ActionScript 3.0 :: Increase Speed Of Animation Fps?
Sep 19, 2010
I have an animation on the timeline and I would like to increase the speed of the animation. I have tried increasing the fps and when I test it in flash, it works. But then I upload it onto my server online and it is still slow...
Also, I don't want to shorten the number of frames the animation takes as this will result in a edgy animation, whereas I want a smooth fast animation.
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Mar 12, 2010
I'm creating a thermometer with the mercury animated as donations come in. I haven't touched flash in a long time, so be gentle.
How can I change the code below so the animation is faster without increasing the framerate?
var maxMercuryHeight = 192; // Mercury height at 100%
var currentDonations = 80; // Percentage of donations taken
var currentHeight = (currentDonations / 100) * maxMercuryHeight;
[Code]....
How can I make the animation ease out so it starts fast and slows down at the end?
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Jul 7, 2009
I've been working on a flash animation that has been set to 12frames per second, but now my boss has told me it needs to be 25fps - but when i change the frame rate in 'modify>document' the whole thing just speeds up. Is there a way to increase the fps whilst retaining the original speed?
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Nov 10, 2010
I'm creating an animation where I want to simulate the increased velocity of particles with increased temperature. I was planning to just gradually have fewer frames per distance travelled on the screen, but I thought I'd check here to see if there's a less tedious way of doing this.
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Jul 2, 2009
I have consecutive graphics being presented. I want them to start out slow then the speed at which they appear should increase steadily and quickly until they are flashing. So I am using this to time the animation:
setInterval(photoFlash,1000);
I guess what I am looking for is a way to do this:
setInterval(photoFlash,1000+100);
Where the interval is increased each time the function is run.
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Dec 10, 2009
I am currently using a timer to add animated squares to the stage. I would like to make it so that each time a square is added, the timer starts to go faster. This is what I have so far, but it doesn't update in the actual timer.[code]
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Jul 9, 2007
I was wondering how to optimize my XML to increase it's load speed. I am using XML to load articles onto stage. Now they load, but one article in particular takes over 20 seconds when I test it on my machine which leads me to believe that is flash player that is choking.
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Apr 26, 2011
I trying to learn and follow some tutorials about classes and stuff like that. If you look att my code I have posted a object called "FallingObject" falls every third second in the speed of "y += 10;" I want my falling object to increase the speed every 20 second. How do I do that?
PHP Code:
var TimerFallingObject:Timer = new Timer(3000);TimerFallingObject.addEventListener(TimerEvent.TIMER, OnStartFallingObject);TimerFallingObject.start(); function OnStartFallingObject(e:Event){ var af:Sprite = new FallingObject(); af.x= Math.random()*640; addChild(af);}[code].....
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Sep 12, 2011
this is what i'm trying to accomplish; With a click on a movieclip (cannon_mc)a shot is being fired (ball_mc)
The longer mouse is down, the speed of wich the ball is fired with should increase.My question to you is;
What is the most efficient way to accomplish this? With a timer or something like this;
[Code]...
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Aug 10, 2011
Any way that I can adjust the frame rate of a movieclip without affecting the frame rate that I set for the rest of the document. I want to speed up the animation of this clip and it would be difficult to adjust the timeline of this clip to accomplish this.
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Mar 5, 2010
What would be best practice for speeding up an animation? - Increase the frame rate, or is that considered cheating (already set to 25)? The alternative would be to manually adjust the length of the tweens on each layer.
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Jan 14, 2009
I wanted to make buttons for my web site with some spinning animation, but i wanted that it dont just spin, but speeding up and slowing down. So what i want to make, it is the button whan mouse over, spinning animation speeding up and whan mouse out, animation slowing down and stops, and whan there is no mouse over, animation not playing.
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Jul 20, 2004
As part of a preloader I have a 19 frame movieclip of a 3d star rotating created in swift 3D, it rotates above a normal load bar that shows progress. Currently the star is a separate clip from the loadbar and just rotates as the movie loads, how can I tie the two in together so that the rotation speed of the star gets faster as the movie loads. I have an idea how to do this using tweens but because the star is not animated using tweens, swift generates 19 different frames I'm a bit stuck
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Feb 15, 2011
I had created a simple slide show in Flash and published as a .swf file. The slide show contains few images and the animation takes about 45 seconds to run at 8 frames per second. When i imported it into Flash Catalyst, the animationa runs very fast, taking only about 15 seconds to get through the whole slide show. I re-adjusted the animation in Flash to make it run slower but when i imported the new version into flash catalyst, it runs at the same speed, --still very fast.Is there any way for me to control the speed of my animation and make it runs the same speed as I set up in Flash?
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Sep 23, 2009
I'll skip the lengthy intro and get into the details:
There is an element which could probably be best related to a clock. There would be 360 points around the "clock", one for each degree. So, esentially the full rotation would be 360 frames long.
There is an input text box where a user can input a number 1 - 50. This number indicates how fast the "clock" rotation runs through the 360 frames. An input of 1 would mean it would take 1 minute for a complete rotation. An input of 50 would mean it would rotate 50 times a minute. So, the input equals rotations per minute.
I've tried a few ideas including setInterval, if/else statments, extra frames in the animation, etc but still can't quite get my head around a good solution.
I know someone out there can tackle this one pretty easy, but unfortunately my AS2 skills aren't incredible by any stretch of the imagination.
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Jan 27, 2010
Im trying to make a function which will allow me to turn a detailed vector world map into a raster version so that animation which takes place around the map runs faster. I need it to be a function so that i can raster the graphic as needed and turn it back when i dont need it any more. Im using the following code but its not generating the raster version of the map when i hide the original movie clip..
Code:
function turnMapToImage() {
//
trace("turnMapToImage");
[code]....
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Jul 26, 2010
What would be the simplest way to slow down or speed up a movieClips animation using buttons for example?
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May 8, 2009
1) I created a movieclip animation and set the speed at a higher rate of fps than the site i later added the animation too - so the other animations I have are at the correct speed - i had forgotten to change the default from 12fps when I did those. Is there an easy way to change the speed besides changing the document fps - I don't want my animated sequence to speed up or slow down as I've just got it to the way I want it. I'm hoping that isn't too a stupid question
2) I thought that when you published the flash site it would 'crop' itself to the document size you set? I've tried uploading the published site and I have a white space around the top & bottom which looks terrible! I tried changing the size in dreamweaver but it's so hit & miss, sometimes it changed (but resized the whole flash site) or just didn't change anything. there must be something I'm doing wrong or an easier way to do this.
I've uploaded (for testing to see what it looked like - it's still very much in it's infancy and it's slow to load as I need to change an animation size - didn't prepare the raster images for web in one of the animations - trying to sort that now) on the end of my other website so that you can see what I mean: [URL](oh, and the background blue has a low opacity so I created a gif image to add to the html background but it's looks a completely different colour (it's the same hex colour code?!?!?!))
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Nov 25, 2008
I can't find any proper way to make a long textField move fluently horizontally across the screen in full screen mode. I tried many ways but it always gets stuck from time to time for a few milliseconds and ruins the whole experience.way to best animate a large dynamic string on full screen,If there is a better way then using a textField to have a fluent animation, please tell me and I'll try using a different object for my string.
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Nov 19, 2010
I have a movieclip created of a wheel that needs to roll on the ground. The speed of lateral movement of the wheel, is provided by the user and the wheel needs to rotate such that, it looks like rolling vs slipping on the ground I essentially need the wheel to rotate faster/ slower based on user input- how can this be achieved.
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Jun 9, 2011
Is there a way (using the AS 3 Tween Class, NOT TweenMax) to speed up a timeline animation?
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Mar 26, 2010
I'm writing a card game in ActionScript 3. Each card is represented by an instance of a class extending movieclip exported from Flash CS4 that contains the card graphics and a flip animation. When I want to flip a card I call gotoAndPlay on this movieclip.When the frame rate slows down all animations take longer to finish. It seems Flash will by default animate movieclips in a way that makes sure all frames in the clip will be drawn. Therefor, when the program frame rate goes below the frame rate of the clip, the animation will be played at a slower pace.I would like to have an animation always play at the same speed and as a consequence always be shown on the screen for the same amount of time. If the frame rate is too slow to show all frames, frames are dropped. Is is possible to tell Flash to animate in this way?
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Aug 19, 2011
How can I increase the _height property of a window without increase the height of the title and the bar at the top of the window ?
I want only to increase the part of the window where I put textFields and buttons.
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Mar 12, 2006
So I wanted to implement this effect: [URL] but I only want the first image to appear, so pretty much without it being blurred. I also wanted it to stay a while and then dissolve. How do you do that and how do you control the speed of the animation? Once I turn up the ra, ba ... values it does slow down but restarts halfway through the animation. I also need it to stop once it ran the cycle. It should go from invisible, to visible, then stay and then dissolve.
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Feb 27, 2009
I've just learned the basics of programmatic animation in Actionscript 3.0 but I can't seem to think of the right solution for this problem.Here is what I'm trying to do: A ball moves at a certain speed from the left of the screen to the right end. If there's a box in the way, it keeps bumping into it until the box breaks and it continues moving forward.The box will have a set weight that will control how much it slides when it is bumped by the ball. The ball will be pushed back a bit when it bumps the box.I have a very specific idea and all I need is a little help starting. How would you tackle this problem?
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Aug 1, 2010
I have 4 animations and based on the speed of the internet i want it to change between each depending on the speed.
e.g...
0 - 10kb/ps - 1st MC
11 - 30kb/ps - 2nd MC
31 - 50kb/ps - 3rd MC
50+ - 4th MC
My idea is to have like a glass of water... and for the 1st MC the water filling it up is only a drip... and then 2nd MC is a slow stream of water etc etc and then final MC is water gushing in filling the cup up faster until it's full...
I think this might be a bit hard for me... as i can't even make a preloader... everytime i try the SWF file just stays blank until it's fully loaded... haha... but i'll read tutorials and stuff... i'm rather basic with Flash and just learn what i need to learn as i get to it... I also need the transition between each change (say from 1-10kbps - 51+) to be smooth rather than just having it going from a drip to gushing water... but i think i'll just have to make animations for each and then IF statements to deal with that issue..
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Dec 29, 2011
I am looking to create the appearance of a shape being drawn. I need a few shapes, but for the example think of a simple U. I have tried several different approaches. First, I tried a shape tween at 45 degree increments. That was a wrong approach. Then I tried using After Effects, but the movies lacked flexibility and were laggy. Currently I am building the shapes using two shape tween MCs(an arc that goes 11.25 degrees and a line that goes 21px), and repeating it.
This seems to be working, but is very tedious, and lacks flexibility. i.e. if I decided I want the shape just a bit shorter I have to remove the MC incident from every frame. Also I have no possiblity of changing the speed without completely rebuilding the shape becasue I'm doing a frame by frame animation.
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Aug 3, 2009
I created a frame by frame animation using the default elapsed time. There are 41 frames, and it is completed in 1.7 seconds. I would like the whole sequence to complete instead within 30 seconds. How can I change the timing? I am using Adobe Flash CS4 Professional (v. 10.0.2).
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Aug 7, 2010
I want to add an animated .gif file to my movie. So I created a new symbol and then imported the .gif file to the stage. This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it. However, the animation seems to play at a different speed (fps) than normal. So I changed the fps of the symbol (at bottom of Timeline where it says "fps"). But for some reason this changes the fps of the rest of the entire movie.
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Dec 13, 2009
I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
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