ActionScript 3.0 :: Website Timeline And Buttons Navigation
Sep 28, 2009
I'm having an issue with my website design and as I'm relatively new to flash I can't seem to fix it on my own. I know what I'm supposed to do, technically, but not sure how to actually implement it. Below is a picture of my timeline: What my problem is that the buttons for navigating my pages (bio, news, projects, links, etc.) are nested inside of my Navigation MC (on the Navigation layer) and so they appear in the timeline (at frame 20) before my content does (frame 70). Because of this, the buttons can't be aimed at the content because their code is run before the content even exists.
I'm guessing that what I need to do is to instantiate my content at a point in the timeline before the navigation/buttons occur... but as the content is the last part of my loading animation, I'm not sure how to do that. I read something about adding the MC's but keeping them invisible, then making them visible again at teh appropriate time, but I don't know how to do that or if it would somehow mess with my animation (everything fades in one item after the other, with the content being the last part).
My three navigation buttons on my website ('but1', 'but2', 'but3') are programmed to go to each section on my timeline: 'home', 'pics' and 'contact'. However, whenever I click on my homepage button (but1), it doesn't do anything. The other ones are fine but it's just the home button that doesn't seem to link anywhere. My code is below,
I have an MC inside which consists of some images on different frames and some buttons which are supposed to gotoandStop on each of the frames. A simple gallery.
My plan is to create an MC for each gallery on my site and sit each one in a unique frame, so the main navigation btns go to a frame with an MC in it, then the MC buttons navigate within that gallery.
But the buttons aren't working.
Here's the button code inside the MC:
on1_btn.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_5); function fl_ClickToGoToAndStopAtFrame_5(event:MouseEvent):void { gotoAndStop("on1"); }
Note: I've labelled the button instances and frames the same for ease of checking the code, there are multiple buttons here each with the same code except for the change in numbers.
so I'm having an issue with my website design and as I'm relatively new to flash I can't seem to fix it on my own. I know what I'm supposed to do, technically, but not sure how to actually implement it.Below is a picture of my timeline:What my problem is that the buttons for navigating my pages (bio, news, projects, links, etc.) are nested inside of my Navigation MC (on the Navigation layer) and so they appear in the timeline (at frame 20) before my content does (frame 70). Because of this, the buttons can't be aimed at the content because their code is run before the content even exists.
I'm guessing that what I need to do is to instantiate my content at a point in the timeline before the navigation/buttons occur... but as the content is the last part of my loading animation, I'm not sure how to do that.I read something about adding the MC's but keeping them invisible, then making them visible again at teh appropriate time, but I don't know how to do that or if it would somehow mess with my animation (everything fades in one item after the other, with the content being the last part).
I have a Flash site I'm developing which has a section with various flv movies. When I click on the section, the 1st movie starts automatically and plays fine but if I navigate to another area of the website before it finishes, the sound still plays in the background. If I click on a different movie thumb, the sound stops as it should.
how to code this in AS 3?
I'm learning it right now but still very green and I have no idea of how to make the music stop.
My favorite error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display:isplayObjectContainer/removeChild()
What I am trying to do is basically get my navigation working correctly. I had it working by altering the alphas of movieClips, but they just end up overlapping each other even if they are invisible so that's not working out. I have 5 navigation pages. And thus, 5 nav buttons, and 5 movieClips (content for each page -- Home, Location, Tenants, Design, Contact). I want to simply show the home movieclip when on the home page and remove the movieclips from the stage for the other 4 pages.
Then, logically, I want to click the Tenants page, which removes the home page, location, design, and contact movieclips. Very straightforward show only one and remove the rest from the stage, but every combination of add/removeChild and parent and stage etc. is giving me that error above. What's confusing me the most is that the add and removeChild works for the location page, but none of the others. The location movieClip is no different than the others, and I made the code the same but it's the only one that works.
I am trying to recreate the following website except using different graphics but with the same navigation elements and the same motion and tweening and animation effects going on in the stage.[URL]
I have been asked to create a wheel for navigation similar to on the Visit Provence website. However, I don't know where to start and my Googling effort have been unsuccessful - I guess that I am searching using the wrong terms.It the the way that the wheel moves and interacts with the other segments around it that interests me.
I have created a drop down menu but cannot code it to move the main time line using gotoAndStop ("framelabel"). What is the proper path to access the main time line from an drop down menu mc?
I've got a movieclip called "rotatorProxy" that spans the entire timeline. I've got nav buttons that jump to various frames on that timeline. I need to get the display depth of rotatorProxy each time the nav buttons move the playhead. The AS3 code is easy enough:
var zIndex:int = this.getChildIndex(getChildByName("rotatorProxy")) ;
my problem is where to put it. If I put this code in any script that executes in the target frame, it works, but only if I hit the nav buttons slowly. If I bang on a single nav button rapidly, getChildByName("rotatorProxy") can return null. I don't know much about how the display list works but I assume the display list is rebuilt after every jump and the frame scripts are executing asynchronously, so it's possible my getChildByName call is executed before the display list is complete. Is there an event or some other handle that would allow me to call my code before the frame is rendered but after the display list is complete?
So I want to create a timeline nav like this site:timeline is a 40 x 40px color filled movie clip that use as the playhead.featContent is the movie clip that contains the feature content.I make the timeline controls the feature contents to slide (using tween class) to the next feature. No problem on this, but I can't make the feature to slide when click on the button.
how to navigate through the Main timeline using the arrow keys!I know its probably been asked (and covered) a thousand times, so sorry in advance.And yes, of course i've googled it but every piece of code i try seems to error :C
So, just to re-cap, i'm trying to display whats on frame 2 when say, key 40 (right arrow key, i think) is pressed, then return to frame 1 on release, if that makes sense.
I'm new to the forums and fairly new to action-script also,Generally such basic things are a breeze, but i can't for the life of me figure out how to navigate through the Main timeline using the arrow keys;And yes, of course i've googled it but every piece of code i try seems to error.So, just to re-cap, i'm trying to display whats on frame 2 when say, key 40 (right arrow key, i think) is pressed, then return to frame 1 on release, if that makes sense.
I will just try my best to explain my document, I have a movie with 4 different content pages on the same layer I have buttons to take you to each page when clicked. Once clicked the content holder has a scale tween that scales to 0 then to full size to create like a box in and out effect with the text content appearing using Alpha once the content box is full size. The box out effect happens after the content has been visible and I would like it to be the in-between effect between the different content pages. So I guess I am asking how to continue playing the rest of the tween then goto and play the next relevant page after the button click at the moment my code is navigating but missing the last part of the tween as I am not sure on how to get it to play to the end of the tween then carry on from that frame to the beginning of the next content page.
I'm working on a flash music site [URL] and am trying to integrate a 480x320 .flv into a frame loop in the "game" section of the main movie.
I first tried loading a .swf version of the same file but I couldn't get it to unload (video and audio) and it really slowed down the performance of the main movie.
That was Thursday.
So I tried to use quicktime but flash CS4 no longer accepts it.
All day yesterday I've been working with a .flv version (which doesn't look nearly as good) and tried to directly import it but got an error ("no such file exists") even when it's right next to the other files.
With the Wizard I tried both picking the local file and assigning the URL of the file previously uploaded to my site.
So i then tried to use actionscript to load it into the actions layer on the frame at the beginning of the "game" scene which after hours of fiddling finally worked.
Here's the current problem:
I just want it to loop until someone clicks to go to another section but now what happens is the video and sound from the .flv keep playing even after you click on another button to navigate away from this scene.
I tried online to find a way to unload the .flv but none of them worked - went thru pages of google searches but the suggested coding did not prevent the .flv from unloading.
here's my code which is in the actions layer at the beginning of the "game" scene:
var vid:Video = new Video(480, 320); vid.x=231; vid.y=457; addChild(vid);
[Code].....
It is very frustrating that Adobe makes it incredibly difficult for an intermediate user to do such a basic thing - load a swf or flv into an fla and have it play, then stop playing when someone navigates away.
I have a presentation with two set of buttons.Clicking on the set which is on the Frame (2) Should redirect to the set of buttons Frame (3),(4),(5),(6),(7)As you can see in the image, the (2) gives the order to go to the next (3) and it works.But when it goes from (2) to (5) or (6) or (7) then the second set of buttons don't work anymore.[URL]
I am new to actionscript. I was trying to make a slide show frame by frame. I have my main timeline with the following code in first frame.
stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide); function fl_changeSlide(evt:KeyboardEvent):void{ if (evt.keyCode = 37) // LEFT{ gotoAndStop(this.currentFrame-1); }else if (evt.keyCode == 39 || evt.keyCode == 32){ gotoAndStop(this.currentFrame+1); }}
In the third frame I am trying to load an external swf by clicking a button 'rrbutton' and unload the same when the user clicks left arrow. var loadit = new Loader(); function ack(evt.keyboardEvent):void { if(evt.keyCode == 37){ loadit.unloadAndStop(); stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_changeSlide); [Code] .....
The external swf loads on clicking the button and unloads when left arrow is pressed and the main time line frame appears. But thereafter the keyboard navigation in the main timeline(through function fl_changeSlide) is not working properly.
Fail to control my timeline with the gesture swipe; I have tried but without any success. ive created frame labels at every 20 frame as a navigation points and some motion tween between each 20 frames.
I have a navigation menu that is a movieclip (menu_mc). In the movieclip are 5 buttons. i need the buttons, when clicked, to play a different area of the timeline, dependent on where the user is on the timeline.
I've tried writing this actionscript on the main timeline. But can't get anything to work and am a little lost. for example Say the viewer is on frame 5, and clicks the "blue" button and jumps to frame 6. on frame 6 if they are to click "blue" button again i want to send them to frame 7, not to frame 6.
if anyone could direct me to a tutorial on how to write up something like this, especially one dealing with a very large timeline and multiple buttons, i'd be grateful!
There should be an easy way around this, but I'm trying to make a navigation where you rollover to fade-in an image with links on it (well actually it's just an image with words on it, but I was planning on using invisible buttons for the links). Well since stacking buttons on top of each other won't work, what could I do to solve this problem? Should I integrate Javascript?
I am new to Flash CS4 so I may be doing something stupid. I created my assests on Photoshop CS4 and imported them into flash as flash layers. I followed a training video by Paul Trani about creating a first website. I have several pages in my site, home, about, contact, photos etc. I created navigation buttons for the homepage and they work great. However on my other pages I created different buttons as they are in a different place and have some additional buttons that the homepage does not have (except the contact page has common buttons to the homepage). I put the homepage and second page (contact) actions on frame 1. I then created a new keyframe at frame 20 where the rest of the pages uses common buttons. I then changed the language in the action script so as not to conflict with the frame 1 action script. I had trouble making the second group of buttons work so I created a new actions layer (actions2) and they work, except.
Well my homepage buttons work, all of them. I can even go to my contact page (which share the same buttons with the homepage) and then go back to the home page. I can also go from the homepage to the other pages and those buttons work... UNTIL I go back to the home page or to the contacts page (the pages that share buttons) then those buttons NO LONGER WORK??? It seems like once I committ myself to one group of pages (I consider myself having two groups of pages based on the sharing of buttons by each group) it disables the other group.
I have built a flash movie, ASP page to declare the variables, ASP page to show the flash movie and connected to a database. In the ASP page I have the following code.
I've looked at endless tutorials, including ones that just say "copy this code" and none of it works, so here I go: I want to make a flash document that will play 20 different scenes. The scenes are independent of one another (will stop when they reach their end rather than continuing to the next, etc.), and are selected for viewing via a navigation bar on the left side (with 20 buttons respective of each scene, obviously). So, I've tried numerous code to try and make the first frame of each scene recognize all the buttons (they are the same for each scene), and make each button skip to it's respective scene.
However, nothing seems to work. Even the "stop();" function ceases to work as soon as I try to enter more code to make the buttons work. So, my question, in essence, is how do I get something like this to work? A generic example code or template would obviously be very useful (instance name and such are not complicated, as I just use "button01_btn" "button02_btn" / "Scene 01" "Scene 02" etc.), I'm using actionscript 3, but admittedly know very little about coding
I'm trying to generate buttons derived from an xml file, and attach the created buttons to a movie clip. Right now, nothing is appearing within the movieclip. Code: _global.itemArray = new Array(); var button_spacing = 45; var button_count = 0; total_button_count = 0; [Code] .....
I'm into a personal project with the Tween Method:
A menu with 5 buttons inside the movie clip instanced from bt1 to bt5.A main movie clip that extends the stage dimensions.When buttos are released they shall target to the respective Y value and stop.So..
I'd like to activate the 5 buttons for this navigation.. Insted of it, only 3 buttons navigates.. The other buttons i don't know how active them to navigation.
I started creating a simple navigation bar: [URL] But decided to make individual buttons: [URL]
As you can see the latter repeats, however the code (after about an hour checking it seems to be identical: Actions for frame one: _root.buy_mc.onEnterFrame = function() { if (mouse_over_buy_mc) { _root.buy_mc.nextFrame(); } else { _root.buy_mc.prevFrame(); }};
Actions for invisible button: on (rollOver) { _root.mouse_over_buy_mc = true; } on (rollOut) { _root.mouse_over_buy_mc = fstartlse; }on (release){ getURL("[URL]"); }
I have a show I'm trying to create, I need to put the navigation buttons on different places on each frame due to content.
Code: on (release) { prevFrame(); } or Code: on (release) { nextFrame(); } and Code: on (release){ gotoAndplay("Scene1")}
I can get the symbols that I'm using as buttons to work in the first and second frame, but they will not work after that. Each frame has a Code: stop (); Action applied to it.
I have tried: copy and pasting the same symbol into multiple frames, dragging new symbols into multiple frames, creating folders for each frame and dragging new symbols into those folders then onto a frame, and I'm still not having luck. This presentation is set up to run in Flash 9 with Bottom up loading order and ASP2
Their webmaster shared that their navigation system is basically implemented by AS3 but also using swfaddress in order to achieve window.location changing.
All sections are cached with their Y position. Simply saying, contents container just moves to its corresponding Y position when a button is clicked or scroll bar is dragged.
How do I write script on a navigation button in order to have it scroll to a specific Y position within a tall scrolling site?
I go to create a simple navigation with a set of buttons in Flash. For some reason when I go to type the name of the buttons my font is messed up and not smooth.... I am not sure if this is a setting or what, totally confused.[code]...