ActionScript 3.0 :: Trigger Action On Main Timeline From XML?
Jan 6, 2010
I do have xml file embed in the fla. I want to click on an image and change the frame number.I want to do simple gotoAndPlay(2) function.I bought so many versions from websites ,not single of them has an example or written code for tthis in AS3.
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Nov 1, 2009
I will be creating an animation with a jpeg image as the background. The animation will consist of moving lines.
When I place my curser over the animation box, and have the lines animate. When I place my curser off the aniamtion box, I would like the animation to stop playing.
The curser placement would be the trigger for the animation.
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Apr 8, 2011
Imagine a projection in a public place with a flash animation running on it, which includes a QRcode, when the QRcode is decoded on a smart phone, it will take you to a url, when you reach the url, you are asked to fill in a web form, after you submit, this triggers an animation in the projection you got the QRcode from.
So the question is, how do I trigger the animation (which could be running from a web page if need be) based on the submission of the form.
Also is it easy to use info submitted in the form in said flash animation, ie " thankyou instert customer name here"
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Jul 7, 2009
I have a movieclip in a game, performing different actions, all working beautifully now. I want to add one thing: If I click, say 5 times consecutively on that mc, I want an action to be triggered by that number of consecutive clicks, e.g. gotoAndPlay (2).The mc is moving around randomly on the stage and there are other clickable mcs moving around as well.
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Mar 17, 2005
i know what is wrong with this function? This is a function which I use to trigger an action with different time duration. When I call this function it just wont work.
[Code]...
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Jan 21, 2009
So here's what I'm trying to do: When the user clicks on the corner of the browser and resizes the stage, I dont want the Resize actions to occur until the user RELEASES the mouse or until the resize is complete. So, as long as they're dragging the mouse around and resizing nothing would happen, but then as soon as the mouse as released it kicks in. I tried:
this.stage.addEventListener( Event.RESIZE, stageResizer,false,0,true);
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, stageMouseDownhandler);
this.stage.addEventListener(MouseEvent.MOUSE_UP, stageMouseUphandler);
But this didnt work because when you MOUSE_DOWN on the Browser rather than the Stage, it isnt detected by the stage. And I going to have use Javascript or something?
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Jun 8, 2011
I want to trigger an action when changing value in Input Text any time with this code
PHP Code:
inTempSP.onChanged=function(){ if(vTempSP>100){trace("Temperatur over heat")}; if(vTempSP<100){trace("Temperatur OK")}; }
But i don't know that code is not working well.
Note:
inTempSP = Instant name of Input Text
vTempSP = Variable name of Input Text
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May 20, 2010
I'm using Flex's Advanced Datagrid for a project and need inline comments, in a similar style to Excel spreadsheet comments.A little visual indicator should indicate if a field is associated with a comment, and on clicking on the element should open or trigger an action for displaying that particular comment.
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Aug 5, 2008
I'm trying to achieve something that I'm sure it's not that complicated, but unfortunately I have not clue how to do it.I have created some text fields. And what I want to do, it's that when the user clicks onthem, in order to start writing, I want a specific movieclip to dissapear.This could be achievable if I knew how to make the textfield behave like a button; but I don't know what code I need for this, as onPress it's not working at all.
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Jul 22, 2010
I have a longtail flash player setup to a rtmp server to stream live events using adobe flash encoder 3. In gerneral it works fine now the problem is content i have a second swf file within the same page that was a powerpoint presentation that is now converted to a swf.
What i need to do is somehow send a command from the longtail video player to the slide show to trigger a slide push. So lets say we are live and streaming away i would need to send some sort of command that will tell the second swf to change slides so that everything is in sync.
Currenty we are using Windows media enncoder and we just send out a command to a iframe within the encoder which changes the slide, the slides are JPG so its easy to do. In the testing stage we have a standalone slide controller that is linked to the iframe and we can push a slide from the contoller which push the slide on the iframe. This method works if i remove wmp and put in a flash place since it not going through a video stream, but i need it to go through the video stream and then tell either a swf to change a slide or an ifreame to change a slide.
Reason it has to go through the video stream is so we can record the video and the commands so they can be setup as archive, so video and slide will cue at the right areas. Just like how you can send out commands from within windows media encoder and archive them and they auto trigger once he video plays.
Well i just need a way that will sync video with slides i don't really care how its done just that its done. There has to be a way to record the slide push commands so they can be used again to play the video and so it advances the slides.
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Oct 16, 2009
I have 3 functions in my main document class that I want to execute when the main timeline reaches a particular frame number. how do I do that?
see the code and comments
public function mainClass()
{
//stage declaraction
stage.align = StageAlign.TOP_LEFT;
[Code]....
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Jun 10, 2009
why the timeline inside these movie clips and the timeline on the main scene have to correspond to work. [URL]
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Feb 2, 2010
I cannot seem to find anything of what I need from google.(Well, I can find the reverse method to what i need ) Basically I wish to access a variable declared in the Root Timeline from my Movie clips timeline.
[Code]...
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Oct 29, 2011
I've imported my animations into a single projector using loadmovie.When the external animations finish playing how do i get the main projector to recognise that the animation has finished and move onto the next scene ?
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Mar 16, 2007
I simply want to assign a variable to the current frame of the main timeline (not movieclip timeline) I already know about _currentframe and it doesn't help in this case.
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Apr 26, 2011
I am in the learning process. Working with FlashCS5 and AS3. if the issue appears to be too simple for you. Placed a movieclip(mcassessJohn) on the main timeline and moved to the frame labelled "johnFeedback" in the movieclip timeline using the following actionscript code.
[Code]...
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Oct 9, 2009
I have a file comprised of 1 scene and two movie clips. The clips are instanced into the Main Timeline and occupy Frames 1 and 2 respectively.MovieClip1 is an animation that has navigation buttons that appear at the end of the clip. I'm trying to get mouse click navigation to make Frame 2 on the Main Timeline active.
Here is what I'm trying but it is not working:
btExplore.addEventListener(MouseEvent.CLICK, ExploreClick);
function ExploreClick (evt:MouseEvent):void {
gotoAndStop(2);
}
this takes the animation to Frame 2 of the Movie Clip Timeline not Frame 2 the Main Timeline.
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Jul 4, 2009
I'm having some problem with the workflow of flash.I make web banners everyday att my work att it is important to me to have the banners easy structured so I can copy effects, tweens and symbols to a new banner. I have Flash CS3 pro.I always start by making a symbols. And then in the symbols own timeline I make the animation or effect.
The big problem I'm having is when I have the main (scene1) timeline with many frames, and then have symbols on that timeline, with it's own timeline with some frames. The frames in the symbol timeline is okey, but at the main timeline the frames is too short or too long so the animation of the symbol cuts of early or it plays more than one time (too many frames).
How do I calculate how long a symbols timeline should be so It maches the main timeline?What happens to me is that I always have to adjust the symbols timeline and the main timeline, and this I have to do many times.
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Jul 2, 2010
I had a timeline with 3 sound effects, back to back, with a this.stop(); at the end of each one (...so there's three separate sections of a timeline, with a label at the start of each).... and when I'd play it (from the start, for example), it would play the first sound effect (as expected), and stop before the second section (where the next sound effect was)... yet the second sound effect would trigger!
Even when watching it in 'Test Movie' mode, I'd see that it stopped before the next section, yet the second sound triggered (many frames before the stop command I tried putting more space between the sections... and putting the samples on different layers... yet it ALWAYS triggered the second sample, even though the frame it started on was never close to being reached!
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Nov 9, 2009
Im making different quizes and small games. I always use a Document Class when coding, and usually i call this Main.as. Usually the Main.as contains pointers to different classes like:
private var _menu:Menu;
private var _messageBoard:MessageBoard;
etc..
My question/scenario is this: In for example _menu, i have a button that has an event listener on it (example: "Start" button). When this event is triggered (ie user hits "Start") I want to trigger a function in Main.as. How is the most elegant way of doing it? The solution i use now, is that i send a reference pointer of Main.as to each new class i make. ie in Main I would do something like this:
[Code]....
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Jul 14, 2009
so here's the function on main stage:
[Code]....
and here's the code that wants to call this function in a another movie clip. I've attached this clip dynamicaly to the main stage as well.
[Code].....
How can i acess slideImage function on the main stage. in AS2 _root.slideImage(btnNumber); would work. How Would I do this in AS3?
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Dec 30, 2009
I have a main.fla which has 3 movieclips inside it. All 3 mc's have timelines that run 40 frames. The main.fla timeline has each mc instance on a frame. mc_1 is on frame 1 mc_2 is on frame 40 mc_3 is on frame 81 as the main timeline plays the clips each one fades to the other. I need to know how to target this scenerio after mc_3 plays I need to have a goToAndplay (20) set up so the animation inside mc_1 starts playing (frame 20) of mc_1.
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Mar 13, 2011
I have a magic cloud effect. On frame 30 of the nested effect I would like an mc on the main timeline to become visible.Not too sure how to code with frame numbers,a) Do I put AS on the timeline of the nested clip ORb) Write code on the main timeline to listen for when the nested mc gets to frame 30
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Apr 5, 2005
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn't catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
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Sep 25, 2009
I'm trying to create a pop up window in Flash which also fades the background window to 75% black. When the user closes the pop up window, I'd like for the parent window to un-fade back to normal. Is this possible? I can do the first half of it and make the background window fade to 75% black. The difficult thing is making it fade back to normal when the user closes the pop up window.My thoughts are that I need to attach some code to the browser's built in close window button. It might require some javascript or a fscommand. I'm not sure.
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May 31, 2009
I'm doing quite a complicated game with a lot of code but one thing I can't quite figure out is how to trigger a function on the main stage from a dynamically added object.I've tried using custom events, but it doesn't work and doesn't throw any errors either.Here's the code for the CustomEvent class:
Code:
package
{
import flash.events.Event;[code]....
Here's the code part in the dynamically added child(CustomEvent is imported):
Code:
this.parent.dispatchEvent(new CustomEvent(null));
and here's the main timeline part of the code:
Code:
stage.addEventListener(CustomEvent.CUSTOM, checkMoney);
//more code here
function checkMoney(e:CustomEvent)[code].....
All of the above seems to work, because it doesn't throw an error, but it doesn't trace money when the event is dispatched.Before you ask, the event IS being dispatched or at least the if method it's in is entered.Any other method to tell the stage it's time to run the function is welcome also
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Aug 30, 2009
On my main timeline, I load a mc from the library with:
text_content.attachMovie("text_content", "text_content", 10);
There is a marker inside this mc called "news". I need a script in the main timeline that will gotoandStop "news" within the "text_content" mc.I have tried, amongst others
[code].....
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Apr 5, 2005
I have a movieclip on the scene. I also have a button on the scene and when I press the button I want to send a variable-value to the movieclip. I have a variable set in the actual frame on the main-timeline but the movieclip doesn�t catch that, when traced I get undefined. Can I send a value from the main-timeline to a moviclips timeline?
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Feb 24, 2008
How'd you make it so that you can give action script to everything, which has "enemy" in the instance name, (Such as enemy1, enemy2, enemy3 ect.)So you would put action in the main frames, that would give the actions to enemy1, enemy2, enemy3, and so on.
(Btw, Say that the action was:
[code]...
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Apr 29, 2008
My site consists of a main swf file ('home.swf') which then has other swfs loaded into it via an empty movie clip.I have created one such swf. file (news.swf) which features 2 simple scrolling text buttons (one to move text down, and the other to move it up).http:[url].....
Everything works fine when I preview the news.swf on its own, but when I preview the home.swf and view the news.swf loaded into it, the button which should move the text up doesn't work.I think it's something to do with using the term _root. but i don't know what to replace it with.This is the script I have on the button that doesn't work:
//Events during mouse click
on(press) {
_root.controller.gotoAndPlay (2);[code]........
Is it just a case of changing the _root. term, and if so what should I change it to, or is it trickier than that.
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