ActionScript 2.0 :: ATTACHMOVIE Sequential Stop Motion Preloader
Mar 12, 2007
can anyone figure out this attachMovie problem?i'm guessing it's because i'm not using removeMovieClip, but then i'm not sure how i'd go about using removeMovieClip in an incremental way.in the following example, i have it setup with an mc on stage with an instance name of "holder":[code]man i screwed up before in a similar situation but i'm not sure how i came to a solution.
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Sep 14, 2010
I have a custom motion path and a symbol. I want to use attachmovie to put the symbol on the page and go on that patch.
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Jun 9, 2004
I have a problem with a preloader that isn't working, it works fine on other files that are loaded in the same way on the same site, the only difference with this file is a script that is at the end of the timeline which uses attachMovie to place some images.. the result is that the preloader doesn't show, there is just a wait and then the movie appears suddenly.
[Code]...
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Aug 24, 2010
I created a motion tween. I stried to put an action script, stop();, at the end of the tween but it says "Current selection cannot have actions applied to it.". How do I stop the tween then?
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Apr 30, 2011
I have a school project where I need to animate a stop-motion video. We used a Canon 7D to take pictures and I imported them in lightroom. What I need to do now is take all of these frames and put them together to make the video. I tried manually doing it, but it came out all shaky. There has to be an easier way then to manually do it like that.
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Jul 17, 2011
i want to create an animation with stop motion. Create a sequence with 160 photos numbered continuous.
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Jul 29, 2010
I've started using Motion Tweening in CS4 and I am puzzled by something with how the durations are set. The best way I can describe this is by comparing it to what are now called Classic Tweens. In a Classic Tween, I set the beginning and end keyframes of a particular animation, and when the playhead reaches the ending keyframe, the animation stops. In a CS4+ Motion Tween, I set the first keyframe and then make changes using the motion editor, but when I add frames to the timeline, the tween keeps on growing, and the animation doesn't stop correctly. Is there some trick to telling the Motion Tween that it should only be X amount of frames?
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Jan 31, 2006
The following block of script works as stated on [URL] as far as moving to the right via the this._x += speed.
However, I am trying to modify it to stop scrolling if the the x pos. is less than 136. I am a bit of a noob-hack when it comes to actionscript syntax...as you can see below.
onClipEvent (enterFrame) {
speed = 1;
this._x += speed;
[Code].....
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Jul 25, 2010
I make stop motion films and am tired of having the ameteur look of not having effects. I am trying to learn how to add backgrounds using greenscreens, maybe put images/videos(animated and/or realistic) of things like fire, lasers, etc. and I'm just wondering, does Adobe supply some sort of program that could allow me to do this? I just don't even know where to begin. I've taken a course in Flash animation and so I'm familiar with what it can do, I'm just not sure if I'm able to add images I've created in Flash to a stop motion film in another editing program.
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Jul 1, 2009
I'm having trouble using a scrollRect on an object instance on the timeline that has a motion tween. As soon as I apply the scrollRect to it, the object just stops! I've attached a simple fla that shows what I'm talking about.
Simply comment out this line in the first frame's actions to see the oval move across:
Code:
oval1.scrollRect = window;
The actual application I'm making is using a scrollRect on a custom list control, where each item in the list is a symbol in the library. It works great, except if I try to move my list around using a motion tween (the list still works, but the list doesn't move in the motion tween). As soon as I remove the code to apply the scrollRect, it works but the list fills the screen!
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Mar 25, 2011
I'm a young girl who recently discovered flash cs3 (I started yesterday) I found this tutorial about how to make a flying bird. I did as the tutorial said, I just made a butterfly instead of a bird. Now I made a flower and I want the butterfly to land on the flower. The tutorial only showed me how to make the bird/butterfly fly through the scene and not how to stop it while I still see it in the scene. I figured out how to stop the motion tween but then the butterfly dissappeared from the flash file after it stopped and I also figured out how to make it land on the flower but it keeps moving its wings Now I need help to make it stop moving the wings while it's still visible. I hope my explanation is understandable. As I said I just started with this program so I don't know how to explain all the different things.
I tried to upload the file on imageshack but it seems like it doesn't support this kind of file, or I'm saving it wrong. I could need some help with that too so I can show others what I'm making without that they have to download the file so it's easier to get help when I'm stuck A link to the .swf file [URL]
[Code]...
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Aug 28, 2011
Once I tried to change a movieclip's colorTransform like this:
in frame1 of the movieclip this.transform.colorTransform = new colorTransform(1,1,1,1,0,0,0,0);
then all motion tween or shape tween of this movieclip will stop at this frame. what can I do to prevent this?
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Nov 13, 2008
I'm scrolling a masked MC, which is basically a grid of thumbnails with a few rows. Right now, it works beautifully by scrolling row-to-row if the up/down buttons are pressed only after the tween has finished. However, if I press the up or down buttons in succession before it finishes scrolling, the positions get all messed up because it will start the motion tween from the current y position, which is halfway through a scroll.
Code:
new Tween(holder,"_y",mx.transitions.easing.Strong.easeOut,holder._y, holder._y+scrollAmt,1.5,true);
That is basically the only code in my onRelease function.
I've thought about 2 ways of tackling this problem:
1: to disable the up/down buttons while the tween is taking place.
2: to NOT have the tween start from the current y position since that is the root of the problem. But I think this is impossible due to the nature of the purpose of the function.
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Jul 10, 2011
What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening". Now all I need to do is: (with a keyboard event)
Start the motion tween and then let it play out
Then start the next motion tween and let it play out
and so on...
All I have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide".
Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
function keyUsed(event:KeyboardEvent){
if (isPlaying){
stop();
} else {
play();
} isPlaying = !isPlaying;
}
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Mar 1, 2011
I'm trying to create a simple game. Right now I have one button that when clicked moves the character across the screen. My issue is trying to make the player stop looping after I click the button. If I just insert stop for the last frame it will only loop once and stop, but it will not play again after the button is clicked. I've tried using players_turn boolean but couldn't get that to work.
[AS]package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;
[Code] .....
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Feb 6, 2009
Im tring to create a slot machine game...I have a mask.and I have 3 layers each of which has a motion tween of 120 frames.they animate my 3 slots..the problem is how and where I can assign a random number so that the motion tween should stop at any image.?
[Code]...
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Sep 9, 2009
I'm simply trying to stop a motion tween created in an AS3 document from looping after its compiled. how would i achieve that?
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Apr 7, 2008
i have a fish that follows the mouse position. Im working out the angle and distance it is from the mouse cursor and telling it to swim in that direction. But when he gets there he flickers back and forwards. How can i get him to rest/settle at the position until the mouse is moved again.
[code]...
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Jul 10, 2011
i've been looking around for answers to my problem to no avail. What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on. all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
[Code]...
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Jul 10, 2011
What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on...
all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
[Code].....
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Jun 15, 2010
So, I'm working on a presentation/site that houses multiple sections being loaded in as individual swfs. I have each section shoot to a preloader frame first that is set (with PreloadAssetManager) to preload multiple FLVs and the SWF itself.If I select a new section while the current one is loading, it does the correct process of switching sections and shooting back to the preloader, but then the preloader itself just stops working completely. If I try to access any section, it just sits at a blank preloader. of thing.
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Jun 24, 2010
I have created an animation with a number of layers - some have movie clips and some are frame by frame animation. It's 60 frames long and loops. When I put a preloader in at the beginning and put a stop action on it the stop action stops all the frame by frame animation. How do I get just the preloader to stop (and not loop)?
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May 8, 2010
My latest Flash project is almost finished apart from one small but annoying thing. The first frame containing the preloader and no images keeps playing on loop with the rest of the movie, I just want the rest to loop and the preloader to disappear for good when it's finished doing it's preloader thing! I'm guessing there's some actionscript I have to put somewhere to stop the first frame playing on loop, I'm just not sure what or where. Here is the test page with the flash as header: [URL].
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Feb 20, 2009
I currently have my preloader set to getBytesloaded getBytesTotal (etc.), before it plays the 1st frame of the entire Flash file, but I only want the preloader to load the first (let's say) 500 frames, then play them accordingly.
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May 23, 2010
My latest Flash project is almost finished apart from one small but annoying thing. The first frame containing the preloader and no images keeps playing on loop with the rest of the movie, I just want the rest to loop and the preloader to disappear for good when it's finished doing it's preloader thing! I'm guessing there's some actionscript I have to put somewhere to stop the first frame playing on loop, I'm just not sure what or where.
Here is the test page with the flash as header: [URL].
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May 27, 2010
I have a CS5 FLA file with AS 3.0 with the following code for the preloader:
var pct_load:int = Math.round(framesLoaded/totalFrames*100);
if (pct_load == 100) {
play();
[Code]....
The preloader is in the first four frames -- it's just the background photo, a graphic logo, and the loading numeral text.
Everything runs great the first time it's loaded; then if you refresh the page, the graphics in the first four preloader frames flash on the screen before the movie plays.
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Jan 5, 2009
I am using CS3 actionscript 2. I am having trouble with the preloader. It works, but it is causing the stop commands throughout the rest of the movie to not work. I know it is the preloader because when I remove it, it works. It is just a basic preloader. index12.fla has it with the preloader and index13.fla doesn't.[URL]...
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Sep 10, 2003
This all works great until the items have been cached by the browser and then the movies still load but the preloader doesn't get time to animate and just shows for a split second which looks a bit crap.I read somewhere about creating an array to store the paths of all the loaded in swf's so I could then turn on and off the preloader's visibility if that file had been loaded before.This all worked great until I refreshed the browser window then of course the array got reset so all my stored values went and the preloader started to show its self again.
Then I thought could I store the array values in a local shared object but then I thought there's got to be an easier way.What is the best way of doing this?My preloader is just a bog standard 100 frame animation that go to and stops the frame of the percent loaded.
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Dec 22, 2009
I have a master file that loads in external swf's and I'm showing a preloader during loading. This all works great until the items have been cached by the browser and then the movies still load but the preloader doesn't get time to animate and just shows for a split second which looks a bit crap. I read somewhere about creating an array to store the paths of all the loaded in swf's so I could then turn on and off the preloader's visibility if that file had been loaded before.
This all worked great until I refreshed the browser window then of course the array got reset so all my stored values went and the preloader started to show its self again. Then I thought could I store the array values in a local shared object but then I thought there's got to be an easier way. My preloader is just a bog standard 100 frame animation that go to and stops the frame of the percent loaded.
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Sep 20, 2011
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
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