ActionScript 2.0 :: Preloader Isn't Working - AttachMovie?
Jun 9, 2004
I have a problem with a preloader that isn't working, it works fine on other files that are loaded in the same way on the same site, the only difference with this file is a script that is at the end of the timeline which uses attachMovie to place some images.. the result is that the preloader doesn't show, there is just a wait and then the movie appears suddenly.
can anyone figure out this attachMovie problem?i'm guessing it's because i'm not using removeMovieClip, but then i'm not sure how i'd go about using removeMovieClip in an incremental way.in the following example, i have it setup with an mc on stage with an instance name of "holder":[code]man i screwed up before in a similar situation but i'm not sure how i came to a solution.
I've been battling this project, and finally got it all wrapped up and working, and was feeling pretty proud of myself, and then I went and posted the exact same .swf on the web and it doesn't work anymore.Specifically, there are a bunch of icons which are placed into the FloorMC which then attachMovie a copy of themselves into a LegendMC and UtilityRefMC, but they dont seem to be attaching anything when I run it through a browser.[URL](I'd love to attach the swf and fla to this message, so you could take a look at those, but apparently that would be crazy.) thought perhaps it had to do with me using _root, but I went through and changed them all out to _globals and _parents and it still no likey. Furthermore the Comment Box in the bottom left gets triggered by _root commands form all sorts of different levels, and it seems to work fine, both on the web and off.
I can't seem to get the hitTest to work for my script shown below. I have tested using movieclips created on stage during design time and made to collide during run-time. hitTest works fine in this situation.
But if I use the attachmovie command and create a movie on stage during run-time, that clip cannot hitTest with other movieclips. The hitTest simply doesn't work.
The script below is basically, to create instances of enemymc, and it will fall vertically, hitting a movieclip target_mc which is placed during design-time.
var enemyTime:Number = 0; var enemyLimit:Number = 20; onEnterFrame = function() {
The lineholder code below draws tickers on an axis for every 12th data point. It should also attach a year label every 12th data point. For this I have tried to use attachMovie. I've used it before and it's worked fine, but this code draws the line and omits the label (gives no error).
Code: for (var a:Number = startPoint; a<_root.dataPoints[0].length; a++) { if (b==12) { //should attach date label var myYear:MovieClip = _root.attachMovie("mc_dateLabel","mc_"+a,_root.getNextHighestDepth(),{_x:500, _y:300}); [Code] .....
I'm trying to build a little tile editor for a game I'm about to make, but in setting up the tiles on the screen something goes wrong. Here's the code:
[Code]...
the trace just spits a whole bunch of 'undefined's at me. I double checked the variables once again just to be sure, and they're all right.
I'm having a problem adding a library clip to my stage I can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
import com.app.views.mediaDisplay;import com.attach_clips.Clip; public class FLVTest extends Sprite { private var _mediaDisplay:mediaDisplay; public function FLVTest() { this._mediaDisplay = new mediaDisplay(null); var clip_1_mc:Clip=new Clip(); var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }}
If I use the same concept in my mediaDisplay class, the clip isn't added to the stage. Obviously it's got to be a scope issue since 'this' in the first examplerepresents the .fla itself but in mediaDisplay this doesn't have a stage object.
package com.app.views { import flash.display.Sprite; import com.attach_clips.Clip; public class mediaDisplay extends Sprite { public function mediaDisplay(attachControls:Sprite) { var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }; }}
how I could 'attach' test_clip to the stage from mediaDisplay?
I am trying to make a preloader in AS2 for my website in Flash CS4 but every tutorial I have tried hasn't worked, everytime i try simulate the download it waits until the whole movie is downloaded then views it, however every example fla file that i download works fine even when simulate .
take a look at the attached files? I've got two preloaders that I've made from the same template, but I can't get the progress to show. It simply shows a quick glimpse of the finished image and then goes to frame two.
my preloader isn't actually working,trying to load the page on a PC with quite slow internet... The story is following - my preloader animation plays, but only after the whole movie is loaded, cuz I noticed a huge delay before the preloader was actually played... And then I used that flash speed testing thing (sorry, but I don't know how it's called) and it proved my theory... That's the code on 1-st frame, where preloader is:
So, I'm working on a presentation/site that houses multiple sections being loaded in as individual swfs. I have each section shoot to a preloader frame first that is set (with PreloadAssetManager) to preload multiple FLVs and the SWF itself.If I select a new section while the current one is loading, it does the correct process of switching sections and shooting back to the preloader, but then the preloader itself just stops working completely. If I try to access any section, it just sits at a blank preloader. of thing.
I export all my stage assets to frame 1, so the external preloader FLA is the approach I've been using for a while to show the nice percentage before the real SWF is loaded. I've just finished with a project and I'm getting errors when the file is done loading.The file works fine as long as it's not it a Loader component (stand-alone SWF), but as soon as I try to get it in the preloader it gives me a ton of errors.
The only major thing I did differently with this project is that a number of classes have their own individual Event.ENTER_FRAME listeners and that *I'm making a lot of stage calls* from various classes to get locations and what-not. I'm thinking it might have something to do with the latter, since I used the stage width/height for a lot of the positioning (stage.stageWidth/2, stage.stageHeight/2, etc).
I've got a strange problem with my new flash website. I've been able to code a preloader for loading in different .swfs into my main .swf file. This works fine locally and even when I simulate the download in Flash. But when I've uploaded it to my website the preloader no longer works. Basicly the swf file does load into the current swf but without the loading bar and percentage reading.
I am working on a website and I would like it to have a preloader.This website is scripted using Flash CS3 and AS2.There are two scenes, one is "preloader" the other is "tsh".roblem is, the swf file does not display while it loads, then after it loads it displays the preloader for a second and jumps right into the next scene. How can I make it load the preloader scene first, then preload the "tsh" scene? - I have put this code into "preloader"Frame 1:
i tried to load an image into my stage. with clicking a button so i put actionscript for the button as such :on (release)[code]but the loader is not working the % which has to count to 100 then show the picture doesnt work and the picture appears with out loading..
I'm working on a glorified slideshow, it has a music track that is 3+ minutes long, pretty nice graphics, and transitions. I started builing in Flash and am halfway done... it looks great too !
Problem is, when I'm testing the preloader with the download profiler set to DSL - it crawls and at 1% and on, the soundtrack starts to play... by the time the download is at 42% its at least a minute into the soundtrack and it's in and out, coming on then cutting out but not starting over. Needless to say, this is not okay! I know it's a huge file. SHould I maybe export it as an mov and put it in a FLV player?
I've made a basic RSS news feed widget with a preloader. When I test the preloader in Flash it works fine, counting to 100% and bringing in the widget proper at the end. This happens both if I test the movie outright or simulate the download. But now I've embedded the preloader in an HTML file using swfobject 2.2, and the browser will only display the first frame of the preloader and go no further, ie it 'freezes' at 0%. When I open the actual preloader .swf file, it's the same - it just stops at 0% even though it worked fine previously when
I exported it from its .fla file.Weird thing is, if I bypass the preloader and embed the widget file in my HTML, it works fine. This is for an assignment however, and I need to build a preloader as part of the criteria.All files (ie the widget .fla and .swf, the html and the preloader .fla and .swf) are in the same folder. Someone advised me when I made a bitmap in the preloader into a movie clip to uncheck the "export in frame 1" box, so I did this. It didn't work. Then someone else advised me to make sure the textbox containing the percentage count was a classic textbox with dynamic text. I did, and it's still not working.
I've implemented an internal preloader in my project but it's not working properly. I use Simulate Download but the preloader only shows after something like 80% is completed, which sort of destroys the purpose of the whole thing.
import flash.events.ProgressEvent; stop(); function preloader(progressEvt:ProgressEvent):void{ var totalBytes:Number = progressEvt.bytesTotal; var loadedBytes:Number = progressEvt.bytesLoaded; [Code] .....
I have a preloader bar which I get no errors on but when i publish on the web it does not work and it does not appear to work when I use the "simulate download feature" of flash cs4. Code: stop(); addEventListener(Event.ENTER_FRAME, preload) function preload(e:Event):void { [Code] .....
I have been on a hunt for weeks, on and off, but I can't seem to find a solution, or even a direction to look in. Long story short, I am using CS4, AS3, and I can not get any type of preloader to work when accessing it online. I have made my own, tried every example file I could find, but not one of them or the possible solutions I found for them will work.
The example files I have used all work from my computer, both by accessing the swf in a browser, or testing within Flash itself, but once I upload them they have all hit one problem or another. I have had the preloader not show up at all, and show immediately but not count down, depending on the type of preloader it is. The only amount of narrowing down I have been able to do is that I can make a preloading frame, but as soon as that frame tries to find out the % loaded of the overall movie, it stops working properly.At the moment I am simply using:
Code: Select alladdEventListener('enterFrame', preloader); function preloader (e:Event){ if (framesLoaded == totalFrames){[code]...
I put a movieclip on the frame to show that something is happening, but I have not been able to successfully use code to allow for a loading bar, text %, etc.
I have searched and searched and can't seem to figure this one out. I have a preloader for each of the images (loaded with XML) in my gallery. I'm trying to get the percent to show up. I got fed up and deleted the percentage part of the preloader it all together... But now I really need one in there. Does anyone have a clue how to code this? Here's the AS for the preloader bar I have so far:
I've got two preloaders that I've made from the same template, but I can't get the progress to show. It simply shows a quick glimpse of the finished image and then goes to frame two.
i tried looking here with the keyword 'preloader', to find answers to my problem but I didn't.I'm a freshman AS3 developer....with a portfolio site to launch asap.
I have a movieClip in my library that is exported to AS (external jpg) - it is loaded separately from anything else in my scene (which is disrupting my normal preloader animation). When I simulate the download my preloader doesn't appear in my preview window, and I have no error message either. At first, not sure what the problem was I tried various preloader tutorials online hoping to find a solution. I only realized later on that my preloader didn't work because of my external jpg.How can I make my preloader (code below) load everything altogether? (elements in my scene + external jpg)