong for the script to work...
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
I'm listening for MOUSE_MOVE events.They are sent and received just fine unless the middle mouse button is held down. I don't get any more MOUSE_MOVE events until the middle button is released.Is this an issue with Flash, or something to do with my specific ouse/computer configuration (bluetooth Mighty Mouse on Lion)?Are there any known workarounds?Here is a sample project to demonstrate the problem.Left click and drag traces mouse move events, but middle click only shows middle mouse down and middle mouse up.
I can't figure out, the Keyboard Input won't work until Mouse Button is pressed. Here's the code to the class I'm having trouble with. If anyone can see what's causing the trouble that would be great.
package { // Import necessary classes from the flash libraries import flash.display.Sprite;
I'm having a weird thing happen. I'm using the Tween class to move a child mc (slide_mc )of the button called jump_btn. slide_mc is supposed to move from left to right on rollover, then right to left upon rollout. They seem to work pretty good. The issue I'm getting is when the user is NOT over the button; you'll see the rollover tween (_jump1_twn) get triggered. Again, the mouse is not over the button and is still. How can I get this to stop happening? slide_mc then gets locked to the right until the user rolls over the button. Am I having this problem because Im using the Tween class to move objects I constucted manually?
jump_btn = mc I created manually then had exported for actionscript.slide_mc = a child mc of jump_btn (the issue is with its movement getting triggered at the wrong time)jumpFakeBtn = mc I created manually then had exported for actionscript.
I have made a couple of 'advanced rollovers' if you will, yet one thing is annoying me about them! When you roll over the button it looks great, yet as soon as your mouse goes off the hit area, it just suddenly shoots straight back to frame 1 of the movie clip , is there any way to animate a scene once the mouse has gone off the button, so it looks smooth when rolling over and when rolling off?
I've a main movie, for example, this movie has 3 buttons, in each button there's a MovieClip in the Over area, for example button1 contains a MovieClip with some animation, this clip has an Instance name clip1_mc, ok, untill this, everything it's ok, the effect it's easy to achieve, when I rollover my mouse over that button, the clip called clip1_mc starts to play, piece of cake, the problem is this, what happens if I call an extrenal .SWF, this .SWF contains a simple button, when I rollover this button I want to play my clip inside in my button in my main Movie, I cannot do this, I was trying with something like this: on (rollOver) { _parent.clip1_mc.play(); } But this is not working.
_root.fadeBox_mc.onEnterFrame = function (){ if (fade){ this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){ _root.fade = true; }
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
I created a button that has a movieclip in the rollover state. When you rollover the mouse, the movieclip will animate to appear as if the button will scale from a small to a large button even though it is the movieclip that is playing and not the button itself. But I also want to add a keyboard code to play the rollover instead of the mouse. I learned to write actionscript to play different scenes with the code below, but I'm not sure if I can play a button rollover with the same code.
stage.addEventListener(KeyboardEvent.KEY_DOWN, key_pressed); function key_pressed(event:KeyboardEvent):void { if (event.charCode==49) { gotoAndPlay(1,"scene"); }
I create a button(MC) and want to duplicate it and easily change the text inside this button... basically I have an mc that acts as a button so inside the mc I have text that I added that animates on mouse rollover. Now I duplicate this mc in the library go into the mc and want to change the text, and when I do, the text in the original button also changes. This happens because the text is a Tween so it's using the same tween from the library for the new button. Is there a quick way to avoid this? I don't see anyway other than typing in the text again in the new button and animating it again.
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
What i need is a series of pictures on a row that is mouse sensitive, if you move the mouse the gallery move in a loop, (no stop!)[code]This works but i would like to have unblur the last button pressed.I did some tries but i'm not a good programmer...URL...
I want to rollover a button and have it trigger the rollover state of another button. The buttons overlap. The one on top is transparent and smaller than the bottom button. So far I think I have the AS3 to handle the rollover of the top button, but I don't know how to trigger the other button's rollover state.
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
I made a button and want do something when mouse is press, I mean when mouse is pressed that button should do its job. When button release scale of image will increase, now, I want it to do while mouse is pressed.should I use loop or conditional statement?
Is it possible to detect when a user is clicking while simultaneously pressing a button on the keyboard? For instance, if a user presses "a" on the keyboard and then clicks on a specific movie clip, I'd like to trigger an animation.
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
I'm creating my first website. I've managed to create a homepage. On the homepage is a enter site button, which once it is pressed starts thetimeline... I have an actions/labels layer which I am writing my code in. On frame number 'one' is my code below.
stop (); enter_site_btn.addEventListener (MouseEvent.CLICK, buttonClicked) function buttonClicked (event:MouseEvent): void
I'm working for a client that wants me to create an interactive map, which I can zoom in/out, move the map around, have a minimap guide, and other goodies. I've got the bulk of it created, but I got stuck trying to create a gamepad type controller which the user can click on, and it will move the map.
What I'm trying to do is this: The gamepad graphic I created is like a typical Playstation/X-box style thumbpad controller. There are an up, down, left, and right arrows graphic which the user can click to make the map go up, down, etc. (I have created code to let the users use the keyboards, in case they don't want to use the graphics)
Is it possible to create a continous movement when the mouse is pressed, or will my poor user be stuck clicking the mouse ad-nauseum?
I m using textarea. The problem is when i try to select a text and go out of stage and leave the mouse then again move mouse on text then selection of text will move with the mouse.
Here is what causes that:click somewhere on the text and drag the mouse in order to select the text then go out of the swf leave the mouse now move mouse on textarea -> the selection of text will move with the mouse...
How to stop this behavior?I tried to implement mouseleave on stage but the problem is i m not able to detect mouseleave event when mouse is pressed and it leaves the stage.
I have 2buttons. Each have 3stages: up, over, down.I want to have 1st button to stay on its 'down state' when pressed and then you should see 2nd button 'up' stage(down stage of 1st button is the same as up stage in 2nd button).If someone hovered again you see 'over' stage of 2nd button,when will click, button move to 'up' stage of 1st button.