ActionScript 3.0 :: Checking For No Keyboard Input Or A Function Call?

Oct 27, 2009

I'm working on a game that involves some timed animations and I need to fire a kind of 'failed' event.Basically I'm moving a clip from one point to another on the stage, the user has to input a correct key combination before the endpoint. I'm capturing the inputs correctly, but I need a default procedure to fire if the player doesn't input anything at all.So I'm guessing that at the endpoint I could check if my function to capture the key inputs was actually called, and if not, call the 'failed' procedure, or if at the endpoint, no keys were pressed, do the same

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ti.border = true
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[code]....

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Actionscript 3.0 :: Keyboard Event Listener Can't Call On Function / Even Fire

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PHP Code:

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PHP Code:

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[code]......

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[Code]...

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////////////////111111////////////////////
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[code].....

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RocketMainDocClass
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[code].....

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