ActionScript 2.0 :: Assign Action To Dynamic Button?
Feb 3, 2005
I am creating a dynamic group of buttons based on a string that i pass to flash file. There is no problem creating these buttons (that I do duplicating a movieclip from my library) The question is, that i need these buttons to open another page, all buttons the same, but passing a parameter. How can i assign the action to my buttons?
I am new commer I have 29 buttons on stage by which I have to call 29 swf externally. Can I assign action to this button in keyframe to call external loadmovieNum. I can assign directly to button but I want it by keyframe. I have tried by instance name. On release loadmovie but there is a problem.
How to assign a simple action to a button?i'm not able to find any basic action options(i saw somewhere this statement- In the Toolbox list on the left side of the panel, click the Basic Actions category to display the basic actions. )
It's good to be around! I understand some action script and have managed to write a few codes. However, I haven't been able to write the appropriate code to add a keyboard action to a button that already has a button action. [code]...
It's good to be around! I understand some action script and have managed to write a few codes. However, I have played around with the code to add a keyboard action to a button that already has a button action. [code]...
I have studied Senocular tutorial at Kirupa : XML- Driven Drop Down Menu at this link an I learnt a lot. The menu1.xml has a structure like this : Code:
I just have a code attaching mc for create a thumbnail.I can't assign a onPress action..because when I test it ..it's seem not working.at least tell me what's wrong with this code..for load image thumnail part is okay only for assigning onpress action.[code]
i have a buttons name list1, list2, list3 .... and so on and movieclips playlist1 , playlist2 .. and so on basically what i want to do is assign same action in the buttons, the code above is what i did and it doesn't work
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.
I'm trying to give a dynamic textfield a value, actually I have 10 dynamic textfields that are named like this: mytextfield1, mytextfield2 etc. Code: for(i=0; i<10; i++) { this["mytextfield"+i].text = myvariable[i]; } This doesn't work.
I'm tryin to build my first button in flash and flex, so I have build my movieclip in flash with a simple animation and a TFL text with instance name 'caption'
I have assigned a class to the symbol and, in flex i wrote this:
package { import flash.display.MovieClip;
[Code]....
I start the movie and I see 'HELLO' on my button, WOW! but If I go over the symbol and then out the text change again to 'TEXT' (the default i wrote in flash)
I have done this same thing in ActionScript 3, but am not familiar with ActionScript 2, which I am forced to use for this project. I am loading products into a SWF via XML and attempting to add a click event to each dynamically-created movieclip. Simply tracing the text from a node in XML will do for now. I'd like to assign a property called "desc" or "description" to each movieclip and have it trace that property's value when clicked. Here is the relevant portion of my code as it stands[code]...
I am using Flash5 to build a site. I have a main page with navigation bar to get around. The word "menu" is sitting on the right of the stage which contains the actions:
on(press) { gotoandplay("expand") }
which opens the nav bar on the bottom of screen. This works fine. However, the text was blurry on my site, so I switched the text from static to dynamic text, which solved the blurriness problem.
BUT, after switching the text, I discovered my "menu' button is not behaving as before.
Can one assign actions to dynamic text? If not, what do I do to still have legible text? Again, the menu bar and other links were working fine, but when switched to dynamic text, none of the navigation works.
i'm trying to use if statements but can't get this thing to work i want to check if another button is visible on release of a button to determine what action to be taken.the 'gotoAndPlay("firstscene",1)' is just there as an outcome, will be changed later. anyway this is the code i've got on the button i'm pressing. blobyellow2 is an instance of a button blobyellow is it because it's an instance that it's not working?
[Code]...
edit: sorry forgot to put what's wrong with the code. it acts as though the statement is correct no matter if it is or isn't.
I have 4 objects in the library. I use a switch case statement to randomly generate them to the stage;[code]When the user clicks "taskMC", I want to assign behaviors according to which object. If I trace "taskMC" I get the name (object A_Graphic, object B_Graphic etc.)but I can't assign actions to them that way. How do I get object A_Graphic to do one thing, object B_Graphic another thing...?
Sure this will be a simple fix, and I'm just not seeing the wood for the trees. I have a movie with a movieclip called scroller_mov. Inside it are 15 movieclips named pic1 thru pic15.
My code is on one frame, on the same level as scroller_mov. Just want to dynamically assign a click action to the pic1 - pic15 movieclips! have tried hardcoded links and dynamic, but no joy! Everything else works fine.
A scene with many dynamic text and several graphic. Example : ActionScript Code: some dynamic texts hostname.text_ep0.text = "response from AMFPHP"; hostname.text_ep1.text = "response from AMFPHP"; hostname.text_ep2.text = "response from AMFPHP"; my_percentage_bar_ep0._width = "response from AMFPHP"; my_percentage_bar_ep1._width = "response from AMFPHP"; my_percentage_bar_ep2._width = "response from AMFPHP";
But what I want to do now its to associate each label textfield (hostname.text_ep2.text) and let's call them dynamic graphic (my_percentage_bar) to a panel of an accordion component. I drag an accordion on the scene and I want each panel to contain 1 dynamic text and 1 dynamic graphic. ActionScript Code: my_acc.createChild(View, "panel_ep0", {label: "Stats from node 0"}); my_acc.createChild(View, "panel_ep1", {label: "Stats from node 1"}); my_acc.createChild(View, "panel_ep2", {label: "Stats from node 2"}); [Code] ..... I dunno wanna put everything in a movieclip and then load the movieclip in the accordion panel
I want to assign a variable "speed" to a dynamic text field with the instance "spdDisplay" and round it to two decimal places.I'm pretty new to flash but, this seems like it should be easy.Here is the code I have - it does not work
I thought the higher the depth number the closer to the viewer it was? I have created a movie which pulls back info from a database, on the original movie, once all the data was loaded, I created the required number of dynamic text boxes on the _root and everything worked perfectly. I then decided that I would need to display other information on other movie clips. So I decided to turn the movie into a movie clip, so that I could create other movie clips and load these as needed. I created a new blank movie, attached a blank movieclip (depth 0) as a container for the movie clips that will hold the different data.
I then used attachMovie(depth 1) to attach the original movieclip, which holds the database info. I then changed the original movie, so that it would create the text boxes in this movie clip(depth 3), so that when I decided to load another movie, I don't have to clear up text boxes on the root. When I run the movie, I get the background image for the data movie clip, but I don't see the text. I used trace to make sure that the text boxes were being created and the text values were assigned and they are. So why can't i see the text?
I know that I can't asisgn text generically to a dynamic text box like this: this["blah"+sumNum].text = But is there a method that would work similarly to this?
i recently made a streaming mp3 player in flash. im pleased with my work, but i have one problem. i wanted to add a way to download the song that is currently playing. im using xml as the playlist. right now, i have:
When I worked with Flash CS3 and CS4, you could click on an element (such as a photo or a button) and a URL field would appear within the properties pane. From there, you could assign a URL to this element. I'm trying to figure out how to do this in CS5, but I can't find any way of doing it without actions
Is there anyway to simply assign a URL to an element in CS5?