ActionScript 2.0 :: AttachMovie Function Not Working - Omitting Labels
Feb 10, 2009
The lineholder code below draws tickers on an axis for every 12th data point. It should also attach a year label every 12th data point. For this I have tried to use attachMovie. I've used it before and it's worked fine, but this code draws the line and omits the label (gives no error).
Code:
for (var a:Number = startPoint; a<_root.dataPoints[0].length; a++) {
if (b==12) {
//should attach date label
var myYear:MovieClip = _root.attachMovie("mc_dateLabel","mc_"+a,_root.getNextHighestDepth(),{_x:500, _y:300});
[Code] .....
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Oct 5, 2009
I can't seem to get the hitTest to work for my script shown below. I have tested using movieclips created on stage during design time and made to collide during run-time. hitTest works fine in this situation.
But if I use the attachmovie command and create a movie on stage during run-time, that clip cannot hitTest with other movieclips. The hitTest simply doesn't work.
The script below is basically, to create instances of enemymc, and it will fall vertically, hitting a movieclip target_mc which is placed during design-time.
var enemyTime:Number = 0;
var enemyLimit:Number = 20;
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{
[Code].....
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Jan 1, 2010
I've got a movieclip which contains 4 buttons and 4 labels.
The buttons work but once you've been past a label it won't go back to a previous label so it's just linear.
I'm using the following coding:
Buttons: arrow1, arrow2, arrow3, arrow4. And the labels are the same for each.
ActionScript Code:
PHP Code:
arrow1.onPress = function() {
gotoAndStop("arrow1");
};
arrow2.onPress = function() {
[Code]......
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Jan 2, 2010
I've got a movieclip which contains 4 buttons and 4 labels.
The buttons work but once you've been past a label it won't go back to a previous label so it's just linear.
I'm using the following coding:
Buttons: arrow1, arrow2, arrow3, arrow4. And the labels are the same for each.
ActionScript Code:
arrow1.onRelease = function() {
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[Code].....
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May 19, 2010
I have Scene 1 and in it, I have 20 frames all labeled with their unique names.I have 20 buttons to click that takes me to different labeled frames. So far so good..... until..... the moment when some of the buttons don't work. I can't repeat the same code e.g.
en_top_entert.addEventListener(MouseEvent.CLICK, myEntert);
function myEntert(curEvt:MouseEvent) {
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Aug 11, 2010
the traces get triggered, which means so should the attachMovies, but nothing else seems to happen?[code]
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Aug 24, 2010
I've been battling this project, and finally got it all wrapped up and working, and was feeling pretty proud of myself, and then I went and posted the exact same .swf on the web and it doesn't work anymore.Specifically, there are a bunch of icons which are placed into the FloorMC which then attachMovie a copy of themselves into a LegendMC and UtilityRefMC, but they dont seem to be attaching anything when I run it through a browser.[URL](I'd love to attach the swf and fla to this message, so you could take a look at those, but apparently that would be crazy.) thought perhaps it had to do with me using _root, but I went through and changed them all out to _globals and _parents and it still no likey. Furthermore the Comment Box in the bottom left gets triggered by _root commands form all sorts of different levels, and it seems to work fine, both on the web and off.
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Jul 20, 2010
BTN_2.onRelease = function() { gotoAndStop("ans2"); Comments_txt2.text = title[2].comments[0].nodeValue; toolName_txt2.text = "Tool Name: " + title[2].hidden[0].nodeValue; mclip.loadClip(title[2].image[0].nodeValue,
[code]....
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Mar 13, 2010
I'm making a flash lite 2.1 (AS2.0) game when i came across a very annoying, and interesting error. Took me several hours to track down.
function createUnit(spawnPoint) {
if (Math.random()<0.8) {
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[code]....
Which stuffs up code that needs this.So why is attachUnit being so temperamentall?[URL]
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Jun 9, 2004
I have a problem with a preloader that isn't working, it works fine on other files that are loaded in the same way on the same site, the only difference with this file is a script that is at the end of the timeline which uses attachMovie to place some images.. the result is that the preloader doesn't show, there is just a wait and then the movie appears suddenly.
[Code]...
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Sep 24, 2006
Code:
var numOfChars = 0;
setCharacters = new Array();
if (empty1.hitTest(_xmouse,_ymouse,false))
[Code]....
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Apr 10, 2010
I have 2 nested move clips in this order.
mc_a (grand parent)
mc_b (parent)
[Code]....
Now, I have a button on the stage. I am trying to load mc_a on stage using the linkage, and trying to load an image that replaces c_inst.
I am using:
on(release)
{
_root.attachMovie("a_call", "a_called", 1)
_root.loadMovie("image1.jpg", _root.a_called.b_inst.c_inst)
}
But so far it only attaches the movie, doesn't load the image.
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Sep 13, 2009
I'm working on AS3 on main timeline. I have 20 frame labels parte1 to parte20. On parte1 I have a preloader and SharedOject code. The preloader works fine. On parte8 I have a movie clip (whole_master), which contains three frame levels (g_level_1, g_level_22, and g_level_33). Each frame contains a level of a game. My sharedObject doesn't work.
Code:
//Saving data
var so=SharedObject.getLocal("learningGames", "/");
so.data.whole_master=whole_master;so.data.g_level_1=whole_master.g_level_1; so.data.g_level_22 =whole_master.g_level_22;so.data.g_level_33 =whole_master.g_level_33;
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[Code] .....
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Jun 22, 2011
I'm trying to build a little tile editor for a game I'm about to make, but in setting up the tiles on the screen something goes wrong. Here's the code:
[Code]...
the trace just spits a whole bunch of 'undefined's at me. I double checked the variables once again just to be sure, and they're all right.
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Aug 16, 2009
I'm having a problem adding a library clip to my stage I can do no problem if I have a testFLV.fla that has a library clip called test_clip with the linkage set to: com.attach_clips.Clip.
import com.app.views.mediaDisplay;import com.attach_clips.Clip;
public class FLVTest extends Sprite { private var _mediaDisplay:mediaDisplay; public function FLVTest() { this._mediaDisplay = new mediaDisplay(null); var clip_1_mc:Clip=new Clip(); var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }}
If I use the same concept in my mediaDisplay class, the clip isn't added to the stage. Obviously it's got to be a scope issue since 'this' in the first examplerepresents the .fla itself but in mediaDisplay this doesn't have a stage object.
package com.app.views {
import flash.display.Sprite; import com.attach_clips.Clip; public class mediaDisplay extends Sprite { public function mediaDisplay(attachControls:Sprite) { var clip_1_mc:Clip=new Clip(); this.addChild(clip_1_mc); clip_1_mc.x=100; }; }}
how I could 'attach' test_clip to the stage from mediaDisplay?
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Aug 4, 2005
I have a button and when you press it it attaches a MC and calls a other function called showProductInfo().
Code:
_root["pod"+i].sub.pinfo.onRelease = function(){
_root.attachMovie("popup", "popuper", i);
_root.popuper.showInfo(i);
}
And in the popop/popuper MC I have the function showInfo(id) in the first frame. But I can't get it to work.
Code:
function showInfo(id){
this.txt.text = id;
}
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Apr 28, 2008
I have a function on my script that attaches a movieclip on a specific position and then it duplicates it several times. This movieclip has a code in order to move across the stage randomly. When I try to use SetInterval to repeat this function two weird things happen: the movieclips don't duplicate over that specific location (they appear on x=0,y=0) and if I set the location only one duplicates and the rest don't. My question is: what can I do to repeat the function every 2 seconds exactly as it is the first time it runs, without the objects not duplicating or moving from the original location?
Here's the code:
meteoros = function () {
this.attachMovie("asteroid","asteroid_mc",this.get NextHighestDepth());
[code].....
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Jul 10, 2008
I am currently developing an interactive location map of the UK for a client. Every region of the map is a button that, when click, zooms in towards the viewer whilst all the others fade in the background.This i can do fine with a single function. However the movieClip that is loaded with attachMovie contains buttons that I simply cannot target for any other function. I believe it is something to do with the attachMovie ObjName not being accessible outside of the function they're created in. I have been trying _global variables but still I cannot assign actions to the buttons.
when I click any of the buttons in the attachMovie I at least get a trace function to work.I have attached my complete actionscript but the section I'm struggling with is displayed below.
Code:
//zoom in
function focus (target_mc:MovieClip, scale_mc:Number, sec:Number, target_x:Number, target_y:Number, focus_mc:String) {[code]......
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Aug 4, 2011
I have multiple movieclips (ml1, ml2, ml3 and ml4) to which I attach various clips out of the library to. Each movieclip uses a switch statemtent then attaches the appropriate movieclip from the library... so I got thinking, why can't I do a function rather than all this scripting? And I must have had a really long weekend because whatever I try just isn't working. Here's my code at the moment....
Code:
switch (supp1) {
case "bu" :
[code].....
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Mar 26, 2009
I've always just assumed that all trace statements in your code do not get published into your final SWF.... but then i saw "Omit Trace Actions" in the Publish menu... So, my question is this... If i do not select the "Omit Trace Actions" in the publish menu, will :
1.) My SWF filesize be bigger?
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I'm developing a framework for my coworkers and I'm having trouble documenting it.ASDocs as omitting the private members (even without @private directive).
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constructor function in a Class file. I've built several over my day and never heard a 'proper' answer about them. If your constructor function does nothing, not even set vars or listeners
ActionScript Code:
public function MyClass():void{
}
is it proper to keep it in the Class file or is it ok to leave it out completely?Or is this just something of preference? What do you guys think/do?
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May 15, 2008
I'm making a gallery using XML data and loading the information into a mc instance that are in turn being attached to the stage via linkage id. My question is this: I need to make all of those instances fade out with a function, and I have created a for loop to do this, however it is not working.. Any suggestions on how to make it work?
[Code]...
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May 29, 2009
i am loading a background bitmap into a sprite. after that i make this sprite draggable. now i would like to have a copy of this sprite where just the area with the non-transparent parts of the bitmap react to the click.
i know that i can determine if a pixel is transparent with the getPixel32() method, but it seems to be overkill to anylyze every pixel... or is it not?
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Oct 19, 2009
Just to give you a little background, I am using CS4 and AS3, publishing to FP9. I am embedding fonts dynamically at runtime and there seems to be an issue with my dynamic 'html' text field when I have <b> tags within the CDATA.
In some cases, Flash seems to be rendering the bold text too close to the preceding character. Sometimes, even overlapping the preceding character. For the most part, this appears to be happening when the bold text appears at the end of the line before the text is wrapped.
I will note that, any text in the xml file wrapped in <b></b> tags is actually appearing bold, so I don't think it has anything to do with font embedding. In case it does, here is how I am embedding the font groups:
// Semi Bold
[Embed(source="/fonts/Anvers/AnversSemiBold.otf", fontName="AnversSemiBold", fontWeight="normal", fontStyle="regular", advancedAntiAliasing="true", mimeType="application/x-font")]
public static const ANVERS_SEMI_BOLD:Class;
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Sep 6, 2011
I created a button using the following code,
Code:
on(release) {
attachMovie ("my_btn", "my_btn", _root.getNextHighestDepth(),{_x:34, _y:158});
}
Now I am trying to make the button gotoAndStop on a scene on release. I tried this code,
Code:
onEnterFrame
my_btn.onRelease = function() {
gotoAndStop ("SettingsPanel")
}
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Mar 5, 2009
find out error because mouse down and up function is not working.
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Mar 14, 2009
I'm working on a pretty simple flash application which basically plays a music clip downloaded from a web URL, and makes a stick man dance. I have it all working fine, however, I've used the addChild function on the start button to add the mc onto the stage, however, when I applied the removeChild function to take it off again, I get an error telling me that it hasn't got a caller.Here's the script:[code]I've had my tutor look at it, and she can't work it out either, but I do get the feeling that she's not much wiser on Flash than I am.
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I must admit I have struggled with this thing for a bit. It seems simple but for whatever reason I can't get it to work. I just want to make something move in AS 3 right now, and so far I've tried puzzling together two different tutorials, but both of them are missing either some source files or further explanation.
Anyway, here is the code (The bit I am having problems with)
Code:
//event listener checks for key presses
stage.addEventListener(KeyboardEvent.KEY_DOWN, checkkey);
//Create keyHandler function
[Code].....
The problem is the checkkey function in the update function. If I leave the parenthesis empty it tells me it needs an argument, if I leave it like that it tells me I need a right paren before colon.
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i'm very new to Flash and AS3. I've created a clip and need to link some buttons to some pages on my site but they don't seem to work. Please let me know if nyone can help me...below is my code:
[Code]...
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