ActionScript 2.0 :: Assign A Button On The Keyboard To A Specific Player?
Nov 26, 2003
Me and some friends here at school (hyper island) has got an assignment to make a flashgame.Now we have some problems. We want to assign a button on the keyboard to a specific player. Something like this "Player 1 choose your button" and so on.
It's good to be around! I understand some action script and have managed to write a few codes. However, I haven't been able to write the appropriate code to add a keyboard action to a button that already has a button action. [code]...
It's good to be around! I understand some action script and have managed to write a few codes. However, I have played around with the code to add a keyboard action to a button that already has a button action. [code]...
I have a flash website that uses an XML player to play the artist's songs. The player works great. Now, I need a specific button in the flash document to call and play a specific song title from the XML list. The button I tried and that is showed in the flash code has an instance name of "santaBaby", calling a function I named "sampleSong1"Here's my XML playlist:
can i assign a keyboard eventlistener in a child swf inside of another swf? cause i know if a swf inside of swf still only have one stage. cause the parent swf just like a loader container, i want the child swf to have the keyboard event listener.
I have 4 objects in the library. I use a switch case statement to randomly generate them to the stage;[code]When the user clicks "taskMC", I want to assign behaviors according to which object. If I trace "taskMC" I get the name (object A_Graphic, object B_Graphic etc.)but I can't assign actions to them that way. How do I get object A_Graphic to do one thing, object B_Graphic another thing...?
I want to assign date to Date field that is in DD-MM-YYYY format. That is I receive String Closure_Date which contains date in DD-MM-YYYY format.
I want to assign that date to Date field like: dtCloseDate.selectedDate=new Date(Closure_Date); In this case If Closure_Date contains 16/11/2011 it takes 16 as month so it takes 12 and adds remaining 4 months and it returns 04/11/2012.
My question is how to assign date(DD-MM-YYYY) to DateField? If I use Dateformatter(DD-MM-YYYY) like dtCloseDate.selectedDate=new Date(Dateformatter.format(Closure_Date)); It Returns NaN
I have an odd one;If I run my app in FF, then @ is given by Shift+2 (as per US keyboard layout).If I run my app in IE, then @ is given by Shift+' (as per UK keyboard layout).My keyboard is set to UK layout.
capturing any of the keyboard combinations below in the Flash Player. I am building this as a stand alone .swf file, so there won't be any conflicts with a internet browser, though my concern is reserved operating system shortcut keys.
What I want is a hint how to make a specific thing happen while clicking a specific button. Like "if I click button 1, do this". Would like to use this script though I'm gonna add buttons over time and this is an easy way to have the functionality working.
Here's the code:
Attach Code
function hitButton(btn) { btn.onRollOver = function() { this.colorTo (0xC4006A);
I'll start by saying that I'm in the process of learning actionscript. That said, I'm wanting to play two videos with actionscript. I went through a tutorial and using a pre-built flash player I used the following script
[Code]....
Which worked fine. That said, that was just a test. We are wanting to use the F4 Player. I opened up the player and looked at the actionscript (which is below). I had some trouble, so I posted on here and this was my response..
Im making a game and trying to find the best keyboard keys. I mean, if u are holding down shift+d+f the final key f doesn't work bec. of keyboard buffer. etc. If someone know what kind of keys are the best match for flash 2 player game post them here please. So when like 6 keys are pressed at one time, the last keys pressed, will still work. And player won't get stuck.
Here's the current status of the game.Current keys. P1: LEFT, RIGHT, UP, DOWN + L as turbo P2: E, D, F, S + SHIFT as turbo u can try the shift+d+f combination to see what i mean. [Code]...
I noticed that in the new version of flash (CS5) that if I accidently send my program into a infinite loop spewing out the same error over and over again just clicking the 'x' on the flash file doesn't end it any more. Is there a keyboard short-cut that kills the flash file so I don't have to restart flash every time it happens?
I need to trap keyboard events. My code works OK in test mode (ctrl + enter), but not when I run the swf or projector directly on the desktop. My project is going on CD, not in a browser, and the only thing on the stage is an instance of the FLVplayback component. And while I'm at it....does anyone know the code to simulate clicking the windows Restore button? That's what the keypress is for. My client doesn't want the video running in real full-screen; they want their users to click the Maximize button, so they'll see the title bar, then press Esc to restore the window, again.
I'm trying to capture keyboard events with the following code. I'm testing in an external popup flash player in FlashDevelop and it ain't tracing anything. I reckon it might be something to do with keyboard shortcuts in the flash player.
Is there any way to create a keyboard shortcut using a the control button plus a key button. For example, if I want to print the screen, I would press control + p.
I've just finished a simple Flash 5 game in ActionScript. Everything about it works fine except when I try and turn it into a web page. After I create the page, the graphic controlled by the player no longer responds to the keyboard. Can anyone explain why this is and how I can fix it?
When I worked with Flash CS3 and CS4, you could click on an element (such as a photo or a button) and a URL field would appear within the properties pane. From there, you could assign a URL to this element. I'm trying to figure out how to do this in CS5, but I can't find any way of doing it without actions
Is there anyway to simply assign a URL to an element in CS5?
I am new commer I have 29 buttons on stage by which I have to call 29 swf externally. Can I assign action to this button in keyframe to call external loadmovieNum. I can assign directly to button but I want it by keyframe. I have tried by instance name. On release loadmovie but there is a problem.
How to assign a simple action to a button?i'm not able to find any basic action options(i saw somewhere this statement- In the Toolbox list on the left side of the panel, click the Basic Actions category to display the basic actions. )
I'm working with some XML-supplied data, with a variable number of elements. I'm using a loop to add instances of a symbol for each element via attachMovie. But something is preventing my URL action from getting properly assigned.
I just completed the carousel menu tutorials 1 and 2, and I'd like to adapt the menu for my own use. I want to have each button go to a different URL when clicked, and I've assigned a URL to each button in my XML document under the name "URLREF" (because flash would assume URL wasn't an identifier.How can I tell flash (Using CS3 and AS2) to read the URLREF values for each button, and then tell it to open those URLs in a new window when their buttons are clicked? (note - The getURL should, as far as I'm aware, be in the function "released," where my "tooltext" trace is.)Here's my actionscript: (and XML a little further down.)
import mx.utils.Delegate;
var numOfItems:Number; var radiusX:Number = 300;[code]................
I am creating a dynamic group of buttons based on a string that i pass to flash file. There is no problem creating these buttons (that I do duplicating a movieclip from my library) The question is, that i need these buttons to open another page, all buttons the same, but passing a parameter. How can i assign the action to my buttons?