ActionScript 3.0 :: Omitting Trace() Speed Up Code?
Mar 26, 2009
I've always just assumed that all trace statements in your code do not get published into your final SWF.... but then i saw "Omit Trace Actions" in the Publish menu... So, my question is this... If i do not select the "Omit Trace Actions" in the publish menu, will :
1.) My SWF filesize be bigger?
2.) My SWF run slightly slower on my website? (because it is still tracing out the statements)
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Dec 26, 2008
Can i trace the mouse speed ? Means can i check the mouse is moving faster or slower ? is there any command for that ?Or can i trace the mouse speed?
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Dec 29, 2011
I am looking to create the appearance of a shape being drawn. I need a few shapes, but for the example think of a simple U. I have tried several different approaches. First, I tried a shape tween at 45 degree increments. That was a wrong approach. Then I tried using After Effects, but the movies lacked flexibility and were laggy. Currently I am building the shapes using two shape tween MCs(an arc that goes 11.25 degrees and a line that goes 21px), and repeating it.
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Feb 10, 2010
In Flash/Flex, is it possible to capture the result of 'trace' in code?
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Oct 22, 2011
var Xpos:Number = 110;
var Ypos:Number = 180;
var swf:MovieClip;
[code]....
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Nov 10, 2009
how to trace the elements in my code since my variables are populated dynamically. I have tried to use trace(cartOrder[0]); but when I do I just get the output [object movieclip]. I want it to give me the name of the handbag. My code is
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Code:
var cartOrder:Array = [];
[code]....
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Jan 2, 2011
So here is how i load my xml:
[Code]...
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[Code]...
What code to put in AS so when i start naming my textfields tf1,tf2,tf3,tf4 each line from the XML to go to its text field (like first line from the XML goes to tf1, second line to tf2 etc.)
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Feb 16, 2011
I'm developing a framework for my coworkers and I'm having trouble documenting it.ASDocs as omitting the private members (even without @private directive).
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Feb 11, 2011
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ActionScript Code:
public function MyClass():void{
}
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for (var a:Number = startPoint; a<_root.dataPoints[0].length; a++) {
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[Code] .....
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Oct 19, 2009
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Feb 24, 2010
Recently I found out that event experienced flash developers do not know that it is possible to get "trace" content of flash movies outside of Flash IDE. This was kind of a surprise for me because I was using flash tracer for years already and I know what a pain it is when your flash application works fine in IDE and then fails fo load in browser.Are you still reading trace statements of your flash movies and applications from Flash IDE? Then this tool is for you.http:[url]....
It allows you to read all the "trace" statements of SWF files without adding any extra code! It works in Firefox, IE, Chrome, Safari, Flash IDE, Adobe AIR. Vizzy runs out-of-the-box and configures your environment for you to start debugging your flash applications immediately (automatic mm.cfg file creation, determining location, debug flash player detection, etc.)More features
* Allows you to watch trace outside of Flash IDE
* Allows you to see trace in all browsers like Internet Explorer,Firefox, Safari, Chrome, Opera and others * Allows you to see trace in AIR applications
* Cross-platform (Windows, Mac, Linux) * Customize font and font size * Automatically creates mm.cfg file * Automatically detects flashlog.txt file location * Comma separated filtering * Allows to set max limit of bytes loaded from the end of flashlog.txt * and much more...
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I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
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Jul 24, 2009
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Mar 23, 2010
I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.
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Sep 20, 2009
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
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I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
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I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
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[Code]...
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[Code]...
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Dec 21, 2004
take a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
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[Code]...
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Aug 8, 2006
var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
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How can I detect a PC speed our cpu speed with actionscript?
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Jan 12, 2011
As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.
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[Code]...
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Nov 20, 2010
here's a part of my code:
player_mc.onEnterFrame = function() {
if (enemy0.hitTest(this)) {
enemy0.speed = 0;
} else {
[code]...
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.
edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:
if (enemy1.hitTest(this)) {
enemy1.speed = 0;
} else {
enemy1.speed = 1;
}
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Jan 29, 2012
I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.
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I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.
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Jul 10, 2003
I have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.
_root.reload.onRollOver = function() {
this.gotoAndPlay(2);
}
The pointer doesnt even change to a hand.
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