ActionScript 3.0 :: Stop Preloader From Appearing For Cached Items
Dec 22, 2009
I have a master file that loads in external swf's and I'm showing a preloader during loading. This all works great until the items have been cached by the browser and then the movies still load but the preloader doesn't get time to animate and just shows for a split second which looks a bit crap. I read somewhere about creating an array to store the paths of all the loaded in swf's so I could then turn on and off the preloader's visibility if that file had been loaded before.
This all worked great until I refreshed the browser window then of course the array got reset so all my stored values went and the preloader started to show its self again. Then I thought could I store the array values in a local shared object but then I thought there's got to be an easier way. My preloader is just a bog standard 100 frame animation that go to and stops the frame of the percent loaded.
This all works great until the items have been cached by the browser and then the movies still load but the preloader doesn't get time to animate and just shows for a split second which looks a bit crap.I read somewhere about creating an array to store the paths of all the loaded in swf's so I could then turn on and off the preloader's visibility if that file had been loaded before.This all worked great until I refreshed the browser window then of course the array got reset so all my stored values went and the preloader started to show its self again.
Then I thought could I store the array values in a local shared object but then I thought there's got to be an easier way.What is the best way of doing this?My preloader is just a bog standard 100 frame animation that go to and stops the frame of the percent loaded.
What's the easiest way to prevent what I call preloader flicker. What I mean is the preloader works fine on first load but then once the external swfs have been cached the preloader still displays for just for a split second but doesn't have time to animate and it just looks a bit ugly. I ideally just want the preloader to appear on first load or force it to animate.
So the following code is Lee's implementation of a preloader which works fine first load but goes crazy when the browser loads a cached file, jumping from 0% to 100% randomly Things I have tried to no avail: switching off gzip compression, tho I dont think it is on Using ENTER_FRAME instead of progress and complete
i would like to have a list being appeared in wich the items appear gradually one by one.generating the list isn't a problem, but letting the items fade in after each other ?in a later fase these item would become button for in a menu. my current code, probably a mess:
title = new Array("house DC","residence GRK","offices J","youth hostel","house VDV","concordia"); var fadespeed="10"; dupMovie = function () { for (i=0; i<title.length; i++) { option.duplicateMovieClip("option"+i, i);
I have a Flash game which holds all of its content in a single keyframe on the stage. I have one keyframe before this which contains the preloader using the following script:[Code].The preloader seems to be coded correctly. The problem is that when I upload the file to the web there is a long delay before even the preloader appears. It eventually does appear at about 90%. It continues to load up to 100% then the game starts as required.I obviously want the preloader to start playing from 1%, its like the swf is trying to load all of the graphic before the preloader loads. I have multiple classes.
I've used this preloader before without any troubles, but for some reason now it is stuffing up...
I've followed all the steps... and it's working more or less, exept that I can't see the load bar or the load text until it's about 40% loaded. Then it appears.
The whole swf is only 647kb big, so it isn't really a lot to load...
to suit my needs. I don't think the variable change is the problem though... other than that, all is good.
Does anyone know what the problem could be? It's really annoying. You just see nothing up until it has loaded about 40% and then the preloader jumps in at that % and continues to load up till 100.
I set up a preloader like the one in the tutorial "Percentage Preloader with Load Bar". It works fine until I try to use it on my big movie. After fooling around with it for a while it seems to be messing up progressively worse as the size of the movie grows. For example, with a very small movie, no worries. As the movie size grows the preloader will stall before appearing, that is if I test it with the ctrl+enter ctrl+enter method it won't show up right away, and when it does it will already be at 5% or so. Finally if I make the movie size even bigger (still only 700kb) the preloader won't show up at all. The only thing I could think of maybe was that the bytes_loaded variable is overflowing?.
I'm working on an external mp3 jukebox for an Interactive Design course and I've almost got it. However, none of my 'stop' buttons appear to stop the song. I have 3 songs, so I have 3 sets of 'play' buttons and should have 3 sets of 'stop' buttons. The way I have it set up is the 'stop' button is onion-skinned behind the 'play' buttons, so once the user presses a play button, the stop button should appear.....but, it does not.
I'm stumped because the play buttons appear to work. It's just the stop buttons do not appear after the play button is selected. Here is what I have in the first frame of the actions layer.
Code:
stop (); play_btn1.onRelease = function () { stopAllSounds ();
I have a movie clip showing party streamers animating upwords, and another movieclip that has letters falling into place. What I want is for the streamers to be in the background and the letters to be in the foreground.
The AS for the streamers is -
import com.effects.BackgroundEffect; var effect:BackgroundEffect = new BackgroundEffect (); effect.bgEffect ("effect28","up",0.3,{zigZag:z = new Array (1, 30)});
[Code].....
I have tried giving the attachmovie click various depths, but that makes no difference. how to make sure the new BackgroundEffect movie clip appears in the background?
I need to disable flash from showing these error messages when an error occurs. I am completely aware of the error I'm receiving, and it does not cause my application from working correctly. I simply need to disable these messages. Is there a setting in flash or a flex compiler command or something?
So, I'm working on a presentation/site that houses multiple sections being loaded in as individual swfs. I have each section shoot to a preloader frame first that is set (with PreloadAssetManager) to preload multiple FLVs and the SWF itself.If I select a new section while the current one is loading, it does the correct process of switching sections and shooting back to the preloader, but then the preloader itself just stops working completely. If I try to access any section, it just sits at a blank preloader. of thing.
I have created an animation with a number of layers - some have movie clips and some are frame by frame animation. It's 60 frames long and loops. When I put a preloader in at the beginning and put a stop action on it the stop action stops all the frame by frame animation. How do I get just the preloader to stop (and not loop)?
My latest Flash project is almost finished apart from one small but annoying thing. The first frame containing the preloader and no images keeps playing on loop with the rest of the movie, I just want the rest to loop and the preloader to disappear for good when it's finished doing it's preloader thing! I'm guessing there's some actionscript I have to put somewhere to stop the first frame playing on loop, I'm just not sure what or where. Here is the test page with the flash as header: [URL].
I currently have my preloader set to getBytesloaded getBytesTotal (etc.), before it plays the 1st frame of the entire Flash file, but I only want the preloader to load the first (let's say) 500 frames, then play them accordingly.
My latest Flash project is almost finished apart from one small but annoying thing. The first frame containing the preloader and no images keeps playing on loop with the rest of the movie, I just want the rest to loop and the preloader to disappear for good when it's finished doing it's preloader thing! I'm guessing there's some actionscript I have to put somewhere to stop the first frame playing on loop, I'm just not sure what or where. Here is the test page with the flash as header: [URL].
I have a CS5 FLA file with AS 3.0 with the following code for the preloader:
var pct_load:int = Math.round(framesLoaded/totalFrames*100); if (pct_load == 100) { play();
[Code]....
The preloader is in the first four frames -- it's just the background photo, a graphic logo, and the loading numeral text.
Everything runs great the first time it's loaded; then if you refresh the page, the graphics in the first four preloader frames flash on the screen before the movie plays.
I am using CS3 actionscript 2. I am having trouble with the preloader. It works, but it is causing the stop commands throughout the rest of the movie to not work. I know it is the preloader because when I remove it, it works. It is just a basic preloader. index12.fla has it with the preloader and index13.fla doesn't.[URL]...
can anyone figure out this attachMovie problem?i'm guessing it's because i'm not using removeMovieClip, but then i'm not sure how i'd go about using removeMovieClip in an incremental way.in the following example, i have it setup with an mc on stage with an instance name of "holder":[code]man i screwed up before in a similar situation but i'm not sure how i came to a solution.
I have a slide show that's about 800k and I'm trying to add a preloader. I tried 6 different preloaders today including a smart clip I downloaded from Macromedia. It seems that when I add a stop action after the preloader this hangs the entire movie. I've uploaded a working example of the slideshow without a preloader and a link to the fla of my NON-working attempt to apply the smart clip preloader here I think I'm just putting the stop action in the wrong place but I can't figure it out..
I am trying to make a preloaded that stops on frames depending on how much is loaded, I want it to stay on frame 1 if 24% or less of the movies is loaded and for every 25% I want it to it to move forward a frame, So far I have done thus,
var bytes = _root.getBytesTotal(); var bytes_loaded = _root.getBytesLoaded(); if (bytes / bytes_loaded >= .25) { _root.gotoAndPlay(2); } else { _root.gottoAndStop(1); }
ive recently introduced myself to AS3, its starting to get a bit frustrating. it seems that when i put the preloader actions in the timeline, everything is fine, the stop(); commands work fine. BUT when it comes around to adding the navigation to the timeline as well (ive tried putting the code on a separate keyframe, ive tried various styles of code) the stop(); actions are completely ignored.
There is the following bug in the gallery:Once you open up the gallery you see a container with all small thumbnails.If you start mouse over the main container you can see the following happen:
- shadow filter change
- quality of the thumbs change
There is a rotationY and rotationX on the main container. As soon as i remove that there is no bug and the shadow and quality of images is perfect.So what does flash do to children and their filters inside a container when using transform propertys before a MouseEvent happen to that maincontainer.You should use F5 a few times before you excaly can see it.
I just tested out my site in Firefox and IE. Everything works the way I want it to in Firefox but in IE I'm having trouble. When I click on a button my preloader shows up but doesn't stop to load the content, it plays straight through and then my movie pops up. Does anyone know why this might be happening? I've never encountered this problem before.
[url]...
Web Design, Illustration, Resume and Downloads are all I have working so far.
How do you know if the browser is actually using the cached swf RSL/library for Flex projects? I would like to be able to do different things from the preloader based on whether or not the user has never downloaded the library vs. they have it already cached by their browser.
My question is about XML loading. I need to avoid xml caching. On a web server, the technique is adding a random param to reload each time the XML file. But on local testing (in Flash CS4 IDE, CTRL + Enter), the following lines are not possible :
var my_date : Date; path = "toto.xml?time="+my_date.getSeconds()+my_date.getMilliseconds();
Is there any trick to bypass this issue ? I've read on different forum about the "delete" method, we delete the xml object and then recreate one new.