So, I'm working on a presentation/site that houses multiple sections being loaded in as individual swfs. I have each section shoot to a preloader frame first that is set (with PreloadAssetManager) to preload multiple FLVs and the SWF itself.If I select a new section while the current one is loading, it does the correct process of switching sections and shooting back to the preloader, but then the preloader itself just stops working completely. If I try to access any section, it just sits at a blank preloader. of thing.
ive recently introduced myself to AS3, its starting to get a bit frustrating. it seems that when i put the preloader actions in the timeline, everything is fine, the stop(); commands work fine. BUT when it comes around to adding the navigation to the timeline as well (ive tried putting the code on a separate keyframe, ive tried various styles of code) the stop(); actions are completely ignored.
I'm making a website using flash,And on my movie it says Welcome to Blah Blah Blah,And then a button appears, To make sure my button works,The writing turns to bold and goes bigger,When the button appears it works and goes bigger, Until it reaches the point in the timeline where it has stop();It stops my movie from looping or restarting which is what i want, But it stops my buttons from working aswell, How to keep my button working but movie stops,If you want me to explain more just ask
I have created an animation with a number of layers - some have movie clips and some are frame by frame animation. It's 60 frames long and loops. When I put a preloader in at the beginning and put a stop action on it the stop action stops all the frame by frame animation. How do I get just the preloader to stop (and not loop)?
My latest Flash project is almost finished apart from one small but annoying thing. The first frame containing the preloader and no images keeps playing on loop with the rest of the movie, I just want the rest to loop and the preloader to disappear for good when it's finished doing it's preloader thing! I'm guessing there's some actionscript I have to put somewhere to stop the first frame playing on loop, I'm just not sure what or where. Here is the test page with the flash as header: [URL].
I currently have my preloader set to getBytesloaded getBytesTotal (etc.), before it plays the 1st frame of the entire Flash file, but I only want the preloader to load the first (let's say) 500 frames, then play them accordingly.
My latest Flash project is almost finished apart from one small but annoying thing. The first frame containing the preloader and no images keeps playing on loop with the rest of the movie, I just want the rest to loop and the preloader to disappear for good when it's finished doing it's preloader thing! I'm guessing there's some actionscript I have to put somewhere to stop the first frame playing on loop, I'm just not sure what or where. Here is the test page with the flash as header: [URL].
I am trying to make a preloader in AS2 for my website in Flash CS4 but every tutorial I have tried hasn't worked, everytime i try simulate the download it waits until the whole movie is downloaded then views it, however every example fla file that i download works fine even when simulate .
take a look at the attached files? I've got two preloaders that I've made from the same template, but I can't get the progress to show. It simply shows a quick glimpse of the finished image and then goes to frame two.
my preloader isn't actually working,trying to load the page on a PC with quite slow internet... The story is following - my preloader animation plays, but only after the whole movie is loaded, cuz I noticed a huge delay before the preloader was actually played... And then I used that flash speed testing thing (sorry, but I don't know how it's called) and it proved my theory... That's the code on 1-st frame, where preloader is:
I have a CS5 FLA file with AS 3.0 with the following code for the preloader:
var pct_load:int = Math.round(framesLoaded/totalFrames*100); if (pct_load == 100) { play();
[Code]....
The preloader is in the first four frames -- it's just the background photo, a graphic logo, and the loading numeral text.
Everything runs great the first time it's loaded; then if you refresh the page, the graphics in the first four preloader frames flash on the screen before the movie plays.
I am using CS3 actionscript 2. I am having trouble with the preloader. It works, but it is causing the stop commands throughout the rest of the movie to not work. I know it is the preloader because when I remove it, it works. It is just a basic preloader. index12.fla has it with the preloader and index13.fla doesn't.[URL]...
can anyone figure out this attachMovie problem?i'm guessing it's because i'm not using removeMovieClip, but then i'm not sure how i'd go about using removeMovieClip in an incremental way.in the following example, i have it setup with an mc on stage with an instance name of "holder":[code]man i screwed up before in a similar situation but i'm not sure how i came to a solution.
This all works great until the items have been cached by the browser and then the movies still load but the preloader doesn't get time to animate and just shows for a split second which looks a bit crap.I read somewhere about creating an array to store the paths of all the loaded in swf's so I could then turn on and off the preloader's visibility if that file had been loaded before.This all worked great until I refreshed the browser window then of course the array got reset so all my stored values went and the preloader started to show its self again.
Then I thought could I store the array values in a local shared object but then I thought there's got to be an easier way.What is the best way of doing this?My preloader is just a bog standard 100 frame animation that go to and stops the frame of the percent loaded.
I have a master file that loads in external swf's and I'm showing a preloader during loading. This all works great until the items have been cached by the browser and then the movies still load but the preloader doesn't get time to animate and just shows for a split second which looks a bit crap. I read somewhere about creating an array to store the paths of all the loaded in swf's so I could then turn on and off the preloader's visibility if that file had been loaded before.
This all worked great until I refreshed the browser window then of course the array got reset so all my stored values went and the preloader started to show its self again. Then I thought could I store the array values in a local shared object but then I thought there's got to be an easier way. My preloader is just a bog standard 100 frame animation that go to and stops the frame of the percent loaded.
I export all my stage assets to frame 1, so the external preloader FLA is the approach I've been using for a while to show the nice percentage before the real SWF is loaded. I've just finished with a project and I'm getting errors when the file is done loading.The file works fine as long as it's not it a Loader component (stand-alone SWF), but as soon as I try to get it in the preloader it gives me a ton of errors.
The only major thing I did differently with this project is that a number of classes have their own individual Event.ENTER_FRAME listeners and that *I'm making a lot of stage calls* from various classes to get locations and what-not. I'm thinking it might have something to do with the latter, since I used the stage width/height for a lot of the positioning (stage.stageWidth/2, stage.stageHeight/2, etc).
I've got a strange problem with my new flash website. I've been able to code a preloader for loading in different .swfs into my main .swf file. This works fine locally and even when I simulate the download in Flash. But when I've uploaded it to my website the preloader no longer works. Basicly the swf file does load into the current swf but without the loading bar and percentage reading.
I am working on a website and I would like it to have a preloader.This website is scripted using Flash CS3 and AS2.There are two scenes, one is "preloader" the other is "tsh".roblem is, the swf file does not display while it loads, then after it loads it displays the preloader for a second and jumps right into the next scene. How can I make it load the preloader scene first, then preload the "tsh" scene? - I have put this code into "preloader"Frame 1:
i tried to load an image into my stage. with clicking a button so i put actionscript for the button as such :on (release)[code]but the loader is not working the % which has to count to 100 then show the picture doesnt work and the picture appears with out loading..
I'm working on a glorified slideshow, it has a music track that is 3+ minutes long, pretty nice graphics, and transitions. I started builing in Flash and am halfway done... it looks great too !
Problem is, when I'm testing the preloader with the download profiler set to DSL - it crawls and at 1% and on, the soundtrack starts to play... by the time the download is at 42% its at least a minute into the soundtrack and it's in and out, coming on then cutting out but not starting over. Needless to say, this is not okay! I know it's a huge file. SHould I maybe export it as an mov and put it in a FLV player?
I've made a basic RSS news feed widget with a preloader. When I test the preloader in Flash it works fine, counting to 100% and bringing in the widget proper at the end. This happens both if I test the movie outright or simulate the download. But now I've embedded the preloader in an HTML file using swfobject 2.2, and the browser will only display the first frame of the preloader and go no further, ie it 'freezes' at 0%. When I open the actual preloader .swf file, it's the same - it just stops at 0% even though it worked fine previously when
I exported it from its .fla file.Weird thing is, if I bypass the preloader and embed the widget file in my HTML, it works fine. This is for an assignment however, and I need to build a preloader as part of the criteria.All files (ie the widget .fla and .swf, the html and the preloader .fla and .swf) are in the same folder. Someone advised me when I made a bitmap in the preloader into a movie clip to uncheck the "export in frame 1" box, so I did this. It didn't work. Then someone else advised me to make sure the textbox containing the percentage count was a classic textbox with dynamic text. I did, and it's still not working.
I've implemented an internal preloader in my project but it's not working properly. I use Simulate Download but the preloader only shows after something like 80% is completed, which sort of destroys the purpose of the whole thing.
import flash.events.ProgressEvent; stop(); function preloader(progressEvt:ProgressEvent):void{ var totalBytes:Number = progressEvt.bytesTotal; var loadedBytes:Number = progressEvt.bytesLoaded; [Code] .....
I have a preloader bar which I get no errors on but when i publish on the web it does not work and it does not appear to work when I use the "simulate download feature" of flash cs4. Code: stop(); addEventListener(Event.ENTER_FRAME, preload) function preload(e:Event):void { [Code] .....
I have been on a hunt for weeks, on and off, but I can't seem to find a solution, or even a direction to look in. Long story short, I am using CS4, AS3, and I can not get any type of preloader to work when accessing it online. I have made my own, tried every example file I could find, but not one of them or the possible solutions I found for them will work.
The example files I have used all work from my computer, both by accessing the swf in a browser, or testing within Flash itself, but once I upload them they have all hit one problem or another. I have had the preloader not show up at all, and show immediately but not count down, depending on the type of preloader it is. The only amount of narrowing down I have been able to do is that I can make a preloading frame, but as soon as that frame tries to find out the % loaded of the overall movie, it stops working properly.At the moment I am simply using:
Code: Select alladdEventListener('enterFrame', preloader); function preloader (e:Event){ if (framesLoaded == totalFrames){[code]...
I put a movieclip on the frame to show that something is happening, but I have not been able to successfully use code to allow for a loading bar, text %, etc.
I have a problem with a preloader that isn't working, it works fine on other files that are loaded in the same way on the same site, the only difference with this file is a script that is at the end of the timeline which uses attachMovie to place some images.. the result is that the preloader doesn't show, there is just a wait and then the movie appears suddenly.
I have searched and searched and can't seem to figure this one out. I have a preloader for each of the images (loaded with XML) in my gallery. I'm trying to get the percent to show up. I got fed up and deleted the percentage part of the preloader it all together... But now I really need one in there. Does anyone have a clue how to code this? Here's the AS for the preloader bar I have so far:
I've got two preloaders that I've made from the same template, but I can't get the progress to show. It simply shows a quick glimpse of the finished image and then goes to frame two.
I have a slide show that's about 800k and I'm trying to add a preloader. I tried 6 different preloaders today including a smart clip I downloaded from Macromedia. It seems that when I add a stop action after the preloader this hangs the entire movie. I've uploaded a working example of the slideshow without a preloader and a link to the fla of my NON-working attempt to apply the smart clip preloader here I think I'm just putting the stop action in the wrong place but I can't figure it out..