ActionScript 2.0 :: Variables According To Mouse Movement Speed?
May 16, 2005Can I stablish variables according to the speed the mouse move from spot A to spot B?
View 1 RepliesCan I stablish variables according to the speed the mouse move from spot A to spot B?
View 1 RepliesI have a Mogli (Junglebook-like) Character that i got to move with the arrow keys on the keyboard.
I want the character to jump (so for example , he must while moving to the right of the "gamearea" , you must be able to hit a key (say for example the "control" key ) and then the character must jump ( go up ) and as soon as the key is released he must obviously come down.
And also how do one set movement speed on any particular movement.
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
View 9 RepliesI have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.
I've been trying to figure this out (see my lame attempt below) but without much luck.
onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved
[Code].....
I have made it so you can move with the arrow keys and that works out great. But, every time you click a new key the speed increases for some reason which i do not want. I want it to go in the direction with the same speed.
[Code]...
I am trying to get an object to track my mouse on press and i am using a tween. However, the nature of the tween is such that the time taken for the object would move would always be constant despite the distance.
I would like to make the object travel at a constant speed regardless of the distance. Is it correct for me to use a tween? If not what should I be using?The code for my tween is as follows.
map_mc.tracker_mc._x = map_mc._xmouse;map_mc.tracker_mc._y = map_mc._ymouse;startx = map_mc.crosshair_mc._x;endx = map_mc.tracker_mc._x;starty = map_mc.crosshair_mc._y;endy = map_mc.tracker_mc._y;
trackTweenx = new Tween(map_mc.crosshair_mc, "_x", Regular.easeIn, startx, endx, spd, true);trackTweeny = new Tween(map_mc.crosshair_mc, "_y", Regular.easeIn, starty, endy, spd, true);
map_mc.tracker_mc is the mouse cursor that would appear when onPress while the map_mc.crosshair_mc is the object that would track my cursor's movements.
I have been trying to find a way to make an object that is being dragged keep the speed and angle of the dragging movement, I have been trying some physics libraries but I want to know the basics to create that effect,
View 3 RepliesI am trying to write a script to move a ball MC smoothly across the stage, without using tweens. I have thus far been successful, but there is one problem: the way I have it set up, speed increases with distance! I need the speed to remain constant. I understand why, but I can't figure out what approach to take to make the speed constant.
ActionScript Code:
var speed = 100;
var newx, newy, distx, disty, speedt;[code].....
I have a rock movieclip that is in an array and a timed function that places an instance of the rock on the stage every 5 seconds. So every 5 seconds a rock is placed onto the stage. What I want is when a rock is placed onto the stage it rotates either clockwise or anticlockwise. So every 5 seconds a rock appears and it will rotate either clockwise or anitclockwise. I also want the rocks to rotate at a random speed. So every time a rock appears its rotation speed will be different. I also need the rocks to move in a random direction. So every time a rock appears it will travel in a different direction to the previous rock.
View 5 RepliesI am currently working on a Flash application in which I have several vertical bars that go across the window, and when one of the bars is clicked on, the others move to either the left or the right to create space to the right of the selected bar for a large image.[URL].. I have already written enough of the script to get the bars to move to where they should be when they are clicked on, but they do it instantly--there is no show of movement between point 1 and point 2 (this being the starting and ending x coordinates for each movieclip).
If you're wondering about any of my number values, they are the way they are because the document is 800 wide, it has 5 vertical bars within it, each of them 30 wide, and the bars are 5 pixels apart when placed next to each other. Anyways, here's the script I am currently working with:
[Code]...
With this code, all the speed variable does is determine the length of the pause before the bar goes from its original x coordinate to its final x coordinate. I have tried to replace the line that reads "clip3_mc._x += speed;" with several variations ("clip3_mc._x ++;" , "clip_mc._x = clip_mc._x + 15"), but I don't think that's the issue.
I use something like this code to detect the speed of the movement of a dragged object
PHP Code:
if (!go) {
this["position_"+i] = this._y;
i++;[code]....
This way I can find in what direction the mouse vertically has moved and at what speed. The problem is that every once in a while the speed will be in the opposite direction. What do people use to detect the direction of the movement of the mouse?
is there any Class available to set the speed of the movement tween by pixel per cetain period?because, if using the standart Tween function, the speed is set by the lenght per certain period.later on if i want to adjust the original and finish state, the speed of the movement became different because the period is the same, but the lenght is chaged.
View 3 RepliesHow to get mass speed movement like in this intro site. [URL]. How to control the multiple clip mass speed movement....using actionscript.
View 12 RepliesI tried with AS2 to animate the movement of a cylinder going non stop up and down and with possibility to change speed. I managed the sliding down and the acceleration of the cylinder but it does not recognize the limit where it has to stop and make the movement backwards to starting position.[code]
View 1 RepliesIm looking for a quick solution (if its out there) using the autohide feature using the FLV Playback Component.
Current situation: Using ActionScript 2. The FLV component fills the stage. Autohide is set to true.
It looks to me that since the video fills the stage, the skin will not hide. What I would like to do is have the skin fade out if the mouse doesnt move for a certain period of time.
I must check how fast user rotates mouse wheel.
View 1 RepliesSome 360 degree animation is spinning on screen. Now: I would like to control the rotation with the XY of the mouse: e.g. I move the mouse to the left side, the animation is spinning leftwards. I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
View 5 RepliesCan i trace the mouse speed ? Means can i check the mouse is moving faster or slower ? is there any command for that ?Or can i trace the mouse speed?
View 2 RepliesI am trying to do something quite simple but i am stuck. I have a huge object on screen and i want to do a mouse pan effect. But the panning speed will vary depending on the mouse distance from the center. e.g. the more left you get the mouse the faster it should move.
View 4 RepliesI am going to work on a game for my kids. Mot sure if it is a good idea for a game but it is an opportunity to learn more AS3. Anyway, Is there a way to run a function after the mouse has moved a certain speed for a certain amount of time? As if you were shaking somehting and then it explodes. Is there a way to even sense the speed of the mouse or would it be better to sense the number of times the mouse changes direction?
View 1 RepliesSome 360 degree animation is spinning on screen. Now:I would like to control the rotation with the XY of the mouse: e.g.I move the mouse to the left side, the animation is spinning leftwards.I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
View 5 RepliesSo I got this from the tut on this site and it's works great.I can't figure out though how to make the speed random as well as the movent. I want all my little clips to move at random speeds in adition to direction.
[Code]...
I want to make a counter get higher depending on mouse speed.
Code:
mousespeedy = _ymouse - oldymouse;
oldymouse = _ymouse;
posmousespeedy = Math.abs(mousespeedy / 100);
[Code].....
I have a circle wheel i want to rotate and the speed should be based on the mouse position. I also need to have easing in and out.
When the user hovers over the bottom of the circle it will begin to rotate one way and then th top of the circle would make it rotate the other way. The further to the top or bottom they are the quick it spins. It ideally needs to ease in and out when it starts and stops when the user moves the mouse away.
The circle will be the complete movie so 50% top and bottom each for each direction.
I've got a slideshow script that I've been using and I wanted to modify it a bit. I wanted to make it so that the further away from the center the mouse cursor is, the slower the slideshow. The closer to the center of the flash document, the faster it goes.Here's the code I've got thus far:
ActionScript Code:
// import tweener
import caurina.transitions.Tweener;
[code].....
How do you record mouse path and speed like [URL]
View 7 Repliesdone a 3d object to rotate according to the position of the mouse while holding.Id like to add a blur effect to the MC while moving the mouse. So when the mouse is moving fast, the blur on the MC would 10, and if the mouse stoped, the blur would be 0.
View 3 Repliesi know you can make something move toward the mouse with
Code:
this._x+=(_root._xmouse-this._x)/speed
but when you get closer to the mouse it slows down, is there anyway to make it do this, but not slow down when it gets closer?
Here is my code
[Code]...
Works fine.. but i want to add a code on a new frame saying
[Code]...
But the previous script is still in effect no matter what frames i put the AS in..
I cannot find how to have an object follow the mouse at a CONSTANT speed. The code I keep on finding is something like this:[code]I don't know if I'm just missing some really simple detail, or some major idea, but I'm pretty sure something as easy as this is possible.
View 1 Replies