Actionscript 3 :: Use Tween Class To Speed Up A Timeline Animation?
Jun 9, 2011Is there a way (using the AS 3 Tween Class, NOT TweenMax) to speed up a timeline animation?
View 2 RepliesIs there a way (using the AS 3 Tween Class, NOT TweenMax) to speed up a timeline animation?
View 2 RepliesI'm tweening a movieclip from startX to finishX. The value of startX varies but finishX is a constant. But as the startX increases in value the animation appears to be quicker. How do I adjust the speed of the tween to ensure a consistant speed regardless of the value of startX?
View 1 RepliesSo I want to create a timeline nav like this site:timeline is a 40 x 40px color filled movie clip that use as the playhead.featContent is the movie clip that contains the feature content.I make the timeline controls the feature contents to slide (using tween class) to the next feature. No problem on this, but I can't make the feature to slide when click on the button.
Code:
function loadFeature(node){
var m = 0;
[code]......
I'm doing my company website. When a mouse event sends you to my services page I have 4 seperate blocks of text that fade in. So far I have the first 2 texts blocks fading in at the same time. I want to stagger the timing so the second block of text starts its fade in a fraction of a second later, and so on with the remaining text blocks. Below is the code I've used to fade them in at the same time. Is there an easy way to adjust this code to achieve the desired effect.[code]....
View 0 RepliesI have created a simple tween letter animation in AS2. There are two letters (a and b) on the stage that I have to animate and display one by one. Now both are displayed at a time. x and y position of each letter also has been set. Can I set time delay between first and second letter? I have attached my fla. file.
ActionScript Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
a_mc._x = 137;
a_mc._y = 215;
[Code] .....
if you'll look at [URL] let it load and then click on FASHION. All goes well. Then click on HOME. All goes well. Now click on FASHION again. after you've done each card once duplicate movie clips start popping up, but I've not called any such function. Here's my code.
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
if (_root.nextCard == "Home") {
[Code]....
I've been following the "Using the Tween Class Part II". I even looked at the "Applying and Animating Filter Effects". Both of them don't offer much insights to animating a filter effect without the use of rollovers.What I'm hoping to achieve is that the glow filter animates after the object it's attached to finishes its animation.So far, I've got the glow effect to show up. However, I can't get it to animate after the object's motion has finished. The following is how I have the codes set up:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code].....
I have a simple tween built with AS2. I'd like the tween to slow down when a user rolls over the object. Is there a way to control the tween speed?
View 1 RepliesI'm looking for a piece of Actionscript 3 code which let's me adjust the speed of a movieclip.The command would tell a movieclip to play at a certain framerate (60 FPS, 30FPS, etc.)The movieclip involves a simple tween so I'm not sure if I should use a different method of tweening (only tween via AS3 code) or use a seperate AS3 script which let's me modify the framerate of the movieclip when it's played.
View 4 RepliesOn a horizontal bar, text scrolls from left to right, continuously. The text is a fixed string of city names, and I've made it so that it loops nicely. This horizontal bar with scrolling text is part of a vertical animation, scrolling the bar in and out of view. The vertical tween starts after two seconds. When the vertical tween starts, the horizontal animation has started as well. At the beginning and end of the vertical tween, the horizontal tween starts over. I want it to continu.
View 1 RepliesI am trying to write a script to move a ball MC smoothly across the stage, without using tweens. I have thus far been successful, but there is one problem: the way I have it set up, speed increases with distance! I need the speed to remain constant. I understand why, but I can't figure out what approach to take to make the speed constant.
ActionScript Code:
var speed = 100;
var newx, newy, distx, disty, speedt;[code].....
I changed the startframe with the currentFrame command in order to run the function from the frame that its triggered. I dont wont to put limits on startframe by defining it into the code. The clip starts playing normally. Normal speed. In about the middle I want to change it speed. So (according to the code) I just have to place the cursor on the clip in order to trigger the function (it could be with the clip of a button). The thing is that everytime that the function is triggered the clip starts -not from the frame that it was triggered- but from the beggining.
thatBall.play();
var mc_playrateChange:MovieClip;
function framerateF(mc:MovieClip,framerate:int,currentFrame :int,endframe:int):void{
mc_playrateChange = mc;
mc.timer=new Timer(1000/framerate,endframe-currentFrame);
mc.gotoAndStop(currentFrame);
[Code] .....
I want to make simple motion tween of analog timer seconds arrow. Can i sync it with specified defined timer on AS3?I know that the regular speed of animation can variate according to system specs.
View 1 RepliesIs there any Tweening Library (like Tweener, gTween, TweenLite , ...) available that supports setting an inital speed for position tweening?
E.g. havin a Moviclip postion x=0, speed_x=10, target_x=-200, duration=2sec
it would 1st move to positive x direction, get slower, turn and move to position x=-200.
I wanted to make buttons for my web site with some spinning animation, but i wanted that it dont just spin, but speeding up and slowing down. So what i want to make, it is the button whan mouse over, spinning animation speeding up and whan mouse out, animation slowing down and stops, and whan there is no mouse over, animation not playing.
View 1 RepliesI have an animation on the timeline and I would like to increase the speed of the animation. I have tried increasing the fps and when I test it in flash, it works. But then I upload it onto my server online and it is still slow...
Also, I don't want to shorten the number of frames the animation takes as this will result in a edgy animation, whereas I want a smooth fast animation.
As part of a preloader I have a 19 frame movieclip of a 3d star rotating created in swift 3D, it rotates above a normal load bar that shows progress. Currently the star is a separate clip from the loadbar and just rotates as the movie loads, how can I tie the two in together so that the rotation speed of the star gets faster as the movie loads. I have an idea how to do this using tweens but because the star is not animated using tweens, swift generates 19 different frames I'm a bit stuck
View 6 Repliesis there any Class available to set the speed of the movement tween by pixel per cetain period?because, if using the standart Tween function, the speed is set by the lenght per certain period.later on if i want to adjust the original and finish state, the speed of the movement became different because the period is the same, but the lenght is chaged.
View 3 RepliesDoes anyone know whether it would be possible to set a motion path for a movie clip and to have the speed of the tween set as a variable which can be increased or decreased by the user during the movie?
View 3 RepliesI had created a simple slide show in Flash and published as a .swf file. The slide show contains few images and the animation takes about 45 seconds to run at 8 frames per second. When i imported it into Flash Catalyst, the animationa runs very fast, taking only about 15 seconds to get through the whole slide show. I re-adjusted the animation in Flash to make it run slower but when i imported the new version into flash catalyst, it runs at the same speed, --still very fast.Is there any way for me to control the speed of my animation and make it runs the same speed as I set up in Flash?
View 1 RepliesI'll skip the lengthy intro and get into the details:
There is an element which could probably be best related to a clock. There would be 360 points around the "clock", one for each degree. So, esentially the full rotation would be 360 frames long.
There is an input text box where a user can input a number 1 - 50. This number indicates how fast the "clock" rotation runs through the 360 frames. An input of 1 would mean it would take 1 minute for a complete rotation. An input of 50 would mean it would rotate 50 times a minute. So, the input equals rotations per minute.
I've tried a few ideas including setInterval, if/else statments, extra frames in the animation, etc but still can't quite get my head around a good solution.
I know someone out there can tackle this one pretty easy, but unfortunately my AS2 skills aren't incredible by any stretch of the imagination.
Im trying to make a function which will allow me to turn a detailed vector world map into a raster version so that animation which takes place around the map runs faster. I need it to be a function so that i can raster the graphic as needed and turn it back when i dont need it any more. Im using the following code but its not generating the raster version of the map when i hide the original movie clip..
Code:
function turnMapToImage() {
//
trace("turnMapToImage");
[code]....
What would be the simplest way to slow down or speed up a movieClips animation using buttons for example?
View 4 RepliesI'm looking for an animation timeline or video/audio timeline ui or maybe like a gantt chart thing that can be adjustable. It's basically draggable icons in tracks and bars that you can adjust the size of.
View 0 RepliesHere is my code
[Code]...
Works fine.. but i want to add a code on a new frame saying
[Code]...
But the previous script is still in effect no matter what frames i put the AS in..
1) I created a movieclip animation and set the speed at a higher rate of fps than the site i later added the animation too - so the other animations I have are at the correct speed - i had forgotten to change the default from 12fps when I did those. Is there an easy way to change the speed besides changing the document fps - I don't want my animated sequence to speed up or slow down as I've just got it to the way I want it. I'm hoping that isn't too a stupid question
2) I thought that when you published the flash site it would 'crop' itself to the document size you set? I've tried uploading the published site and I have a white space around the top & bottom which looks terrible! I tried changing the size in dreamweaver but it's so hit & miss, sometimes it changed (but resized the whole flash site) or just didn't change anything. there must be something I'm doing wrong or an easier way to do this.
I've uploaded (for testing to see what it looked like - it's still very much in it's infancy and it's slow to load as I need to change an animation size - didn't prepare the raster images for web in one of the animations - trying to sort that now) on the end of my other website so that you can see what I mean: [URL](oh, and the background blue has a low opacity so I created a gif image to add to the html background but it's looks a completely different colour (it's the same hex colour code?!?!?!))
I can't find any proper way to make a long textField move fluently horizontally across the screen in full screen mode. I tried many ways but it always gets stuck from time to time for a few milliseconds and ruins the whole experience.way to best animate a large dynamic string on full screen,If there is a better way then using a textField to have a fluent animation, please tell me and I'll try using a different object for my string.
View 7 RepliesI have a movieclip created of a wheel that needs to roll on the ground. The speed of lateral movement of the wheel, is provided by the user and the wheel needs to rotate such that, it looks like rolling vs slipping on the ground I essentially need the wheel to rotate faster/ slower based on user input- how can this be achieved.
View 2 RepliesNow I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
View 1 RepliesIf i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!