ActionScript 3.0 :: Timeline Navigation With Frame Labels And Gesture Swipe?
Jul 21, 2011
Fail to control my timeline with the gesture swipe; I have tried but without any success. ive created frame labels at every 20 frame as a navigation points and some motion tween between each 20 frames.
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Aug 19, 2011
I Have a swipe gesture to next frame event, but i also have a pan gesture event. I fear that the swipe wont cound it will just pan the image, is my theory correct? any guesses?
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Dec 14, 2010
I looking into developing an AIR application for carPC's.These pc's all have touchscreens, but usually not multitouch. Also Windows 7 will reconize them as a mouse, not as a touchscreen. Now I know AS 3 supports gestures
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Jun 21, 2011
I need to create an image gallery where the main image is centered, when you click down on it and "swipe" it to the left or right, the next/prev image will be center. It should kind of imitate the feel of the iphone page swipe motion. Here is an image link. Does anyone know any good tutorials or how I can get started with AS3?
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Jan 5, 2012
Want to make an Image gallery that responds to a swipe gesture. Found some tutorials but they were a bit vague. Someone an idea where I can find some good ones? How to test this on a windows pc? I do not have a certificate (I know that there are some illegal cert. on the internet), just want it to test it on a simulator?
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Jul 17, 2009
I have been tasked with creating a "PowerPoint-style" presentation using Flash CS4 and I am just learning AS3. I would just use a PPT to Flash conversion utility but they want more elaborate text and image effects and better embedded video handling. Also, it seems like using the Flash Slide presentation option in Flash CS4 limits the kind of effects I can do. How to navigate the presentation sequentially (back and forth) using the arrow keys to jump to the next or previous frame label.
Here's the code I have in the first frame of timeline:
ActionScript Code:
// Key Listener
stage.addEventListener(KeyboardEvent.KEY_DOWN, changeSection);
function changeSection(event:KeyboardEvent):void {
switch (event.keyCode) {
[Code] .....
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Mar 14, 2009
I have built a couple of sites in Flash, however, I have a problem with a current site I'm working on. My client wants various photos to fade out in a "checkerboard" fashion, which I am doing via its own movie clip and adding in the appropriate area on the main timeline. However, when I add a blank keyframe on the following page to add a new movie clip (with the next set of pictures, the timeline starts playing through the entire website, not recognizing stop actions or frame labels.
[Code]...
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Sep 8, 2010
im trying to navigate through a movie clip and stop at frame labels using individual buttons to call to individual labels while being able to see the on the way to the frame(for a blurred effect).my goal is to jump from point A to point F to point Z and see all the frames in between and visa versa.
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Jul 28, 2009
Im using Flash MX (the pre-02004 version) to design a photo portfolio that will be distributed on CDs to potential clients.Its broken up into subject galleries, each of which is its own movie clip.The pages of those gallery movie clips are all separate movie clips, too, regardless of whether they contain single images or layouts of images. Frame labels with stop codes separate each gallery_mc.
Within each gallery, previous and next buttons allow page-to-page navigation.From the last page of gallery_A_mc (e.g.), I can to go to the first page of gallery_B_mc by using the following ActionScript:
on (release) {
this._parent.gotoAndStop("gallery_B_FrameLabel");
}[code]....
Id think that this should make it go to frame 5 of gallery_B_mc,which is on the gallery_B_ FrameLabel, but it doesn't make it go anywhere.
on (release) {
this._parent.gotoAndStop("gallery_B_mc", 5);
}
Also doesnt make it go anywhere.
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Nov 22, 2011
How do I link a button thats embedded in frame 2 (music page timeline) to a frame in the main timeline ( frame 3= biography page)? Both pages are on the same scene with link buttons embedded in each page independent timeline.
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Feb 19, 2002
For example if I wanted an action to occur untilt the movie hit the frame label I would ideally be able to do somethign along the lines of:
do {
play ();
} while (_currentFrame != "label name");
This does not seem to work, but I am hoping that this is close to something that willObviously, I can put an action to stop the clip in the labeled frame, but I only want it to stop there under certain conditions . . .
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Mar 2, 2012
I am building a large project that could be subject to change during it's construction, I am stressing out a bit because I am relying on the timeline to go foward and backward through the structure, (as well as user having the ability to use a menu to go where ever they want). So apart form the menu that specifies where to go, there is a forward and back button using next and previous frame to go forward and backwards.
So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly) So should I be using frame labels instead of frame numbers? (How do I do this gotoAndStop(?) Or is there some other way I should be approaching this? like having a variable to keep track of page number instead of frame numbers?
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Dec 26, 2009
I am loading one swf file in my application and after loading the child swf ,just i want to play one particular key frame in the child swf and the label names is called "start".
[Code]...
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Oct 26, 2009
So I am switching everything over to AS3 from AS2 (finally) and I am stuck with the selected state (when using ROLL_OVER and ROLL_OUT).I did a search and have found a ton of examples for using the timeline and labels to tween the menu states... however I haven't been able to find anything in regards to using a tween engine. I can currently tween the selected state by just doing:
ActionScript Code:
addEventListener(MouseEvent.MOUSE_DOWN, onClick);
//with the function:
[code].....
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Jul 9, 2010
I am working on a game and would like to put code for different levels on the same timeline layer, mark the frames with labels (level1, level2...) and add different action script to it. Can this be done, and are there some limits. It is a small tetris like game, and each code would be mainly adding children to a stage, from an array and checking for a collision with objects added on a different layer on the same frame as the label. Also it would change score and so on.
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Apr 13, 2010
I added some actionscript 3 to an app with 5 repeated sets of animations each beginning with a different frame label. The different frame labels are at frame 1, 31, 61, 91, and 121. Here is the actionscript.
[Code]...
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Mar 1, 2012
I am building a large project that could be subject to change during it's construction, I am stressing out a bit because I am relying on the timeline to go foward and backward through the structure, (as well as user having the ability to use a menu to go where ever they want). So apart form the menu that specifies where to go, there is a forward and back button using next and previous frame to go forward and backwards.
.. So, what if after building a large section of this, the client wants to put in an extra page? this will upset all of my navigation (OR if I put the extra page at the end of the timeline the menu will work fine but the forward adn backwards buttons wont work properly)
So should I be using frame labels instead of frame numbers? (How do I do this gotoAndStop(? );)Or is there some other way I should be approaching this? like haveing a variable to keep track of page number instead of frame numbers? Use frame labels instead of frame numbers?
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Jan 6, 2010
I am All Programmer when it comes to anything including flash. I got into making games not to long ago and some people use frames to navigate from the main menu to the game screen and so on (which I have no idea how to do). and some people encapsulate the game inside of a class and call it from the document class and add and remove it when please
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Jul 6, 2009
I created a menu of invisible movieclips (from a library item with the class name Invis) with buttonmode set to true so that I can have them send the playhead to different labels on the main timeline. I could use some help with determining which button is clicked and then placing code that executes depending on which button is clicked.
Here is what I have so far on frame 1 of my timeline:
This works - I get [object Invis]0,or [object Invis]1...etc in my output //window depending on which one I clicked. Just not sure what to do next
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Sep 15, 2009
I use scrollbar at the bottom of the timeline to go to different frames. This is slow if I have thousands of frames. I wonder if there is a similar interface like the Actions window for labels on timeline. I mean you can see all the scripts at left pane and be able to go there directly by clicking on anyone on the list. I would be nice if you can see all your labels in a menu and click to go there directly (I believe Director has that). Maybe I can put some dummy script in different label and then I can use Action window to travel to there.
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Nov 19, 2003
I have a button on the main stage, and a movieclip "qccontent". When the user presses the button, I am trying to check if the MC is on a specific frame label. The MC starts on a stopped frame labeled "closed".
Right now, each time the button is pressed, it currently goes and plays the label "closemenohit". It is not reading the first part.
[AS]
on (release) {
if (_root.qccontent._currentframe("closed")) {
_root.qccontent.gotoAndPlay("openme");
[Code].....
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Aug 4, 2011
I'm trying to build a menu system which populates itself by parsing labels from the Flash timeline. As well I have a requirement to keep this all within one FLA file... so no classes or XML files. After 2 days I'm pretty close here, but have a problem with mouse_out's. I'd like to be able to move my cursor up and down the popped-up sub menu, but as soon as my cursor leaves the first sub button it triggers the mouse_out function.
I want the mouse_out to trigger only when the cursor leaves the entire sub-menu, not it's children. I believe this is a traditional problem and there's solutions but after 1.5 days of tuts and threads I haven't been able to manage it. I think I may just have to tweak how I deal with the submenu array.
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Apr 1, 2010
I have a Flash project with several labeled frames. The user will be doing a lot of moving about those frames, so I wanted to simplify my navigational interface code-wise. There are six buttons, I have attached functions to them like so:
Actionscript Code:
topnavbt.addEventListener(MouseEvent.MOUSE_DOWN,lookUp);function lookUp(event:MouseEvent):void {
[code]...
...instead, I get "TypeError: Error #1034: Type Coercion failed: cannot convert "skylights" to flash.display.FrameLabel."
I can't seem to wrap my head around what these errors are saying, but I'm sure there's a simple solution I'm missing. I think I just don't know how to define the frame label correctly.
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Aug 16, 2009
I've got a preloader file for a website which loads my main movie into an empty movie clip. I need to create different versions of the loader which load the same main movie but at different frame labels (each frame label is a section my site- about, contact etc.) Here is the relevent part of the actionscript for my preloader. I can't seem to get it to load to, for example, frame 3 which is a label called "credits"
[Code]...
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Apr 21, 2010
I have a mainMovie clip that consist of different movie clips. Inside of my mainMovi I have another movie clip that is called "Menus" this where all my navigation is but the frame labels are inside the mainMovie.
[Code]....
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Aug 28, 2009
I'm currently designing a website (Flash, Actionscript 2) using Frame Labels.The main nav bar has 4 link buttons, each one linking to a certain Frame Label e.g. 'Home', 'Gallery' etc. When you click on a link it will bring you to the frame label, play small animation and stop. The problem I am having is, when I click on a new link I would like the current scene to animate out and then go to the next chosen frame label. I basically want a smooth IN/OUT transition between links.
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Oct 23, 2009
I have a game I am working on currently, and say I have an animation that plays (this is in a seperate mc) when you click. So it's basically a function. Anyway, one the animation plays through inside the mc, the last frame I put:
ActionScript Code:
stop();
gotoAndStop(1)
After this, I added five or so frames on a seperate layer with another animation on it, put the same code on the last frame, and gave the first keyframe of this second animation the label name "reload".If I then go back to the main stage, how would I code it so that if, for example, I press the down key, it would play that particular frame label?
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Dec 2, 2010
When I first open my project, I want the visuals to stay on the 1st frame, while Flash scans through and creates an array of all the frame labels and their relative frame numbers.
Would be useful to be able to specify a layer to search for labels on, and/or search for any and all frame labels in an mc.
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Aug 23, 2005
i'm using buttons with the getURL action to navigate to different pages in my site. each "page" in effect, is an .html document comprised of an embedded .swf.is there a way to target to a specific frame label in the requested .swf, when the getURL action is initiated? in other words when i press the "info" button that brings up the "info.html" page, is there a way i can navigate to a specific frame label from within the info.swf? seems like it should be a really simple thing to do. i don't quite know if what i'm asking makes sense, but in essence, i would want something like this button script to accomplish what i'm talking about:
Code:
on(release){
getURL("info.html")
[code]......
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Oct 17, 2009
I have a movie clip which contains 5 frame labels : one,two,three,four,five And I have next and prev button to move around
I have put them in an array and using for loop to call them but it jumps straightly to frame label 'four' instead of reading one by one. I tried to find the problem by using trace (this.currentLabel) and apparently, it traced out fine like it works from frameLabel"one", "two" to frameLabel "five"
I can't find what exactly the problem is Here's my code for a clear understanding what I'm trying to say
[Code].....
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