I am new commer I have 29 buttons on stage by which I have to call 29 swf externally. Can I assign action to this button in keyframe to call external loadmovieNum. I can assign directly to button but I want it by keyframe. I have tried by instance name. On release loadmovie but there is a problem.
How to assign a simple action to a button?i'm not able to find any basic action options(i saw somewhere this statement- In the Toolbox list on the left side of the panel, click the Basic Actions category to display the basic actions. )
It's good to be around! I understand some action script and have managed to write a few codes. However, I haven't been able to write the appropriate code to add a keyboard action to a button that already has a button action. [code]...
It's good to be around! I understand some action script and have managed to write a few codes. However, I have played around with the code to add a keyboard action to a button that already has a button action. [code]...
I am creating a dynamic group of buttons based on a string that i pass to flash file. There is no problem creating these buttons (that I do duplicating a movieclip from my library) The question is, that i need these buttons to open another page, all buttons the same, but passing a parameter. How can i assign the action to my buttons?
I have studied Senocular tutorial at Kirupa : XML- Driven Drop Down Menu at this link an I learnt a lot. The menu1.xml has a structure like this : Code:
I have a button action not working to control another movie clip timeline. The movie clip timeline I want to control has an instance name but for some reason it's not playing. The button is on a different movie clip timeline. Both movie clips are on Scene 1. I think there is something wrong with my target path?
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
I just have a code attaching mc for create a thumbnail.I can't assign a onPress action..because when I test it ..it's seem not working.at least tell me what's wrong with this code..for load image thumnail part is okay only for assigning onpress action.[code]
i have a buttons name list1, list2, list3 .... and so on and movieclips playlist1 , playlist2 .. and so on basically what i want to do is assign same action in the buttons, the code above is what i did and it doesn't work
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
I got one movieclip with several buttons and another movieclip where i use: this.loadMovie("news1.swf"); What Id like to do is, if its possible, to do, on the main timeline, assign, to the buttons what news.swf to load into the other movieclip where i load it. So i can assign one button to load news1.swf and another load news2.swf.
I do have xml file embed in the fla. I want to click on an image and change the frame number.I want to do simple gotoAndPlay(2) function.I bought so many versions from websites ,not single of them has an example or written code for tthis in AS3.
I want to make an animation over live action footage, I've looked on the guides and the ones which explain what I need to do are for previous versions of Flash and don't work on CS5.I'm wondering how I can import a video in to Adobe Flash CS5, so that it plays in the timeline frame by frame? I dont mean putting it on one frame so it will play, but so i can edit objects over the top of the flash in each single frame.
I am making a thing on my flash animation with a 3d planet spinning. When you move your mouse over it the planet will stop and contact info comes up, and when you rollOut the planet continues spinning and the contact info fades away. I have everything working but i cant get the planet to stop spinning when i do this because the button controls the fade but the planet is just spinning in the backround, hard to explan. Anyways i need to be able to send a stop and play action to the planet movie clip behind the button to stop. i need to send an action from Scene 1>universal>destinationclip>world. from a keyframe on the destination clip.
I have built a couple of sites in Flash, however, I have a problem with a current site I'm working on. My client wants various photos to fade out in a "checkerboard" fashion, which I am doing via its own movie clip and adding in the appropriate area on the main timeline. However, when I add a blank keyframe on the following page to add a new movie clip (with the next set of pictures, the timeline starts playing through the entire website, not recognizing stop actions or frame labels.
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
When I worked with Flash CS3 and CS4, you could click on an element (such as a photo or a button) and a URL field would appear within the properties pane. From there, you could assign a URL to this element. I'm trying to figure out how to do this in CS5, but I can't find any way of doing it without actions
Is there anyway to simply assign a URL to an element in CS5?
I'm working with some XML-supplied data, with a variable number of elements. I'm using a loop to add instances of a symbol for each element via attachMovie. But something is preventing my URL action from getting properly assigned.
I just completed the carousel menu tutorials 1 and 2, and I'd like to adapt the menu for my own use. I want to have each button go to a different URL when clicked, and I've assigned a URL to each button in my XML document under the name "URLREF" (because flash would assume URL wasn't an identifier.How can I tell flash (Using CS3 and AS2) to read the URLREF values for each button, and then tell it to open those URLs in a new window when their buttons are clicked? (note - The getURL should, as far as I'm aware, be in the function "released," where my "tooltext" trace is.)Here's my actionscript: (and XML a little further down.)
import mx.utils.Delegate;
var numOfItems:Number; var radiusX:Number = 300;[code]................