ActionScript 2.0 :: Timeline Like Navigation Using Tween Class?

Sep 17, 2009

So I want to create a timeline nav like this site:timeline is a 40 x 40px color filled movie clip that use as the playhead.featContent is the movie clip that contains the feature content.I make the timeline controls the feature contents to slide (using tween class) to the next feature. No problem on this, but I can't make the feature to slide when click on the button.

Code:
function loadFeature(node){
var m = 0;

[code]......

View 0 Replies


Similar Posts:


ActionScript 3.0 :: Timeline Navigation - Box In / Out Effect And Playing Tween

Jan 24, 2009

I will just try my best to explain my document, I have a movie with 4 different content pages on the same layer I have buttons to take you to each page when clicked. Once clicked the content holder has a scale tween that scales to 0 then to full size to create like a box in and out effect with the text content appearing using Alpha once the content box is full size. The box out effect happens after the content has been visible and I would like it to be the in-between effect between the different content pages. So I guess I am asking how to continue playing the rest of the tween then goto and play the next relevant page after the button click at the moment my code is navigating but missing the last part of the tween as I am not sure on how to get it to play to the end of the tween then carry on from that frame to the beginning of the next content page.

View 9 Replies

ActionScript 2.0 :: Tween Class Navigation?

Apr 14, 2007

how this sort of navigation works: [URL] (you have to enter the site). I see this sort of thing used a lot and I would like to implement a simple version of this. I am assuming it is using the tween class and moving a movie clip based on coordinates.

View 7 Replies

ActionScript 2.0 :: Navigation (Tween Class) - Apply The .onRollOver To An Invisible Button Instead

Jan 28, 2008

// This is an array, a list of the buttons used. var myButtons = [this.myButton_1, this.myButton_2, this.myButton_3, this.myButton_4]; // Loops on all buttons from the first to the last one for (var i=0; i<myButtons.length; i++) { // When the mouse rolls over this menu option... reduce size just a bit. // NOTICE: I'm not taking into consideration the problem of having the hit area going down and "moving" the // mouse area and out of the button (possible rollover flicking). This is just a simple example afterall.

[Code]...

In the above instance how would I address the problem of flickering? I think want to apply the .onRollOver to an invisible button instead. How can this be done? Im just getting started with tweening animations outside the timeline with MCTween

View 5 Replies

Actionscript 3 :: Use Tween Class To Speed Up A Timeline Animation?

Jun 9, 2011

Is there a way (using the AS 3 Tween Class, NOT TweenMax) to speed up a timeline animation?

View 2 Replies

Flash :: Motion Tween In Navigation Menu Project

Dec 20, 2010

I was trying to work through a Flash navigation menu tutorial [URL] and pretty much have it done except for a motion tween that is not working. Im working with a number of movie clip buttons with some tweens except my motion tweens are not working. When i right click in the time line to and click motion tween the frames turn blue but there is no arrow, and when I test, the project works except without a motion tween. I believe it's steps 16-18 that are giving me problems.

View 2 Replies

ActionScript 2.0 :: Tween Class If Moved Mc Passed Point Start Another Tween

Jun 21, 2006

Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.

View 1 Replies

IDE :: Movie Clips Contents Alpha At Different Rate During Tween Class Tween

Mar 4, 2010

If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).

The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...

is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!

View 1 Replies

ActionScript 1/2 :: Change Tween Properties Outside Constructor In Tween Class?

Oct 2, 2010

Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:

var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);

But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?

View 1 Replies

ActionScript 3.0 :: Tween Class - Tween Back To The Original Position?

Oct 27, 2009

I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.

View 2 Replies

ActionScript 3.0 :: Multiple Button Navigation - Tween Animation For Each One With Delayed Timing

Jul 2, 2009

i would like to do a simple set of buttons dynamicly created by code, like simple recangles which will act to each other and have different target urls or movies to load. Also buttons should have constant spacing to each other and it should be possible to have a tween animation for each one with delayed timing, so button 3 slides in first, button 2 slides in a second later and finally button 1 slides in at last. If you click one button all of the other buttons should get deactivated and the alpha should tween down to a lower level for e.g

Something like that, sounds simple but i don?t know where to start. I guess i will need to duplicate the button give each of them different targets, tweening and activate / deactivate states, but thats all i know in theory so far.

View 9 Replies

ActionScript 3.0 :: Timeline Navigation From Drop Down Menu

Feb 28, 2009

I have created a drop down menu but cannot code it to move the main time line using gotoAndStop ("framelabel"). What is the proper path to access the main time line from an drop down menu mc?

View 2 Replies

ActionScript 3.0 :: Timeline Navigation And The Display List?

Nov 20, 2009

I've got a movieclip called "rotatorProxy" that spans the entire timeline. I've got nav buttons that jump to various frames on that timeline. I need to get the display depth of rotatorProxy each time the nav buttons move the playhead. The AS3 code is easy enough:
 
var zIndex:int = this.getChildIndex(getChildByName("rotatorProxy")) ;
 
my problem is where to put it. If I put this code in any script that executes in the target frame, it works, but only if I hit the nav buttons slowly. If I bang on a single nav button rapidly, getChildByName("rotatorProxy") can return null. I don't know much about how the display list works but I assume the display list is rebuilt after every jump and the frame scripts are executing asynchronously, so it's possible my getChildByName call is  executed before the display list is complete. Is there an event or some other handle that would allow me to call my code before the frame is rendered but after the display list is complete?

View 2 Replies

ActionScript 3.0 :: Website Timeline And Buttons Navigation

Sep 28, 2009

I'm having an issue with my website design and as I'm relatively new to flash I can't seem to fix it on my own. I know what I'm supposed to do, technically, but not sure how to actually implement it. Below is a picture of my timeline: What my problem is that the buttons for navigating my pages (bio, news, projects, links, etc.) are nested inside of my Navigation MC (on the Navigation layer) and so they appear in the timeline (at frame 20) before my content does (frame 70). Because of this, the buttons can't be aimed at the content because their code is run before the content even exists.

I'm guessing that what I need to do is to instantiate my content at a point in the timeline before the navigation/buttons occur... but as the content is the last part of my loading animation, I'm not sure how to do that. I read something about adding the MC's but keeping them invisible, then making them visible again at teh appropriate time, but I don't know how to do that or if it would somehow mess with my animation (everything fades in one item after the other, with the content being the last part).

View 0 Replies

ActionScript 3.0 :: Flash Basic Timeline Navigation?

Jan 23, 2009

how to navigate through the Main timeline using the arrow keys!I know its probably been asked (and covered) a thousand times, so sorry in advance.And yes, of course i've googled it but every piece of code i try seems to error :C

So, just to re-cap, i'm trying to display whats on frame 2 when say, key 40 (right arrow key, i think) is pressed, then return to frame 1 on release, if that makes sense.

View 3 Replies

ActionScript 3.0 :: Flash Basic Timeline Navigation

Jan 12, 2012

I'm new to the forums and fairly new to action-script also,Generally such basic things are a breeze, but i can't for the life of me figure out how to navigate through the Main timeline using the arrow keys;And yes, of course i've googled it but every piece of code i try seems to error.So, just to re-cap, i'm trying to display whats on frame 2 when say, key 40 (right arrow key, i think) is pressed, then return to frame 1 on release, if that makes sense.

View 2 Replies

ActionScript 1/2 :: Making A Tween Without Using The Tween Class?

Oct 25, 2010

Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.

"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if

[code]........

View 16 Replies

ActionScript 1/2 :: Making A Tween Without Using The Tween Class Take 2?

Oct 26, 2010

If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.

View 5 Replies

ActionScript 2.0 :: Tween A Number Using The Tween Class

May 13, 2006

What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):

[Code]...

View 3 Replies

ActionScript 3.0 :: Can't Unload FLV Called To Timeline Loop Using Navigation

Jun 6, 2010

I'm working on a flash music site [URL] and am trying  to integrate a 480x320 .flv into a frame loop in the "game" section of the main movie.
 
I first tried loading a .swf version of the same file but I couldn't get it to unload (video and audio) and it really slowed down the performance of the main movie.
 
That was Thursday.
 
So I tried to use quicktime but flash CS4 no longer accepts it. 
 
All day yesterday I've been working with a .flv version (which doesn't look nearly as good) and tried to directly import it but got an error ("no such file exists") even when it's right next to the other files.
 
With the Wizard I tried both picking the local file and assigning the URL of the file previously uploaded to my site.
 
So i then tried to use actionscript to load it into the actions layer on the frame at the beginning of the "game" scene which after hours of fiddling finally worked.
 
Here's the current problem:

I just want it to loop until someone clicks to go to another section but now what happens is the video and sound from the .flv keep playing even after you click on another button to navigate away from this scene.
 
I tried online to find a way to unload the .flv but none of them worked - went thru pages of google searches but the suggested coding did not prevent the .flv from unloading.
 
here's my code which is in the actions layer at the beginning of the  "game" scene:
 
var vid:Video = new Video(480, 320);
vid.x=231;
vid.y=457;
addChild(vid);

[Code].....
 
It is very frustrating that Adobe makes it incredibly difficult for an intermediate user to do such a basic thing - load a swf or flv into an fla and have it play, then stop playing when someone navigates away.

View 4 Replies

Actionscript 3 :: Timeline Navigation Buttons Inside Movieclips?

Apr 27, 2011

I have an MC inside which consists of some images on different frames and some buttons which are supposed to gotoandStop on each of the frames. A simple gallery.

My plan is to create an MC for each gallery on my site and sit each one in a unique frame, so the main navigation btns go to a frame with an MC in it, then the MC buttons navigate within that gallery.

But the buttons aren't working.

Here's the button code inside the MC:

on1_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5);
function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void
{
gotoAndStop("on1");
}

Note: I've labelled the button instances and frames the same for ease of checking the code, there are multiple buttons here each with the same code except for the change in numbers.

View 1 Replies

ActionScript 3.0 :: Timeline Navigation Works But Sometimes Doesn't Work

Dec 22, 2010

I have a presentation with two set of buttons.Clicking on the set which is on the Frame (2) Should redirect to the set of buttons Frame (3),(4),(5),(6),(7)As you can see in the image, the (2) gives the order to go to the next (3) and it works.But when it goes from (2) to (5) or (6) or (7) then the second set of buttons don't work anymore.[URL]

View 3 Replies

ActionScript 3.0 :: Keyboard Navigation In Main Timeline Not Working Properly

Mar 15, 2012

I am new to actionscript. I was trying to make a slide show frame by frame. I have my main timeline with the following code in first frame.

stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide);
function fl_changeSlide(evt:KeyboardEvent):void{
if (evt.keyCode = 37) // LEFT{
gotoAndStop(this.currentFrame-1);
}else if (evt.keyCode == 39 || evt.keyCode == 32){
gotoAndStop(this.currentFrame+1);
}}

In the third frame I am trying to load an external swf by clicking a button 'rrbutton' and unload the same when the user clicks left arrow.
var loadit = new Loader();
function ack(evt.keyboardEvent):void {
if(evt.keyCode == 37){
loadit.unloadAndStop();
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide);
[Code] .....

The external swf loads on clicking the button and unloads when left arrow is pressed and the main time line frame appears. But thereafter the keyboard navigation in the main timeline(through function fl_changeSlide) is not working properly.

View 1 Replies

ActionScript 3.0 :: Timeline Navigation With Frame Labels And Gesture Swipe?

Jul 21, 2011

Fail to control my timeline with the gesture swipe; I have tried but without any success. ive created frame labels at every 20 frame as a navigation points and some motion tween between each 20 frames.

View 0 Replies

ActionScript 2.0 :: Singular Button Navigation To Multiple Places In Timeline?

Sep 26, 2006

I have a navigation menu that is a movieclip (menu_mc). In the movieclip are 5 buttons. i need the buttons, when clicked, to play a different area of the timeline, dependent on where the user is on the timeline.

I've tried writing this actionscript on the main timeline. But can't get anything to work and am a little lost. for example Say the viewer is on frame 5, and clicks the "blue" button and jumps to frame 6. on frame 6 if they are to click "blue" button again i want to send them to frame 7, not to frame 6.

if anyone could direct me to a tutorial on how to write up something like this, especially one dealing with a very large timeline and multiple buttons, i'd be grateful!

View 3 Replies

Actionscript 3 :: Access From Frame-timeline To Class And From Class To Frame-timeline

Jan 30, 2012

I would like to store the value from combobox or text area-MovieClip in MyClass and then I'd like to read this from another frame in *.fla file only this :) have you another code? what can I write in frame 2 Miclass and frame 3

View 1 Replies

IDE :: Menu Navigation Class?

Feb 16, 2009

I want to build a flash based website and place there 4 button MovieClip instances. Once the user clicks a button, all the EventListeners the button attached to (Mouse_OVER, Mouse_OUT, CLICK) are removed until you click another one. Then the previous button gets these listeners back again. One button is always active at a time, so you can't turn on/off buttons.I thought it would be easier to write a ButtonClass and link the button MovieClip to it. But I had to realize that I can't listen that previous button from that class, because it only listens itself obviously. I'm trying to use "dispatchEvent" but I can't get it to work.In the flash movie I have only one frame, 'cause I'm trying to do this without the timeline. I want to use Classes and this and that to practice but I'm stuck with this problem.

View 3 Replies

ActionScript 3.0 :: Use Tween From Timeline?

Jan 30, 2009

How can I convert a tween I made on the timeline into either code or an instance name that I can use later?

View 2 Replies

Actionscript 3.0 :: Button Navigation Through Class?

Nov 24, 2010

I got a Website.as file that loads 4 library's movie clip's on the stage in certain positions.Clip_A, Middle, Menu, Clip_D Clip_A loads on the top left side , Menu on top right , Middle in Middle and Clip_D low right position.What i need to do and understand is how can i tell this class to find a button inside Menu and play a certain frame in Middle?I added this code in Website.as but i get errors

menu.menu_buttons.about_us.addEventListener(MouseEvent.CLICK, about_us_onClick);
function about_us_onClick(event:MouseEvent):void
{
middle.gotoAndPlay(215);
}

the error i get is this

1046: Type was not found or was not a compile-time constant: MouseEvent.How can i make this work?

View 10 Replies

ActionScript 2.0 :: Navigation Class With ON State

Feb 17, 2006

I have used this navigation script several times in regular flash coding without problems (as in functions). Now I'm trying to put this code in a class for easier usage in future projects.Concept of the code is that I pass the instance of the mc in an variable so that I have an old and new location for enabling and disabling a "ON" state in an mc (vars : OldLocation && NewLocation).This is pretty basic stuff but I can't get it to work inside a class..Offcourse at the first click you will get an undefined because of no instance defined yet (I define it in the fla file).[code]

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved