Professional :: Animation - Trace Path - Changing The Speed Without Completely Rebuilding The Shape
Dec 29, 2011
I am looking to create the appearance of a shape being drawn. I need a few shapes, but for the example think of a simple U. I have tried several different approaches. First, I tried a shape tween at 45 degree increments. That was a wrong approach. Then I tried using After Effects, but the movies lacked flexibility and were laggy. Currently I am building the shapes using two shape tween MCs(an arc that goes 11.25 degrees and a line that goes 21px), and repeating it.
This seems to be working, but is very tedious, and lacks flexibility. i.e. if I decided I want the shape just a bit shorter I have to remove the MC incident from every frame. Also I have no possiblity of changing the speed without completely rebuilding the shape becasue I'm doing a frame by frame animation.
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
Is it possible to trace the path a symbol takes and create a shape(or shapes that appear as a tracing)? Very Simple example: The letter C, without serifs. Basically an arc. I would like the C to be "drawn" in the animation. I hope to simply motion tween along the C and trace it's path. I did a shape tween, and wasn't happy with the results. Plus complex paths would be very hard to shape tween.
I am new to Flash and Actionscript and am currently working on some code pulled from another post to try and learn from what others are doing or have done. I have created a star movieclip and am attempting to move it randomly accross the stage in a relatively slow speed. When I run it, it moves randomly but way too fast. I have spent the last 6 hours playing with the code, researching help files and also looking up other discussions but nothing seems to be helping. Here is what I have so far. My apologies if the code looks like a hack. This is being done in CS4 if that matters at all. If anyone could shed some more light on how to handle controlling the speed or rate of random movement with some insight
I have a symbol of a shape with a gradient drawn in Illustrator that I copied-and-pasted into Flash CS5. I created a simple motion tween by making the symbol move around the stage and scale. How do I now change the color of the symbol as it is moving on stage?
Very often I see on the web many flash websites very amazing for their animation in flash. For example, in monster template you can see the paper's animation like that: http:[url].... Watch the BEST DESIGN STUDIO animation... These animations aren't made with flash, but with a software from which to export a swf file that contains a sequence of shapes.What is it? It seems to work in 3d, but the objects moved are always planes and not 3d models.
Usually when I make a shape I can select it with the selection tool and lots of dots appear on the shape showing that I have selected it. I was playing around with some key commands and I think I accidentally did something now when I select a shape it ha sa thin blue outline. Can someone please describe what this means and how I can change from this to the other option?
I have been producing animation on my Mac using shape tweens and hints where necessaryUnfortunately when these files are then opened on one of my colleague's PCs the shape tweens appear broken as the hints have dissapeared.If the file is opened on another Mac this does not happen.I have yet to spend too much time focussing on testing the whys and wherefores of this problem, but wondered if this is a recognised issue or is a one off
i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code
I've created a text object, writing let's say "HELLO". I then made it into a picture, and erased parts of the text, all the while taking frame captures (F6). It ended up looking great, even though I had 900+ frames. However, I now want to change the font colour...in each of the frames. Any easy way to accomplish this, I cannot go frame by frame. The object is in the same place each time, so if I could just put a mask on all the frames or something to change the colour to black, that would be sweet. I followed this tutorial [URL].
I've always just assumed that all trace statements in your code do not get published into your final SWF.... but then i saw "Omit Trace Actions" in the Publish menu... So, my question is this... If i do not select the "Omit Trace Actions" in the publish menu, will :
1.) My SWF filesize be bigger? 2.) My SWF run slightly slower on my website? (because it is still tracing out the statements)
How do I go about animating a dot to trace the contour lines of a shape, leaving a line path as it goes along? I have the final shape, which is a complex shape, like the shape of a land when you look at a map. For the animation, I was hoping that I can start off with an empty document, and the contour line will begin to trace itself until the final shape appears.
I'm on the user have to be able to draw/trace outlines of different shapes. So for example an "S" shape is on the screen, and the user needs to try to draw OVER that shape. So it's not just mouse recognition, it has to see if the user draw over that shape good enough. So it's kind of like a colorbook but you only draw the outline of the shape, if you know what I mean.
I've been searching the web and haven't found any pre made solution for this, but I thought that before I try to make it all from scratch I could ask you guys here about it.
I have a 30 second long animation (18fps). Movie symbol 135 frames long which loop 4 times using countTextField/if/else etc. and then gotoAndStop on a static frame. According to the company that are posting it on their site, the animation doesn't stop.
Are there any other ways of completely stopping an animation?
I am trying to start with a circle and have that circle gradually become a spiral, but I only want the shape to tween from the end of the spiral, rather than the whole shape itself, is there a way to do this without frame by frame animation in Flash CS5?
create a function that enables flash to:1. trace the path of a text file stated on an xml file2. extract data from the text file and display on a TextFieldHere are the current scripts I'm working on and they work on separate files.how I can combine these codes & carry out the functions indicated.
//trace the path of a text file stated on an xml file var myXML:XML; var myLoader:URLLoader = new URLLoader();
Does anyone know whether it would be possible to set a motion path for a movie clip and to have the speed of the tween set as a variable which can be increased or decreased by the user during the movie?
I'm not a flash developer.We paid a developer to build us an app. It is nearly perfect, but a few things in the actionscript need tweaking (purely the values of some URL's for action when buttons are clicked.)I believe I need to rebuild the project to pull this information through.I believe he has sent me the full source. Do I need to install all of the dependencies to get this to work? I'm tempted to just go in and make the changes in a hex editor..
I am currently looking to see what the bounding are for the start drag method. And by the looks of it the bounding is set by passing the rect() object to the dragUpdater/ constructor. My question then is can you pass a custom drawn shape like a curve or what ever? By the looks of it you can not as specified by the adobe reference doc. startDrag()method public function startDrag(lockCenter:Boolean = false, bounds:Rectangle = null):void So from this I would conclude that to have a custom drag path one would have to create a custom class.
way to change the speed of my movieclip without changing the frame rate, as it will mess the rest of my animation up. It looks great at 12fps but the rest of my animation is 24fps. I seem to of come across quite a lot of things about gotoAndStop function but I don't know if this would work as the animation is constantly flowing so wouldn't it suddenly jump? I made one petal and applied the following code to it (kindly done by Gu35s) so there are lots of random pretals moving across the screen, it is done in a similar way to how snow is done using actionscript. Here's the code:
var p = 0; this.onEnterFrame = function() { mc = this.attachMovie('petal_mc', 'petal' + p, p); mc._x = tree_mc._x + (Math.random() * tree_mc._width);
As the game develops, it will speed up and I would like to speed the music up as well, is this possible using only one music clip and action script or will I need a seperate clip for each different speed.
i got a flash video file with a bunch of layers that has been created with 25 fps.the web site i need to upload the video to requires 18 fps.when i change the frame rate in the .fla file and play the movie, it slows down. (the total amount of seconds increase)is there a way to change the frame rate played at the same speed without having the movie slow down?
i have this code which used to work if all movie clips were on the same layer, when i put them on different layers it stopped working. i have created a blank layer to carry thew action scripting. what do i need to do to make this work?
var colorend = color1; var awaycolorend = color2; circGK.onMouseMove = function ()
I am creating a quiz using the quiz template in Flash. I was wondering if it is possible to replace the shape of nextBtn with some other picture/drawing? nextBtn is the button you click on to go to the next question. I tried "Swap symbol" but then I lose all the code attached to the original button (movie).