ActionScript 3.0 :: Call A Function With ["functionName"]()?
Apr 29, 2011
It's slower to call a function this way than calling it directly?
What I'm wondering is if the function names are all hashed, so calling it with bracket and string would just be a hash look up or is flash actually iterating through all the function names (and maybe all variable names) and doing string comparison to find the right function to call.
I have a variable in the _root called section.Now I want to call hemmaAnimation(); within a the global function (see below).So I set the section variable to hemma & tried these:
I am running into problems with a custom class I have written. I did a search on the error message here, but didn't find a solution that quite fit what was going on. I think my problem is in how I'm tying the class to the movie script in the library, but I'm not sure.
I have a MovieClip symbol in the library named nav1. It is set to export, with the class name being nav1, and the base class being the custom class I created. In the base class I have a function:
Say I have a class B that extends class A.In class A, I have a variable that I've declared to be a function, which gets defined in the constructor. Now, in class B, is there any way to reference that function with the use of super.functionName()?
TypeError: Error #1006: functionName is not a function. at MethodInfo-147() I'm basically getting this error message everytime I try to call a function from another SWF. I followed FrodoBaggins example to Access a loaded SWF, I have two files. In the first one (lets call it a.FLA, there's a function called functionName in the first frame of the timeline. The second file is a class (lets call it b.AS, which taget is b.FLA), from where I want to call functionName from a.FLA... this is what I did:
I get the alert but I can't get the lightbox window to display. When my as code makes the ExternalInterface call I get what looks like a page refresh and a blank browser window.
I have an enterFrame action that I use on a graphic:
[Code]....
Because I want to use the above code more than a few times, I tried to make it a function.
[Code]....
But for some reason the function call does not work when I call it via an action on a graphic where initially the code worked when it was explicitly written and not called as a function.
I need to get a javascript var in my Flash application. I like to be able to just set a variable in the javascript (client constraints) rather than define a function.
Can this be done? I am trying to use the ExternalInterface.call()
have a node that has an asfunction embedded - won't work. if I change the a href to a web page- it works fine. If I try to call a custom function it doesn't call it at all.
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package { public class PER { [Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
this is the function i want to turn in to a static function. just dont know how to make it a static function and call it from other classes. i think this would have its own file.
ActionScript Code: function function1(e:event):void{ //code
[Code]....
Can I somehow, stop the enter frame in function 2 with some code in function3? I know that is not the better practice, but in this case is really needful to have a function inside another.
I have made a simply condition calling a constructor of a class. Today I had to add an "else if", what caused the compilator to show me "A function call on a non-function was attempted."...
Code: function loadIt() { if (var1 == "1") {[code]....