ActionScript 2.0 :: Call A Functionname That Is A Combination Of A Variable And Set Text?
Aug 13, 2007
I have a variable in the _root called section.Now I want to call hemmaAnimation(); within a the global function (see below).So I set the section variable to hemma & tried these:
It's slower to call a function this way than calling it directly?
What I'm wondering is if the function names are all hashed, so calling it with bracket and string would just be a hash look up or is flash actually iterating through all the function names (and maybe all variable names) and doing string comparison to find the right function to call.
I have a form with 3 input fields: Name, Email Address, and Contact Number. These have the following instance names: iFullname, iEmail, iContact When the user clicks submit, I need to store this data and then call it later into another form. There are 3 input fields with the same instance names as the first form.This form is in an external movie loaded into the main movie where the original data was stored.
I am running into problems with a custom class I have written. I did a search on the error message here, but didn't find a solution that quite fit what was going on. I think my problem is in how I'm tying the class to the movie script in the library, but I'm not sure.
I have a MovieClip symbol in the library named nav1. It is set to export, with the class name being nav1, and the base class being the custom class I created. In the base class I have a function:
Say I have a class B that extends class A.In class A, I have a variable that I've declared to be a function, which gets defined in the constructor. Now, in class B, is there any way to reference that function with the use of super.functionName()?
I want to monitor a variable. Whenever the variable value changes I want to call a function. In actionscript 2 I can use "watch" but in as3 what can do ?
TypeError: Error #1006: functionName is not a function. at MethodInfo-147() I'm basically getting this error message everytime I try to call a function from another SWF. I followed FrodoBaggins example to Access a loaded SWF, I have two files. In the first one (lets call it a.FLA, there's a function called functionName in the first frame of the timeline. The second file is a class (lets call it b.AS, which taget is b.FLA), from where I want to call functionName from a.FLA... this is what I did:
I have used a trick which has worked fine so far in our company's project.here how it works:
NOTE:
If you want to use AS1, ignore my soloution and just use isDown("18") with combination of othjer keys.
if you want to use AS2, you can not use isDown("18") in AS2.
if you want to use AS3 read the following:
1) Trap Alt keys using .isDown("18") in a SWF published as ActionScript 1.0;
3) In a SWF (AS 1.0) defined your keys like (All the letters you need, ex: A,B,...) with combination with Alt
4) Create a SWF published as Action Script 3.0.
5) Create an instance of the Local Connection Class available in SWF(AS 3.0)
6) Create an instance of the Local Connection Class available in SWF (AS1.0)
7) Talk between AS1 and AS3 using the local connection
NOTE: In order for your key combination to happen only once but not continusly, you need to do a trick like the following: THIS IS Action Script 1.0 SWF
stop();
var lastKey = 0; var keyListener = new Object(); var sending_lc = new LocalConnection(); var resetFromAS3 = new LocalConnection();[code].........
I need to create a flash file with video but at specific frames/times in the video I need an image to appear next to the video. This is the result of a research conference where the speakers were filmed as they talked through their presentation. The flash file needs to show this video alongside the slides from the speakers powerpoint presentation.
I already have the video converted using the media encoder and the slides from powerpoint converted to jpegs.I just need to know how I select a time/frame in the video and presumable generate some actionscript code to load an image at that playback time in the flash file.
A rather clunky version of what I am trying to di can be found at: http:[url]....
Attached is a fla and it requires one xml file to load but the same has been missing. The name o the xml is playlist.xml. how the xml file to be write so that the player easily load the data from xml and will display
I am currently putting together a simple game where people have to pass my tests to join a club. At the end I would like them to be given a unique name. I imagine this could be done if I make 3 lists of 50 words, and right a piece of code that randomly selects one word from each list to create a unique combination almost every time. I am using actionscript 2 because I am fairly novice and this is about as complicated as my code is going to be, but is this to bigger job for action script 2?
I would like to build a website in flash and use 3D models that I have made in Rhinoceros 4.0. Is it possible somehow to import Rhino 3D models into flash?
I was using the class from Michael there nice class btw I was wondering is it possible to use the ALT key in flash for trigger events? I tried using the class from Michael but didnt work for me or maybe I was doing something wrong. When I tried when this class it open the menu on top of the flash player or html page.
Im in the very start of trying to make a little game. he problem is when you hold down the up arrow(speed) + left arrow(left turn) + space bar(brake). But the same combination, just changing the left turn with a right turn(right arrow), that works. he code is boat badly written and partly in Norwegian, sorry, but here it is:
The objective is when user clicks on any combination of 2 buttons you would then gotoAndPlay a new page based onthe two specific buttons you have selected? Ideally user would be able to intermix the button combinations. Code below only works for two specific buttons, but doesn't allow to intermix button clicks.
I understand that this class allow the script to detect when keys are pressed in combination.
But what is exactly the implementation when a key is used both in single and combination states. Let's say that you've the "q" key used alone and "shift-q"...how would one proceed to achieve this detection?
The objective is when user clicks on any combination of 2 buttons you would then gotoAndPlay a new page based onthe two specific buttons you have selected? Ideally user would be able to intermix the button combinations.
I've attached a simple diagram that visually explains objective of actionscript.
Code below only works for two specific buttons, but doesn't allow to intermix button clicks.
Within a specific canvas, I would like a user to be able to press a combination of keys which will trigger an event.(a bit like a cheat in an old megadrive game). Not sure where to start though. Anyone know if it is possible and if so could you give me a clue with how to start?
capturing any of the keyboard combinations below in the Flash Player. I am building this as a stand alone .swf file, so there won't be any conflicts with a internet browser, though my concern is reserved operating system shortcut keys.
I am running an if statement to determing whether the data entered by a user is a number or a combination of letters and/or numbers. How could I determine whether the data is just numbers? Like:
PHP Code:
if (textbox == notanumber) { do something }
I have tried using NaN and "undefined" without much success.
I've created a fly in of 40 boxes which will form a block of 800x500 with a picture in it. On my site [URL] I've actually done the background image with 40 actual 100x100 pictures cut out of the original image. Then (on these forums) I learned how to cut up an image using bitmapData. To have dynamic backgrounds I would like to figure out how to combine these two.
Code: //Import of greensock TweenLite import com.greensock.*; import com.greensock.easing.*;
i want to call a function from within a function using a variable representing its name...
[Code]...
i've been tryin to figure this out for quite some time now since FLASH MX , i just kept abandoning a solution.. and now i'm once again in need of this , still cant solve it so im postin...
basically i want to populate an array with some data, photoArray[count]= varLoader.data.nombre; the problem is that "nombre" is suposed to be a variable, this is inside a loop and i have "nombre = "pic" + count;" before it, but it wont work, how am i suposed to call it?
and so forth.The issues is I need to call a variable from within the array but depending on an option the user has chosen it needs to call the right one.At the moment I am trying
end = "_global.var"+userOption+"Array["+array#+"]"; userOption being the needed array array# being the needed entry within the array.
However when I try and use this I of course just get it like a string, not as a variable...