ActionScript 2.0 :: Stop Mc Motion At A Certain Point?
Jan 31, 2006
The following block of script works as stated on [URL] as far as moving to the right via the this._x += speed.
However, I am trying to modify it to stop scrolling if the the x pos. is less than 136. I am a bit of a noob-hack when it comes to actionscript syntax...as you can see below.
onClipEvent (enterFrame) {
speed = 1;
this._x += speed;
[Code].....
View 3 Replies
Similar Posts:
Sep 26, 2009
I just want to add/delete a single frame (not a second worth of frames) inside a motion tween.
View 2 Replies
Aug 24, 2010
I created a motion tween. I stried to put an action script, stop();, at the end of the tween but it says "Current selection cannot have actions applied to it.". How do I stop the tween then?
View 15 Replies
Apr 30, 2011
I have a school project where I need to animate a stop-motion video. We used a Canon 7D to take pictures and I imported them in lightroom. What I need to do now is take all of these frames and put them together to make the video. I tried manually doing it, but it came out all shaky. There has to be an easier way then to manually do it like that.
View 1 Replies
Jul 17, 2011
i want to create an animation with stop motion. Create a sequence with 160 photos numbered continuous.
View 1 Replies
Jul 29, 2010
I've started using Motion Tweening in CS4 and I am puzzled by something with how the durations are set. The best way I can describe this is by comparing it to what are now called Classic Tweens. In a Classic Tween, I set the beginning and end keyframes of a particular animation, and when the playhead reaches the ending keyframe, the animation stops. In a CS4+ Motion Tween, I set the first keyframe and then make changes using the motion editor, but when I add frames to the timeline, the tween keeps on growing, and the animation doesn't stop correctly. Is there some trick to telling the Motion Tween that it should only be X amount of frames?
View 1 Replies
Jul 25, 2010
I make stop motion films and am tired of having the ameteur look of not having effects. I am trying to learn how to add backgrounds using greenscreens, maybe put images/videos(animated and/or realistic) of things like fire, lasers, etc. and I'm just wondering, does Adobe supply some sort of program that could allow me to do this? I just don't even know where to begin. I've taken a course in Flash animation and so I'm familiar with what it can do, I'm just not sure if I'm able to add images I've created in Flash to a stop motion film in another editing program.
View 1 Replies
Jul 1, 2009
I'm having trouble using a scrollRect on an object instance on the timeline that has a motion tween. As soon as I apply the scrollRect to it, the object just stops! I've attached a simple fla that shows what I'm talking about.
Simply comment out this line in the first frame's actions to see the oval move across:
Code:
oval1.scrollRect = window;
The actual application I'm making is using a scrollRect on a custom list control, where each item in the list is a symbol in the library. It works great, except if I try to move my list around using a motion tween (the list still works, but the list doesn't move in the motion tween). As soon as I remove the code to apply the scrollRect, it works but the list fills the screen!
View 1 Replies
Mar 25, 2011
I'm a young girl who recently discovered flash cs3 (I started yesterday) I found this tutorial about how to make a flying bird. I did as the tutorial said, I just made a butterfly instead of a bird. Now I made a flower and I want the butterfly to land on the flower. The tutorial only showed me how to make the bird/butterfly fly through the scene and not how to stop it while I still see it in the scene. I figured out how to stop the motion tween but then the butterfly dissappeared from the flash file after it stopped and I also figured out how to make it land on the flower but it keeps moving its wings Now I need help to make it stop moving the wings while it's still visible. I hope my explanation is understandable. As I said I just started with this program so I don't know how to explain all the different things.
I tried to upload the file on imageshack but it seems like it doesn't support this kind of file, or I'm saving it wrong. I could need some help with that too so I can show others what I'm making without that they have to download the file so it's easier to get help when I'm stuck A link to the .swf file [URL]
[Code]...
View 3 Replies
Aug 28, 2011
Once I tried to change a movieclip's colorTransform like this:
in frame1 of the movieclip this.transform.colorTransform = new colorTransform(1,1,1,1,0,0,0,0);
then all motion tween or shape tween of this movieclip will stop at this frame. what can I do to prevent this?
View 1 Replies
Mar 12, 2007
can anyone figure out this attachMovie problem?i'm guessing it's because i'm not using removeMovieClip, but then i'm not sure how i'd go about using removeMovieClip in an incremental way.in the following example, i have it setup with an mc on stage with an instance name of "holder":[code]man i screwed up before in a similar situation but i'm not sure how i came to a solution.
View 5 Replies
Nov 13, 2008
I'm scrolling a masked MC, which is basically a grid of thumbnails with a few rows. Right now, it works beautifully by scrolling row-to-row if the up/down buttons are pressed only after the tween has finished. However, if I press the up or down buttons in succession before it finishes scrolling, the positions get all messed up because it will start the motion tween from the current y position, which is halfway through a scroll.
Code:
new Tween(holder,"_y",mx.transitions.easing.Strong.easeOut,holder._y, holder._y+scrollAmt,1.5,true);
That is basically the only code in my onRelease function.
I've thought about 2 ways of tackling this problem:
1: to disable the up/down buttons while the tween is taking place.
2: to NOT have the tween start from the current y position since that is the root of the problem. But I think this is impossible due to the nature of the purpose of the function.
View 1 Replies
Jul 10, 2011
What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening". Now all I need to do is: (with a keyboard event)
Start the motion tween and then let it play out
Then start the next motion tween and let it play out
and so on...
All I have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide".
Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
function keyUsed(event:KeyboardEvent){
if (isPlaying){
stop();
} else {
play();
} isPlaying = !isPlaying;
}
View 3 Replies
Mar 1, 2011
I'm trying to create a simple game. Right now I have one button that when clicked moves the character across the screen. My issue is trying to make the player stop looping after I click the button. If I just insert stop for the last frame it will only loop once and stop, but it will not play again after the button is clicked. I've tried using players_turn boolean but couldn't get that to work.
[AS]package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;
[Code] .....
View 5 Replies
Feb 6, 2009
Im tring to create a slot machine game...I have a mask.and I have 3 layers each of which has a motion tween of 120 frames.they animate my 3 slots..the problem is how and where I can assign a random number so that the motion tween should stop at any image.?
[Code]...
View 1 Replies
Sep 9, 2009
I'm simply trying to stop a motion tween created in an AS3 document from looping after its compiled. how would i achieve that?
View 5 Replies
Apr 7, 2008
i have a fish that follows the mouse position. Im working out the angle and distance it is from the mouse cursor and telling it to swim in that direction. But when he gets there he flickers back and forwards. How can i get him to rest/settle at the position until the mouse is moved again.
[code]...
View 3 Replies
May 13, 2009
I'm a longtime flash animation hobbyist and I've encountered a problem I've simply never seen before. After I publish my entire project to SWF it plays as it should without a hitch, but just about the midway point of the cartoon the animations simply freeze on me. What's even more confusing is that the audio of the movie, all set to play as Stream, do NOT stop and continue playing in the proper order and that includes audio from subsequent scenes. So basically once my cartoon reaches X I can hear my movie playing normally but everything else is frozen.I'm working in Flash8 and using FlashPlayer9 There are no actionscript commands in the scene where the animations stop. The only actionscript commands in the entire project are a Preloader/Start button at the beginning and a Stop command at the very end. When I publish only the troublesome scene it plays fine. This project is actually a very long movie, clocking in at just under 24 minutes. There are a total of 42 scenes in it and all principle animations take place directly on stage, not broken down into graphic numbers or movie clips.
View 6 Replies
May 19, 2009
I have an FLV playing on my stage with a few Navigation cue points embedded inside and i am having some serious trouble of getting an FLV to stop ON a cue point while at the same time also turn some buttons and movieclips from invisible to visible :!:
[Code].....
View 1 Replies
May 29, 2007
I figured out the code below to make a movie clip scroll up and down. However, the problem is that it will keep scrolling forever. Does anyone know how I can get it to stop at a minimum and maximum vertical height?
Code:
var scrollUp = function() {
test_mc.onEnterFrame = function() {
[code]....
View 3 Replies
Jun 30, 2009
I've done the tutorial that makes the box move across the screen, but i need to know how to make it stop at a certain point on the stage, can anyone tell me the code for this? This is the code I have so far:
[Code]...
View 2 Replies
Jul 10, 2011
i've been looking around for answers to my problem to no avail. What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on. all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
[Code]...
View 17 Replies
Jul 10, 2011
What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on...
all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
[Code].....
View 3 Replies
May 13, 2009
After I publish my entire project to SWF it plays as it should without a hitch, but just about the midway point of the cartoon the animations simply freeze on me. What's even more confusing is that the audio of the movie, all set to play as Stream, do NOT stop and continue playing in the proper order -- and that includes audio from subsequent scenes. So basically once my cartoon reaches X I can hear my movie playing normally but everything else is frozen.
-I'm working in Flash8 and using FlashPlayer9
-There are no actionscript commands in the scene where the animations stop. The only actionscript commands in the entire project are a Preloader/Start button at the beginning and a Stop command at the very end.
-When I publish only the troublesome scene it plays fine.
-This project is actually a very long movie, clocking in at just under 24 minutes. There are a total of 42 scenes in it and all principle animations take place directly on stage, not broken down into graphic numbers or movie clips.
View 1 Replies
Jan 8, 2011
i have an animated title that i would add some blood to roll across the title (as a flash movie clip) and then stop at a certain point - Forever!
addEventListener(Event.ENTER_FRAME,myFunction);function myFunction(event:Event) { blood_mc.play(); blood_mc.gotoAndStop(20);}
This is what i have so far but the blood does not play then stop/pause when the blood reaches the bottom point of the title ( like its meant to) just the end frame of the blood on the title is displayed - no movement can this be done.
View 3 Replies
May 12, 2011
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{
[code]....
View 3 Replies
Mar 19, 2009
I am just learning AS. What I am trying to do is make my movie clip move to a certain point and stop there if it is clicked on. All I really know is that I was told to use on(release).
View 1 Replies
Jun 5, 2011
This is for Actionscript 3.0 on CS5.I've been having some issues with fl.transitions.easing.None.easeNone. I tried to animate my MovieClip character without easing and stopping on a dime. I used the following code to stop the easing:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
function keyPressed(evt:KeyboardEvent):void
{
[code].....
View 1 Replies
Sep 27, 2011
The problem is my buttons stop working after a certain point. Now I think it's because I need some kind of loop somewhere, but I'm not too sure. I've included a trace in the code so I know the button is not working anymore. (At least the function of what I want it to do).
[Code]...
View 0 Replies
Nov 24, 2003
I read the Movement using ActionScript tutorial [URL]. My question is: How can I make the box stop at a certain point, instead of disappearing. What I want to do is to have a picture move from right to left, and then have it stop when it reaches the left side of a banner that I'm trying to make. I'm working with an image of a ship, and I want to make it look like it's floating from the right, and when it reaches the end, I want it to stop there and have text appear on the right side of the pic.
View 8 Replies