ActionScript 2.0 :: Advance Mask Type Thing
Sep 28, 2006
We create training material for nuses and working on a mask that will shadow everything but what is seen in a highlighting box. Basically I created a movieClip with a box border and no fill.I then move that onto the stage on the timeline when I need it to come on screen during the movie.I move the box and size it.The box is assigned a var myPos (just so it knows it's name by an array). At frame 1 I have this function set up:
Code:
for(var i:Number = 0;i<myFaderArray.length;i++){
myFaderArray[i].removeMovieClip()
myHighlighterArray[i]._alpha = 0 [code]....
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Dec 30, 2009
how i would created a photo album/ slideshow type of thing. Where an arrow button is clicked to go to the next or previous 'emotion' each section will have a different emotion. I thought about gotoandStop and then the frame but how would i do this when they are only clicking one button and it will be going to around 12 different sections :S
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May 14, 2008
I'm loading info from a mySQL database through Flash/AS3 --> PHP then back to Flash. I'm not really certain if we're going to know how many times to try and load from the database. I'm getting an error from URLVariables right now from the constructor (Decode ()) when Php sends me nothing. (I'm out of database info) I would like to error handle this so my program doesn't crash. I looked it up in the documentation and it says that the constructor ( Decode () ) throws "Error" when this particular type of thing occurs.
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Jun 21, 2004
Im currently trying to create a type of speedometer thing which reacts via various buttons on the screen.I done a simple script for the needle to move so many degrees left or right but this simple script doesn't stop the needle from continuing to go to far left or right (min/max on dial). Is there a way of stoping the needle once it has reached say 10 degrees and 120 degrees?
My script is:
bad_btn.onPress = function (){
needle_mc._rotation +=16;
}
good_btn.onPress = function (){
needle_mc._rotation -=16;
}
bad and good buttons determine the left and right Im also interested in whether once the needle has reached it max point this would trigger of another function etc
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Sep 10, 2010
I have a startDrag function set up on a loader and mask that when the mouse is down on the loader it drags, when not it doesn't. There is also 2 buttons that control whether mask1 or mask2 is used. What i would like however is when the mouse is down - the area of the loader outside of the mask is visible but only by about 10/20% alpha, that way the user can see where all the image is while dragging. Is this possible? Full code can be seen below and i have attached the zip with the .fla file:
[Code]...
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Aug 19, 2003
what i am doing is to make something along the lines of the "scriptable mask" tutorial Inigo was kind enough to put up.My idea is to have a large mask behind the whole of my flash site, this masks a colour image with a black & white one (nothing tricky). The image I am using is actually 5 separate images combined, and each is a pic of certain parts of the site.I also have a very basic set of buttons along the bottom... each corresponding to each section.
All I want is to set it up so that when I mouse over the buttons, the _x of the mask moves to correspond with the correct image... really very basic... or so I thought .If anything it should be easier to do than what is in Inigo's tut (where he uses the _x of the mouse to move the mask)... i just cant seem to get it to work with a nice easing effect (its easy to get the mask to simply snap to each coordinate, but I need it to smoothly move).
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Dec 4, 2009
maybe point me towards a better way to mask. png file is way too big. I have been using the mask layer option to create my own mask around a jpg image by drawing around it on the mask layer. There has to be a fetter and faster way to do this. Is it possible to maybe have a specific color range have an alpha value of 0. Similar to green screening whereas If I put the item I want to clip on a green background flash will auto take out the green for me. and by auto I mean action script maybe. I think this can be done but im not finding it.
how are these guys clipping these images [URL] they have the movie clips set up where the black background on the 3 layers of shoes is getting masked out. When I go into the shoe movie clips I see there is a black background but it just disappears when I go back to main timeline.
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Apr 8, 2010
ive gotten one movie clip to mask another in the actions frame but i cant seem to be able to mask the flames which are a shape with a movieclip in this as file. im not getting any errors but the mask isnt covering anything look near the bottom at s.mask=mask_mc; there are about 20 "s" shapes spawning per second if that has anything to do with it
Code:
//this package turns an mc into a flaming button that calls a javascript function
package
{
import flash.display.MovieClip;
[Code].....
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Aug 18, 2009
I'm making a game where every level is a separate swf. The problem is, when each level starts, it doesn't load entirely before displaying on the screen, and gives me unpredictable results. I also don't want load waits between each level.Is there some way to do all my loadMovie's at the start, loading them into some place where they wont actually be on the stage, and then calling them out one by one as you play each level of the game?
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Dec 8, 2011
I'm wanting to advance the playhead 5 or 10 frames and then stop after each time you hit a button on the stage.
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Nov 26, 2009
I was wondering if its possible to mask multiple MC or Sprites under one mask, when using AS3.abc.mask = a;cba.mask = a;something like that
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Jul 17, 2009
I'm a beginner in flash. I'm trying to make a script let me advance to the next keyframe by clicking right.I'm making a game. I tried
if( Key.isDown(Key.RIGHT) )
gotoAndPlay (11)
But it doesn't work. Also, should I put the script on an object or the entire keyframe?
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Nov 11, 2009
I need to create a simple presentation that displays a bunch of photos.I want to be able to hit the space bar to advance to next picture.I am able to stop the playhead at the picture, but i want to advance to next labelled frame by hitting the space bar.
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Feb 23, 2009
Why won't the following work? I have an arrow button that when clicked moves the movie forward 5 frames. The movies does not advance when the button is clicked. The trace only displays "NaN".
on (release) {
var curFrame = _root.theMovieClip.currentframe;
_root.gotoAndStop(curFrame += 5);
trace(curFrame);
}
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Oct 4, 2009
I have a mc with a button to start the animation. User will press the button, mc will play once. Now, how do I advance the main timeline once that mc ends? Right now everything is on frame 1 in the main timeline... frame 2 is where I want the menu etc to appear. I am using flash cs3 and as3.
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Sep 23, 2011
I have some buttons on the frame. I also have an event listener that is waiting for the user to press the Tab key to advance to the next frame. Is there any way, using ActionScript 3, to have the Flash player not recognize the buttons, because when I'm testing it, using the Tab key, it goes through the progression moving from one button to another, and then finally it advances to the next frame where I want it to go directly to the next frame and bypass the buttons. The simplest way is not to have the buttons, but I need them.
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Apr 24, 2009
I have a button on frame 1 that, when pressed advances to frame 2. On frame 2, there is an animated symbol that starts playing right as you get to the frame. I want this to play once, and then advane to frame 3, but I can't seem to figure out how to do it? Please help, all it does now is loop continuously on frame 2, and I can't figure out how to advance to frame 3.
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Mar 26, 2012
I'm using this action for specific keys to simply advance the time line -
on(keyPress "<Space>"){
play();
}
what if I want to use all the keys of the keyboard to control this action ? Is the group selector to use ? Like "all keyboard" "all keys"?
I have got AS3 code to do it -
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_KeyboardDownHandler);
function fl_KeyboardDownHandler(event:KeyboardEvent):void {
gotoAndPlay(currentFrame+1);
}
But wanted it for AS2 ?
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May 15, 2010
any one send me the css file to have good look n feel for advance datagrid.
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Feb 6, 2009
I have a small flv embedded in the timeline of my movie clip (instance name = bg)
now what I want to happen is when I hit my button (instance name = b1)I want the bg movie clip to goto and play the from the next frame on the timeline.[code]...
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Feb 10, 2009
I'm still elaborating on my image slideshow.
I'm attaching what I have.
What I want is for the two black boxes to serve as forward and backward buttons.
I tried myself, but couldn't seem to get it to work.
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Nov 18, 2009
I have my game on Scene 1, and my preloader on a separate frame. The preloader loads, but it doesn't advance to the game when it's complete. Where to look for my error?
Code:
class preloader extends MovieClip {
var amount;
function onEnterFrame() {
amount = ((this.getBytesLoaded() / this.getBytesTotal()) * 100);
this._xscale = amount;
if (amount == 100) {
_root.gotoAndPlay("Scene 1");
}}}
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Jun 4, 2010
I am looking to create a flash based image slide show, but have some restrictions. Can't use XML to store the images, b/c this is going into powerpoint, and the client uses an older version which doesn't support external files. Also, this won't be advanced by a button, click, but will need to be timed between transitions. There is voice-over, music involved so the transitions times may not all be the same. I did a Google search, but every example involved XML and/or button controls.
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Sep 4, 2009
I am needing to create a preloader that advances a 10 frame animation every 10% loaded. So there will be a percentage indicator (dynamic text) and a short animation as the load bar (10 frames). The animation is of tape winding into a tape measure, and when it's fully inside the loading is complete and timeline moves onto next frame. I have been able to do this with AS2, using a combination of (stop) and (play) commands whenever the next 10% was loaded.
[Code]...
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Sep 9, 2009
URL...Basically, you press button to enter and the tape measure will roll in time with the amount of data/frames loaded. So if 50% of data/frames loaded, the animation would be halfway completed. Upon completion, it zooms in on tape measure and I have animations from there to get to the main site.This was successfully done in Actionscript 2.0, but I need it to work in Actionscript 3.0.
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Jun 4, 2010
Create a scripted movie with seven keyframes and seven thumbnails below main image, each thumbnail being a jumpto button.I've set the file up with each frame displaying a different image, but with all images in thumbnail size as buttons below the displayed image.I would like to have it move to the next keyframe after a 10 second time lapse and take the viewer to the next frame, which would display the new image.[code]However, when I click on one of the thumbnails to skip the 10 second wait and move directly to the specified frame it doesn't reset the 10 second count, which results in the timer getting all out of whack.This is the actionscript on each of my thumbnails at the bottom of the slide show..[code]Can somebody please help me by either helping me code the thumbnail buttons to reset the timer when entering the new keyframe or by editing my actionscript and have it advance a different way? I have tried everything... AS2 and AS3.... At the point of pulling my hair out. Ideally, I'd like to have the script on each new keyframe so I can set different time intervals for each keyframe.
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Jul 12, 2011
i was wondering if their was a way to load external files in advance and to integrate these in the loading progress of the flash file (in the beginning ... you know, with a load bar)i used and changed the photogallery of kirupa, and in the code i integrated a piece that positions every image depending of its size.i put it in the tag where "if" says that the file has loaded completely and the fade in may start.... wel, it works, but some times it doesn't position well. just like the image ain't loaded well. when you go to the next image and then go back it works.if you want to see it, here's the url
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Aug 13, 2009
What I need to accomplish is advancing (playing) the timeline each time the same movieclip is clicked. It's basically an animation of a clock and each time the user clicks on the the clock face i would like to have the hands animate to a certain time. Everything will be set up with frame labels and stops on certain frames. I'm just not sure how to start this. instance name: clockface_btn
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Jun 16, 2011
I have a layer that contains a movie clip, instance name wwr_mc, which has nineteen frames. I have figured out how to script a roll-over function to continously move from one frame to another by rolling over the prev, or next buttons, using this code:
wwr_mc.gotoAndStop(10);
var t:Timer=new Timer(250,0);var dir:int;
t.addEventListener(TimerEvent.TIMER,onNextFrame);[code]...............
This type of navigation, while functional, is not really codusive to what I'm trying to accomplish. I would like to be able to click and drag the mouse and have the frames advance forward or backward depending on the direction of the mouse movement.I tried using the MOUSE_Move event with very limited success.
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Dec 11, 2009
Take a video on infoq.com (like this one: [URL]... If you play the movie linked above, you'll see the slide deck advance as the appropriate part in the movie is hit. If you advance it forward and back with the slider, you'll see that it triggers to the appropriate location in the slide deck.
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