ActionScript 2.0 :: Image Blur / Burn Adjustments - Control The Speed Of The Animation?
Mar 12, 2006
So I wanted to implement this effect: [URL] but I only want the first image to appear, so pretty much without it being blurred. I also wanted it to stay a while and then dissolve. How do you do that and how do you control the speed of the animation? Once I turn up the ra, ba ... values it does slow down but restarts halfway through the animation. I also need it to stop once it ran the cycle. It should go from invisible, to visible, then stay and then dissolve.
I had created a simple slide show in Flash and published as a .swf file. The slide show contains few images and the animation takes about 45 seconds to run at 8 frames per second. When i imported it into Flash Catalyst, the animationa runs very fast, taking only about 15 seconds to get through the whole slide show. I re-adjusted the animation in Flash to make it run slower but when i imported the new version into flash catalyst, it runs at the same speed, --still very fast.Is there any way for me to control the speed of my animation and make it runs the same speed as I set up in Flash?
I am looking for some help on a specific effect. I was pretty good in the old days in flash but I have fallen behind badly and the new action script and such is making my head spin a bit. The effect I am looking to do is like the FETblur,first one on the page, [URL]...
done a 3d object to rotate according to the position of the mouse while holding.Id like to add a blur effect to the MC while moving the mouse. So when the mouse is moving fast, the blur on the MC would 10, and if the mouse stoped, the blur would be 0.
I'm animating a series of vector based objects (brought in from Illustrator and converted to movie clips - want to keep them as vectors as I'm changing scale a lot and want to retain the clean vector edges etc) which I have applied a blur effect to in the motion editor (to give the appearance of 'motion blur').
Once I add the blur filter to the given Tween Span and test the movie, that particular part of the animation is very slow and jerky and I get the Output error:"Warning: Filter will not render. The DisplayObject's filtered dimensions (3745, 4692) are too large to be drawn.
Now I realise that the vector is too large to apply this filter to at this point in the animation and thus is affecting performance etc, but as I need to keep the image large, as I want to have a part of it go full screen at one point in the animation.
FirstI have a shape tween loading, and an "Increase Speed" button.I want to when i click the button, the tween become faster. So i think i should make my tween with AS or something else. how to do that? and how to make that button a speed gainer.
i want to control this yellow motion without reducing fps. it show randomly & also i want to show this yellow obj on the blue man objects. i m using this AS2.[code]
Some 360 degree animation is spinning on screen. Now: I would like to control the rotation with the XY of the mouse: e.g. I move the mouse to the left side, the animation is spinning leftwards. I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
Some 360 degree animation is spinning on screen. Now:I would like to control the rotation with the XY of the mouse: e.g.I move the mouse to the left side, the animation is spinning leftwards.I move the mouse farther left, the anim. is spinning leftwards and faster. Naturally the same thing should work for the right side.
I am trying to get a menu that has videos that I will scroll through at a certain speed.Right now I have 30FPS which I have tried to lower which doesn't' control the speed of the auto scroll? Below is the code.
is it possible to control the pitch and speed of playing a sound file via AS3? i want to simulate the car engine voice by movement speed, i need to change pitch and speed on runtime...
just wondering what the best way to control the speed of a movie is. I have a movie clip that is text scrolling from right to left and it needs to go slower so that itīs readable. So I know I can just change the fps and/or make the motion tween a lot longer, but there must be a better way to do this with ac....?
I have finally finished my school project and all I need to do is put it on a CD..
I researched online that I have to convert the swf file into mpeg4 etc to be able to burn on DVD... that does not work at all, when I open the mpeg4 it just plays my swf file like a movie clip -_-"
My swf file is meant to be a product like a tourist guide, involves clicking etc... and if it does involve converting into some sort of file what do I do with the SkinUnderPlayStopSeekMuteVol1 which is the skin for my video...
Moved from Newbie section I have beginner skills using AS3 and have been trying to improve a basic movie that generates a visual noise pattern. I need it for an eLearning lesson. A while back, I got some help pulling this script together. It uses bitmapData.noise to generate a visual noise pattern. It can be viewed here: [URL]
I checked with a colleague who is expert on the use of these visual patterns, and he suggested that the change speed is too fast: that the dots (pixels) need to change at just under 400 dots per second for an 800 x 600 stage. I tried changing the "seed" parameter, but while this slowed down the pixel-dot change, it did not run smoothly. I'm not sure what else can be scripted to accomplish slowing down the change rate
I'm trying to use text effects, but cannot get them to work in a slide presentation. Is there anyway to utilize AS3 in this AS2 based function? I need to use a slide show so that the presenter can control the speed of his presentation.
I want to make simple motion tween of analog timer seconds arrow. Can i sync it with specified defined timer on AS3?I know that the regular speed of animation can variate according to system specs.
how can i control my line thickness with the speed of the cursor?Right now ive got this code, but how can i convert (speed) into something that can be translated into thickness?
ActionScript Code: var prevPt:Point=new Point(mouseX,mouseY); addEventListener(Event.ENTER_FRAME,mouseSpeed); function mouseSpeed(e:Event){
Have built a gallery that holds animation files (60 fps) and flash video files (30 fps). The gallery file speed is 30 pfs to match fhe video files. in this configuration my animation files play very slow while the video files play good. When I change the speed of the Main Gallery file (the one that holds the animation and flash video files) to 60 fps. The result is inverted. The animation plays OK while the video plays very slow.
How do I change the speed of the animation files so they play at the correct speed. I have a hint but do not know how to script it. Animation files ( playSpeed X2 or something equivalent).
When a movie clip is clicked on, another movie clip will fade out.The problem is that the clip that needs to fade out just disapears in a second, is there a way to controll the speed.I read a lot of info about this for complicated setups, is there a simple fix for this.I was hoping I could just do this designR_mc._alpha = 0/4;But that does not work.HERE IS THE CODE
I wanted to make buttons for my web site with some spinning animation, but i wanted that it dont just spin, but speeding up and slowing down. So what i want to make, it is the button whan mouse over, spinning animation speeding up and whan mouse out, animation slowing down and stops, and whan there is no mouse over, animation not playing.
I have an animation on the timeline and I would like to increase the speed of the animation. I have tried increasing the fps and when I test it in flash, it works. But then I upload it onto my server online and it is still slow...
Also, I don't want to shorten the number of frames the animation takes as this will result in a edgy animation, whereas I want a smooth fast animation.
As part of a preloader I have a 19 frame movieclip of a 3d star rotating created in swift 3D, it rotates above a normal load bar that shows progress. Currently the star is a separate clip from the loadbar and just rotates as the movie loads, how can I tie the two in together so that the rotation speed of the star gets faster as the movie loads. I have an idea how to do this using tweens but because the star is not animated using tweens, swift generates 19 different frames I'm a bit stuck