ActionScript 2.0 :: Combination - Copy/Drag&Drop/Delete And MC Count?
Jun 21, 2003
I have a movie clip = circle
When the user clicks the circle I want the user to be able to drag and drop a new instance ie circle1.This whole process needs to be repeatable.......ie next time user clicks the original circle ie circle the code must know the last instance number ie circle1 exists and when the user clicks circle that circle2 is created dragged and dropped.....so on and so on.
This is easy you may say - duplicatemovie and startdrag etc........the problem is that when the user clicks on the original circle the mouse focus is on the original circle and not the new instance just created ie circle1 which then needs to be dragged and dropped.Just to complicate things the user needs to be able to delete a circle at any time by using the keyboard 'del' key.
I am building an AIR application which opens some specific documents. I want to enable dragdrop on this application. So that when application is running and user drag a file and drop that file on the application window, the application must respond to that event and must be able to perform some action.
I am trying to create basically a puzzle in Flex Builder 3. I display images from an array onto a canvas that can be dragged and dropped around the canvas. My problem is that I don't want the images to be able to overlap each other. how to prevent this?? They can overlap as you drag but not when dropped, they need to "snap" to the nearest point that is not already occupied by another image.
I have a simple drag and drop, and wanted to change the state of the drop target on a match. It works as expected, but then there the state changes back to normal (or the itemrenderer is refreshing). I am guessing there is either an override that i need to do, or in need to flag it to not refresh, but having no luck.
I'm trying to make a volume button for my site and it looks something like this:
- ||||| +
i want the volume bar to start filled and when the user hits the minus button it lowers the volume and when it hit plus it takes the volume up well when I go down and up the volume bars start to get crazy...it just works when I go down the whole way and after it goes up the whole way, when I change direction on the midle of the path it jumps some bars...
Code: volDown.addEventListener(MouseEvent.CLICK, menosVol); volUp.addEventListener(MouseEvent.CLICK, maisVol); var cliques:uint = 0 if (cliques == 7){
A web channel streaming service streams to a certain IP range, it only checks the IP in example.com/cmd.php?id=xxx (channel number) and outputs an rtmpe stream URL, nothing else.How do I trick it to get my local URL instead of the one on their server? I have considered squid proxy, but is there some way to do it with a firefox plugin or greasemonkey script?
Edit:I will try to specify:It's a streaming service from an ISP and cable provider. They stream for free to people on their IP's. On their webtv page, which is called webtv.example.com, there is a flash player. If you are not on an IP from their ISP, you can't stream anything but the test channel.When you try to change channel via. javescript:videoplayer_changechannel(xxx) it makes this HTTP request:
[URL]
If you are on one of their IP's you will get an RTMP URL, like this:
[URL]
This is what the flash player requests, and if it get's this response it load the channel requested. There is no HTML on the php page, just the URL. Note that the rtmp URL is static.If you are not on one of their IP's it will return a random sentence (something stupid, the programmers having fun).I wan't to trick the flash player into getting the right value, even though it's not on one of the ISP's IP's.
I've found a simple count up script over on Actionscript.org
var count:Number = 0; var maxNum:Number = 1250; var num:Number = 1; this.createTextField("txt", this.getNextHighestDepth(), 0, 0, 100, 50);
[code]....
This works great for my use, but now I am trying to figure out how to make it count down. I've tried changing everything to opposites like count=1250 and maxNum=0 (I think this would be the minNum instead), count+=num to count-=num, and count>=maxNum to count<=maxNum.
I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?
I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'
1) the data provider is filtered to show all items starting with 'st' 2) text is set to auto-suggest string such that the un-typed part is highlighted.
So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before
I have used a trick which has worked fine so far in our company's project.here how it works:
NOTE:
If you want to use AS1, ignore my soloution and just use isDown("18") with combination of othjer keys.
if you want to use AS2, you can not use isDown("18") in AS2.
if you want to use AS3 read the following:
1) Trap Alt keys using .isDown("18") in a SWF published as ActionScript 1.0;
3) In a SWF (AS 1.0) defined your keys like (All the letters you need, ex: A,B,...) with combination with Alt
4) Create a SWF published as Action Script 3.0.
5) Create an instance of the Local Connection Class available in SWF(AS 3.0)
6) Create an instance of the Local Connection Class available in SWF (AS1.0)
7) Talk between AS1 and AS3 using the local connection
NOTE: In order for your key combination to happen only once but not continusly, you need to do a trick like the following: THIS IS Action Script 1.0 SWF
stop();
var lastKey = 0; var keyListener = new Object(); var sending_lc = new LocalConnection(); var resetFromAS3 = new LocalConnection();[code].........
I need to create a flash file with video but at specific frames/times in the video I need an image to appear next to the video. This is the result of a research conference where the speakers were filmed as they talked through their presentation. The flash file needs to show this video alongside the slides from the speakers powerpoint presentation.
I already have the video converted using the media encoder and the slides from powerpoint converted to jpegs.I just need to know how I select a time/frame in the video and presumable generate some actionscript code to load an image at that playback time in the flash file.
A rather clunky version of what I am trying to di can be found at: http:[url]....
Attached is a fla and it requires one xml file to load but the same has been missing. The name o the xml is playlist.xml. how the xml file to be write so that the player easily load the data from xml and will display
I am currently putting together a simple game where people have to pass my tests to join a club. At the end I would like them to be given a unique name. I imagine this could be done if I make 3 lists of 50 words, and right a piece of code that randomly selects one word from each list to create a unique combination almost every time. I am using actionscript 2 because I am fairly novice and this is about as complicated as my code is going to be, but is this to bigger job for action script 2?
I would like to build a website in flash and use 3D models that I have made in Rhinoceros 4.0. Is it possible somehow to import Rhino 3D models into flash?
I was using the class from Michael there nice class btw I was wondering is it possible to use the ALT key in flash for trigger events? I tried using the class from Michael but didnt work for me or maybe I was doing something wrong. When I tried when this class it open the menu on top of the flash player or html page.
Im in the very start of trying to make a little game. he problem is when you hold down the up arrow(speed) + left arrow(left turn) + space bar(brake). But the same combination, just changing the left turn with a right turn(right arrow), that works. he code is boat badly written and partly in Norwegian, sorry, but here it is:
The objective is when user clicks on any combination of 2 buttons you would then gotoAndPlay a new page based onthe two specific buttons you have selected? Ideally user would be able to intermix the button combinations. Code below only works for two specific buttons, but doesn't allow to intermix button clicks.
I understand that this class allow the script to detect when keys are pressed in combination.
But what is exactly the implementation when a key is used both in single and combination states. Let's say that you've the "q" key used alone and "shift-q"...how would one proceed to achieve this detection?
The objective is when user clicks on any combination of 2 buttons you would then gotoAndPlay a new page based onthe two specific buttons you have selected? Ideally user would be able to intermix the button combinations.
I've attached a simple diagram that visually explains objective of actionscript.
Code below only works for two specific buttons, but doesn't allow to intermix button clicks.
Within a specific canvas, I would like a user to be able to press a combination of keys which will trigger an event.(a bit like a cheat in an old megadrive game). Not sure where to start though. Anyone know if it is possible and if so could you give me a clue with how to start?
capturing any of the keyboard combinations below in the Flash Player. I am building this as a stand alone .swf file, so there won't be any conflicts with a internet browser, though my concern is reserved operating system shortcut keys.
I am running an if statement to determing whether the data entered by a user is a number or a combination of letters and/or numbers. How could I determine whether the data is just numbers? Like:
PHP Code:
if (textbox == notanumber) { do something }
I have tried using NaN and "undefined" without much success.
I have a variable in the _root called section.Now I want to call hemmaAnimation(); within a the global function (see below).So I set the section variable to hemma & tried these:
I've created a fly in of 40 boxes which will form a block of 800x500 with a picture in it. On my site [URL] I've actually done the background image with 40 actual 100x100 pictures cut out of the original image. Then (on these forums) I learned how to cut up an image using bitmapData. To have dynamic backgrounds I would like to figure out how to combine these two.
Code: //Import of greensock TweenLite import com.greensock.*; import com.greensock.easing.*;