ActionScript 2.0 :: Blur Filter According To Mouse Speed?
Mar 28, 2006
done a 3d object to rotate according to the position of the mouse while holding.Id like to add a blur effect to the MC while moving the mouse. So when the mouse is moving fast, the blur on the MC would 10, and if the mouse stoped, the blur would be 0.
I've been scouring the internet for the past hour or so in search of how to do this. It's very simple, but every example seem to want me to bring a loaded movie clip, or trace mouse position. I don't need that! Basically I have a button that when clicked comes to the front (using behaviours), moves to a new position, scales and then I want every other button behind it to blur. Obviously I want them to blur gradually to keep the flow going. Here's my current code so you can see where its going:
I created a movie with the blur filter applied via Actionscript which works great. If I try and load that movie into another movie via loadMovie, the filter is lost. Can a parent movie load a child movie and apply a filter to it? My test case is pretty simply, the child movie contains a text movie clip with no actions or filters. My parent movie loads the child movie and applies the blur filter to the child movie (and fails). If I use the Actionscript to apply the blur filter from the parent movie in the child movie by itself it works fine.
This is the simplified version of the code I use to apply the filter which works when I use it directly on the child movie:
I'm currently producing my first website in Flash CS3 and have just encountered a problem with a transitional effect I'm experimenting with: Transitional effect uses the Flash Blur filter set to 10 (X andY) on the first frame to 0 on the last frame (Medium quality). This is used with an alpha setting of 50% on the first frame to 100% on the last frame.
The .fla is using the default setting of 12fps. When I preview the transitional effect, various multi-coloured horizontal lines appear randomly on the images during the tween, and some remain visible once the tween is complete. Would this be because the blur filter cannot be used effectively together with different alpha settings?
Maybe the frame rate for the animation is set too low?
I commented out the alpha line in my script but I would like to use the blur filter property.My animation seams a bit abrupt an easing effect can that be doe or not
I'm trying to create my own modal window (the built in popup manager won't work for this application) and get objects behind the window to be blurred. The code below is obviously wrong since it doesn't work but can someone point me in the right direction? Do I have to manually blur each object behind the window?
In the last 2 projects i've worked on, i've been using the blur filter to create certain effects.My problem is that whenever I test the movie in the Flash CS4 IDE, it crashes giving me the option to submit a crash report to Adobe before quitting.If I run the compiled SWFs outside of Flash, they perform much better and there is no crashing.
I have a problem here with masking and the blurFilter. I have 2 MC's maskMC (square shaped) and iconMc (circle shaped) both at 50px width and height. masking the iconMC with the maskMC is no problem, but when I try to apply a blur filter to iconMC, some of its edges bleed out from the mask.
Just finished exchanging email with one of the Adobe Support reps. It turns out that one of the most widely advertised features is bugged and is only halfway functional, namely the "Blur" filter, available from the Filter panel. Does anyone of You know how to effectively use the blur filter without crashing the whole application? Adobe admitted that the problem persists and there is no fix to it in CS3 in Windows XP/Vista. I get an impression that i paid the full price for an app only partially functional...
I'm trying to export my flash animation to quicktime, but because for some odd reason the normal .mov exporter on flash corrupts the images, I'm exporting to .swf, importing to premiere pro, then exporting again to .mov. The problem is that .swf import on premiere pro only captures the first layer of the timeline, so I have to use graphic symbols in order to get all the animations out on the first layer. Now I'm trying to do blur on some of the symbols, but graphic symbols can't have filters, and movie clips won't show up on premiere pro.
I am using to blur an image using BitmapData. The function is called on a Slider_changeHandler(event:Event):voidevent and the value of the slider is passed to the function as blurvalue.The problem is the function works but seems to be cummalative (if that's the correct word!), that is, suppose I slide it to the maximum and after that try to reduce the blur by sliding it back towards the front the blur still keeps increasing. How do I make it to work so when I will slide it up blur increases and when I slide it back blur decreases and when slider is at 0, no blur is applied.[code]
[code]It works when the code is placed right on the timeline of the MC in question.However when i use the exact same code in an external "effects" class file, it does not work.
Basically you click and drag a place on the map. The mask is a copy of the red line shape, and the blue part is a circle masked using the red line's copy. What I want to do is apply a blur filter to the blue portion so that it looks like a highlight on the line (I'll change the color to white then). The problem is when I apply a blur filter, instead of keeping solid edges on the line it blurs the mask... or something. I'm not totally sure what I'm missing here.
Here's the code for the mask at the moment: theHighlight.graphics.beginFill(0x0000ff, 1); theHighlight.graphics.drawCircle(0, 0, 50); theHighlight.graphics.endFill(); TweenMax.to(theHighlight, 0, {blurFilter:{blurX:25, blurY:25}}); theHighlight.cacheAsBitmap = true; [Code] .....
Problem 1: Flash crashes when a Blur filter is applied to a TextLine object. Correction: It was not the Blur filter but this line, which caused a crash: trace(tb.findNextWordBoundary(5)); whereby tb is a TextBlock element.
What I want to do is link the blur filter with the coordinates of an object I have in a movie.Like as the x coordinate of an object gets larger the blur amount increases as well, and decreases as the x coordinate gets lower.
I'm trying to set the values of a blur filter attached to a movie clip via an array. I've managed to do this with a color matrix filter but whenever I try to do the same with a Blur filter I get a type mismatch on the var myBlur = new BlurFilter(myMatrix2); line :
I have a script that's creating 2 empty movie clips and then adding thumb nails into the second one. then finaly drawing a shape and adding a dynamic mask on top
i.e. _level0.emptyClip1.emptyClip2 -->thumb1thumb2thumb3etc..the problem is, I want to add blur when im scrolling to emptyClip1 or even emptyClip2, but alas not luck. The weird things is, as Im trying to figure this out, I found that I could add blur to the thumbs themselves but not to their parent clip. I've been trying to figure this on my own for a week, with no avail.
So I wanted to implement this effect: [URL] but I only want the first image to appear, so pretty much without it being blurred. I also wanted it to stay a while and then dissolve. How do you do that and how do you control the speed of the animation? Once I turn up the ra, ba ... values it does slow down but restarts halfway through the animation. I also need it to stop once it ran the cycle. It should go from invisible, to visible, then stay and then dissolve.
How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*
how would I change the speed of the effect and slow it down.The problem is I'm only changing the strength of glowfilter from 0 to 2 on a mouseover, and since the code adds one 1 to it every frame, its a little choppy.[code]
I have a front menu with about 6 different movieclip 'buttons' that are linked to different scenes. What I want is when the mouse get within a certain range of the menu items they will ease towards it as if it were magnetic, but the menu item is attached with a spring to the back, and it will somewhat follow the mouse around, until the mouse leaves that range and the menu item eases back into place.
Also, these same menu items, I want them to be blurred when the mouse isnt near them, and the closer the mouse gets, the clearer they appear (so if the items are set up as 2 up by 3 across, and the mouse is at the far left, the items will decrease in clarity from the left across, but if the mouse is in the middle, the middle items will be clear, but the side ones will be equally blurred).
I am very beginner in flash. I want to load an image, show a cursor over the image and on mousedown I want to blur that actual part of the image. (e.g you can blur your face on the image and then save the new image).I can delete parts of the image with white line, but I would like to blur it instead
// LIVE JPEG ENCODER 0.3 // from bytearray.org import asfiles.encoding.JPEGEncoder; import flash.external.ExternalInterface;
I'm tring to create a menu system for the cue points of an flv video chapters, the idea is it will appear over an flvplayback component when a menu button is pressed. The menu button itself appears when a trigger movieclip is rolled over. Now I have all the basics working, but my trouble is that the trigger movieclip is blocking the mouse events of the carousel. If I change the order of the movieclips so that the carousel is on top I get the carousel mouse events but only get mouse events of some of the area of the trigger movieclip.[code]...
Some 360 degree animation is spinning on screen. Now: I would like to control the rotation with the XY of the mouse: e.g. I move the mouse to the left side, the animation is spinning leftwards. I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.