ActionScript 2.0 :: Can Trace Mouse Speed
Dec 26, 2008Can i trace the mouse speed ? Means can i check the mouse is moving faster or slower ? is there any command for that ?Or can i trace the mouse speed?
View 2 RepliesCan i trace the mouse speed ? Means can i check the mouse is moving faster or slower ? is there any command for that ?Or can i trace the mouse speed?
View 2 RepliesHow can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
View 9 RepliesI've always just assumed that all trace statements in your code do not get published into your final SWF.... but then i saw "Omit Trace Actions" in the Publish menu... So, my question is this... If i do not select the "Omit Trace Actions" in the publish menu, will :
1.) My SWF filesize be bigger?
2.) My SWF run slightly slower on my website? (because it is still tracing out the statements)
I am looking to create the appearance of a shape being drawn. I need a few shapes, but for the example think of a simple U. I have tried several different approaches. First, I tried a shape tween at 45 degree increments. That was a wrong approach. Then I tried using After Effects, but the movies lacked flexibility and were laggy. Currently I am building the shapes using two shape tween MCs(an arc that goes 11.25 degrees and a line that goes 21px), and repeating it.
This seems to be working, but is very tedious, and lacks flexibility. i.e. if I decided I want the shape just a bit shorter I have to remove the MC incident from every frame. Also I have no possiblity of changing the speed without completely rebuilding the shape becasue I'm doing a frame by frame animation.
I must check how fast user rotates mouse wheel.
View 1 RepliesSome 360 degree animation is spinning on screen. Now: I would like to control the rotation with the XY of the mouse: e.g. I move the mouse to the left side, the animation is spinning leftwards. I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
View 5 RepliesI am trying to do something quite simple but i am stuck. I have a huge object on screen and i want to do a mouse pan effect. But the panning speed will vary depending on the mouse distance from the center. e.g. the more left you get the mouse the faster it should move.
View 4 RepliesI am going to work on a game for my kids. Mot sure if it is a good idea for a game but it is an opportunity to learn more AS3. Anyway, Is there a way to run a function after the mouse has moved a certain speed for a certain amount of time? As if you were shaking somehting and then it explodes. Is there a way to even sense the speed of the mouse or would it be better to sense the number of times the mouse changes direction?
View 1 RepliesSome 360 degree animation is spinning on screen. Now:I would like to control the rotation with the XY of the mouse: e.g.I move the mouse to the left side, the animation is spinning leftwards.I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
View 5 Repliessimple trace out whatever the mouse clicks on the stage?
This would be used for getting what layers certain objects are on. I know i cant simple do
trace(myMovieclip);
But i would like to be able to click on any object on the stage and get the same trace statement?
I want to make a counter get higher depending on mouse speed.
Code:
mousespeedy = _ymouse - oldymouse;
oldymouse = _ymouse;
posmousespeedy = Math.abs(mousespeedy / 100);
[Code].....
I have a circle wheel i want to rotate and the speed should be based on the mouse position. I also need to have easing in and out.
When the user hovers over the bottom of the circle it will begin to rotate one way and then th top of the circle would make it rotate the other way. The further to the top or bottom they are the quick it spins. It ideally needs to ease in and out when it starts and stops when the user moves the mouse away.
The circle will be the complete movie so 50% top and bottom each for each direction.
I've got a slideshow script that I've been using and I wanted to modify it a bit. I wanted to make it so that the further away from the center the mouse cursor is, the slower the slideshow. The closer to the center of the flash document, the faster it goes.Here's the code I've got thus far:
ActionScript Code:
// import tweener
import caurina.transitions.Tweener;
[code].....
How do you record mouse path and speed like [URL]
View 7 Repliesdone a 3d object to rotate according to the position of the mouse while holding.Id like to add a blur effect to the MC while moving the mouse. So when the mouse is moving fast, the blur on the MC would 10, and if the mouse stoped, the blur would be 0.
View 3 Repliesi know you can make something move toward the mouse with
Code:
this._x+=(_root._xmouse-this._x)/speed
but when you get closer to the mouse it slows down, is there anyway to make it do this, but not slow down when it gets closer?
Here is my code
[Code]...
Works fine.. but i want to add a code on a new frame saying
[Code]...
But the previous script is still in effect no matter what frames i put the AS in..
Can I stablish variables according to the speed the mouse move from spot A to spot B?
View 1 RepliesI cannot find how to have an object follow the mouse at a CONSTANT speed. The code I keep on finding is something like this:[code]I don't know if I'm just missing some really simple detail, or some major idea, but I'm pretty sure something as easy as this is possible.
View 1 RepliesHow would you calculate or determine the mouse speed on the stage? What i am trying to do is this:
You have a custom cursor which shows a plus sign when you very suddenly and fast change the direction of the mouse to the right. When you do the same to the left, the cursor changes to the minus sign.
However, if you steadily move the mouse from left to right while the mouse cursor is showing the minus sign, the mouse cursor stays the same, only on very fast change of direction the cursor changes?
here is my code
ActionScript Code:
initializeMovie ();
var prevPt:Point=new Point(mouseX,mouseY);
[code]...
the if(speed == "100") is not working properly.. i want to be able to control the timeline using the mouse cursor speed..
Here is my [code]...
But the previous script is still in effect no matter what frames i put the AS in.
how can i control my line thickness with the speed of the cursor?Right now ive got this code, but how can i convert (speed) into something that can be translated into thickness?
ActionScript Code:
var prevPt:Point=new Point(mouseX,mouseY);
addEventListener(Event.ENTER_FRAME,mouseSpeed);
function mouseSpeed(e:Event){
[code]....
I followed infinite menu tutorial somewhat successfully but not quite for this effect:The graphic is 2400 pixels wide and the movie is 600 pixels wide. But, for some reason it's skipping, and not showing the full image:What do I need to change in the code to make it roll continuously showing everything? I'm just clue
View 4 RepliesI am using Flash 8 and AS2. I have been looking and looking, but I cannot find how to have an object follow the mouse at a Constant speed. The code I keep on finding is something like this:
Code:
onClipEvent (load) {
_x = 0;
_y = 0;
speed = 5;
} onClipEvent (enterFrame) {
endX = _root._xmouse;
endY = _root._ymouse;
_x += (endX-_x)/speed;
_y += (endY-_y)/speed;
}
The "/speed" part makes the object move slower the closer it gets.
I am in learning phase but do not to show the x andy posion of mouse on the stage. I want to trace the x and y position of mouse in stage. How we can do this ?
View 3 RepliesI can create a double axis cursor and i want to have a tracker to trace the _x and _y values of my cursor but i'm not sure of the script.
View 2 RepliesI am looking to trace mouse movement and convert to curves then have a spritefollow the traced path - similar to the iphone app Flight Control.
View 2 RepliesI'd like to draw a line from pointA to the mouse position and trace along that line and return the x,y position every 5 pixels.
View 2 RepliesI'm working on a Curling game and have a broom moving back and forth based on the mouseX position. Although I thought it would be as simple as recording the current broom position vs. the previous broom position that's not the case. This is because when you move back and forth the current and last postion may be at the very same point, like the center of the screen, depending on when exactly the mouse position is recorded. So, moving the mouse very slowly may give the same result and moving the mouse super fast where the x coordinate just happens to be recorded at or near the same point.
I tried using both an enterFrame event and a timer. Both yielded essentially the same results. I can't think of a way around this off the top of my head. Is there another way to record how fast the user is moving the mouse back and forth?