Professional :: Stop Motion With Flash?
Jul 17, 2011i want to create an animation with stop motion. Create a sequence with 160 photos numbered continuous.
View 1 Repliesi want to create an animation with stop motion. Create a sequence with 160 photos numbered continuous.
View 1 RepliesI created a motion tween. I stried to put an action script, stop();, at the end of the tween but it says "Current selection cannot have actions applied to it.". How do I stop the tween then?
View 15 RepliesI have a school project where I need to animate a stop-motion video. We used a Canon 7D to take pictures and I imported them in lightroom. What I need to do now is take all of these frames and put them together to make the video. I tried manually doing it, but it came out all shaky. There has to be an easier way then to manually do it like that.
View 1 RepliesI make stop motion films and am tired of having the ameteur look of not having effects. I am trying to learn how to add backgrounds using greenscreens, maybe put images/videos(animated and/or realistic) of things like fire, lasers, etc. and I'm just wondering, does Adobe supply some sort of program that could allow me to do this? I just don't even know where to begin. I've taken a course in Flash animation and so I'm familiar with what it can do, I'm just not sure if I'm able to add images I've created in Flash to a stop motion film in another editing program.
View 1 RepliesI'm a young girl who recently discovered flash cs3 (I started yesterday) I found this tutorial about how to make a flying bird. I did as the tutorial said, I just made a butterfly instead of a bird. Now I made a flower and I want the butterfly to land on the flower. The tutorial only showed me how to make the bird/butterfly fly through the scene and not how to stop it while I still see it in the scene. I figured out how to stop the motion tween but then the butterfly dissappeared from the flash file after it stopped and I also figured out how to make it land on the flower but it keeps moving its wings Now I need help to make it stop moving the wings while it's still visible. I hope my explanation is understandable. As I said I just started with this program so I don't know how to explain all the different things.
I tried to upload the file on imageshack but it seems like it doesn't support this kind of file, or I'm saving it wrong. I could need some help with that too so I can show others what I'm making without that they have to download the file so it's easier to get help when I'm stuck A link to the .swf file [URL]
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i've been looking around for answers to my problem to no avail. What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on. all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
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I've started using Motion Tweening in CS4 and I am puzzled by something with how the durations are set. The best way I can describe this is by comparing it to what are now called Classic Tweens. In a Classic Tween, I set the beginning and end keyframes of a particular animation, and when the playhead reaches the ending keyframe, the animation stops. In a CS4+ Motion Tween, I set the first keyframe and then make changes using the motion editor, but when I add frames to the timeline, the tween keeps on growing, and the animation doesn't stop correctly. Is there some trick to telling the Motion Tween that it should only be X amount of frames?
View 1 RepliesI'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
View 2 RepliesWhen I go to edit a layer with a motion tween, it records all my movements. How do I edit motion tweens correctly?
View 2 RepliesThe following block of script works as stated on [URL] as far as moving to the right via the this._x += speed.
However, I am trying to modify it to stop scrolling if the the x pos. is less than 136. I am a bit of a noob-hack when it comes to actionscript syntax...as you can see below.
onClipEvent (enterFrame) {
speed = 1;
this._x += speed;
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I'm using flash CS4 and I'm trying to create a motion tween with a rotation (several actually) and every once and a while Flash decides to screw up my tween and I don't know how to fix it. So i have an arm(symbol) with the rotation point set at the elbow... after I've already moved it and rotated it a few times without an issue, I try to rotate it about 20 degrees and all of the sudden my arm is randomly doing a 360 degree spin. I can't seem to fix this!
View 2 RepliesI am trying to create a new webpage using flash CS5. I imported the page that I created in photoshop. Now the background is flashing, the only thing that I have set to have motion is one section of text.
View 5 RepliesEverytime I try to make a change by scrubbing a number in the motion editor, the program crashes with no explanation as to what went wrong. How do I stop this from happening? I was viewing an online video tutorial when it happened. If it helps, here is some information about my computer:
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I'm having trouble using a scrollRect on an object instance on the timeline that has a motion tween. As soon as I apply the scrollRect to it, the object just stops! I've attached a simple fla that shows what I'm talking about.
Simply comment out this line in the first frame's actions to see the oval move across:
Code:
oval1.scrollRect = window;
The actual application I'm making is using a scrollRect on a custom list control, where each item in the list is a symbol in the library. It works great, except if I try to move my list around using a motion tween (the list still works, but the list doesn't move in the motion tween). As soon as I remove the code to apply the scrollRect, it works but the list fills the screen!
I am getting the error message: flash cs3 "Motion tweening will not occur on layers with ungrouped shapes or on layers with more than one group or symbol".I have only one symbol in the layer, a graphic.Does anyone know how I can correct the "problem"?
View 2 RepliesWhen I try to insert a keyframe in Motion Editor, Flash CS5 crashes.I tried to use two computers running the same Mac OS X 10.5.8 with the same specs and only one of the machines crashes.
View 1 RepliesIs there seriously no way to convert a vector graphic into a motion guide for Flash? Are the Pen and Pencil tools really the only way to define the path for a motion tween? I have CS3 (Flash, Illustrator, PhotoShop). I just got the trial version of CS5. I have a subscription to[url]... I have searched these forums and the internet in general for hours.
All I want to do is move a symbol around in a circle, but my pen/pencil skills are not sufficient to create a circle. Editing the CS5 motion path has proved exceedingly tedious and not round. There's a perfectly good circle tool in all four applications...
Once I tried to change a movieclip's colorTransform like this:
in frame1 of the movieclip this.transform.colorTransform = new colorTransform(1,1,1,1,0,0,0,0);
then all motion tween or shape tween of this movieclip will stop at this frame. what can I do to prevent this?
can anyone figure out this attachMovie problem?i'm guessing it's because i'm not using removeMovieClip, but then i'm not sure how i'd go about using removeMovieClip in an incremental way.in the following example, i have it setup with an mc on stage with an instance name of "holder":[code]man i screwed up before in a similar situation but i'm not sure how i came to a solution.
View 5 RepliesI'm scrolling a masked MC, which is basically a grid of thumbnails with a few rows. Right now, it works beautifully by scrolling row-to-row if the up/down buttons are pressed only after the tween has finished. However, if I press the up or down buttons in succession before it finishes scrolling, the positions get all messed up because it will start the motion tween from the current y position, which is halfway through a scroll.
Code:
new Tween(holder,"_y",mx.transitions.easing.Strong.easeOut,holder._y, holder._y+scrollAmt,1.5,true);
That is basically the only code in my onRelease function.
I've thought about 2 ways of tackling this problem:
1: to disable the up/down buttons while the tween is taking place.
2: to NOT have the tween start from the current y position since that is the root of the problem. But I think this is impossible due to the nature of the purpose of the function.
I have been searching far and wide for a solution on how to offer slow motion and fast motion options for users that upload video to my webstie. There is an implementation on Google Video that has exactly what I am looking for: the option to speed up or slow down the video and continue to play the audio. The screenshot is below. I know that Flowplayer has an option to slow down or speed up video when implemented with Wowza server. However, when using that approach, there is no sound.
I have also seen the option from Enounce called MySpeed that allows video to be slowed or quickened, but this requires a browser plugin which is too much of a barrier for our users. How does Google do it? How can you add an option to a flash player to slow down or speed up video?Here is a screen shot. You can see the option to change the speed of the video to 1.5x. It also has options to go to 0.5x, 1.25x, 1.5x, 1.75x, 2.0x, 2.5x, and 3.0x.
What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening". Now all I need to do is: (with a keyboard event)
Start the motion tween and then let it play out
Then start the next motion tween and let it play out
and so on...
All I have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide".
Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
function keyUsed(event:KeyboardEvent){
if (isPlaying){
stop();
} else {
play();
} isPlaying = !isPlaying;
}
I'm trying to create a simple game. Right now I have one button that when clicked moves the character across the screen. My issue is trying to make the player stop looping after I click the button. If I just insert stop for the last frame it will only loop once and stop, but it will not play again after the button is clicked. I've tried using players_turn boolean but couldn't get that to work.
[AS]package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event;
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Im tring to create a slot machine game...I have a mask.and I have 3 layers each of which has a motion tween of 120 frames.they animate my 3 slots..the problem is how and where I can assign a random number so that the motion tween should stop at any image.?
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I'm simply trying to stop a motion tween created in an AS3 document from looping after its compiled. how would i achieve that?
View 5 Repliesi have a fish that follows the mouse position. Im working out the angle and distance it is from the mouse cursor and telling it to swim in that direction. But when he gets there he flickers back and forwards. How can i get him to rest/settle at the position until the mouse is moved again.
[code]...
What I want to do is create a powerpoint style presentation. But rather than change slides, I have one large "graphic" that I am moving around and zooming into by "motion tweening" Now all I need to do is: (with a keyboard event) start the motion tween and then let it play out then start the next motion tween and let it play out and so on...
all i have is this, which allows me to start and stop it when it is tweening, but isn't as effective as it stopping at then end of a motion tween, then allowing me to push a key and for it to go to the next "slide"
Code:
stop();
var isPlaying:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
[Code].....
I create in CS5 a flash film using some motion-tween elements. This works fine in the flash-player. If I export it to an avi-video there are the motion path shown in the Film. How can I remove this. The move format is not a solution, the motion path is not shown, but there is a strong jerking in the replay
View 1 RepliesI will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
View 2 Replies