ActionScript 2.0 :: Speed Up Flash Animation With Bitmap Api?

Jan 27, 2010

Im trying to make a function which will allow me to turn a detailed vector world map into a raster version so that animation which takes place around the map runs faster. I need it to be a function so that i can raster the graphic as needed and turn it back when i dont need it any more. Im using the following code but its not generating the raster version of the map when i hide the original movie clip..

Code:
function turnMapToImage() {
//
trace("turnMapToImage");

[code]....

View 2 Replies


Similar Posts:


Flash :: Control Speed Of An Animation In Catalyst?

Feb 15, 2011

I had created a simple slide show in Flash and published as a .swf file. The slide show contains few images and the animation takes about 45 seconds to run at 8 frames per second. When i imported it into Flash Catalyst, the animationa runs very fast, taking only about 15 seconds to get through the whole slide show. I re-adjusted the animation in Flash to make it run slower but when i imported the new version into flash catalyst, it runs at the same speed, --still very fast.Is there any way for me to control the speed of my animation and make it runs the same speed as I set up in Flash?

View 1 Replies

ActionScript 3.0 :: Flash Change Preloader Animation Based On Internet Speed?

Aug 1, 2010

I have 4 animations and based on the speed of the internet i want it to change between each depending on the speed.

e.g...

0 - 10kb/ps - 1st MC
11 - 30kb/ps - 2nd MC
31 - 50kb/ps - 3rd MC
50+ - 4th MC

My idea is to have like a glass of water... and for the 1st MC the water filling it up is only a drip... and then 2nd MC is a slow stream of water etc etc and then final MC is water gushing in filling the cup up faster until it's full...

I think this might be a bit hard for me... as i can't even make a preloader... everytime i try the SWF file just stays blank until it's fully loaded... haha... but i'll read tutorials and stuff... i'm rather basic with Flash and just learn what i need to learn as i get to it... I also need the transition between each change (say from 1-10kbps - 51+) to be smooth rather than just having it going from a drip to gushing water... but i think i'll just have to make animations for each and then IF statements to deal with that issue..

View 7 Replies

ActionScript 3.0 :: FireFox / IE / Chrome Speed On Large Bitmap

Jan 29, 2010

I have a project that is drawing ~10,000 small tiles into one large bitmap container - it's a mosaic... In Flash proper and in FireFox it takes about 20 seconds to complete the drawing. In Chrome it takes about 1:30 and in IE it takes roughly 3:00 - both too slow to be acceptable to the client - who of course reviewed with IE...

I have Flash set to run at 45 fps - and the images are populated by a Timer - at 2 ms intervals... Maybe 2 ms is too fast? But in my testing 1ms was slower as was 3ms... so I kept at 2. And works fine in FF and Flash...

View 1 Replies

ActionScript 3.0 :: Bitmap Animation Vs MovieClip Animation

Jun 29, 2011

After reading some articles about increasing performance, I read that if you would cache your movieclip animation to a sequence of bitmaps, that this would be much faster. So after spending lots of hours I created a bitmap animation class that converts a movieclip to a bitmapanimation.When I completed it, and did a performance test with about 40 movieclips on a stage size of (1024x900) and set the frameRate to 100 fpsIt runned on 58 frames per second. (30 mb memory) But when I tested it without converting it to bitmaps by doing it the old and simple way of adding the movieclip dynamically on the stage withalso 40 movieclips, it runned even better (61 fps). (4mb) And it did not use so much memory as the bitmap approach was doing.

Then I thought perhaps I was doing something wrong with convertinh to Bitmaps, and found on the internet also a Bitmap Animation Class, and after testing this one, I got the same result. It seems to run faster if you don't convert it to a bitmap sequence.I only have experienced negative points, like slower framerates, using more memory, and the prerendering causes a calculation performance pause when compileing. (this is even with the fix to pass the already rendered frames of the movieclip to the next bitmap animatioin class) I am now confused of what is the best way of creating better pefromance when using the same movieclip animation (like 80 times at once).

View 5 Replies

ActionScript 2.0 :: Speed Up - Slow Down Animation

Jan 14, 2009

I wanted to make buttons for my web site with some spinning animation, but i wanted that it dont just spin, but speeding up and slowing down. So what i want to make, it is the button whan mouse over, spinning animation speeding up and whan mouse out, animation slowing down and stops, and whan there is no mouse over, animation not playing.

View 1 Replies

ActionScript 3.0 :: Increase Speed Of Animation Fps?

Sep 19, 2010

I have an animation on the timeline and I would like to increase the speed of the animation. I have tried increasing the fps and when I test it in flash, it works. But then I upload it onto my server online and it is still slow...

Also, I don't want to shorten the number of frames the animation takes as this will result in a edgy animation, whereas I want a smooth fast animation.

View 5 Replies

ActionScript 2.0 :: Increasing Animation Speed?

Jul 20, 2004

As part of a preloader I have a 19 frame movieclip of a 3d star rotating created in swift 3D, it rotates above a normal load bar that shows progress. Currently the star is a separate clip from the loadbar and just rotates as the movie loads, how can I tie the two in together so that the rotation speed of the star gets faster as the movie loads. I have an idea how to do this using tweens but because the star is not animated using tweens, swift generates 19 different frames I'm a bit stuck

View 6 Replies

ActionScript 2.0 :: Set The Speed Of An Animation With Input Text?

Sep 23, 2009

I'll skip the lengthy intro and get into the details:

There is an element which could probably be best related to a clock. There would be 360 points around the "clock", one for each degree. So, esentially the full rotation would be 360 frames long.

There is an input text box where a user can input a number 1 - 50. This number indicates how fast the "clock" rotation runs through the 360 frames. An input of 1 would mean it would take 1 minute for a complete rotation. An input of 50 would mean it would rotate 50 times a minute. So, the input equals rotations per minute.

I've tried a few ideas including setInterval, if/else statments, extra frames in the animation, etc but still can't quite get my head around a good solution.

I know someone out there can tackle this one pretty easy, but unfortunately my AS2 skills aren't incredible by any stretch of the imagination.

View 9 Replies

ActionScript 2.0 :: Change Speed Of Animation Dynamically?

Jul 26, 2010

What would be the simplest way to slow down or speed up a movieClips animation using buttons for example?

View 4 Replies

Flash :: Adjust The Speed Of The Tween To Ensure A Consistant Speed Regardless Of The Value Of StartX?

Dec 13, 2009

I'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?

View 1 Replies

CS3 Couple White Border When Publishing & Animation Speed

May 8, 2009

1) I created a movieclip animation and set the speed at a higher rate of fps than the site i later added the animation too - so the other animations I have are at the correct speed - i had forgotten to change the default from 12fps when I did those. Is there an easy way to change the speed besides changing the document fps - I don't want my animated sequence to speed up or slow down as I've just got it to the way I want it. I'm hoping that isn't too a stupid question

2) I thought that when you published the flash site it would 'crop' itself to the document size you set? I've tried uploading the published site and I have a white space around the top & bottom which looks terrible! I tried changing the size in dreamweaver but it's so hit & miss, sometimes it changed (but resized the whole flash site) or just didn't change anything. there must be something I'm doing wrong or an easier way to do this.

I've uploaded (for testing to see what it looked like - it's still very much in it's infancy and it's slow to load as I need to change an animation size - didn't prepare the raster images for web in one of the animations - trying to sort that now) on the end of my other website so that you can see what I mean: [URL](oh, and the background blue has a low opacity so I created a gif image to add to the html background but it's looks a completely different colour (it's the same hex colour code?!?!?!))

View 4 Replies

ActionScript 3.0 :: Speed Of Full Screen TextField Animation

Nov 25, 2008

I can't find any proper way to make a long textField move fluently horizontally across the screen in full screen mode. I tried many ways but it always gets stuck from time to time for a few milliseconds and ruins the whole experience.way to best animate a large dynamic string on full screen,If there is a better way then using a textField to have a fluent animation, please tell me and I'll try using a different object for my string.

View 7 Replies

Flex :: Animation - Change Speed Of Movieclip Dynamically?

Nov 19, 2010

I have a movieclip created of a wheel that needs to roll on the ground. The speed of lateral movement of the wheel, is provided by the user and the wheel needs to rotate such that, it looks like rolling vs slipping on the ground I essentially need the wheel to rotate faster/ slower based on user input- how can this be achieved.

View 2 Replies

Actionscript 3 :: Use Tween Class To Speed Up A Timeline Animation?

Jun 9, 2011

Is there a way (using the AS 3 Tween Class, NOT TweenMax) to speed up a timeline animation?

View 2 Replies

Actionscript 3 :: System Time Determine Animation Speed / Not Program FPS

Mar 26, 2010

I'm writing a card game in ActionScript 3. Each card is represented by an instance of a class extending movieclip exported from Flash CS4 that contains the card graphics and a flip animation. When I want to flip a card I call gotoAndPlay on this movieclip.When the frame rate slows down all animations take longer to finish. It seems Flash will by default animate movieclips in a way that makes sure all frames in the clip will be drawn. Therefor, when the program frame rate goes below the frame rate of the clip, the animation will be played at a slower pace.I would like to have an animation always play at the same speed and as a consequence always be shown on the screen for the same amount of time. If the frame rate is too slow to show all frames, frames are dropped. Is is possible to tell Flash to animate in this way?

View 3 Replies

ActionScript 2.0 :: Image Blur / Burn Adjustments - Control The Speed Of The Animation?

Mar 12, 2006

So I wanted to implement this effect: [URL] but I only want the first image to appear, so pretty much without it being blurred. I also wanted it to stay a while and then dissolve. How do you do that and how do you control the speed of the animation? Once I turn up the ra, ba ... values it does slow down but restarts halfway through the animation. I also need it to stop once it ran the cycle. It should go from invisible, to visible, then stay and then dissolve.

View 4 Replies

ActionScript 3.0 :: Programmatic Animation - Ball Moves At A Certain Speed From The Left Of The Screen To The Right?

Feb 27, 2009

I've just learned the basics of programmatic animation in Actionscript 3.0 but I can't seem to think of the right solution for this problem.Here is what I'm trying to do: A ball moves at a certain speed from the left of the screen to the right end. If there's a box in the way, it keeps bumping into it until the box breaks and it continues moving forward.The box will have a set weight that will control how much it slides when it is bumped by the ball. The ball will be pushed back a bit when it bumps the box.I have a very specific idea and all I need is a little help starting. How would you tackle this problem?

View 4 Replies

ActionScript 3.0 :: Does Cached A Bitmatp Improve Speed Of Vector Object Or Bitmap Object

Aug 5, 2009

does cached a bitmatp improve speed of vector object or bitmap object?

View 1 Replies

Professional :: Animation - Trace Path - Changing The Speed Without Completely Rebuilding The Shape

Dec 29, 2011

I am looking to create the appearance of a shape being drawn. I need a few shapes, but for the example think of a simple U. I have tried several different approaches. First, I tried a shape tween at 45 degree increments. That was a wrong approach. Then I tried using After Effects, but the movies lacked flexibility and were laggy. Currently I am building the shapes using two shape tween MCs(an arc that goes 11.25 degrees and a line that goes 21px), and repeating it.

This seems to be working, but is very tedious, and lacks flexibility. i.e. if I decided I want the shape just a bit shorter I have to remove the MC incident from every frame. Also I have no possiblity of changing the speed without completely rebuilding the shape becasue I'm doing a frame by frame animation.

View 3 Replies

Export Vector Animation As Bitmap?

Jun 18, 2010

We have some very complex animations that, for performance reasons, we want to have them be bitmaps at runtime..

For example, maybe i can write a jsfl script to copy each frame and paste it into a new .fla as a png instead of as vector art, but I haven't explored that option much.

View 5 Replies

ActionScript 3.0 :: Movieclip Animation To Bitmap Conversion?

Feb 14, 2009

How to convert a 10 frame long animation into bitmap form ?

View 1 Replies

ActionScript 2.0 :: Jerky Bitmap Animation And SetInterval?

Jul 14, 2011

I'm trying to script a mc (bitmap) with this script:

function animate()
{
updateAfterEvent();

[code]......

View 2 Replies

ActionScript 3.0 :: Converting Bitmap To Sprite For Animation?

May 31, 2011

/*the point of this is to add a keyboardEvent to animate the image*/I am loading a bitmap image using this function:

var myLoader : Loader = new Loader();
var myURLRequest : URLRequest = new URLRequest("thesus.png");myLoader.load(myURLRequest);
function myOnComplete(event : Event) : Bitmap{ var loader : Loader =

[code].....

View 4 Replies

ActionScript 3.0 :: Bitmap Blit With CopyPixel And Draw Method - Animation Choppy

Jul 8, 2011

My game moves small pieces slowly. I am trying to bitmap blit with either CopyPixels() or Draw() but because the end result always blits to a whole pixel value, the animation looks choppy. Have a look at my test swf where I use a small helicopter, which shows 60fps with very choppy movement. I thought the bitmapData's draw() method would allow me to smooth, but it apparently only smooths changes made by it's matrix argument. My only other resort is to go back to using movieClips with hundreds of frames that represent the various poses.

View 0 Replies

Professional :: Change Speed Of Symbol Without Changing Speed Of Entire Movie?

Aug 7, 2010

I want to add an animated .gif file to my movie.  So I created a new symbol and then imported the .gif file to the stage.  This created the symbol containing the animated .gif.I dragged the symbol onto the scene where I want it.  However, the animation seems to play at a different speed (fps) than normal.  So I changed the fps of the symbol (at bottom of Timeline where it says "fps").  But for some reason this changes the fps of the rest of the entire movie.

View 3 Replies

ActionScript 2.0 :: Change A Songs Playback Speed Depending On A Speed Variable?

Jul 24, 2009

is there anyway to change a songs playback speed depending on a speed variable. heres the kicker tho im limited to using only as2.

View 2 Replies

ActionScript 2.0 :: Increasing Enemy Speed /cannot Seem To Change Speed

Mar 23, 2010

I have a movie clip on my scene which has a speed applied to it making it move across the screen. This is duplicated when it reaches the other end of the screen.On my scene I have some action script which is acting as a timer. After a set time I want it to increase the speed of the movie clips, making the game become "harder". I seem to be able to manipulate the alpha of my movie clips but can't seem to trigger the speed increase.If i use a setInterval it seems to trigger the speed increase but it does it each time the movie clip is duplicated (so the delay resets, it does not change once and apply throughout)However, where I am changing the alpha I cannot seem to change the speed.

View 2 Replies

ActionScript 3.0 :: Detecting Mouse Speed And Put Speed Limit?

Sep 20, 2009

How can i detect mouse speed with AS 3.0, and then put speed limit? Also can i use speed var for anything else? *sorry for my bad English, i live in non-english-speaking country*

View 9 Replies

Flash :: Use The CS4 Tool's On A Bitmap Image After Tracing The Bitmap Image And Applying My Settings?

Aug 7, 2009

Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?

View 10 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved