Animations Will Inexplicably Stop At Certain Point In Published SWF
May 13, 2009
I'm a longtime flash animation hobbyist and I've encountered a problem I've simply never seen before. After I publish my entire project to SWF it plays as it should without a hitch, but just about the midway point of the cartoon the animations simply freeze on me. What's even more confusing is that the audio of the movie, all set to play as Stream, do NOT stop and continue playing in the proper order and that includes audio from subsequent scenes. So basically once my cartoon reaches X I can hear my movie playing normally but everything else is frozen.I'm working in Flash8 and using FlashPlayer9 There are no actionscript commands in the scene where the animations stop. The only actionscript commands in the entire project are a Preloader/Start button at the beginning and a Stop command at the very end. When I publish only the troublesome scene it plays fine. This project is actually a very long movie, clocking in at just under 24 minutes. There are a total of 42 scenes in it and all principle animations take place directly on stage, not broken down into graphic numbers or movie clips.
After I publish my entire project to SWF it plays as it should without a hitch, but just about the midway point of the cartoon the animations simply freeze on me. What's even more confusing is that the audio of the movie, all set to play as Stream, do NOT stop and continue playing in the proper order -- and that includes audio from subsequent scenes. So basically once my cartoon reaches X I can hear my movie playing normally but everything else is frozen.
-I'm working in Flash8 and using FlashPlayer9
-There are no actionscript commands in the scene where the animations stop. The only actionscript commands in the entire project are a Preloader/Start button at the beginning and a Stop command at the very end.
-When I publish only the troublesome scene it plays fine.
-This project is actually a very long movie, clocking in at just under 24 minutes. There are a total of 42 scenes in it and all principle animations take place directly on stage, not broken down into graphic numbers or movie clips.
When my animations are playing in the flashplayer and you rightclick and uncheck the play command only the animations in the main timeline stop playing. All the child animations continue to play. How do I make it so they all will stop playing when play is unchecked?
Is there a event listener that monitors if the movie has been stopped?
I have 3 mc's that I have placed a tween on that fades them from 0% - 100% Alpha (simple fade-in effect). The animations are fine if I test the movie within Flash. However, after publishing, I lose all those tweens in my swf, and all I see are abrupt changes from 0% - 100% alpha. What could I be doing wrong?
I've a MovieClip symbol with 5 frames (let's call it the main MovieClip), each frame holds a different MovieClip symbol and each of those symbols has a small motion in them. If let's say I move to the 3rd frame in the main MovieClip: object.gotoAndStop(3);Then symbol's small motion animation, which frame 3 holds, automatically starts as I saw. So I'm thinking here do the other frames (1, 2, 4 and 5), which are not visible on stage though, are stopped and I don't need to worry about stopping each of them myself (like attaching code to each 1st frame to call .stop()) ?Because if I would now call right away object.gotoAndStop(1); it would start that frame's animation right away.
I have 4 buttons,(home, about, gallery, contacts). and each button have their own animations, when you rollout/over them. well, this is my problem, i want to stop animations when i release the button. pls help me with that. i was so confused about that.
I'm looking for a code to stop all flash animations on a web page when this page/tab is not focused or active. Because this problem causes performance loss at any computer.
Im new to AS3 and I am trying to get the buttons on my stage to start and stop different animations. I am getting the following error from the "Mouse Trail" section.[code]
i tried following a tutorial to create an animated button. it's not functioning i originally had the animation in frames and it worked somewhat. if you test the links_1.swf, it functions as i had hoped but if you activate the button quickly, the timing gets messed up and the animation sticks. file:///Users/GS2/Desktop/links_1.fla then i tried to set the animations in movie clips and they won't stop. file:///Users/GS2/Desktop/links_2.fla i tried including the fla files for reference.
I do slide presentations on iPad via Flex IOS packager 4.6. The slides are swf's that have to be dynamically loaded at runtime because they change daily. Can't compile them in.
My slides load fine with animations and look great - but the animations on each slide loop. I can't stop them. When I decompile slide swf's I see the stop() commands there on each one. IOS just blows by these stop()'s though (PC doesn't). Interesting that the swf's load at all on IOS. I'd have thought the stop()'s would have prevented that. They do load though. IOS just doesn't honor the stop()'s. Animations play beautifully. Can I stop them some other way? Maybe externally from my main Flex code? Is there a way to stop a Flash animation without stop()? Maybe build the animation differently? Another product I've seen has solved this issue so I know a solution exists. When they play animations on IOS they stop.
i've got this movie clip. I've loaded a swf called "page1.swf" into a holder called "page1MC". This child movie DID have a button in it called "page1_buttonA" in it when I made it, but I can't get it to do anything once I've loaded it. I recently discovered you can trace movie clips, and the trace below is coming up undefined, which might explain why it's not working. Now, can anyone explain WHY it's coming up undefined?
The code for the entirety of this debacle is as follows:
stop(); //Create empty movie clip holder: this.createEmptyMovieClip("page1MC",1); page1MC._x =0;
[code]....
I'm a mostly self-taught actionscript hatchet-artist, so there's a HUGE chance I'm missing something obvious because my knowledge is completely unstructured with large gaps where much foundational learning should be.
The following block of script works as stated on [URL] as far as moving to the right via the this._x += speed.
However, I am trying to modify it to stop scrolling if the the x pos. is less than 136. I am a bit of a noob-hack when it comes to actionscript syntax...as you can see below.
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
I have an FLV playing on my stage with a few Navigation cue points embedded inside and i am having some serious trouble of getting an FLV to stop ON a cue point while at the same time also turn some buttons and movieclips from invisible to visible :!:
I figured out the code below to make a movie clip scroll up and down. However, the problem is that it will keep scrolling forever. Does anyone know how I can get it to stop at a minimum and maximum vertical height?
Code: var scrollUp = function() { test_mc.onEnterFrame = function() {
I've done the tutorial that makes the box move across the screen, but i need to know how to make it stop at a certain point on the stage, can anyone tell me the code for this? This is the code I have so far:
This is what i have so far but the blood does not play then stop/pause when the blood reaches the bottom point of the title ( like its meant to) just the end frame of the blood on the title is displayed - no movement can this be done.
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); function keyPressed(evt:KeyboardEvent):void {
I am just learning AS. What I am trying to do is make my movie clip move to a certain point and stop there if it is clicked on. All I really know is that I was told to use on(release).
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); function keyPressed(evt:KeyboardEvent):void {
The problem is my buttons stop working after a certain point. Now I think it's because I need some kind of loop somewhere, but I'm not too sure. I've included a trace in the code so I know the button is not working anymore. (At least the function of what I want it to do).
I read the Movement using ActionScript tutorial [URL]. My question is: How can I make the box stop at a certain point, instead of disappearing. What I want to do is to have a picture move from right to left, and then have it stop when it reaches the left side of a banner that I'm trying to make. I'm working with an image of a ship, and I want to make it look like it's floating from the right, and when it reaches the end, I want it to stop there and have text appear on the right side of the pic.
anywhoo i have minimal actionscript training tho i know a bit... im trying to make an Item system were i make an object like a key or a helmet... and if i collide with it it disapears. and i get the item, then somewhere put _root.playerMC.standing.gotoAndPlay ("item"); .. maybe in the item i dunno..
so basically i set my characters up like playerMC then in that animation i have a body head arms and legs.. and in those i have different items equipped on each body part on each frame how should i set this up!!!.. i cant call those items deep in the animation the farthest i can go is like Playermc.gotoandplay ("walk") when i try to do like.. playermc.walking.head.gotoandplay ("item") it doesnt work..
When i zoom into the page then move around the edge of the page can be moved past the edge of the browser window showing the static page which appears at the start of the document. Is it possible to use actionscript to stop the page being dragged past a certain point so the static page is not seen? On the example below the static page is white so it does not pose too much of a problem however im using the static page as a sort of instruction page and it looks a bit rubbish if the user drags a page past the edge of the view window and see's the original page. Example below. [URL]
It's been a long time since I've done any work with actionscript, and alas I've forgotten nearly everything. I've tried to look for a tutorial that would explain basic animation with actionscript, but the one that I found on Kirupa was no longer there.
Basically I'd like to do this:On the stage I have a movieclip and I'd like the movieclip to move along the x-axis to a certain point and then back to the starting point again. The moving speed of the movieclip should also be adjustable.
I'm creating a game in flash for a university project, and learning actionscript and programming as I go. I'm very much still at a beginner level - at the moment al I have is some actionscript for drawing rectangles and moving them about the screen. This is what I'm having trouble with at the moment: I have a class called 'Creature', and I want instances of it to interact with each other. I want them to do something when they come within a certain distance of another instance. And I want them to be able to pick a random other instance to get the location of, in order to do something with that information.
What I think I need is: A function for telling the distance between two (x,y) points. A way of referencing the nearest other instance of the class. And a way of randomly selecting from all of the instances of the class.